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- /*
- * validator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "validator.h"
- #include "ui_validator.h"
- #include "../lib/mapObjects/MapObjects.h"
- #include "../lib/CHeroHandler.h"
- Validator::Validator(const CMap * map, QWidget *parent) :
- QDialog(parent),
- ui(new Ui::Validator)
- {
- ui->setupUi(this);
- show();
-
- setAttribute(Qt::WA_DeleteOnClose);
- std::array<QString, 2> icons{"mapeditor/icons/mod-update.png", "mapeditor/icons/mod-delete.png"};
- for(auto & issue : Validator::validate(map))
- {
- auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message);
- ui->listWidget->addItem(item);
- }
- }
- Validator::~Validator()
- {
- delete ui;
- }
- std::list<Validator::Issue> Validator::validate(const CMap * map)
- {
- std::list<Validator::Issue> issues;
-
- if(!map)
- {
- issues.emplace_back("Map is not loaded", true);
- return issues;
- }
-
- try
- {
- //check player settings
- int hplayers = 0;
- int cplayers = 0;
- std::map<int, int> amountOfCastles;
- for(int i = 0; i < map->players.size(); ++i)
- {
- auto & p = map->players[i];
- if(p.canAnyonePlay())
- amountOfCastles[i] = 0;
- if(p.canComputerPlay)
- ++cplayers;
- if(p.canHumanPlay)
- ++hplayers;
- if(p.allowedFactions.empty())
- issues.emplace_back(QString("No factions allowed for player %1").arg(i), true);
- }
- if(hplayers + cplayers == 0)
- issues.emplace_back("No players allowed to play this map", true);
- if(hplayers + cplayers == 1)
- issues.emplace_back("Map is allowed for one player and cannot be started", true);
- if(!hplayers)
- issues.emplace_back("No human players allowed to play this map", true);
- //checking all objects in the map
- for(auto o : map->objects)
- {
- //owners for objects
- if(o->getOwner() == PlayerColor::UNFLAGGABLE)
- {
- if(dynamic_cast<CGMine*>(o.get()) ||
- dynamic_cast<CGDwelling*>(o.get()) ||
- dynamic_cast<CGTownInstance*>(o.get()) ||
- dynamic_cast<CGGarrison*>(o.get()) ||
- dynamic_cast<CGHeroInstance*>(o.get()))
- {
- issues.emplace_back(QString("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true);
- }
- }
- if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
- {
- if(!map->players[o->getOwner().getNum()].canAnyonePlay())
- issues.emplace_back(QString("Object %1 is assinged to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().getStr().c_str()), true);
- }
- //checking towns
- if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
- {
- bool has = amountOfCastles.count(ins->getOwner().getNum());
- if(!has && ins->getOwner() != PlayerColor::NEUTRAL)
- issues.emplace_back(tr("Town %1 has undefined owner %2").arg(ins->instanceName.c_str(), ins->getOwner().getStr().c_str()), true);
- if(has)
- ++amountOfCastles[ins->getOwner().getNum()];
- }
- //checking heroes and prisons
- if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
- {
- if(ins->ID == Obj::PRISON)
- {
- if(ins->getOwner() != PlayerColor::NEUTRAL)
- issues.emplace_back(QString("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true);
- }
- else
- {
- bool has = amountOfCastles.count(ins->getOwner().getNum());
- if(!has)
- issues.emplace_back(QString("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true);
- }
- if(ins->type)
- {
- if(!map->allowedHeroes[ins->type->getId().getNum()])
- issues.emplace_back(QString("Hero %1 is prohibited by map settings").arg(ins->type->getName().c_str()), false);
- }
- else
- issues.emplace_back(QString("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true);
- }
-
- //checking for arts
- if(auto * ins = dynamic_cast<CGArtifact*>(o.get()))
- {
- if(ins->ID == Obj::SPELL_SCROLL)
- {
- if(ins->storedArtifact)
- {
- if(!map->allowedSpell[ins->storedArtifact->id.getNum()])
- issues.emplace_back(QString("Spell scroll %1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false);
- }
- else
- issues.emplace_back(QString("Spell scroll %1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true);
- }
- else
- {
- if(ins->ID == Obj::ARTIFACT && !map->allowedArtifact[ins->subID])
- {
- issues.emplace_back(QString("Artifact %1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false);
- }
- }
- }
- }
- //verification of starting towns
- for(auto & mp : amountOfCastles)
- if(mp.second == 0)
- issues.emplace_back(QString("Player %1 doesn't have any starting town").arg(mp.first), false);
- //verification of map name and description
- if(map->name.empty())
- issues.emplace_back("Map name is not specified", false);
- if(map->description.empty())
- issues.emplace_back("Map description is not specified", false);
- }
- catch(const std::exception & e)
- {
- issues.emplace_back(QString("Exception occurs during validation: %1").arg(e.what()), true);
- }
- catch(...)
- {
- issues.emplace_back("Unknown exception occurs during validation", true);
- }
-
- return issues;
- }
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