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- /*
- * SideInBattle.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SideInBattle.h"
- #include "../mapObjects/CArmedInstance.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army)
- {
- hero = Hero;
- armyObject = Army;
- switch(armyObject->ID)
- {
- case Obj::CREATURE_GENERATOR1:
- case Obj::CREATURE_GENERATOR2:
- case Obj::CREATURE_GENERATOR3:
- case Obj::CREATURE_GENERATOR4:
- color = PlayerColor::NEUTRAL;
- break;
- default:
- color = armyObject->getOwner();
- }
- if(color == PlayerColor::UNFLAGGABLE)
- color = PlayerColor::NEUTRAL;
- }
- VCMI_LIB_NAMESPACE_END
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