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AI
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62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
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há 17 anos atrás |
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client
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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config
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61ce0c915c
* "%s substitutions in Right-click information in town hall
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há 17 anos atrás |
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hch
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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lib
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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scripts
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556311c9ab
Partially done object scripting and interactions.
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há 18 anos atrás |
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server
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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AI_Base.h
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62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
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há 17 anos atrás |
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AdventureMapButton.cpp
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b0002ff50b
* added files for future server
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há 17 anos atrás |
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AdventureMapButton.h
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00929126d5
* started making creature info window
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há 17 anos atrás |
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CAdvmapInterface.cpp
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08b6796545
Mainly refactoring
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há 17 anos atrás |
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CAdvmapInterface.h
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00929126d5
* started making creature info window
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há 17 anos atrás |
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CBattleInterface.cpp
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1b73678b7c
Fighting with includes.
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há 17 anos atrás |
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CBattleInterface.h
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c351496a47
* moved map reading to the map.cpp
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há 17 anos atrás |
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CCallback.cpp
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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CCallback.h
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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CCastleInterface.cpp
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1b73678b7c
Fighting with includes.
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há 17 anos atrás |
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CCastleInterface.h
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7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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há 17 anos atrás |
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CConsoleHandler.cpp
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08b6796545
Mainly refactoring
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há 17 anos atrás |
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CConsoleHandler.h
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0c139e72f5
More changes for netcode/serialization
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há 17 anos atrás |
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CCursorHandler.cpp
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b0002ff50b
* added files for future server
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há 17 anos atrás |
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CCursorHandler.h
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9674343453
* fixed memory leak in battles
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há 17 anos atrás |
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CGameInfo.cpp
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7df624d919
More changes for splitting
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há 17 anos atrás |
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CGameInfo.h
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3247a9a4dd
Rewrote hero moving code. Seems to be working.
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há 17 anos atrás |
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CGameInterface.cpp
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556311c9ab
Partially done object scripting and interactions.
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há 18 anos atrás |
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CGameInterface.h
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dd9b506293
Merged changes from trunk (since r452)
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há 17 anos atrás |
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CGameState.cpp
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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CGameState.h
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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CHeroWindow.cpp
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1b73678b7c
Fighting with includes.
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há 17 anos atrás |
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CHeroWindow.h
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dbca25df74
Cleanups/refactoring
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há 17 anos atrás |
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CLua.cpp
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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CLua.h
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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CLuaHandler.cpp
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0c139e72f5
More changes for netcode/serialization
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há 17 anos atrás |
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CLuaHandler.h
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556311c9ab
Partially done object scripting and interactions.
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há 18 anos atrás |
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CMT.cpp
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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CMessage.cpp
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b0002ff50b
* added files for future server
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há 17 anos atrás |
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CMessage.h
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23a7b708d8
* right click popups in towns
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há 17 anos atrás |
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CPathfinder.cpp
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b4f383f196
Slowly recovering object scripts.
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há 17 anos atrás |
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CPathfinder.h
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697f26529a
New pathfinder by Spasarto
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há 17 anos atrás |
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CPlayerInterface.cpp
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08b6796545
Mainly refactoring
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há 17 anos atrás |
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CPlayerInterface.h
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62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
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há 17 anos atrás |
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CPreGame.cpp
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0c139e72f5
More changes for netcode/serialization
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há 17 anos atrás |
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CPreGame.h
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b0002ff50b
* added files for future server
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há 17 anos atrás |
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CScreenHandler.cpp
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b0002ff50b
* added files for future server
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há 17 anos atrás |
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CScreenHandler.h
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6d3a042add
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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há 18 anos atrás |
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CThreadHelper.cpp
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3988767329
* BitmapHandler thread-safe
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há 17 anos atrás |
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CThreadHelper.h
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3988767329
* BitmapHandler thread-safe
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há 17 anos atrás |
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SDL_Extensions.cpp
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0c139e72f5
More changes for netcode/serialization
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há 17 anos atrás |
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SDL_Extensions.h
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ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
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há 17 anos atrás |
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SDL_framerate.cpp
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db65d9ee15
* CLodHandler now stories entries in nodrze (much faster searching)
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há 18 anos atrás |
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SDL_framerate.h
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21bbfda899
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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há 18 anos atrás |
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StartInfo.h
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0c139e72f5
More changes for netcode/serialization
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há 17 anos atrás |
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global.h
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62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
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há 17 anos atrás |
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h3m.txt
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23a7b708d8
* right click popups in towns
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há 17 anos atrás |
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int3.h
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3247a9a4dd
Rewrote hero moving code. Seems to be working.
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há 17 anos atrás |
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manisfest VCMI.txt
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f1d5e686ce
* done #40, #32, #21
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há 18 anos atrás |
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map.cpp
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add34b26ed
Further refactoring: merged terrain and undergroundTerrain in Mapa.
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há 17 anos atrás |
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map.h
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add34b26ed
Further refactoring: merged terrain and undergroundTerrain in Mapa.
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há 17 anos atrás |
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mapHandler.cpp
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add34b26ed
Further refactoring: merged terrain and undergroundTerrain in Mapa.
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há 17 anos atrás |
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mapHandler.h
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08b6796545
Mainly refactoring
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há 17 anos atrás |
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nodrze.h
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c9cfdacbc5
* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
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há 18 anos atrás |
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stdafx.cpp
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01e84b9e40
Na początek.
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há 18 anos atrás |
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stdafx.h
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6ad729148e
Continuation of splitting.
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há 17 anos atrás |
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timeHandler.h
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300d540663
More changes / project files.
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há 17 anos atrás |