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- #pragma once
- #include "../global.h"
- #include <set>
- class CConnection;
- namespace boost
- {
- namespace asio
- {
- class io_service;
- namespace ip
- {
- class tcp;
- }
- template <typename Protocol> class socket_acceptor_service;
- template <typename Protocol,typename SocketAcceptorService>
- class basic_socket_acceptor;
- }
- };
- class CVCMIServer
- {
- boost::asio::io_service *io;
- boost::asio::basic_socket_acceptor<boost::asio::ip::tcp, boost::asio::socket_acceptor_service<boost::asio::ip::tcp> > * acceptor;
- std::map<int,CConnection*> connections;
- std::set<CConnection*> conns;
- public:
- CVCMIServer();
- ~CVCMIServer();
- void setUpConnection(CConnection *c, std::string mapname, si32 checksum);
- void newGame(CConnection &c);
- void start();
- };
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