CBank.h 1.2 KB

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  1. #pragma once
  2. #include "CObjectHandler.h"
  3. #include "CArmedInstance.h"
  4. /*
  5. * CBank.h, part of VCMI engine
  6. *
  7. * Authors: listed in file AUTHORS in main folder
  8. *
  9. * License: GNU General Public License v2.0 or later
  10. * Full text of license available in license.txt file, in main folder
  11. *
  12. */
  13. struct BankConfig;
  14. class CBankInstanceConstructor;
  15. class DLL_LINKAGE CBank : public CArmedInstance
  16. {
  17. std::unique_ptr<BankConfig> bc;
  18. ui32 daycounter;
  19. ui32 resetDuration;
  20. void setPropertyDer(ui8 what, ui32 val) override;
  21. void doVisit(const CGHeroInstance * hero) const;
  22. public:
  23. CBank();
  24. ~CBank();
  25. void setConfig(const BankConfig & bc);
  26. void initObj() override;
  27. std::string getHoverText(PlayerColor player) const override;
  28. void newTurn() const override;
  29. bool wasVisited (PlayerColor player) const override;
  30. void onHeroVisit(const CGHeroInstance * h) const override;
  31. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  32. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  33. template <typename Handler> void serialize(Handler &h, const int version)
  34. {
  35. h & static_cast<CArmedInstance&>(*this);
  36. h & daycounter & bc & resetDuration;
  37. }
  38. friend class CBankInstanceConstructor;
  39. };