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- #pragma once
- #include "CRewardableObject.h"
- #include "CObjectClassesHandler.h"
- #include "../JsonNode.h"
- /*
- * CRewardableConstructor.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
- {
- JsonNode parameters;
- public:
- bool givesResources() const override;
- bool givesExperience() const override;
- bool givesMana() const override;
- bool givesMovement() const override;
- bool givesPrimarySkills() const override;
- bool givesSecondarySkills() const override;
- bool givesArtifacts() const override;
- bool givesCreatures() const override;
- bool givesSpells() const override;
- bool givesBonuses() const override;
- void configureObject(CRewardableObject * object, CRandomGenerator & rng) const;
- CRandomRewardObjectInfo()
- {}
- void init(const JsonNode & objectConfig);
- };
- class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
- {
- CRandomRewardObjectInfo objectInfo;
- void initTypeData(const JsonNode & config) override;
- public:
- CRewardableConstructor();
- CGObjectInstance * create(ObjectTemplate tmpl) const override;
- void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
- std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const override;
- };
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