mainwindow_moc.cpp 10 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/CConsoleHandler.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/filesystem/Filesystem.h"
  18. #include "../lib/logging/CBasicLogConfigurator.h"
  19. #include "../lib/texts/Languages.h"
  20. #include "../lib/ExceptionsCommon.h"
  21. #include "updatedialog_moc.h"
  22. #include "main.h"
  23. #include "helper.h"
  24. void MainWindow::load()
  25. {
  26. // Set current working dir to executable folder.
  27. // This is important on Mac for relative paths to work inside DMG.
  28. QDir::setCurrent(QApplication::applicationDirPath());
  29. #ifndef VCMI_MOBILE
  30. console = std::make_unique<CConsoleHandler>();
  31. CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console.get());
  32. #else
  33. CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", nullptr);
  34. #endif
  35. logConfigurator.configureDefault();
  36. try
  37. {
  38. CResourceHandler::initialize();
  39. CResourceHandler::load("config/filesystem.json");
  40. }
  41. catch (const DataLoadingException & e)
  42. {
  43. QMessageBox::critical(this, tr("Error starting executable"), QString::fromStdString(e.what()));
  44. }
  45. Helper::loadSettings();
  46. }
  47. void MainWindow::computeSidePanelSizes()
  48. {
  49. QVector<QToolButton*> widgets = {
  50. ui->modslistButton,
  51. ui->settingsButton,
  52. ui->aboutButton,
  53. ui->startGameButton
  54. };
  55. for(auto & widget : widgets)
  56. {
  57. QFontMetrics metrics(widget->font());
  58. QSize iconSize = widget->iconSize();
  59. // this is minimal space that is needed for our button to avoid text clipping
  60. int buttonHeight = iconSize.height() + metrics.height() + 4;
  61. widget->setMinimumHeight(buttonHeight);
  62. widget->setMaximumHeight(buttonHeight * 1.2);
  63. }
  64. }
  65. MainWindow::MainWindow(QWidget * parent)
  66. : QMainWindow(parent), ui(new Ui::MainWindow)
  67. {
  68. load(); // load FS before UI
  69. bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
  70. if (!setupCompleted)
  71. detectPreferredLanguage();
  72. updateTranslation(); // load translation
  73. ui->setupUi(this);
  74. setAcceptDrops(true);
  75. setWindowIcon(QIcon{":/icons/menu-game.png"});
  76. ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
  77. ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
  78. ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
  79. ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
  80. #ifndef VCMI_MOBILE
  81. //load window settings
  82. QSettings s(Ui::teamName, Ui::appName);
  83. auto size = s.value("MainWindow/Size").toSize();
  84. if(size.isValid())
  85. {
  86. resize(size);
  87. }
  88. auto position = s.value("MainWindow/Position").toPoint();
  89. if(!position.isNull())
  90. {
  91. move(position);
  92. }
  93. #endif
  94. computeSidePanelSizes();
  95. bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
  96. if (h3DataFound && setupCompleted)
  97. ui->tabListWidget->setCurrentIndex(TabRows::START);
  98. else
  99. enterSetup();
  100. ui->settingsView->setDisplayList();
  101. if(settings["launcher"]["updateOnStartup"].Bool())
  102. UpdateDialog::showUpdateDialog(false);
  103. }
  104. void MainWindow::detectPreferredLanguage()
  105. {
  106. // Skip autodetection if language is already set to a valid VCMI language
  107. std::string currentLanguage = settings["general"]["language"].String();
  108. if (!currentLanguage.empty())
  109. {
  110. for (const auto &vcmiLang : Languages::getLanguageList())
  111. {
  112. if (vcmiLang.identifier == currentLanguage && vcmiLang.selectable)
  113. {
  114. logGlobal->info("Language '%s' is already valid, skipping autodetection", currentLanguage);
  115. return;
  116. }
  117. }
  118. }
  119. // Proceed with autodetection
  120. auto appLanguages = QLocale().uiLanguages();
  121. auto sysLanguages = QLocale::system().uiLanguages();
  122. const auto &preferredLanguages = (appLanguages != sysLanguages && !appLanguages.isEmpty()) ? appLanguages : sysLanguages;
  123. std::string selectedLanguage;
  124. for (const auto &userLang : preferredLanguages)
  125. {
  126. logGlobal->info("Preferred language: %s", userLang.toStdString());
  127. for (const auto &vcmiLang : Languages::getLanguageList())
  128. {
  129. if (vcmiLang.tagIETF == userLang.toStdString() && vcmiLang.selectable)
  130. selectedLanguage = vcmiLang.identifier;
  131. }
  132. if (!selectedLanguage.empty())
  133. {
  134. logGlobal->info("Detected language: %s", selectedLanguage);
  135. Settings node = settings.write["general"]["language"];
  136. node->String() = selectedLanguage;
  137. return;
  138. }
  139. }
  140. }
  141. void MainWindow::enterSetup()
  142. {
  143. ui->startGameButton->setEnabled(false);
  144. ui->settingsButton->setEnabled(false);
  145. ui->aboutButton->setEnabled(false);
  146. ui->modslistButton->setEnabled(false);
  147. ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
  148. }
  149. void MainWindow::exitSetup(bool goToMods)
  150. {
  151. Settings writer = settings.write["launcher"]["setupCompleted"];
  152. writer->Bool() = true;
  153. ui->startGameButton->setEnabled(true);
  154. ui->settingsButton->setEnabled(true);
  155. ui->aboutButton->setEnabled(true);
  156. ui->modslistButton->setEnabled(true);
  157. if (goToMods)
  158. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  159. else
  160. ui->tabListWidget->setCurrentIndex(TabRows::START);
  161. }
  162. void MainWindow::switchToStartTab()
  163. {
  164. ui->startGameButton->setEnabled(true);
  165. ui->startGameButton->setChecked(true);
  166. ui->tabListWidget->setCurrentIndex(TabRows::START);
  167. auto* startGameTabWidget = qobject_cast<StartGameTab*>(ui->tabListWidget->widget(TabRows::START));
  168. if(startGameTabWidget)
  169. startGameTabWidget->refreshState();
  170. }
  171. void MainWindow::switchToModsTab()
  172. {
  173. ui->startGameButton->setEnabled(true);
  174. ui->modslistButton->setChecked(true);
  175. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  176. }
  177. void MainWindow::changeEvent(QEvent * event)
  178. {
  179. if(event->type() == QEvent::LanguageChange)
  180. {
  181. ui->retranslateUi(this);
  182. }
  183. QMainWindow::changeEvent(event);
  184. }
  185. MainWindow::~MainWindow()
  186. {
  187. #ifndef VCMI_MOBILE
  188. //save window settings
  189. QSettings s(Ui::teamName, Ui::appName);
  190. s.setValue("MainWindow/Size", size());
  191. s.setValue("MainWindow/Position", pos());
  192. #endif
  193. delete ui;
  194. }
  195. void MainWindow::on_startGameButton_clicked()
  196. {
  197. switchToStartTab();
  198. }
  199. CModListView * MainWindow::getModView()
  200. {
  201. return ui->modlistView;
  202. }
  203. void MainWindow::on_modslistButton_clicked()
  204. {
  205. switchToModsTab();
  206. }
  207. void MainWindow::on_settingsButton_clicked()
  208. {
  209. ui->startGameButton->setEnabled(true);
  210. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  211. }
  212. void MainWindow::on_aboutButton_clicked()
  213. {
  214. ui->startGameButton->setEnabled(true);
  215. ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
  216. }
  217. void MainWindow::dragEnterEvent(QDragEnterEvent* event)
  218. {
  219. if(event->mimeData()->hasUrls())
  220. for(const auto & url : event->mimeData()->urls())
  221. for(const auto & ending : QStringList({".zip", ".h3m", ".h3c", ".vmap", ".vcmp", ".json", ".exe"}))
  222. if(url.fileName().endsWith(ending, Qt::CaseInsensitive))
  223. {
  224. event->acceptProposedAction();
  225. return;
  226. }
  227. }
  228. void MainWindow::dropEvent(QDropEvent* event)
  229. {
  230. const QMimeData* mimeData = event->mimeData();
  231. if(mimeData->hasUrls())
  232. {
  233. const QList<QUrl> urlList = mimeData->urls();
  234. for (const auto & url : urlList)
  235. manualInstallFile(url.toLocalFile());
  236. }
  237. }
  238. void MainWindow::manualInstallFile(QString filePath)
  239. {
  240. QString realFilePath = Helper::getRealPath(filePath);
  241. if(realFilePath.endsWith(".zip", Qt::CaseInsensitive) || realFilePath.endsWith(".exe", Qt::CaseInsensitive))
  242. switchToModsTab();
  243. QString fileName = QFileInfo{filePath}.fileName();
  244. if(realFilePath.endsWith(".zip", Qt::CaseInsensitive))
  245. {
  246. QString filenameClean = fileName.toLower()
  247. // mod name currently comes from zip file -> remove suffixes from github zip download
  248. .replace(QRegularExpression("-[0-9a-f]{40}"), "")
  249. .replace(QRegularExpression("-vcmi-.+\\.zip"), ".zip")
  250. .replace("-main.zip", ".zip");
  251. getModView()->downloadFile(filenameClean, QUrl::fromLocalFile(filePath), "mods");
  252. }
  253. else if(realFilePath.endsWith(".json", Qt::CaseInsensitive))
  254. {
  255. QDir configDir(QString::fromStdString(VCMIDirs::get().userConfigPath().string()));
  256. QStringList configFile = configDir.entryList({fileName}, QDir::Filter::Files); // case insensitive check
  257. if(!configFile.empty())
  258. {
  259. auto dialogResult = QMessageBox::warning(this, tr("Replace config file?"), tr("Do you want to replace %1?").arg(configFile[0]), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
  260. if(dialogResult == QMessageBox::Yes)
  261. {
  262. const auto configFilePath = configDir.filePath(configFile[0]);
  263. QFile::remove(configFilePath);
  264. QFile::copy(filePath, configFilePath);
  265. Helper::reLoadSettings();
  266. }
  267. }
  268. }
  269. else
  270. getModView()->installFiles(QStringList{filePath});
  271. }
  272. ETranslationStatus MainWindow::getTranslationStatus()
  273. {
  274. QString preferredlanguage = QString::fromStdString(settings["general"]["language"].String());
  275. QString installedlanguage = QString::fromStdString(settings["session"]["language"].String());
  276. if (preferredlanguage == installedlanguage)
  277. return ETranslationStatus::ACTIVE;
  278. QString modName = getModView()->getTranslationModName(preferredlanguage);
  279. if (modName.isEmpty())
  280. return ETranslationStatus::NOT_AVAILABLE;
  281. if (!getModView()->isModInstalled(modName))
  282. return ETranslationStatus::NOT_INSTALLLED;
  283. if (!getModView()->isModEnabled(modName))
  284. return ETranslationStatus::DISABLED;
  285. return ETranslationStatus::ACTIVE;
  286. }
  287. void MainWindow::updateTranslation()
  288. {
  289. #ifdef ENABLE_QT_TRANSLATIONS
  290. const std::string translationFile = settings["general"]["language"].String()+ ".qm";
  291. QString translationFileResourcePath = QString{":/translation/%1"}.arg(translationFile.c_str());
  292. logGlobal->info("Loading translation %s", translationFile);
  293. if(!QFile::exists(translationFileResourcePath))
  294. {
  295. logGlobal->debug("Translation file %s does not exist", translationFileResourcePath.toStdString());
  296. return;
  297. }
  298. if (!translator.load(translationFileResourcePath))
  299. {
  300. logGlobal->error("Failed to load translation file %s", translationFileResourcePath.toStdString());
  301. return;
  302. }
  303. if(translationFile == "english.qm")
  304. {
  305. // translator doesn't need to be installed for English
  306. return;
  307. }
  308. if (!qApp->installTranslator(&translator))
  309. {
  310. logGlobal->error("Failed to install translator for translation file %s", translationFileResourcePath.toStdString());
  311. }
  312. #endif
  313. }