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AIUtility.h 7.4 KB

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  1. /*
  2. * AIUtility.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. // Check windows
  12. #if _WIN32 || _WIN64
  13. #if _WIN64
  14. #define ENVIRONMENT64
  15. #else
  16. #define ENVIRONMENT32
  17. #endif
  18. #endif
  19. // Check GCC
  20. #if __GNUC__
  21. #if __x86_64__ || __ppc64__
  22. #define ENVIRONMENT64
  23. #else
  24. #define ENVIRONMENT32
  25. #endif
  26. #endif
  27. /*********************** TBB.h ********************/
  28. #include "tbb/blocked_range.h"
  29. #include "tbb/concurrent_hash_map.h"
  30. #include "tbb/concurrent_unordered_map.h"
  31. #include "tbb/concurrent_unordered_set.h"
  32. #include "tbb/concurrent_vector.h"
  33. #include "tbb/parallel_for.h"
  34. #include "tbb/parallel_invoke.h"
  35. /*********************** TBB.h ********************/
  36. #include "../../lib/VCMI_Lib.h"
  37. #include "../../lib/CBuildingHandler.h"
  38. #include "../../lib/CCreatureHandler.h"
  39. #include "../../lib/CTownHandler.h"
  40. #include "../../lib/spells/CSpellHandler.h"
  41. #include "../../lib/CStopWatch.h"
  42. #include "../../lib/mapObjects/CObjectHandler.h"
  43. #include "../../lib/mapObjects/CGHeroInstance.h"
  44. #include "../../lib/CPathfinder.h"
  45. #include <chrono>
  46. using namespace tbb;
  47. class CCallback;
  48. class Nullkiller;
  49. struct creInfo;
  50. typedef const int3 & crint3;
  51. typedef const std::string & crstring;
  52. typedef std::pair<ui32, std::vector<CreatureID>> dwellingContent;
  53. const int GOLD_MINE_PRODUCTION = 1000, WOOD_ORE_MINE_PRODUCTION = 2, RESOURCE_MINE_PRODUCTION = 1;
  54. const int ACTUAL_RESOURCE_COUNT = 7;
  55. const int ALLOWED_ROAMING_HEROES = 8;
  56. //implementation-dependent
  57. extern const float SAFE_ATTACK_CONSTANT;
  58. extern const int GOLD_RESERVE;
  59. enum HeroRole
  60. {
  61. SCOUT = 0,
  62. MAIN = 1
  63. };
  64. //provisional class for AI to store a reference to an owned hero object
  65. //checks if it's valid on access, should be used in place of const CGHeroInstance*
  66. struct DLL_EXPORT HeroPtr
  67. {
  68. const CGHeroInstance * h;
  69. ObjectInstanceID hid;
  70. public:
  71. std::string name;
  72. HeroPtr();
  73. HeroPtr(const CGHeroInstance * H);
  74. ~HeroPtr();
  75. operator bool() const
  76. {
  77. return validAndSet();
  78. }
  79. bool operator<(const HeroPtr & rhs) const;
  80. const CGHeroInstance * operator->() const;
  81. const CGHeroInstance * operator*() const; //not that consistent with -> but all interfaces use CGHeroInstance*, so it's convenient
  82. bool operator==(const HeroPtr & rhs) const;
  83. bool operator!=(const HeroPtr & rhs) const
  84. {
  85. return !(*this == rhs);
  86. }
  87. const CGHeroInstance * get(bool doWeExpectNull = false) const;
  88. const CGHeroInstance * get(CCallback * cb, bool doWeExpectNull = false) const;
  89. bool validAndSet() const;
  90. template<typename Handler> void serialize(Handler & h, const int version)
  91. {
  92. h & this->h;
  93. h & hid;
  94. h & name;
  95. }
  96. };
  97. enum BattleState
  98. {
  99. NO_BATTLE,
  100. UPCOMING_BATTLE,
  101. ONGOING_BATTLE,
  102. ENDING_BATTLE
  103. };
  104. // AI lives in a dangerous world. CGObjectInstances under pointer may got deleted/hidden.
  105. // This class stores object id, so we can detect when we lose access to the underlying object.
  106. struct ObjectIdRef
  107. {
  108. ObjectInstanceID id;
  109. const CGObjectInstance * operator->() const;
  110. operator const CGObjectInstance *() const;
  111. operator bool() const;
  112. ObjectIdRef(ObjectInstanceID _id);
  113. ObjectIdRef(const CGObjectInstance * obj);
  114. bool operator<(const ObjectIdRef & rhs) const;
  115. template<typename Handler> void serialize(Handler & h, const int version)
  116. {
  117. h & id;
  118. }
  119. };
  120. struct TimeCheck
  121. {
  122. CStopWatch time;
  123. std::string txt;
  124. TimeCheck(crstring TXT)
  125. : txt(TXT)
  126. {
  127. }
  128. ~TimeCheck()
  129. {
  130. logAi->trace("Time of %s was %d ms.", txt, time.getDiff());
  131. }
  132. };
  133. //TODO: replace with vstd::
  134. struct AtScopeExit
  135. {
  136. std::function<void()> foo;
  137. AtScopeExit(const std::function<void()> & FOO)
  138. : foo(FOO)
  139. {}
  140. ~AtScopeExit()
  141. {
  142. foo();
  143. }
  144. };
  145. class ObjsVector : public std::vector<ObjectIdRef>
  146. {
  147. };
  148. template<int id>
  149. bool objWithID(const CGObjectInstance * obj)
  150. {
  151. return obj->ID == id;
  152. }
  153. struct creInfo
  154. {
  155. int count;
  156. CreatureID creID;
  157. CCreature * cre;
  158. int level;
  159. };
  160. creInfo infoFromDC(const dwellingContent & dc);
  161. void foreach_tile_pos(std::function<void(const int3 & pos)> foo);
  162. void foreach_tile_pos(CCallback * cbp, std::function<void(CCallback * cbp, const int3 & pos)> foo); // avoid costly retrieval of thread-specific pointer
  163. void foreach_neighbour(const int3 & pos, std::function<void(const int3 & pos)> foo);
  164. void foreach_neighbour(CCallback * cbp, const int3 & pos, std::function<void(CCallback * cbp, const int3 & pos)> foo); // avoid costly retrieval of thread-specific pointer
  165. bool canBeEmbarkmentPoint(const TerrainTile * t, bool fromWater);
  166. bool isObjectPassable(const CGObjectInstance * obj);
  167. bool isObjectPassable(const Nullkiller * ai, const CGObjectInstance * obj);
  168. bool isObjectPassable(const CGObjectInstance * obj, PlayerColor playerColor, PlayerRelations::PlayerRelations objectRelations);
  169. bool isBlockVisitObj(const int3 & pos);
  170. bool isWeeklyRevisitable(const CGObjectInstance * obj);
  171. bool isObjectRemovable(const CGObjectInstance * obj); //FIXME FIXME: move logic to object property!
  172. bool isSafeToVisit(HeroPtr h, uint64_t dangerStrength);
  173. bool isSafeToVisit(HeroPtr h, const CCreatureSet *, uint64_t dangerStrength);
  174. bool compareHeroStrength(HeroPtr h1, HeroPtr h2);
  175. bool compareArmyStrength(const CArmedInstance * a1, const CArmedInstance * a2);
  176. bool compareArtifacts(const CArtifactInstance * a1, const CArtifactInstance * a2);
  177. uint64_t timeElapsed(std::chrono::time_point<std::chrono::high_resolution_clock> start);
  178. // todo: move to obj manager
  179. bool shouldVisit(const Nullkiller * ai, const CGHeroInstance * h, const CGObjectInstance * obj);
  180. template<typename TFunc>
  181. void pforeachTilePos(crint3 mapSize, TFunc fn)
  182. {
  183. parallel_for(blocked_range<size_t>(0, mapSize.x), [&](const blocked_range<size_t>& r)
  184. {
  185. int3 pos;
  186. for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
  187. {
  188. for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
  189. {
  190. for(pos.z = 0; pos.z < mapSize.z; ++pos.z)
  191. {
  192. fn(pos);
  193. }
  194. }
  195. }
  196. });
  197. }
  198. class CDistanceSorter
  199. {
  200. const CGHeroInstance * hero;
  201. public:
  202. CDistanceSorter(const CGHeroInstance * hero)
  203. : hero(hero)
  204. {
  205. }
  206. bool operator()(const CGObjectInstance * lhs, const CGObjectInstance * rhs) const;
  207. };
  208. template <class T>
  209. class SharedPool
  210. {
  211. public:
  212. struct External_Deleter
  213. {
  214. explicit External_Deleter(std::weak_ptr<SharedPool<T>* > pool)
  215. : pool(pool)
  216. {
  217. }
  218. void operator()(T * ptr)
  219. {
  220. std::unique_ptr<T> uptr(ptr);
  221. if(auto pool_ptr = pool.lock())
  222. {
  223. (*pool_ptr.get())->add(std::move(uptr));
  224. }
  225. }
  226. private:
  227. std::weak_ptr<SharedPool<T>* > pool;
  228. };
  229. public:
  230. using ptr_type = std::unique_ptr<T, External_Deleter>;
  231. SharedPool(std::function<std::unique_ptr<T>()> elementFactory)
  232. : elementFactory(elementFactory), pool(), sync(), instance_tracker(new SharedPool<T>*(this))
  233. {}
  234. void add(std::unique_ptr<T> t)
  235. {
  236. boost::lock_guard<boost::mutex> lock(sync);
  237. pool.push_back(std::move(t));
  238. }
  239. ptr_type acquire()
  240. {
  241. boost::lock_guard<boost::mutex> lock(sync);
  242. bool poolIsEmpty = pool.empty();
  243. T * element = poolIsEmpty
  244. ? elementFactory().release()
  245. : pool.back().release();
  246. ptr_type tmp(
  247. element,
  248. External_Deleter(std::weak_ptr<SharedPool<T>*>(instance_tracker)));
  249. if(!poolIsEmpty) pool.pop_back();
  250. return std::move(tmp);
  251. }
  252. bool empty() const
  253. {
  254. return pool.empty();
  255. }
  256. size_t size() const
  257. {
  258. return pool.size();
  259. }
  260. private:
  261. std::vector<std::unique_ptr<T>> pool;
  262. std::function<std::unique_ptr<T>()> elementFactory;
  263. std::shared_ptr<SharedPool<T> *> instance_tracker;
  264. boost::mutex sync;
  265. };