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							- #include "stdafx.h"
 
- #include "CCursorHandler.h"
 
- #include "SDL.h"
 
- #include "SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include "hch/CDefHandler.h"
 
- extern SDL_Surface * screen;
 
- void CCursorHandler::initCursor()
 
- {
 
- 	mode = number = xpos = ypos = 0;
 
- 	help = CSDL_Ext::newSurface(32,32);
 
- 	cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
 
- 	cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
 
- 	SDL_ShowCursor(SDL_DISABLE);
 
- }
 
- void CCursorHandler::changeGraphic(const int & type, const int & no)
 
- {
 
- 	mode = type;
 
- 	number = no;
 
- }
 
- void CCursorHandler::cursorMove(const int & x, const int & y)
 
- {
 
- 	xpos = x;
 
- 	ypos = y;
 
- }
 
- void CCursorHandler::draw1()
 
- {
 
- 	if(!Show) return;
 
- 	int x = xpos, y = ypos;
 
- 	if((mode==1 && number!=6) || mode ==3)
 
- 	{
 
- 		x-=16;
 
- 		y-=16;
 
- 	}
 
- 	else if(mode==0 && number>0)
 
- 	{
 
- 		x-=12;
 
- 		y-=10;
 
- 	}
 
- 	SDL_BlitSurface(screen, &genRect(32,32,x,y), help, &genRect(32,32,0,0));
 
- 	blitAt(cursors[mode]->ourImages[number].bitmap,x,y);
 
- }
 
- void CCursorHandler::draw2()
 
- {
 
- 	if(!Show) return;
 
- 	int x = xpos, y = ypos;
 
- 	if((mode==1 && number!=6) || mode == 3)
 
- 	{
 
- 		x-=16;
 
- 		y-=16;
 
- 	}
 
- 	else if(mode==0 && number>0)
 
- 	{
 
- 		x-=12;
 
- 		y-=10;
 
- 	}
 
- 	blitAt(help,x,y);
 
- }
 
 
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