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- #ifndef __CGENERALTEXTHANDLER_H__
- #define __CGENERALTEXTHANDLER_H__
- #include "../global.h"
- #include <string>
- #include <vector>
- DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
- std::string readTo(std::string &in, unsigned int &it, char end);
- class DLL_EXPORT CGeneralTextHandler //Handles general texts
- {
- public:
- class HeroTexts
- {
- public:
- std::string bonusName, shortBonus, longBonus; //for special abilities
- std::string biography; //biography, of course
- };
- std::vector<HeroTexts> hTxts;
- std::vector<std::string> allTexts;
- std::vector<std::string> arraytxt;
- std::vector<std::string> primarySkillNames;
- std::vector<std::string> jktexts;
- std::vector<std::string> heroscrn;
- //artifacts
- std::vector<std::string> artifEvents;
- std::vector<std::string> artifNames;
- std::vector<std::string> artifDescriptions;
- //towns
- std::vector<std::string> tcommands, hcommands; //texts for town screen and town hall screen
- std::vector<std::vector<std::string> > townNames; //[type id] => vec of names of instances
- std::vector<std::string> townTypes; //castle, rampart, tower, etc
- std::map<int, std::map<int, std::pair<std::string, std::string> > > buildings; //map[town id][building id] => pair<name, description>
- std::vector<std::pair<std::string,std::string> > zelp;
- std::string lossCondtions[4];
- std::string victoryConditions[14];
- std::string getTitle(std::string text);
- std::string getDescr(std::string text);
- void loadTexts();
- void load();
- };
- #endif // __CGENERALTEXTHANDLER_H__
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