英雄无敌3(跨平台含手机)

Ivan Savenko b551bdb725 Final part of the merge 11 years ago
AI b551bdb725 Final part of the merge 11 years ago
Mods b1285bc506 Merged GUI refactoring into develop, fixed conflicts 11 years ago
client b551bdb725 Final part of the merge 11 years ago
cmake_modules 88316f93d1 add NSIS generator settings 11 years ago
config b551bdb725 Final part of the merge 11 years ago
debian 142272d588 Debian/Ubuntu builds will use SDL1.2 11 years ago
editor b551bdb725 Final part of the merge 11 years ago
launcher b551bdb725 Final part of the merge 11 years ago
lib b551bdb725 Final part of the merge 11 years ago
osx 145df56126 different data file locations for different iso files 11 years ago
rpm fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
scripting b551bdb725 Final part of the merge 11 years ago
server b551bdb725 Final part of the merge 11 years ago
test b551bdb725 Final part of the merge 11 years ago
.gitignore 6812ec6b7e Updated .gitignore 11 years ago
.travis.yml 68678f7d5a Added own e-mail for Travis notifications 11 years ago
AUTHORS 237d2b4090 Added myself 11 years ago
CCallback.cpp b2e8c92383 Cleanup: 11 years ago
CCallback.h 92a62368b5 One more fix for MVS compilation 11 years ago
CMakeLists.txt 9bef590960 use system version of minizip 11 years ago
ChangeLog b2a140149c Minor fixes #2 11 years ago
Global.h 37bd4790f7 VCMIDirs update #6 fix 11 years ago
README.linux c3a4f15eda Updated build instructions with Fedora focus 11 years ago
README.md 3e9ad21ca9 Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository 11 years ago
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 12 years ago
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration 11 years ago
VCMI_global.props a50e9219c2 Launcher works for me. 12 years ago
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 12 years ago
VCMI_global_release.props bcf8cab19a Project files update/cleanup. 13 years ago
VCMI_global_user.props a50e9219c2 Launcher works for me. 12 years ago
license.txt 645ed84978 * license (GPL v2 or later) 17 years ago
vcmi.workspace 2947bdedfc [c::b] configure Test project dependencies 11 years ago
vcmibuilder 760ae7d44a Changes related to Debian packaging, based on josch patch 11 years ago
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.48+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods