CMT.cpp 12 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "../stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/filesystem/operations.hpp>
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "../mapHandler.h"
  18. #include "../global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "../CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "../lib/CGameState.h"
  24. #include "../CCallback.h"
  25. #include "CPlayerInterface.h"
  26. #include "CAdvmapInterface.h"
  27. #include "../hch/CBuildingHandler.h"
  28. #include "../hch/CVideoHandler.h"
  29. #include "../hch/CHeroHandler.h"
  30. #include "../hch/CCreatureHandler.h"
  31. #include "../hch/CSpellHandler.h"
  32. #include "../hch/CMusicHandler.h"
  33. #include "../hch/CVideoHandler.h"
  34. #include "../hch/CLodHandler.h"
  35. #include "../hch/CDefHandler.h"
  36. #include "../hch/CAmbarCendamo.h"
  37. #include "../hch/CGeneralTextHandler.h"
  38. #include "Graphics.h"
  39. #include "Client.h"
  40. #include "CConfigHandler.h"
  41. #include "../lib/Connection.h"
  42. #include "../lib/VCMI_Lib.h"
  43. #include <cstdlib>
  44. #include "../lib/NetPacks.h"
  45. #if __MINGW32__
  46. #undef main
  47. #endif
  48. /*
  49. * CMT.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. std::string NAME = NAME_VER + std::string(" (client)"); //application name
  58. SDL_Surface *screen = NULL, //main screen surface
  59. *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
  60. *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  61. std::queue<SDL_Event*> events;
  62. boost::mutex eventsM;
  63. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  64. void processCommand(const std::string &message, CClient *&client);
  65. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  66. void dispose();
  67. void playIntro();
  68. void init()
  69. {
  70. timeHandler tmh, pomtime;
  71. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  72. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  73. #else
  74. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  75. #endif
  76. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  77. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  78. TTF_Init();
  79. atexit(TTF_Quit);
  80. TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
  81. GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
  82. GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
  83. GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
  84. GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
  85. if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
  86. {
  87. tlog1 << "One of the fonts couldn't be loaded!\n";
  88. exit(-1);
  89. }
  90. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  91. //initializing audio
  92. // Note: because of interface button range, volume can only be a
  93. // multiple of 11, from 0 to 99.
  94. CGI->soundh = new CSoundHandler;
  95. CGI->soundh->init();
  96. CGI->soundh->setVolume(88);
  97. CGI->musich = new CMusicHandler;
  98. CGI->musich->init();
  99. CGI->musich->setVolume(88);
  100. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  101. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  102. initDLL(::console,logfile);
  103. CGI->setFromLib();
  104. CGI->soundh->initCreaturesSounds(CGI->creh->creatures);
  105. CGI->soundh->initSpellsSounds(CGI->spellh->spells);
  106. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  107. pomtime.getDif();
  108. CGI->curh = new CCursorHandler;
  109. CGI->curh->initCursor();
  110. CGI->curh->show();
  111. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  112. pomtime.getDif();
  113. graphics = new Graphics();
  114. graphics->loadHeroAnims();
  115. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  116. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  117. CMessage::init();
  118. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  119. CPG = new CPreGame(); //main menu and submenus
  120. tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  121. }
  122. #ifndef __GNUC__
  123. int _tmain(int argc, _TCHAR* argv[])
  124. #else
  125. int main(int argc, char** argv)
  126. #endif
  127. {
  128. tlog0 << "Starting... " << std::endl;
  129. timeHandler total, pomtime;
  130. CClient *client = NULL;
  131. std::cout.flags(std::ios::unitbuf);
  132. logfile = new std::ofstream("VCMI_Client_log.txt");
  133. console = new CConsoleHandler;
  134. console->start();
  135. atexit(dispose);
  136. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  137. conf.init();
  138. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  139. tlog0 << NAME << std::endl;
  140. srand ( time(NULL) );
  141. CPG=NULL;
  142. atexit(SDL_Quit);
  143. CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  144. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
  145. {
  146. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  147. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  148. // Initialize video
  149. CGI->videoh = new CVideoPlayer;
  150. tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
  151. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  152. boost::thread loading(init);
  153. playIntro();
  154. SDL_FillRect(screen,NULL,0);
  155. SDL_Flip(screen);
  156. loading.join();
  157. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  158. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  159. CGI->musich->playMusic(musicBase::mainMenu, -1);
  160. CPG->showMainMenu();
  161. StartInfo *options = new StartInfo(CPG->runLoop());
  162. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  163. {
  164. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  165. }
  166. CClient cl;
  167. if(options->mode == 0) //new game
  168. {
  169. pomtime.getDif();
  170. char portc[10];
  171. SDL_itoa(conf.cc.port,portc,10);
  172. CClient::runServer(portc);
  173. tlog0<<"Preparing shared memory and starting server: "<<pomtime.getDif()<<std::endl;
  174. pomtime.getDif();//reset timers
  175. CConnection *c=NULL;
  176. //wait until server is ready
  177. tlog0<<"Waiting for server... ";
  178. cl.waitForServer();
  179. tlog0 << pomtime.getDif()<<std::endl;
  180. while(!c)
  181. {
  182. try
  183. {
  184. tlog0 << "Establishing connection...\n";
  185. c = new CConnection(conf.cc.server,portc,NAME);
  186. }
  187. catch(...)
  188. {
  189. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  190. SDL_Delay(2000);
  191. }
  192. }
  193. THC tlog0<<"\tConnecting to the server: "<<pomtime.getDif()<<std::endl;
  194. cl.newGame(c,options);
  195. client = &cl;
  196. CGI->musich->stopMusic();
  197. boost::thread t(boost::bind(&CClient::run,&cl));
  198. }
  199. else //load game
  200. {
  201. std::string fname = options->mapname;
  202. boost::algorithm::erase_last(fname,".vlgm1");
  203. cl.load(fname);
  204. client = &cl;
  205. CGI->musich->stopMusic();
  206. boost::thread t(boost::bind(&CClient::run,&cl));
  207. }
  208. SDL_Event *ev = NULL;
  209. while(1) //main SDL events loop
  210. {
  211. ev = new SDL_Event();
  212. int ret = SDL_WaitEvent(ev);
  213. if(ret == 0 || (ev->type==SDL_QUIT) || (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  214. {
  215. LOCPLINT->pim->lock();
  216. cl.close();
  217. console->end();
  218. SDL_Delay(750);
  219. tlog0 << "Ending...\n";
  220. exit(EXIT_SUCCESS);
  221. }
  222. else if(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  223. {
  224. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  225. bool full = !(screen->flags&SDL_FULLSCREEN);
  226. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  227. LOCPLINT->totalRedraw();
  228. }
  229. eventsM.lock();
  230. events.push(ev);
  231. eventsM.unlock();
  232. }
  233. }
  234. else
  235. {
  236. tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
  237. return -1;
  238. }
  239. }
  240. void processCommand(const std::string &message, CClient *&client)
  241. {
  242. std::istringstream readed;
  243. readed.str(message);
  244. std::string cn; //command name
  245. readed >> cn;
  246. int3 src, dst;
  247. // int heronum;//TODO use me
  248. int3 dest;
  249. if(LOCPLINT && LOCPLINT->cingconsole)
  250. LOCPLINT->cingconsole->print(message);
  251. if(message==std::string("die, fool"))
  252. exit(EXIT_SUCCESS);
  253. else if(cn==std::string("activate"))
  254. {
  255. int what;
  256. readed >> what;
  257. switch (what)
  258. {
  259. case 0:
  260. LOCPLINT->topInt()->activate();
  261. break;
  262. case 1:
  263. LOCPLINT->adventureInt->activate();
  264. break;
  265. case 2:
  266. LOCPLINT->castleInt->activate();
  267. break;
  268. }
  269. }
  270. else if(cn=="save")
  271. {
  272. std::string fname;
  273. readed >> fname;
  274. client->save(fname);
  275. }
  276. else if(cn=="load")
  277. {
  278. std::string fname;
  279. readed >> fname;
  280. client->load(fname);
  281. }
  282. else if(cn=="resolution")
  283. {
  284. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  285. int i=1, hlp=1;
  286. tlog4 << "Available screen resolutions:\n";
  287. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  288. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  289. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  290. std::cin >> i;
  291. if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
  292. {
  293. std::cin.clear();
  294. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  295. }
  296. else if(!i)
  297. {
  298. return;
  299. }
  300. else
  301. {
  302. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  303. conf.cc.resx = j->first.first;
  304. conf.cc.resy = j->first.second;
  305. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  306. }
  307. }
  308. else if(message=="get txt")
  309. {
  310. boost::filesystem::create_directory("Extracted_txts");
  311. tlog0<<"Command accepted. Opening .lod file...\t";
  312. CLodHandler * txth = new CLodHandler;
  313. txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
  314. tlog0<<"done.\nScanning .lod file\n";
  315. int curp=0;
  316. std::string pattern = ".TXT", pom;
  317. for(int i=0;i<txth->entries.size(); i++)
  318. {
  319. pom = txth->entries[i].nameStr;
  320. if(boost::algorithm::find_last(pom,pattern))
  321. {
  322. txth->extractFile(std::string("Extracted_txts" PATHSEPARATOR)+pom,pom);
  323. }
  324. if(i%8) continue;
  325. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  326. if(p2!=curp)
  327. {
  328. curp = p2;
  329. tlog0<<"\r"<<curp<<"%";
  330. }
  331. }
  332. tlog0<<"\rExtracting done :)\n";
  333. }
  334. else if(client && client->serv && client->serv->connected) //send to server
  335. {
  336. PlayerMessage pm(LOCPLINT->playerID,message);
  337. *client->serv << &pm;
  338. }
  339. }
  340. //plays intro, ends when intro is over or button has been pressed (handles events)
  341. void playIntro()
  342. {
  343. if(CGI->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
  344. {
  345. CGI->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
  346. }
  347. }
  348. void dispose()
  349. {
  350. delete logfile;
  351. delete console;
  352. }
  353. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  354. {
  355. if(screen) //screen has been already initialized
  356. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  357. SDL_InitSubSystem(SDL_INIT_VIDEO);
  358. // VCMI will only work with 3 or 4 bytes per pixel
  359. if (bpp < 24) bpp = 24;
  360. if (bpp > 32) bpp = 32;
  361. // Try to use the best screen depth for the display
  362. if (((bpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == 0) ||
  363. ((screen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)) {
  364. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << ")\n";
  365. throw "Requested screen resolution is not available\n";
  366. }
  367. if(screen2)
  368. SDL_FreeSurface(screen2);
  369. screen2 = CSDL_Ext::copySurface(screen);
  370. SDL_EnableUNICODE(1);
  371. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  372. SDL_ShowCursor(SDL_DISABLE);
  373. }