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							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "CObjectHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CLodHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "CSpellHandler.h"
 
- #include <boost/bind.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/random/linear_congruential.hpp>
 
- #include "CTownHandler.h"
 
- #include "CArtHandler.h"
 
- #include "CSoundBase.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/IGameCallback.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/NetPacks.h"
 
- #include "../StartInfo.h"
 
- #include "../lib/map.h"
 
- /*
 
-  * CObjectHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
 
- IGameCallback * IObjectInterface::cb = NULL;
 
- DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 
- extern CLodHandler * bitmaph;
 
- extern boost::rand48 ran;
 
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const 
 
- {};
 
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const 
 
- {};
 
- void IObjectInterface::newTurn () const
 
- {};
 
- IObjectInterface::~IObjectInterface()
 
- {}
 
- IObjectInterface::IObjectInterface()
 
- {}
 
- void IObjectInterface::initObj()
 
- {}
 
- void IObjectInterface::setProperty( ui8 what, ui32 val )
 
- {}
 
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 10)
 
- 		players.insert(val);
 
- }
 
- bool CPlayersVisited::hasVisited( ui8 player ) const
 
- {
 
- 	return vstd::contains(players,player);
 
- }
 
- void CObjectHandler::loadObjects()
 
- {
 
- 	tlog5 << "\t\tReading cregens \n";
 
- 	cregens.resize(110); //TODO: hardcoded value - change
 
- 	for(size_t i=0; i < cregens.size(); ++i)
 
- 	{
 
- 		cregens[i]=-1;
 
- 	}
 
- 	std::ifstream ifs("config/cregens.txt");
 
- 	while(!ifs.eof())
 
- 	{
 
- 		int dw, cr;
 
- 		ifs >> dw >> cr;
 
- 		cregens[dw]=cr;
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	tlog5 << "\t\tDone loading objects!\n";
 
- }
 
- int CGObjectInstance::getOwner() const
 
- {
 
- 	//if (state)
 
- 	//	return state->owner;
 
- 	//else
 
- 		return tempOwner; //won't have owner
 
- }
 
- CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
 
- {
 
- 	pos = int3(-1,-1,-1);
 
- 	//std::cout << "Tworze obiekt "<<this<<std::endl;
 
- 	//state = new CLuaObjectScript();
 
- 	ID = subID = id = -1;
 
- 	defInfo = NULL;
 
- 	info = NULL;
 
- 	tempOwner = 254;
 
- 	blockVisit = false;
 
- }
 
- CGObjectInstance::~CGObjectInstance()
 
- {
 
- 	//std::cout << "Usuwam obiekt "<<this<<std::endl;
 
- 	//if (state)
 
- 	//	delete state;
 
- 	//state=NULL;
 
- }
 
- //CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
 
- //{
 
- //	pos = right.pos;
 
- //	ID = right.ID;
 
- //	subID = right.subID;
 
- //	id	= right.id;
 
- //	defInfo = right.defInfo;
 
- //	info = right.info;
 
- //	blockVisit = right.blockVisit;
 
- //	//state = new CLuaObjectScript(right.state->);
 
- //	//*state = *right.state;
 
- //	//state = right.state;
 
- //	tempOwner = right.tempOwner;
 
- //}
 
- //CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
 
- //{
 
- //	pos = right.pos;
 
- //	ID = right.ID;
 
- //	subID = right.subID;
 
- //	id	= right.id;
 
- //	defInfo = right.defInfo;
 
- //	info = right.info;
 
- //	blockVisit = right.blockVisit;
 
- //	//state = new CLuaObjectScript();
 
- //	//*state = *right.state;
 
- //	tempOwner = right.tempOwner;
 
- //	return *this;
 
- //}
 
- const std::string & CGObjectInstance::getHoverText() const
 
- {
 
- 	return hoverName;
 
- }
 
- void CGObjectInstance::setOwner(int ow)
 
- {
 
- 	//if (state)
 
- 	//	state->owner = ow;
 
- 	//else
 
- 		tempOwner = ow;
 
- }
 
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
 
- {
 
- 	return defInfo->width;
 
- }
 
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
 
- {
 
- 	return defInfo->height;
 
- }
 
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
 
- {
 
- 	if(defInfo==NULL)
 
- 	{
 
- 		tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
 
- 		return false;
 
- 	}
 
- 	if((defInfo->visitMap[y] >> (7-x) ) & 1)
 
- 	{
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool CGObjectInstance::blockingAt(int x, int y) const
 
- {
 
- 	if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
 
- 		return false;
 
- 	if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
 
- 		return true;
 
- 	return false;
 
- }
 
- bool CGObjectInstance::coveringAt(int x, int y) const
 
- {
 
- 	if((defInfo->coverageMap[y] >> (7-(x) )) & 1)
 
- 		return true;
 
- 	return false;
 
- }
 
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const  //screen printing priority comparing
 
- {
 
- 	if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
 
- 		return true;
 
- 	if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
 
- 		return false;
 
- 	if(this->pos.y<cmp.pos.y)
 
- 		return true;
 
- 	if(this->pos.y>cmp.pos.y)
 
- 		return false;
 
- 	if(cmp.ID==HEROI_TYPE && ID!=HEROI_TYPE)
 
- 		return true;
 
- 	if(cmp.ID!=HEROI_TYPE && ID==HEROI_TYPE)
 
- 		return false;
 
- 	if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
 
- 		return true;
 
- 	if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
 
- 		return false;
 
- 	if(this->pos.x<cmp.pos.x)
 
- 		return true;
 
- 	return false;
 
- }
 
- void CGObjectInstance::initObj()
 
- {
 
- }
 
- void CGObjectInstance::setProperty( ui8 what, ui32 val )
 
- {
 
- 	switch(what)
 
- 	{
 
- 	case 1:
 
- 		tempOwner = val;
 
- 		break;
 
- 	case 2:
 
- 		blockVisit = val;
 
- 		break;
 
- 	case 6:
 
- 		ID = val;
 
- 		break;
 
- 	}
 
- 	setPropertyDer(what, val);
 
- }
 
- void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
 
- {}
 
- int3 CGObjectInstance::getSightCenter() const
 
- {
 
- 	//return vistiable tile if possible
 
- 	for(int i=0; i < 8; i++)
 
- 		for(int j=0; j < 6; j++)
 
- 			if(visitableAt(i,j))
 
- 				return(pos + int3(i-7, j-5, 0));
 
- 	return pos;
 
- }
 
- int CGObjectInstance::getSightRadious() const
 
- {
 
- 	return 3;
 
- }
 
- static int lowestSpeed(const CGHeroInstance * chi)
 
- {
 
- 	if(!chi->army.slots.size())
 
- 	{
 
- 		tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
 
- 		return 20;
 
- 	}
 
- 	std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
 
- 	ui32 ret = VLC->creh->creatures[(*i++).second.first].speed;
 
- 	for (;i!=chi->army.slots.end();i++)
 
- 	{
 
- 		ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
 
- 	}
 
- 	return ret;
 
- }
 
- unsigned int CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
 
- {
 
- 	//TODO: check if all creatures are on its native terrain and change cost appropriately
 
- 	//base move cost
 
- 	unsigned ret = 100;
 
- 	
 
- 	//if there is road both on dest and src tiles - use road movement cost
 
- 	if(dest.malle && from.malle) 
 
- 	{
 
- 		int road = std::min(dest.malle,from.malle); //used road ID
 
- 		switch(road)
 
- 		{
 
- 		case TerrainTile::dirtRoad:
 
- 			ret = 75;
 
- 			break;
 
- 		case TerrainTile::grazvelRoad:
 
- 			ret = 65;
 
- 			break;
 
- 		case TerrainTile::cobblestoneRoad:
 
- 			ret = 50;
 
- 			break;
 
- 		default:
 
- 			tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
 
- 			break;
 
- 		}
 
- 	}
 
- 	else 
 
- 	{
 
- 		ret = std::max(type->heroClass->terrCosts[dest.tertype],type->heroClass->terrCosts[from.tertype]); //take cost of worse of two tiles
 
- 		ret = std::max(ret - 25*unsigned(getSecSkillLevel(0)), 100u); //reduce 25% of terrain penalty for each pathfinding level
 
- 	}
 
- 	return ret;
 
- }
 
- unsigned int CGHeroInstance::getLowestCreatureSpeed() const
 
- {
 
- 	unsigned int sl = 100;
 
- 	for(size_t h=0; h < army.slots.size(); ++h)
 
- 	{
 
- 		if(VLC->creh->creatures[army.slots.find(h)->first].speed<sl)
 
- 			sl = VLC->creh->creatures[army.slots.find(h)->first].speed;
 
- 	}
 
- 	return sl;
 
- }
 
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
 
- {
 
- 	if (toh3m)
 
- 	{
 
- 		src.x+=1;
 
- 		return src;
 
- 	}
 
- 	else
 
- 	{
 
- 		src.x-=1;
 
- 		return src;
 
- 	}
 
- }
 
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
 
- {
 
- 	if (h3m)
 
- 	{
 
- 		return pos;
 
- 	}
 
- 	else
 
- 	{
 
- 		return convertPosition(pos,false);
 
- 	}
 
- }
 
- si32 CGHeroInstance::manaLimit() const
 
- {
 
- 	double modifier = 1.0;
 
- 	switch(getSecSkillLevel(24)) //intelligence level
 
- 	{
 
- 	case 1:		modifier+=0.25;		break;
 
- 	case 2:		modifier+=0.5;		break;
 
- 	case 3:		modifier+=1.0;		break;
 
- 	}
 
- 	return si32(10*getPrimSkillLevel(3)*modifier);
 
- }
 
- //void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
 
- //{
 
- //	if (h3m)
 
- //		pos = Pos;
 
- //	else
 
- //		pos = convertPosition(Pos,true);
 
- //}
 
- bool CGHeroInstance::canWalkOnSea() const
 
- {
 
- 	//TODO: write it - it should check if hero is flying, or something similiar
 
- 	return false;
 
- }
 
- int CGHeroInstance::getPrimSkillLevel(int id) const
 
- {
 
- 	int ret = primSkills[id];
 
- 	for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 		if(i->type == HeroBonus::PRIMARY_SKILL && i->subtype==id)
 
- 			ret += i->val;
 
- 	return ret;
 
- }
 
- ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
 
- {
 
- 	for(size_t i=0; i < secSkills.size(); ++i)
 
- 		if(secSkills[i].first==ID)
 
- 			return secSkills[i].second;
 
- 	return 0;
 
- }
 
- int CGHeroInstance::maxMovePoints(bool onLand) const
 
- {
 
- 	int ret = std::min(2000, 1270+70*lowestSpeed(this)),
 
- 		bonus = valOfBonuses(HeroBonus::MOVEMENT) + (onLand ? valOfBonuses(HeroBonus::LAND_MOVEMENT) : valOfBonuses(HeroBonus::SEA_MOVEMENT));
 
- 	double modifier = 0;
 
- 	if(onLand)
 
- 	{
 
- 		//logistics:
 
- 		switch(getSecSkillLevel(2))
 
- 		{
 
- 		case 1:
 
- 			modifier = 0.1;
 
- 			break;
 
- 		case 2:
 
- 			modifier = 0.2;
 
- 			break;
 
- 		case 3:
 
- 			modifier = 0.3;
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		//navigation:
 
- 		switch(getSecSkillLevel(2))
 
- 		{
 
- 		case 1:
 
- 			modifier = 0.5;
 
- 			break;
 
- 		case 2:
 
- 			modifier = 1.0;
 
- 			break;
 
- 		case 3:
 
- 			modifier = 1.5;
 
- 			break;
 
- 		}
 
- 	}
 
- 	return int(ret + ret*modifier) + bonus;
 
- }
 
- ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
 
- {
 
- 	if(pos<19)
 
- 		if(vstd::contains(artifWorn,pos))
 
- 			return artifWorn.find(pos)->second;
 
- 		else
 
- 			return -1;
 
- 	else
 
- 		if(pos-19 < artifacts.size())
 
- 			return artifacts[pos-19];
 
- 		else 
 
- 			return -1;
 
- }
 
- const CArtifact * CGHeroInstance::getArt(int pos) const
 
- {
 
- 	int id = getArtAtPos(pos);
 
- 	if(id>=0)
 
- 		return &VLC->arth->artifacts[id];
 
- 	else
 
- 		return NULL;
 
- }
 
- int CGHeroInstance::getSpellSecLevel(int spell) const
 
- {
 
- 	int bestslvl = 0;
 
- 	if(VLC->spellh->spells[spell].air)
 
- 		if(getSecSkillLevel(15) >= bestslvl)
 
- 		{
 
- 			bestslvl = getSecSkillLevel(15);
 
- 		}
 
- 	if(VLC->spellh->spells[spell].fire)
 
- 		if(getSecSkillLevel(14) >= bestslvl)
 
- 		{
 
- 			bestslvl = getSecSkillLevel(14);
 
- 		}
 
- 	if(VLC->spellh->spells[spell].water)
 
- 		if(getSecSkillLevel(16) >= bestslvl)
 
- 		{
 
- 			bestslvl = getSecSkillLevel(16);
 
- 		}
 
- 	if(VLC->spellh->spells[spell].earth)
 
- 		if(getSecSkillLevel(17) >= bestslvl)
 
- 		{
 
- 			bestslvl = getSecSkillLevel(17);
 
- 		}
 
- 	return bestslvl;
 
- }
 
- CGHeroInstance::CGHeroInstance()
 
- {
 
- 	ID = HEROI_TYPE;
 
- 	tacticFormationEnabled = inTownGarrison = false;
 
- 	mana = movement = portrait = level = -1;
 
- 	isStanding = true;
 
- 	moveDir = 4;
 
- 	exp = 0xffffffff;
 
- 	visitedTown = NULL;
 
- 	type = NULL;
 
- 	secSkills.push_back(std::make_pair(-1, -1));
 
- }
 
- void CGHeroInstance::initHero(int SUBID)
 
- {
 
- 	subID = SUBID;
 
- 	initHero();
 
- }
 
- void CGHeroInstance::initHero()
 
- {
 
- 	if(ID == HEROI_TYPE)
 
- 		initHeroDefInfo();
 
- 	if(!type)
 
- 		type = VLC->heroh->heroes[subID];
 
- 	artifWorn[16] = 3;
 
- 	if(type->startingSpell >= 0) //hero starts with a spell
 
- 	{
 
- 		artifWorn[17] = 0; //give him spellbook
 
- 		spells.insert(type->startingSpell);
 
- 	}
 
- 	if(portrait < 0 || portrait == 255)
 
- 		portrait = subID;
 
- 	if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
 
- 	{
 
- 		primSkills.resize(4);
 
- 		primSkills[0] = type->heroClass->initialAttack;
 
- 		primSkills[1] = type->heroClass->initialDefence;
 
- 		primSkills[2] = type->heroClass->initialPower;
 
- 		primSkills[3] = type->heroClass->initialKnowledge;
 
- 	}
 
- 	if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
 
- 		secSkills = type->secSkillsInit;
 
- 	if(mana < 0)
 
- 		mana = manaLimit();
 
- 	if (!name.length())
 
- 		name = type->name;
 
- 	if (exp == 0xffffffff)
 
- 	{
 
- 		exp=40+  (ran())  % 50;
 
- 		level = 1;
 
- 	}
 
- 	else
 
- 	{
 
- 		level = VLC->heroh->level(exp);
 
- 	}
 
- 	if (!army.slots.size()) //standard army//initial army
 
- 	{
 
- 		int pom, pom2=0;
 
- 		int x = 0; //how many stacks will hero receives <1 - 3>
 
- 		pom = ran()%100;
 
- 		if(pom < 9)
 
- 			x = 1;
 
- 		else if(pom < 79)
 
- 			x = 2;
 
- 		else
 
- 			x = 3;
 
- 		for(int x=0;x<3;x++)
 
- 		{
 
- 			pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
 
- 			if(pom>=145 && pom<=149) //war machine
 
- 			{
 
- 				pom2++;
 
- 				switch (pom)
 
- 				{
 
- 				case 145: //catapult
 
- 					artifWorn[16] = 3;
 
- 					break;
 
- 				default:
 
- 					artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
 
- 					break;
 
- 				}
 
- 				continue;
 
- 			}
 
- 			army.slots[x-pom2].first = pom;
 
- 			pom = type->highStack[x] - type->lowStack[x];
 
- 			army.slots[x-pom2].second = ran()%(pom+1) + type->lowStack[x];
 
- 			army.formation = false;
 
- 		}
 
- 	}
 
- 	hoverName = VLC->generaltexth->allTexts[15];
 
- 	boost::algorithm::replace_first(hoverName,"%s",name);
 
- 	boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
 
- 	//clear all bonuses from artifacts (if present) and give them again
 
- 	std::remove_if(bonuses.begin(), bonuses.end(), boost::bind(HeroBonus::IsFrom,_1,HeroBonus::ARTIFACT,0xffffff));
 
- 	for (std::map<ui16,ui32>::iterator ari = artifWorn.begin(); ari != artifWorn.end(); ari++)
 
- 	{
 
- 		CArtifact &art = VLC->arth->artifacts[ari->second];
 
- 		for(std::list<HeroBonus>::iterator i = art.bonuses.begin(); i != art.bonuses.end(); i++)
 
- 			bonuses.push_back(*i);
 
- 	}
 
- }
 
- void CGHeroInstance::initHeroDefInfo()
 
- {
 
- 	if(!defInfo  ||  defInfo->id != HEROI_TYPE)
 
- 	{
 
- 		defInfo = new CGDefInfo();
 
- 		defInfo->id = HEROI_TYPE;
 
- 		defInfo->subid = subID;
 
- 		defInfo->printPriority = 0;
 
- 		defInfo->visitDir = 0xff;
 
- 	}
 
- 	for(int i=0;i<6;i++)
 
- 	{
 
- 		defInfo->blockMap[i]=255;
 
- 		defInfo->visitMap[i]=0;
 
- 	}
 
- 	defInfo->handler=NULL;
 
- 	defInfo->blockMap[5] = 253;
 
- 	defInfo->visitMap[5] = 2;
 
- }
 
- CGHeroInstance::~CGHeroInstance()
 
- {
 
- }
 
- bool CGHeroInstance::needsLastStack() const
 
- {
 
- 	return true;
 
- }
 
- void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if(h == this) return; //exclude potential self-visiting
 
- 	if (ID == HEROI_TYPE) //hero
 
- 	{
 
- 		//TODO: check for allies
 
- 		if(tempOwner == h->tempOwner) //our hero
 
- 		{
 
- 			//exchange
 
- 			cb->heroExchange(id, h->id);
 
- 		}
 
- 		else
 
- 		{
 
- 			//battle
 
- 			cb->startBattleI(
 
- 				&h->army,
 
- 				&army,
 
- 				h->pos,
 
- 				h,
 
- 				this,
 
- 				0);
 
- 		}
 
- 	}
 
- 	else if(ID == 62) //prison
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.soundID = soundBase::ROGUE;
 
- 		if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
 
- 		{
 
- 			cb->changeObjPos(id,pos+int3(1,0,0),0);
 
- 			cb->setObjProperty(id,6,HEROI_TYPE); //set ID to 34
 
- 			cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
 
- 			iw.text << std::pair<ui8,ui32>(11,102);
 
- 		}
 
- 		else //already 8 wandering heroes
 
- 		{
 
- 			iw.text << std::pair<ui8,ui32>(11,103);
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- const std::string & CGHeroInstance::getBiography() const
 
- {
 
- 	if (biography.length())
 
- 		return biography;
 
- 	else
 
- 		return VLC->generaltexth->hTxts[subID].biography;		
 
- }
 
- void CGHeroInstance::initObj()
 
- {
 
- 	blockVisit = true;
 
- }
 
- int CGHeroInstance::getCurrentMorale( int stack, bool town ) const
 
- {
 
- 	int ret = 0;
 
- 	std::vector<std::pair<int,std::string> > mods = getCurrentMoraleModifiers(stack,town);
 
- 	for(int i=0; i < mods.size(); i++)
 
- 		ret += mods[i].first;
 
- 	if(ret > 3)
 
- 		return 3;
 
- 	if(ret < -3)
 
- 		return -3;
 
- 	return ret;
 
- }
 
- std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentMoraleModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
 
- {
 
- 	//TODO: check if stack is undead/mechanic/elemental => always neutrl morale
 
- 	std::vector<std::pair<int,std::string> > ret;
 
- 	//various morale bonuses (from buildings, artifacts, etc)
 
- 	for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 	{
 
- 		if(i->type == HeroBonus::MORALE   ||   i->type == HeroBonus::MORALE_AND_LUCK)
 
- 		{
 
- 			ret.push_back(std::make_pair(i->val, i->description));
 
- 		}
 
- 	}
 
- 	//leadership
 
- 	if(getSecSkillLevel(6)) 
 
- 		ret.push_back(std::make_pair(getSecSkillLevel(6),VLC->generaltexth->arraytxt[104+getSecSkillLevel(6)]));
 
- 	//town structures
 
- 	if(town && visitedTown)
 
- 	{
 
- 		if(visitedTown->subID == 0  &&  vstd::contains(visitedTown->builtBuildings,22)) //castle, brotherhood of sword built
 
- 			ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][22].first + " +2"));
 
- 		else if(vstd::contains(visitedTown->builtBuildings,5)) //tavern is built
 
- 			ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][5].first + " +1"));
 
- 	}
 
- 	//number of alignments and presence of undead
 
- 	if(stack>=0)
 
- 	{
 
- 		bool archangelInArmy = false;
 
- 		std::set<si8> factions;
 
- 		for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
 
- 		{
 
- 			factions.insert(VLC->creh->creatures[i->second.first].faction);
 
- 			if(i->second.first == 13)
 
- 				archangelInArmy = true;
 
- 		}
 
- 		if(factions.size() == 1)
 
- 			ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->arraytxt[115])); //All troops of one alignment +1
 
- 		else
 
- 		{
 
- 			if(VLC->generaltexth->arraytxt[114].length() <= 100)
 
- 			{
 
- 				char buf[150];
 
- 				std::sprintf(buf,VLC->generaltexth->arraytxt[114].c_str(),factions.size(),2-factions.size());
 
- 				ret.push_back(std::pair<int,std::string>(2-factions.size(),buf)); //Troops of %d alignments %d
 
- 			}
 
- 			else
 
- 			{
 
- 				ret.push_back(std::pair<int,std::string>(2-factions.size(),"")); //Troops of %d alignments %d
 
- 			}
 
- 		}
 
- 		if(vstd::contains(factions,4))
 
- 			ret.push_back(std::pair<int,std::string>(-1,VLC->generaltexth->arraytxt[116])); //Undead in group -1
 
- 		if(archangelInArmy)
 
- 		{
 
- 			char buf[100];
 
- 			sprintf(buf,VLC->generaltexth->arraytxt[117].c_str(),VLC->creh->creatures[13].namePl.c_str());
 
- 			ret.push_back(std::pair<int,std::string>(1,buf)); //%s in group +1
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- int CGHeroInstance::getCurrentLuck( int stack/*=-1*/, bool town/*=false*/ ) const
 
- {
 
- 	int ret = 0;
 
- 	std::vector<std::pair<int,std::string> > mods = getCurrentLuckModifiers(stack,town);
 
- 	for(int i=0; i < mods.size(); i++)
 
- 		ret += mods[i].first;
 
- 	if(ret > 3)
 
- 		return 3;
 
- 	if(ret < -3)
 
- 		return -3;
 
- 	return ret;
 
- }
 
- std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentLuckModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
 
- {
 
- 	std::vector<std::pair<int,std::string> > ret;
 
- 	//various morale bonuses (from buildings, artifacts, etc)
 
- 	for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 		if(i->type == HeroBonus::LUCK   ||   i->type == HeroBonus::MORALE_AND_LUCK)
 
- 			ret.push_back(std::make_pair(i->val, i->description));
 
- 	//luck skill
 
- 	if(getSecSkillLevel(9)) 
 
- 		ret.push_back(std::make_pair(getSecSkillLevel(9),VLC->generaltexth->arraytxt[73+getSecSkillLevel(9)]));
 
- 	return ret;
 
- }
 
- const HeroBonus * CGHeroInstance::getBonus( int from, int id ) const
 
- {
 
- 	for (std::list<HeroBonus>::const_iterator i=bonuses.begin(); i!=bonuses.end(); i++)
 
- 		if(i->source == from  &&  i->id == id)
 
- 			return &*i;
 
- 	return NULL;
 
- }
 
- void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 3)
 
- 		army.slots[0].second = val;
 
- }
 
- double CGHeroInstance::getHeroStrength() const
 
- {
 
- 	return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
 
- }
 
- int CGHeroInstance::getTotalStrength() const
 
- {
 
- 	double ret = getHeroStrength() * getArmyStrength();
 
- 	return (int) ret;
 
- }
 
- ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
 
- {
 
- 	//TODO: skill level may be different on special terrain
 
- 	ui8 skill = 0; //skill level
 
- 	if(spell->fire)
 
- 		skill = std::max(skill,getSecSkillLevel(14));
 
- 	if(spell->air)
 
- 		skill = std::max(skill,getSecSkillLevel(15));
 
- 	if(spell->water)
 
- 		skill = std::max(skill,getSecSkillLevel(16));
 
- 	if(spell->earth)
 
- 		skill = std::max(skill,getSecSkillLevel(17));
 
- 	return skill;
 
- }
 
- bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
 
- {
 
- 	if(!getArt(17)) //if hero has no spellbook
 
- 		return false;
 
- 	if(vstd::contains(spells, spell->id) //hero does not have this spell in spellbook
 
- 		|| (spell->air && hasBonusOfType(HeroBonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
 
- 		|| (spell->fire && hasBonusOfType(HeroBonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
 
- 		|| (spell->water && hasBonusOfType(HeroBonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
 
- 		|| (spell->earth && hasBonusOfType(HeroBonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
 
- 		)
 
- 		return true;
 
- 	for(std::list<HeroBonus>::const_iterator it = bonuses.begin(); it != bonuses.end(); ++it)
 
- 	{
 
- 		if(it->type == HeroBonus::SPELL && it->subtype == spell->id)
 
- 		{
 
- 			return true;
 
- 		}
 
- 		if(it->type == HeroBonus::SPELLS_OF_LEVEL && it->subtype == spell->level)
 
- 		{
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- int3 CGHeroInstance::getSightCenter() const
 
- {
 
- 	return getPosition(false);
 
- }
 
- int CGHeroInstance::getSightRadious() const
 
- {
 
- 	return 5 + getSecSkillLevel(3) + valOfBonuses(HeroBonus::SIGHT_RADIOUS); //default + scouting
 
- }
 
- si32 CGHeroInstance::manaRegain() const
 
- {
 
- 	return 1 + getSecSkillLevel(8) + valOfBonuses(HeroBonus::MANA_REGENERATION); //1 + Mysticism level 
 
- }
 
- int CGHeroInstance::valOfBonuses( HeroBonus::BonusType type, int subtype /*= -1*/ ) const
 
- {
 
- 	int ret = 0;
 
- 	if(subtype == -1)
 
- 	{
 
- 		for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 			if(i->type == type)
 
- 				ret += i->val;
 
- 	}
 
- 	else
 
- 	{
 
- 		for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 			if(i->type == type && i->subtype == subtype)
 
- 				ret += i->val;
 
- 	}
 
- 	return ret;
 
- }
 
- bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -1*/) const
 
- {
 
- 	if(subtype == -1) //any subtype
 
- 	{
 
- 		for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 			if(i->type == type)
 
- 				return true;
 
- 	}
 
- 	else //given subtype
 
- 	{
 
- 		for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 			if(i->type == type && i->subtype == subtype)
 
- 				return true;
 
- 	}
 
- 	return false;
 
- }
 
- si32 CGHeroInstance::getArtPos(int aid) const
 
- {
 
- 	for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
 
- 		if(i->second == aid)
 
- 			return i->first;
 
- 	return -1;
 
- }
 
- void CGDwelling::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 17:
 
- 		creatures.resize(1);
 
- 		creatures[0].second.push_back(VLC->objh->cregens[subID]);
 
- 		break;
 
- 	case 20:
 
- 		creatures.resize(4);
 
- 		if(subID == 1) // Elemental Conflux 
 
- 		{
 
- 			creatures[0].second.push_back(32);  //Stone Golem
 
- 			creatures[1].second.push_back(33);  //Iron Golem  
 
- 			creatures[2].second.push_back(116); //Gold Golem
 
- 			creatures[3].second.push_back(117); //Diamond Golem
 
- 		}
 
- 		else if(subID == 1) //Golem Factory
 
- 		{
 
- 			creatures[0].second.push_back(112); //Air Elemental
 
- 			creatures[1].second.push_back(113); //Earth Elemental
 
- 			creatures[2].second.push_back(114); //Fire Elemental
 
- 			creatures[3].second.push_back(115); //Water Elemental
 
- 		}
 
- 		else
 
- 		{
 
- 			assert(0);
 
- 		}
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 		break;
 
- 	}
 
- }
 
- void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(h->tempOwner != tempOwner)
 
- 		cb->setOwner(id, h->tempOwner);
 
- 	OpenWindow ow;
 
- 	ow.id1 = id;
 
- 	ow.id2 = id;
 
- 	ow.window = OpenWindow::RECRUITMENT_FIRST;
 
- 	cb->sendAndApply(&ow);
 
- }
 
- void CGDwelling::newTurn() const
 
- {
 
- 	if(cb->getDate(1) != 1) //not first day of week
 
- 		return;
 
- 	bool change = false;
 
- 	SetAvailableCreatures sac;
 
- 	sac.creatures = creatures;
 
- 	sac.tid = id;
 
- 	for (size_t i = 0; i < creatures.size(); i++)
 
- 	{
 
- 		if(creatures[i].second.size())
 
- 		{
 
- 			sac.creatures[i].first += VLC->creh->creatures[creatures[i].second[0]].growth;
 
- 			change = true;
 
- 		}
 
- 	}
 
- 	if(change)
 
- 		cb->sendAndApply(&sac);
 
- }
 
- int CGTownInstance::getSightRadious() const //returns sight distance
 
- {
 
- 	return 5;
 
- }
 
- int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
 
- {
 
- 	if((builtBuildings.find(9))!=builtBuildings.end())
 
- 		return 3;
 
- 	if((builtBuildings.find(8))!=builtBuildings.end())
 
- 		return 2;
 
- 	if((builtBuildings.find(7))!=builtBuildings.end())
 
- 		return 1;
 
- 	return 0;
 
- }
 
- int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
 
- {
 
- 	if ((builtBuildings.find(13))!=builtBuildings.end())
 
- 		return 3;
 
- 	if ((builtBuildings.find(12))!=builtBuildings.end())
 
- 		return 2;
 
- 	if ((builtBuildings.find(11))!=builtBuildings.end())
 
- 		return 1;
 
- 	if ((builtBuildings.find(10))!=builtBuildings.end())
 
- 		return 0;
 
- 	return -1;
 
- }
 
- int CGTownInstance::mageGuildLevel() const
 
- {
 
- 	if ((builtBuildings.find(4))!=builtBuildings.end())
 
- 		return 5;
 
- 	if ((builtBuildings.find(3))!=builtBuildings.end())
 
- 		return 4;
 
- 	if ((builtBuildings.find(2))!=builtBuildings.end())
 
- 		return 3;
 
- 	if ((builtBuildings.find(1))!=builtBuildings.end())
 
- 		return 2;
 
- 	if ((builtBuildings.find(0))!=builtBuildings.end())
 
- 		return 1;
 
- 	return 0;
 
- }
 
- bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
 
- {
 
- 	return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
 
- }
 
- int CGTownInstance::getHordeLevel(const int & HID)  const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
 
- {
 
- 	return town->hordeLvl[HID];
 
- }
 
- int CGTownInstance::creatureGrowth(const int & level) const
 
- {
 
- 	int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
 
- 	switch(fortLevel())
 
- 	{
 
- 	case 3:
 
- 		ret*=2;break;
 
- 	case 2:
 
- 		ret*=(1.5); break;
 
- 	}
 
- 	if(builtBuildings.find(26)!=builtBuildings.end()) //grail
 
- 		ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
 
- 	if(getHordeLevel(0)==level)
 
- 		if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
 
- 			ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
 
- 	if(getHordeLevel(1)==level)
 
- 		if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
 
- 			ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
 
- 	return ret;
 
- }
 
- int CGTownInstance::dailyIncome() const
 
- {
 
- 	int ret = 0;
 
- 	if ((builtBuildings.find(26))!=builtBuildings.end())
 
- 		ret+=5000;
 
- 	if ((builtBuildings.find(13))!=builtBuildings.end())
 
- 		ret+=4000;
 
- 	else if ((builtBuildings.find(12))!=builtBuildings.end())
 
- 		ret+=2000;
 
- 	else if ((builtBuildings.find(11))!=builtBuildings.end())
 
- 		ret+=1000;
 
- 	else if ((builtBuildings.find(10))!=builtBuildings.end())
 
- 		ret+=500;
 
- 	return ret;
 
- }
 
- bool CGTownInstance::hasFort() const
 
- {
 
- 	return (builtBuildings.find(7))!=builtBuildings.end();
 
- }
 
- bool CGTownInstance::hasCapitol() const
 
- {
 
- 	return (builtBuildings.find(13))!=builtBuildings.end();
 
- }
 
- CGTownInstance::CGTownInstance()
 
- {
 
- 	builded=-1;
 
- 	destroyed=-1;
 
- 	garrisonHero=NULL;
 
- 	town=NULL;
 
- 	visitingHero = NULL;
 
- }
 
- CGTownInstance::~CGTownInstance()
 
- {}
 
- int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
 
- {
 
- 	if(checkGuild && mageGuildLevel() < level)
 
- 		return 0;
 
- 	int ret = 6 - level; //how many spells are available at this level
 
- 	if(subID == 2   &&   vstd::contains(builtBuildings,22)) //magic library in Tower
 
- 		ret++; 
 
- 	return ret;
 
- }
 
- bool CGTownInstance::needsLastStack() const
 
- {
 
- 	if(garrisonHero)
 
- 		return true;
 
- 	else return false;
 
- }
 
- void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if(getOwner() != h->getOwner())
 
- 	{
 
- 		return;
 
- 	}
 
- 	cb->heroVisitCastle(id,h->id);
 
- }
 
- void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
 
- {
 
- 	cb->stopHeroVisitCastle(id,h->id);
 
- }
 
- void CGTownInstance::initObj()
 
- {
 
- 	MetaString ms;
 
- 	ms << name << ", " << town->Name();
 
- 	hoverName = toString(ms);
 
- 	creatures.resize(CREATURES_PER_TOWN);
 
- 	for (int i = 0; i < CREATURES_PER_TOWN; i++)
 
- 	{
 
- 		if(creatureDwelling(i,false))
 
- 			creatures[i].second.push_back(town->basicCreatures[i]);
 
- 		if(creatureDwelling(i,true))
 
- 			creatures[i].second.push_back(town->upgradedCreatures[i]);
 
- 	}
 
- }
 
- int3 CGTownInstance::getSightCenter() const
 
- {
 
- 	return pos - int3(2,0,0);
 
- }
 
- void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(visitors.find(h->id)==visitors.end())
 
- 	{
 
- 		onNAHeroVisit(h->id, false);
 
- 		switch(ID)
 
- 		{
 
- 		case 102: //tree
 
- 		case 4: //arena
 
- 		case 41://library
 
- 		case 47: //School of Magic
 
- 		case 107://School of War
 
- 			break;
 
- 		default:
 
- 			cb->setObjProperty(id,4,h->id); //add to the visitors
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		onNAHeroVisit(h->id, true);
 
- 	}
 
- }
 
- void CGVisitableOPH::initObj()
 
- {
 
- 	if(ID==102)
 
- 		ttype = ran()%3;
 
- 	else
 
- 		ttype = -1;
 
- }
 
- void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, int expVal, ui32 result ) const
 
- {
 
- 	if(result) //player agreed to give res for exp
 
- 	{
 
- 		cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
 
- 		cb->changePrimSkill(heroID,4,expVal); //give exp
 
- 		cb->setObjProperty(id,4,heroID); //add to the visitors
 
- 	}
 
- }
 
- void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
 
- {
 
- 	int id=0, subid=0, ot=0, val=1, sound = 0;
 
- 	switch(ID)
 
- 	{
 
- 	case 4: //arena
 
- 		sound = soundBase::NOMAD;
 
- 		ot = 0;
 
- 		break;
 
- 	case 51: //mercenary camp
 
- 		sound = soundBase::NOMAD;
 
- 		subid=0;
 
- 		ot=80;
 
- 		break;
 
- 	case 23: //marletto tower
 
- 		sound = soundBase::NOMAD;
 
- 		subid=1;
 
- 		ot=39;
 
- 		break;
 
- 	case 61:
 
- 		sound = soundBase::gazebo;
 
- 		subid=2;
 
- 		ot=100;
 
- 		break;
 
- 	case 32:
 
- 		sound = soundBase::GETPROTECTION;
 
- 		subid=3;
 
- 		ot=59;
 
- 		break;
 
- 	case 100:
 
- 		sound = soundBase::gazebo;
 
- 		id=5;
 
- 		ot=143;
 
- 		val=1000;
 
- 		break;
 
- 	case 102:
 
- 		sound = soundBase::gazebo;
 
- 		id = 5;
 
- 		subid = 1;
 
- 		ot = 146;
 
- 		val = 1;
 
- 		break;
 
- 	case 41:
 
- 		sound = soundBase::gazebo;
 
- 		ot = 66;
 
- 		break;
 
- 	case 47: //School of Magic
 
- 		sound = soundBase::faerie;
 
- 		ot = 71;
 
- 		break;
 
- 	case 107://School of War
 
- 		sound = soundBase::MILITARY;
 
- 		ot = 158;
 
- 		break;
 
- 	}
 
- 	if (!alreadyVisited)
 
- 	{
 
- 		switch (ID)
 
- 		{
 
- 		case 4: //arena
 
- 			{
 
- 				BlockingDialog sd(false,true);
 
- 				sd.soundID = sound;
 
- 				sd.text << std::pair<ui8,ui32>(11,ot);
 
- 				sd.components.push_back(Component(0,0,2,0));
 
- 				sd.components.push_back(Component(0,1,2,0));
 
- 				sd.player = cb->getOwner(heroID);
 
- 				cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
 
- 				return;
 
- 			}
 
- 		case 51:
 
- 		case 23:
 
- 		case 61:
 
- 		case 32:
 
- 			{
 
- 				cb->changePrimSkill(heroID,subid,val);
 
- 				InfoWindow iw;
 
- 				iw.soundID = sound;
 
- 				iw.components.push_back(Component(0,subid,val,0));
 
- 				iw.text << std::pair<ui8,ui32>(11,ot);
 
- 				iw.player = cb->getOwner(heroID);
 
- 				cb->showInfoDialog(&iw);
 
- 				break;
 
- 			}
 
- 		case 100: //give exp
 
- 			{
 
- 				InfoWindow iw;
 
- 				iw.soundID = sound;
 
- 				iw.components.push_back(Component(id,subid,val,0));
 
- 				iw.player = cb->getOwner(heroID);
 
- 				iw.text << std::pair<ui8,ui32>(11,ot);
 
- 				iw.soundID = soundBase::gazebo;
 
- 				cb->showInfoDialog(&iw);
 
- 				cb->changePrimSkill(heroID,4,val);
 
- 				break;
 
- 			}
 
- 		case 102://tree
 
- 			{
 
- 				const CGHeroInstance *h = cb->getHero(heroID);
 
- 				val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
 
- 				if(!ttype)
 
- 				{
 
- 					cb->setObjProperty(this->id,4,heroID); //add to the visitors
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.components.push_back(Component(id,subid,1,0));
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,148);
 
- 					cb->showInfoDialog(&iw);
 
- 					cb->changePrimSkill(heroID,4,val);
 
- 					break;
 
- 				}
 
- 				else
 
- 				{
 
- 					int res, resval;
 
- 					if(ttype==1)
 
- 					{
 
- 						res = 6;
 
- 						resval = 2000;
 
- 						ot = 149;
 
- 					}
 
- 					else
 
- 					{
 
- 						res = 5;
 
- 						resval = 10;
 
- 						ot = 151;
 
- 					}
 
- 					if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
 
- 					{
 
- 						ot++;
 
- 						InfoWindow iw;
 
- 						iw.soundID = sound;
 
- 						iw.player = h->tempOwner;
 
- 						iw.text << std::pair<ui8,ui32>(11,ot);
 
- 						cb->showInfoDialog(&iw);
 
- 						return;
 
- 					}
 
- 					BlockingDialog sd(true,false);
 
- 					sd.soundID = sound;
 
- 					sd.player = cb->getOwner(heroID);
 
- 					sd.text << std::pair<ui8,ui32>(11,ot);
 
- 					sd.components.push_back(Component(id,subid,val,0));
 
- 					cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 41://library of enlightenment
 
- 			{
 
- 				const CGHeroInstance *h = cb->getHero(heroID);
 
- 				if(h->level  <  10 - 2*h->getSecSkillLevel(4)) //not enough level
 
- 				{
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,68);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				else
 
- 				{
 
- 					cb->setObjProperty(this->id,4,heroID); //add to the visitors
 
- 					cb->changePrimSkill(heroID,0,2);
 
- 					cb->changePrimSkill(heroID,1,2);
 
- 					cb->changePrimSkill(heroID,2,2);
 
- 					cb->changePrimSkill(heroID,3,2);
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,66);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 47: //School of Magic
 
- 		case 107://School of War
 
- 			{
 
- 				int skill = (ID==47 ? 2 : 0);
 
- 				if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
 
- 				{
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				else
 
- 				{
 
- 					BlockingDialog sd(true,true);
 
- 					sd.soundID = sound;
 
- 					sd.player = cb->getOwner(heroID);
 
- 					sd.text << std::pair<ui8,ui32>(11,ot);
 
- 					sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
 
- 					sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
 
- 					cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		ot++;
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = cb->getOwner(heroID);
 
- 		iw.text << std::pair<ui8,ui32>(11,ot);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- const std::string & CGVisitableOPH::getHoverText() const
 
- {
 
- 	int pom = -1;
 
- 	switch(ID)
 
- 	{
 
- 	case 4:
 
- 		pom = -1;
 
- 		break;
 
- 	case 51:
 
- 		pom = 8; 
 
- 		break;
 
- 	case 23:
 
- 		pom = 7;
 
- 		break;
 
- 	case 61:
 
- 		pom = 11; 
 
- 		break;
 
- 	case 32:
 
- 		pom = 4; 
 
- 		break;
 
- 	case 100:
 
- 		pom = 5; 
 
- 		break;
 
- 	case 102:
 
- 		pom = 18;
 
- 		break;
 
- 	case 41:
 
- 		break;
 
- 	case 47: //School of Magic
 
- 		pom = 9;
 
- 		break;
 
- 	case 107://School of War
 
- 		pom = 10;
 
- 		break;
 
- 	default:
 
- 		throw std::string("Wrong CGVisitableOPH object ID!\n");
 
- 	}
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(pom >= 0)
 
- 		hoverName += (" " + VLC->generaltexth->xtrainfo[pom]);
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	if(h)
 
- 	{
 
- 		hoverName += ' ';
 
- 		hoverName += (vstd::contains(visitors,h->id)) 
 
- 							? (VLC->generaltexth->allTexts[352])  //visited
 
- 							: ( VLC->generaltexth->allTexts[353]); //not visited
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
 
- {
 
- 	cb->setObjProperty(id,4,heroID); //add to the visitors
 
- 	cb->changePrimSkill(heroID,primSkill-1,2);
 
- }
 
- void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 4)
 
- 		visitors.insert(val);
 
- }
 
- void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
 
- {
 
- 	if(!which) //player refused to pay
 
- 		return;
 
- 	int base = (ID == 47  ?  2  :  0);
 
- 	cb->setObjProperty(id,4,heroID); //add to the visitors
 
- 	cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
 
- 	cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
 
- }
 
- bool CArmedInstance::needsLastStack() const
 
- {
 
- 	return false;
 
- }
 
- int CArmedInstance::getArmyStrength() const
 
- {
 
- 	int ret = 0;
 
- 	for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
 
- 		ret += VLC->creh->creatures[i->second.first].AIValue * i->second.second;
 
- 	return ret;
 
- }
 
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int action = takenAction(h);
 
- 	switch( action ) //decide what we do...
 
- 	{
 
- 	case -2: //fight
 
- 		fight(h);
 
- 		break;
 
- 	case -1: //flee
 
- 		{
 
- 			flee(h);
 
- 			break;
 
- 		}
 
- 	case 0: //join for free
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			ynd.text << std::pair<ui8,ui32>(11,86); 
 
- 			ynd.text.replacements.push_back(VLC->creh->creatures[subID].namePl);
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
 
- 			break;
 
- 		}
 
- 	default: //join for gold
 
- 		{
 
- 			assert(action > 0);
 
- 			//ask if player agrees to pay gold
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			std::string tmp = VLC->generaltexth->advobtxt[90];
 
- 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(army.slots.find(0)->second.second));
 
- 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
 
- 			boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID].namePl);
 
- 			ynd.text << tmp;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGCreature::endBattle( BattleResult *result ) const
 
- {
 
- 	if(result->winner==0)
 
- 	{
 
- 		cb->removeObject(id);
 
- 	}
 
- 	else
 
- 	{
 
- 		int killedAmount=0;
 
- 		for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
 
- 			if(i->first == subID)
 
- 				killedAmount += i->second;
 
- 		cb->setAmount(id, army.slots.find(0)->second.second - killedAmount);	
 
- 		
 
- 		MetaString ms;
 
- 		int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
 
- 		pom = 174 + 3*pom + 1;
 
- 		ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
 
- 		cb->setHoverName(id,&ms);
 
- 	}
 
- }
 
- void CGCreature::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	switch(character)
 
- 	{
 
- 	case 0:
 
- 		character = 0;
 
- 		break;
 
- 	case 1:
 
- 		character = 1 + ran()%7;
 
- 		break;
 
- 	case 2:
 
- 		character = 1 + ran()%10;
 
- 		break;
 
- 	case 3:
 
- 		character = 4 + ran()%7;
 
- 		break;
 
- 	case 4:
 
- 		character = 10;
 
- 		break;
 
- 	}
 
- 	army.slots[0].first = subID;
 
- 	si32 &amount = army.slots[0].second;
 
- 	CCreature &c = VLC->creh->creatures[subID];
 
- 	if(!amount)
 
- 		if(c.ammMax == c.ammMin)
 
- 			amount = c.ammMax;
 
- 		else
 
- 			amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
 
- 	MetaString ms;
 
- 	int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
 
- 	pom = 174 + 3*pom + 1;
 
- 	ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
 
- 	hoverName = toString(ms);
 
- }
 
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
 
- {
 
- 	double hlp = h->getTotalStrength() / getArmyStrength();
 
- 	if(!character) //compliant creatures will always join
 
- 		return 0;
 
- 	else if(allowJoin)//test for joining
 
- 	{
 
- 		int factor;
 
- 		if(hlp >= 7)
 
- 			factor = 11;
 
- 		else if(hlp >= 1)
 
- 			factor = 2*(hlp-1);
 
- 		else if(hlp >= 0.5)
 
- 			factor = -1;
 
- 		else if(hlp >= 0.333)
 
- 			factor = -2;
 
- 		else
 
- 			factor = -3;
 
- 		int sympathy = 0;
 
- 		std::set<ui32> myKindCres; //what creatures are the same kind as we
 
- 		myKindCres.insert(subID); //we
 
- 		myKindCres.insert(VLC->creh->creatures[subID].upgrades.begin(),VLC->creh->creatures[subID].upgrades.end()); //our upgrades
 
- 		for(std::vector<CCreature>::iterator i=VLC->creh->creatures.begin(); i!=VLC->creh->creatures.end(); i++)
 
- 			if(vstd::contains(i->upgrades,id)) //it's our base creatures
 
- 				myKindCres.insert(i->idNumber);
 
- 		int count = 0, //how many creatures of our kind has hero
 
- 			totalCount = 0;
 
- 		for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
 
- 		{
 
- 			if(vstd::contains(myKindCres,i->second.first))
 
- 				count += i->second.second;
 
- 			totalCount += i->second.second;
 
- 		}
 
- 		if(count*2 > totalCount)
 
- 			sympathy++;
 
- 		if(count)
 
- 			sympathy++;
 
- 		
 
- 		int charisma = factor + h->getSecSkillLevel(4) + sympathy;
 
- 		if(charisma >= character) //creatures might join...
 
- 		{
 
- 			if(h->getSecSkillLevel(4) + sympathy + 1 >= character)
 
- 				return 0; //join for free
 
- 			else if(h->getSecSkillLevel(4) * 2  +  sympathy  +  1 >= character)
 
- 				return VLC->creh->creatures[subID].cost[6] * army.slots.find(0)->second.second; //join for gold
 
- 		}
 
- 	}
 
- 	//we are still here - creatures not joined heroes, test for fleeing
 
- 	//TODO: it's provisional formula, should be replaced with original one (or something closer to it)
 
- 	//TODO: should be deterministic (will be needed for Vision spell)
 
- 	int hlp2 = (int) (hlp - 2)*1000;
 
- 	if(!neverFlees   
 
- 		&& hlp2 >= 0 
 
- 		&& rand()%2000 < hlp2
 
- 	)
 
- 		return -1; //flee
 
- 	else
 
- 		return -2; //fight
 
- }
 
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
 
- {
 
- 	if(pursue)
 
- 	{
 
- 		fight(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		cb->removeObject(id);
 
- 	}
 
- }
 
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
 
- {
 
- 	if(!accept)
 
- 	{
 
- 		if(takenAction(h,false) == -1) //they flee
 
- 		{
 
- 			flee(h);
 
- 		}
 
- 		else //they fight
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << std::pair<ui8,ui32>(11,87);  //Insulted by your refusal of their offer, the monsters attack!
 
- 			cb->showInfoDialog(&iw);
 
- 			fight(h);
 
- 		}
 
- 	}
 
- 	else //accepted
 
- 	{
 
- 		if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << std::pair<ui8,ui32>(1,29);  //You don't have enough gold
 
- 			cb->showInfoDialog(&iw);
 
- 			//act as if player refused
 
- 			joinDecision(h,cost,true);
 
- 			return;
 
- 		}
 
- 		//take gold
 
- 		if(cost)
 
- 			cb->giveResource(h->tempOwner,6,-cost);
 
- 		int slot = h->army.getSlotFor(subID);
 
- 		if(slot >= 0) //there is place
 
- 		{
 
- 			//add creatures
 
- 			SetGarrisons sg;
 
- 			sg.garrs[h->id] = h->army;
 
- 			if(vstd::contains(h->army.slots,slot)) //add to already present stack
 
- 			{
 
- 				sg.garrs[h->id].slots[slot].second += army.slots.find(0)->second.second;
 
- 			}
 
- 			else //add as a new stack
 
- 			{
 
- 				sg.garrs[h->id].slots[slot] = army.slots.find(0)->second;
 
- 			}
 
- 			cb->sendAndApply(&sg);
 
- 			cb->removeObject(id);
 
- 		}
 
- 		else
 
- 		{
 
- 			cb->showGarrisonDialog(id,h->id,boost::bind(&IGameCallback::removeObject,cb,id)); //show garrison window and remove ourselves from map when player ends
 
- 		}
 
- 	}
 
- }
 
- void CGCreature::fight( const CGHeroInstance *h ) const
 
- {
 
- 	cb->startBattleI(h->id,army,pos,boost::bind(&CGCreature::endBattle,this,_1));
 
- }
 
- void CGCreature::flee( const CGHeroInstance * h ) const
 
- {
 
- 	BlockingDialog ynd(true,false);
 
- 	ynd.player = h->tempOwner;
 
- 	ynd.text << std::pair<ui8,ui32>(11,91); 
 
- 	ynd.text.replacements.push_back(VLC->creh->creatures[subID].namePl);
 
- 	cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
 
- }
 
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(subID == 7) //TODO: support for abandoned mine
 
- 		return;
 
- 	if(h->tempOwner == tempOwner) //we're visiting our mine
 
- 	{
 
- 		cb->showGarrisonDialog(id,h->id,0);
 
- 		return; 
 
- 	}
 
- 	//TODO: check if mine is guarded
 
- 	cb->setOwner(id,h->tempOwner); //not ours? flag it!
 
- 	MetaString ms;
 
- 	ms << std::pair<ui8,ui32>(9,subID) << " (" << std::pair<ui8,ui32>(6,23+h->tempOwner) << ")";
 
- 	cb->setHoverName(id,&ms);
 
- 	int vv=1; //amount of resource per turn	
 
- 	if (subID==0 || subID==2)
 
- 		vv++;
 
- 	else if (subID==6)
 
- 		vv = 1000;
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::FLAGMINE;
 
- 	iw.text << std::pair<ui8,ui32>(10,subID);
 
- 	iw.player = h->tempOwner;
 
- 	iw.components.push_back(Component(2,subID,vv,-1));
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGMine::newTurn() const
 
- {
 
- 	if(cb->getDate() == 1)
 
- 		return;
 
- 	if (tempOwner == NEUTRAL_PLAYER)
 
- 		return;
 
- 	int vv = 1;
 
- 	if (subID==0 || subID==2)
 
- 		vv++;
 
- 	else if (subID==6)
 
- 		vv = 1000;
 
- 	cb->giveResource(tempOwner,subID,vv);
 
- }
 
- void CGMine::initObj()
 
- {
 
- 	MetaString ms;
 
- 	ms << std::pair<ui8,ui32>(9,subID);
 
- 	if(tempOwner >= PLAYER_LIMIT)
 
- 		tempOwner = NEUTRAL_PLAYER;	
 
- 	else
 
- 		ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
 
- 	hoverName = toString(ms);
 
- }
 
- void CGResource::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	hoverName = VLC->generaltexth->restypes[subID];
 
- 	if(!amount)
 
- 	{
 
- 		switch(subID)
 
- 		{
 
- 		case 6:
 
- 			amount = 500 + (rand()%6)*100;
 
- 			break;
 
- 		case 0: case 2:
 
- 			amount = 6 + (rand()%5);
 
- 			break;
 
- 		default:
 
- 			amount = 3 + (rand()%3);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(army.slots.size())
 
- 	{
 
- 		if(message.size())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text << message;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
 
- 		}
 
- 		else
 
- 		{
 
- 			fightForRes(1,h);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(message.length())
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << message;
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		collectRes(h->getOwner());
 
- 	}
 
- }
 
- void CGResource::collectRes( int player ) const
 
- {
 
- 	cb->giveResource(player,subID,amount);
 
- 	ShowInInfobox sii;
 
- 	sii.player = player;
 
- 	sii.c = Component(2,subID,amount,0);
 
- 	sii.text << std::pair<ui8,ui32>(11,113);
 
- 	sii.text.replacements.push_back(VLC->generaltexth->restypes[subID]);
 
- 	cb->showCompInfo(&sii);
 
- 	cb->removeObject(id);
 
- }
 
- void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
 
- {
 
- 	if(agreed)
 
- 		cb->startBattleI(h->id,army,pos,boost::bind(&CGResource::endBattle,this,_1,h));
 
- }
 
- void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
 
- {
 
- 	if(result->winner == 0) //attacker won
 
- 		collectRes(h->getOwner());
 
- }
 
- void CGVisitableOPW::newTurn() const
 
- {
 
- 	if (cb->getDate(1)==1) //first day of week
 
- 	{
 
- 		cb->setObjProperty(id,5,false);
 
- 		MetaString ms; //set text to "not visited"
 
- 		ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
 
- 		cb->setHoverName(id,&ms);
 
- 	}
 
- }
 
- void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int mid, sound = 0;
 
- 	switch (ID)
 
- 	{
 
- 	case 55: //mystical garden
 
- 		sound = soundBase::experience;
 
- 		mid = 92;
 
- 		break;
 
- 	case 112://windmill
 
- 		sound = soundBase::GENIE;
 
- 		mid = 170;
 
- 		break;
 
- 	case 109://waterwheel
 
- 		sound = soundBase::GENIE;
 
- 		mid = 164;
 
- 		break;
 
- 	}
 
- 	if (visited)
 
- 	{
 
- 		if (ID!=112)
 
- 			mid++;
 
- 		else 
 
- 			mid--;
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text << std::pair<ui8,ui32>(11,mid);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	else
 
- 	{
 
- 		int type, sub, val;
 
- 		type = 2;
 
- 		switch (ID)
 
- 		{
 
- 		case 55:
 
- 			if (rand()%2)
 
- 			{
 
- 				sub = 5;
 
- 				val = 5;
 
- 			}
 
- 			else
 
- 			{
 
- 				sub = 6;
 
- 				val = 500;
 
- 			}
 
- 			break;
 
- 		case 112:
 
- 			mid = 170;
 
- 			sub = (rand() % 5) + 1;
 
- 			val = (rand() % 4) + 3;
 
- 			break;
 
- 		case 109:
 
- 			mid = 164;
 
- 			sub = 6;
 
- 			if(cb->getDate(0)<8)
 
- 				val = 500;
 
- 			else
 
- 				val = 1000;
 
- 		}
 
- 		cb->giveResource(h->tempOwner,sub,val);
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = h->tempOwner;
 
- 		iw.components.push_back(Component(type,sub,val,0));
 
- 		iw.text << std::pair<ui8,ui32>(11,mid);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setObjProperty(id,5,true);
 
- 		MetaString ms; //set text to "visited"
 
- 		ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
 
- 		cb->setHoverName(id,&ms);
 
- 	}
 
- }
 
- void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 5)
 
- 		visited = val;
 
- }
 
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int destinationid=-1;
 
- 	switch(ID)
 
- 	{
 
- 	case 43: //one way - find correspong exit monolith
 
- 		if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
 
- 			destinationid = objs[44][subID][rand()%objs[44][subID].size()];
 
- 		else
 
- 			tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
 
- 		break;
 
- 	case 45: //two way monolith - pick any other one
 
- 		if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
 
- 			while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
 
- 		else
 
- 			tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
 
- 		break;
 
- 	case 103: //find nearest subterranean gate on the other level
 
- 		{
 
- 			std::pair<int,double> best(-1,150000); //pair<id,dist>
 
- 			for(int i=0; i<objs[103][0].size(); i++)
 
- 			{
 
- 				if(cb->getObj(objs[103][0][i])->pos.z == pos.z) continue; //gates on our level are not interesting
 
- 				double hlp = cb->getObj(objs[103][0][i])->pos.dist2d(pos);
 
- 				if(hlp<best.second)
 
- 				{
 
- 					best.first = objs[103][0][i];
 
- 					best.second = hlp;
 
- 				}
 
- 			}
 
- 			if(best.first<0)
 
- 				return;
 
- 			else 
 
- 				destinationid = best.first;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(destinationid < 0)
 
- 	{
 
- 		tlog2 << "Cannot find exit... :( \n";
 
- 		return;
 
- 	}
 
- 	cb->moveHero(h->id,
 
- 				(ID!=103)
 
- 					? (CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true))
 
- 					: (cb->getObj(destinationid)->pos),
 
- 				true);
 
- }
 
- void CGTeleport::initObj()
 
- {
 
- 	objs[ID][subID].push_back(id);
 
- }
 
- void CGArtifact::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(ID == 5)
 
- 		hoverName = VLC->arth->artifacts[subID].Name();
 
- }
 
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!army.slots.size())
 
- 	{
 
- 		if(ID == 5)
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.components.push_back(Component(4,subID,0,0));
 
- 			if(message.length())
 
- 				iw.text <<  message;
 
- 			else
 
- 				iw.text << std::pair<ui8,ui32>(12,subID);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		pick(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(message.size())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text << message;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
 
- 		}
 
- 		else
 
- 		{
 
- 			fightForArt(0,h);
 
- 		}
 
- 	}
 
- }
 
- void CGArtifact::pick(const CGHeroInstance * h) const
 
- {
 
- 	if(ID == 5) //Artifact
 
- 	{
 
- 		cb->giveHeroArtifact(subID,h->id,-2);
 
- 	}
 
- 	else if(ID == 93) // Spell scroll 
 
- 	{
 
- 		//TODO: support for the spell scroll
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
 
- {
 
- 	if(agreed)
 
- 		cb->startBattleI(h->id,army,pos,boost::bind(&CGArtifact::endBattle,this,_1,h));
 
- }
 
- void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
 
- {
 
- 	if(result->winner == 0) //attacker won
 
- 		pick(h);
 
- }
 
- void CGPickable::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	switch(ID)
 
- 	{
 
- 	case 12: //campfire
 
- 		val2 = (ran()%3) + 4; //4 - 6
 
- 		val1 = val2 * 100;
 
- 		type = ran()%6; //given resource
 
- 		break;
 
- 	case 101: //treasure chest
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp >= 95)
 
- 			{
 
- 				type = 1;
 
- 				val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
 
- 				return;
 
- 			}
 
- 			else if (hlp >= 65)
 
- 			{
 
- 				val1 = 2000;
 
- 			}
 
- 			else if(hlp >= 33)
 
- 			{
 
- 				val1 = 1500;
 
- 			}
 
- 			else
 
- 			{
 
- 				val1 = 1000;
 
- 			}
 
- 			val2 = val1 - 500;
 
- 			type = 0;
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 12: //campfire
 
- 		{
 
- 			cb->giveResource(h->tempOwner,type,val2); //non-gold resource
 
- 			cb->giveResource(h->tempOwner,6,val1);//gold
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::experience;
 
- 			iw.player = h->tempOwner;
 
- 			iw.components.push_back(Component(2,6,val1,0));
 
- 			iw.components.push_back(Component(2,type,val2,0));
 
- 			iw.text << std::pair<ui8,ui32>(11,23);
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 101: //treasure chest
 
- 		{
 
- 			if (subID) //not OH3 treasure chest
 
- 			{
 
- 				tlog2 << "Not supported WoG treasure chest!\n";
 
- 				return; 
 
- 			}
 
- 			if(type) //there is an artifact
 
- 			{
 
- 				cb->giveHeroArtifact(val1,h->id,-2);
 
- 				InfoWindow iw;
 
- 				iw.soundID = soundBase::treasure;
 
- 				iw.player = h->tempOwner;
 
- 				iw.components.push_back(Component(4,val1,1,0));
 
- 				iw.text << std::pair<ui8,ui32>(11,145);
 
- 				iw.text.replacements.push_back(VLC->arth->artifacts[val1].Name());
 
- 				cb->showInfoDialog(&iw);
 
- 				break;
 
- 			}
 
- 			else
 
- 			{
 
- 				BlockingDialog sd(false,true);
 
- 				sd.player = h->tempOwner;
 
- 				sd.text << std::pair<ui8,ui32>(11,146);
 
- 				sd.components.push_back(Component(2,6,val1,0));
 
- 				sd.components.push_back(Component(5,0,val2,0));
 
- 				sd.soundID = soundBase::chest;
 
- 				boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
 
- 				cb->showBlockingDialog(&sd,fun);
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGPickable::chosen( int which, int heroID ) const
 
- {
 
- 	switch(which)
 
- 	{
 
- 	case 1: //player pick gold
 
- 		cb->giveResource(cb->getOwner(heroID),6,val1);
 
- 		break;
 
- 	case 2: //player pick exp
 
- 		cb->changePrimSkill(heroID, 4, val2);
 
- 		break;
 
- 	default:
 
- 		throw std::string("Unhandled treasure choice");
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGWitchHut::initObj()
 
- {
 
- 	ability = allowedAbilities[ran()%allowedAbilities.size()];
 
- }
 
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::gazebo;
 
- 	iw.player = h->getOwner();
 
- 	if(!hasVisited(h->tempOwner))
 
- 		cb->setObjProperty(id,10,h->tempOwner);
 
- 	if(h->getSecSkillLevel(ability)) //you alredy know this skill
 
- 	{
 
- 		iw.text << std::pair<ui8,ui32>(11,172);
 
- 		iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
 
- 	}
 
- 	else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
 
- 	{
 
- 		iw.text << std::pair<ui8,ui32>(11,173);
 
- 		iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
 
- 	}
 
- 	else //give sec skill
 
- 	{
 
- 		iw.components.push_back(Component(1, ability, 1, 0));
 
- 		iw.text << std::pair<ui8,ui32>(11,171);
 
- 		iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
 
- 		cb->changeSecSkill(h->id,ability,1,true);
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGWitchHut::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
 
- 	{
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
 
- 		boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
 
- 		if(cb->getSelectedHero(cb->getCurrentPlayer())->getSecSkillLevel(ability)) //hero knows that ability
 
- 			hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	bool visited = h->getBonus(HeroBonus::OBJECT,ID);
 
- 	int messageID, bonusType, bonusVal;
 
- 	int bonusMove = 0, sound = -1;
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	GiveBonus gbonus;
 
- 	gbonus.hid = h->id;
 
- 	gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
 
- 	gbonus.bonus.source = HeroBonus::OBJECT;
 
- 	gbonus.bonus.id = ID;
 
- 	switch(ID)
 
- 	{
 
- 	case 14: //swan pond
 
- 		messageID = 29;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = HeroBonus::LUCK;
 
- 		gbonus.bonus.val = 2;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,67);
 
- 		bonusMove = -h->movement;
 
- 		break;
 
- 	case 28: //Faerie Ring
 
- 		messageID = 49;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = HeroBonus::LUCK;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,71);
 
- 		break;
 
- 	case 30: //fountain of fortune
 
- 		messageID = 55;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = HeroBonus::LUCK;
 
- 		gbonus.bonus.val = rand()%5 - 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,69);
 
- 		gbonus.bdescr.replacements.push_back((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
 
- 		break;
 
- 	case 38: //idol of fortune
 
- 		messageID = 62;
 
- 		iw.soundID = soundBase::experience;
 
- 		if(cb->getDate(1) == 7) //7th day of week
 
- 			gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
 
- 		else
 
- 			gbonus.bonus.type = (cb->getDate(1)%2) ? HeroBonus::LUCK : HeroBonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,68);
 
- 		break;
 
- 	case 64: //Rally Flag
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 111;
 
- 		gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,102);
 
- 		bonusMove = 400;
 
- 		break;
 
- 	case 56: //oasis
 
- 		messageID = 95;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,95);
 
- 		bonusMove = 800;
 
- 		break;
 
- 	case 96: //temple
 
- 		messageID = 140;
 
- 		iw.soundID = soundBase::temple;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		if(cb->getDate(1)==7) //sunday
 
- 		{
 
- 			gbonus.bonus.val = 2;
 
- 			gbonus.bdescr <<  std::pair<ui8,ui32>(6,97);
 
- 		}
 
- 		else
 
- 		{
 
- 			gbonus.bonus.val = 1;
 
- 			gbonus.bdescr <<  std::pair<ui8,ui32>(6,96);
 
- 		}
 
- 		break;
 
- 	case 110://Watering Hole
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 166;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,100);
 
- 		bonusMove = 400;
 
- 		break;
 
- 	case 31: //Fountain of Youth
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 57;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,103);
 
- 		bonusMove = 400;
 
- 		break;
 
- 	}
 
- 	if(visited)
 
- 	{
 
- 		if(ID==64 || ID==96  ||  ID==56)
 
- 			messageID--;
 
- 		else
 
- 			messageID++;
 
- 	}
 
- 	else
 
- 	{
 
- 		if(gbonus.bonus.type == HeroBonus::MORALE   ||   gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
 
- 			iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
 
- 		if(gbonus.bonus.type == HeroBonus::LUCK   ||   gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
 
- 			iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
 
- 		cb->giveHeroBonus(&gbonus);
 
- 		if(bonusMove) //swan pond - take all move points
 
- 		{
 
- 			SetMovePoints smp;
 
- 			smp.hid = h->id;
 
- 			smp.val = h->movement + bonusMove;
 
- 			cb->setMovePoints(&smp);
 
- 		}
 
- 	}
 
- 	iw.soundID = sound;
 
- 	iw.text << std::pair<ui8,ui32>(11,messageID);
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGBonusingObject::getHoverText() const
 
- {
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(h) 
 
- 	{
 
- 		if(!h->getBonus(HeroBonus::OBJECT,ID))
 
- 			hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
 
- 		else
 
- 			hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int message;
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::faerie;
 
- 	iw.player = h->tempOwner;
 
- 	if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Well today
 
- 	{
 
- 		message = 78;
 
- 	}
 
- 	else if(h->mana < h->manaLimit())
 
- 	{
 
- 		GiveBonus gbonus;
 
- 		gbonus.bonus.type = HeroBonus::NONE;
 
- 		gbonus.hid = h->id;
 
- 		gbonus.bonus.duration = HeroBonus::ONE_DAY;
 
- 		gbonus.bonus.source = HeroBonus::OBJECT;
 
- 		gbonus.bonus.id = ID;
 
- 		cb->giveHeroBonus(&gbonus);
 
- 		cb->setManaPoints(h->id,h->manaLimit());
 
- 		message = 77;
 
- 	}
 
- 	else
 
- 	{
 
- 		message = 79;
 
- 	}
 
- 	iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGMagicWell::getHoverText() const
 
- {
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(h) 
 
- 	{
 
- 		if(!h->getBonus(HeroBonus::OBJECT,ID))
 
- 			hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
 
- 		else
 
- 			hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!(availableFor & (1 << h->tempOwner))) 
 
- 		return;
 
- 	if(cb->getPlayerSettings(h->tempOwner)->human)
 
- 	{
 
- 		if(humanActivate)
 
- 			activated(h);
 
- 	}
 
- 	else if(computerActivate)
 
- 		activated(h);
 
- }
 
- void CGEvent::endBattle( const CGHeroInstance *h, BattleResult *result ) const
 
- {
 
- 	if(result->winner)
 
- 		return;
 
- 	giveContents(h,true);
 
- }
 
- void CGEvent::activated( const CGHeroInstance * h ) const
 
- {
 
- 	if(army)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text << message;
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->startBattleI(h->id,army,pos,boost::bind(&CGEvent::endBattle,this,h,_1));
 
- 	}
 
- 	else
 
- 	{
 
- 		giveContents(h,false);
 
- 	}
 
- }
 
- void CGEvent::giveContents( const CGHeroInstance *h, bool afterBattle ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	bool changesPrimSkill = false;
 
- 	for (int i = 0; i < primskills.size(); i++)
 
- 	{
 
- 		if(primskills[i])
 
- 		{
 
- 			changesPrimSkill = true;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(gainedExp || changesPrimSkill || abilities.size())
 
- 	{
 
- 		getText(iw,afterBattle,175,h);
 
- 		if(gainedExp)
 
- 			iw.components.push_back(Component(Component::EXPERIENCE,0,gainedExp,0));
 
- 		for(int i=0; i<primskills.size(); i++)
 
- 			if(primskills[i])
 
- 				iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
 
- 		for(int i=0; i<abilities.size(); i++)
 
- 			iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
 
- 		cb->showInfoDialog(&iw);
 
- 		//give exp
 
- 		if(gainedExp)
 
- 			cb->changePrimSkill(h->id,5,gainedExp,false);
 
- 		//give prim skills
 
- 		for(int i=0; i<primskills.size(); i++)
 
- 			if(primskills[i])
 
- 				cb->changePrimSkill(h->id,i,primskills[i],false);
 
- 		//give sec skills
 
- 		for(int i=0; i<abilities.size(); i++)
 
- 		{
 
- 			int curLev = h->getSecSkillLevel(abilities[i]);
 
- 			if(curLev  &&  curLev < abilityLevels[i]
 
- 				|| h->secSkills.size() < SKILL_PER_HERO )
 
- 			{
 
- 				cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
 
- 			}
 
- 		}
 
- 	}
 
- 	if(spells.size())
 
- 	{
 
- 		std::set<ui32> spellsToGive;
 
- 		iw.components.clear();
 
- 		for(int i=0; i<spells.size(); i++)
 
- 		{
 
- 			iw.components.push_back(Component(Component::SPELL,spells[i],0,0));
 
- 			spellsToGive.insert(spells[i]);
 
- 		}
 
- 		if(spellsToGive.size())
 
- 		{
 
- 			cb->changeSpells(h->id,true,spellsToGive);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 	}
 
- 	if(manaDiff)
 
- 	{
 
- 		getText(iw,afterBattle,manaDiff,176,177,h);
 
- 		iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setManaPoints(h->id, h->mana + manaDiff);
 
- 	}
 
- 	if(moraleDiff)
 
- 	{
 
- 		getText(iw,afterBattle,moraleDiff,178,179,h);
 
- 		iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		GiveBonus gb;
 
- 		gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,moraleDiff,id,"");
 
- 		gb.hid = h->id;
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	if(luckDiff)
 
- 	{
 
- 		getText(iw,afterBattle,luckDiff,180,181,h);
 
- 		iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		GiveBonus gb;
 
- 		gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::LUCK,HeroBonus::OBJECT,luckDiff,id,"");
 
- 		gb.hid = h->id;
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(int i=0; i<resources.size(); i++)
 
- 	{
 
- 		if(resources[i] < 0)
 
- 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		getText(iw,afterBattle,182,h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(int i=0; i<resources.size(); i++)
 
- 	{
 
- 		if(resources[i] > 0)
 
- 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		getText(iw,afterBattle,183,h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	iw.components.clear();
 
- 	for(int i=0; i<artifacts.size(); i++)
 
- 	{
 
- 		iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	for(int i=0; i<resources.size(); i++)
 
- 		if(resources[i])
 
- 			cb->giveResource(h->getOwner(),i,resources[i]);
 
- 	for(int i=0; i<artifacts.size(); i++)
 
- 		cb->giveHeroArtifact(artifacts[i],h->id,-2);
 
- 	//show dialog with given creatures
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(std::map<si32,std::pair<ui32,si32> >::const_iterator i = creatures.slots.begin(); i != creatures.slots.end(); i++)
 
- 	{
 
- 		iw.components.push_back(Component(Component::CREATURE,i->second.first,i->second.second,0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		if(afterBattle)
 
- 		{
 
- 			if(iw.components.front().val == 1)
 
- 			{
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT,185);//A %s joins %s's army.
 
- 				iw.text.replacements.push_back(VLC->creh->creatures[iw.components.front().subtype].nameSing);
 
- 			}
 
- 			else
 
- 			{
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT,186);//%s join %s's army.
 
- 				iw.text.replacements.push_back(VLC->creh->creatures[iw.components.front().subtype].namePl);
 
- 			}
 
- 			iw.text.replacements.push_back(h->name);
 
- 		}
 
- 		else
 
- 		{
 
- 			iw.text << message;
 
- 			afterBattle = true;
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	//check if creatures can be moved to hero army
 
- 	CCreatureSet heroArmy = h->army;
 
- 	CCreatureSet ourArmy = creatures;
 
- 	while(ourArmy)
 
- 	{
 
- 		int slot = heroArmy.getSlotFor(ourArmy.slots.begin()->second.first);
 
- 		if(slot < 0)
 
- 			break;
 
- 		heroArmy.slots[slot].first = ourArmy.slots.begin()->second.first;
 
- 		heroArmy.slots[slot].second += ourArmy.slots.begin()->second.second;
 
- 		ourArmy.slots.erase(ourArmy.slots.begin());
 
- 	}
 
- 	if(!ourArmy) //all creatures can be moved to hero army - do that
 
- 	{
 
- 		SetGarrisons sg;
 
- 		sg.garrs[h->id] = heroArmy;
 
- 		cb->sendAndApply(&sg);
 
- 	}
 
- 	else //show garrison window and let player pick creatures
 
- 	{
 
- 		SetGarrisons sg;
 
- 		sg.garrs[id] = creatures;
 
- 		cb->sendAndApply(&sg);
 
- 		if(removeAfterVisit)
 
- 			cb->showGarrisonDialog(id,h->id,boost::bind(&IGameCallback::removeObject,cb,id));
 
- 		else
 
- 			cb->showGarrisonDialog(id,h->id,0);
 
- 		return;
 
- 	}
 
- 	if(!afterBattle)
 
- 	{
 
- 		iw.text << message;
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	if(removeAfterVisit)
 
- 		cb->removeObject(id);
 
- }
 
- void CGEvent::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
 
- {
 
- 	if(afterBattle)
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
 
- 		iw.text.replacements.push_back(h->name);
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << message;
 
- 		afterBattle = true;
 
- 	}
 
- }
 
- void CGEvent::getText( InfoWindow &iw, bool &afterBattle, int val, int positive, int negative, const CGHeroInstance * h ) const
 
- {
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	if(afterBattle)
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
 
- 		iw.text.replacements.push_back(h->name);
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << message;
 
- 		afterBattle = true;
 
- 	}
 
- }
 
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::LIGHTHOUSE;
 
- 	iw.player = h->tempOwner;
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
 
- 	cb->showInfoDialog(&iw);
 
- 	FoWChange fw;
 
- 	fw.player = h->tempOwner;
 
- 	fw.mode = 1;
 
- 	cb->getTilesInRange(fw.tiles,pos,20,h->tempOwner,1);
 
- 	cb->sendAndApply(&fw);
 
- }
 
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(spell == 255)
 
- 	{
 
- 		tlog1 << "Not initialized shrine visited!\n";
 
- 		return;
 
- 	}
 
- 	if(!hasVisited(h->tempOwner))
 
- 		cb->setObjProperty(id,10,h->tempOwner);
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::temple;
 
- 	iw.player = h->getOwner();
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
 
- 	iw.text.addTxt(MetaString::SPELL_NAME,spell);
 
- 	iw.text << ".";
 
- 	if(!h->getArt(17)) //no spellbook
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,131);
 
- 	}
 
- 	else if(ID == 90  &&  !h->getSecSkillLevel(7)) //it's third level spell and hero doesn't have wisdom
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,130);
 
- 	}
 
- 	else if(vstd::contains(h->spells,spell))//hero already knows the spell
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,174);
 
- 	}
 
- 	else //give spell
 
- 	{
 
- 		std::set<ui32> spells;
 
- 		spells.insert(spell);
 
- 		cb->changeSpells(h->id,true,spells);
 
- 		iw.components.push_back(Component(Component::SPELL,spell,0,0));
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGShrine::initObj()
 
- {
 
- 	if(spell == 255) //spell not set
 
- 	{
 
- 		int level = ID-87;
 
- 		std::vector<ui32> possibilities;
 
- 		//add all allowed spells of wanted level
 
- 		for(int i=0; i<SPELLS_QUANTITY; i++)
 
- 		{
 
- 			if(VLC->spellh->spells[i].level == level
 
- 				&& cb->isAllowed(0,VLC->spellh->spells[i].id))
 
- 			{
 
- 				possibilities.push_back(VLC->spellh->spells[i].id);
 
- 			}
 
- 		}
 
- 		if(!possibilities.size())
 
- 		{
 
- 			tlog1 << "Error: cannot init shrine, no allowed spells!\n";
 
- 			return;
 
- 		}
 
- 		spell = possibilities[ran() % possibilities.size()];
 
- 	}
 
- }
 
- const std::string & CGShrine::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
 
- 	{
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
 
- 		boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell].name);
 
- 		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 		if(h && vstd::contains(h->spells,spell)) //hero knows that ability
 
- 			hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGSignBottle::initObj()
 
- {
 
- 	//if no text is set than we pick random from the predefined ones
 
- 	if(!message.size())
 
- 		message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
 
- }
 
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::STORE;
 
- 	iw.player = h->getOwner();
 
- 	iw.text << message;
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
 
- {
 
- }
 
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int type = bonusType;
 
- 	int bid = bonusID;
 
- 	//check if the bonus if applicable, if not - give primary skill (always possible)
 
- 	int ssl = h->getSecSkillLevel(bid); //current sec skill level, used if bonusType == 1
 
- 	if((type == 1
 
- 			&& ((ssl == 3)  ||  (!ssl  &&  h->secSkills.size() == SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
 
- 		|| (type == 2  &&  (!h->getArt(17) || vstd::contains(h->spells,bid)))) //hero doesn't have a spellbook or already knows the spell
 
- 	{
 
- 		type = 0;
 
- 		bid = ran() % PRIMARY_SKILLS;
 
- 	}
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::gazebo;
 
- 	iw.player = h->getOwner();
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,115);
 
- 	switch (type)
 
- 	{
 
- 	case 0:
 
- 		cb->changePrimSkill(h->id,bid,+1);
 
- 		iw.components.push_back(Component(Component::PRIM_SKILL,bid,ssl+1,0));
 
- 		break;
 
- 	case 1:
 
- 		cb->changeSecSkill(h->id,bid,+1);
 
- 		iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
 
- 		break;
 
- 	case 2:
 
- 		{
 
- 			std::set<ui32> hlp;
 
- 			hlp.insert(bid);
 
- 			cb->changeSpells(h->id,true,hlp);
 
- 			iw.components.push_back(Component(Component::SPELL,bid,0,0));
 
- 		}
 
- 		break;
 
- 	default:
 
- 		tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
 
- 		return;
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- 	cb->removeObject(id);
 
- }
 
- void CGScholar::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(bonusType == 255)
 
- 	{
 
- 		bonusType = ran()%3;
 
- 		switch(bonusType)
 
- 		{
 
- 		case 0:
 
- 			bonusID = ran() % PRIMARY_SKILLS;
 
- 			break;
 
- 		case 1:
 
- 			bonusID = ran() % SKILL_QUANTITY;
 
- 			break;
 
- 		case 2:
 
- 			bonusID = ran() % SPELLS_QUANTITY;
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int sound = 0;
 
- 	int txtid = -1;
 
- 	switch(ID)
 
- 	{
 
- 	case 22: //Corpse
 
- 		txtid = 37; 
 
- 		sound = soundBase::MYSTERY;
 
- 		break;
 
- 	case 39: //Lean To
 
- 		sound = soundBase::GENIE;
 
- 		txtid = 64;
 
- 		break;
 
- 	case 105://Wagon
 
- 		sound = soundBase::GENIE;
 
- 		txtid = 154;
 
- 		break;
 
- 	case 108:
 
- 		break;
 
- 	default:
 
- 		tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
 
- 		return;
 
- 	}
 
- 	if(ID == 108)//Warrior's Tomb
 
- 	{
 
- 		//ask if player wants to search the Tomb
 
- 		BlockingDialog bd(true, false);
 
- 		sound = soundBase::GRAVEYARD;
 
- 		bd.player = h->getOwner();
 
- 		bd.text.addTxt(MetaString::ADVOB_TXT,161);
 
- 		cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
 
- 		return;
 
- 	}
 
- 	InfoWindow iw;
 
- 	iw.soundID = sound;
 
- 	iw.player = h->getOwner();
 
- 	if(players.size()) //we have been already visited...
 
- 	{
 
- 		txtid++;
 
- 		if(ID == 105) //wagon has extra text (for finding art) we need to ommit
 
- 			txtid++;
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 
- 	}
 
- 	else //first visit - give bonus!
 
- 	{
 
- 		if(ID == 105  &&  artOrRes == 1) 
 
- 		{
 
- 			txtid++;
 
- 			iw.text.replacements.push_back(VLC->arth->artifacts[bonusType].Name());
 
- 		}
 
- 		switch(artOrRes)
 
- 		{
 
- 		case 0:
 
- 			txtid++;
 
- 			break;
 
- 		case 1: //art
 
- 			iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
 
- 			cb->giveHeroArtifact(bonusType,h->id,-2);
 
- 			break;
 
- 		case 2: //res
 
- 			iw.components.push_back(Component(Component::RESOURCE,bonusType,bonusVal,0));
 
- 			cb->giveResource(h->getOwner(),bonusType,bonusVal);
 
- 			break;
 
- 		}
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- 	cb->setObjProperty(id,10,h->getOwner());
 
- }
 
- const std::string & CGOnceVisitable::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID] + " ";
 
- 	hoverName += (hasVisited(cb->getCurrentPlayer())
 
- 		? (VLC->generaltexth->allTexts[352])  //visited
 
- 		: ( VLC->generaltexth->allTexts[353])); //not visited
 
- 	return hoverName;
 
- }
 
- void CGOnceVisitable::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 22: //Corpse
 
- 		{
 
- 			blockVisit = true;
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 20)
 
- 			{
 
- 				artOrRes = 1;
 
- 				std::vector<CArtifact*> arts; 
 
- 				cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
 
- 				bonusType = arts[ran() % arts.size()]->id;
 
- 			}
 
- 			else
 
- 			{
 
- 				artOrRes = 0;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 39: //Lean To
 
- 		{
 
- 			artOrRes = 2;
 
- 			bonusType = ran()%6; //any basic resource without gold
 
- 			bonusVal = ran()%4 + 1;
 
- 			break;
 
- 		}
 
- 	case 108://Warrior's Tomb
 
- 		{
 
- 			artOrRes = 1;
 
- 			std::vector<CArtifact*> arts; 
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 30)
 
- 				cb->getAllowed(arts,CArtifact::ART_TREASURE);
 
- 			else if(hlp < 80)
 
- 				cb->getAllowed(arts,CArtifact::ART_MINOR);
 
- 			else if(hlp < 95)
 
- 				cb->getAllowed(arts,CArtifact::ART_MAJOR);
 
- 			else
 
- 				cb->getAllowed(arts,CArtifact::ART_RELIC);
 
- 			bonusType = arts[ran() % arts.size()]->id;
 
- 		}
 
- 		break;
 
- 	case 105://Wagon
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 10)
 
- 			{
 
- 				artOrRes = 0; // nothing... :(
 
- 			}
 
- 			else if(hlp < 50) //minor or treasure art
 
- 			{
 
- 				artOrRes = 1;
 
- 				std::vector<CArtifact*> arts; 
 
- 				cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
 
- 				bonusType = arts[ran() % arts.size()]->id;
 
- 			}
 
- 			else //2 - 5 of non-gold resource
 
- 			{
 
- 				artOrRes = 2;
 
- 				bonusType = ran()%6;
 
- 				bonusVal = ran()%4 + 2;
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
 
- {
 
- 	if(accept)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.components.push_back(Component(Component::MORALE,0,-3,0));
 
- 		if(players.size()) //we've been already visited, player found nothing
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,163);
 
- 		}
 
- 		else //first visit - give artifact
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,162);
 
- 			iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
 
- 			iw.text.replacements.push_back(VLC->arth->artifacts[bonusType].Name());
 
- 			cb->giveHeroArtifact(bonusType,h->id,-2);
 
- 		}
 
- 		if(!h->getBonus(HeroBonus::OBJECT,ID)) //we don't have modifier from this object yet
 
- 		{
 
- 			//ruin morale 
 
- 			GiveBonus gb;
 
- 			gb.hid = h->id;
 
- 			gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,-3,id,"");
 
- 			gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
 
- 			cb->giveHeroBonus(&gb);
 
- 		}
 
- 	
 
- 		cb->showInfoDialog(&iw);
 
- 		//add player to the visitors (for visited tooltop)
 
- 		cb->setObjProperty(id,10,h->getOwner());
 
- 	}
 
- }
 
 
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