CServerHandler.cpp 27 KB

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  1. /*
  2. * CServerHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CServerHandler.h"
  12. #include "Client.h"
  13. #include "CGameInfo.h"
  14. #include "CPlayerInterface.h"
  15. #include "gui/CGuiHandler.h"
  16. #include "gui/WindowHandler.h"
  17. #include "lobby/CSelectionBase.h"
  18. #include "lobby/CLobbyScreen.h"
  19. #include "windows/InfoWindows.h"
  20. #include "mainmenu/CMainMenu.h"
  21. #include "mainmenu/CPrologEpilogVideo.h"
  22. #include "mainmenu/CHighScoreScreen.h"
  23. #ifdef VCMI_ANDROID
  24. #include "../lib/CAndroidVMHelper.h"
  25. #elif defined(VCMI_IOS)
  26. #include "ios/utils.h"
  27. #include <dispatch/dispatch.h>
  28. #endif
  29. #ifdef SINGLE_PROCESS_APP
  30. #include "../server/CVCMIServer.h"
  31. #endif
  32. #include "../lib/CConfigHandler.h"
  33. #include "../lib/CGeneralTextHandler.h"
  34. #include "../lib/CThreadHelper.h"
  35. #include "../lib/NetPackVisitor.h"
  36. #include "../lib/StartInfo.h"
  37. #include "../lib/TurnTimerInfo.h"
  38. #include "../lib/VCMIDirs.h"
  39. #include "../lib/campaign/CampaignState.h"
  40. #include "../lib/mapping/CMapInfo.h"
  41. #include "../lib/mapObjects/MiscObjects.h"
  42. #include "../lib/modding/ModIncompatibility.h"
  43. #include "../lib/rmg/CMapGenOptions.h"
  44. #include "../lib/filesystem/Filesystem.h"
  45. #include "../lib/registerTypes/RegisterTypes.h"
  46. #include "../lib/serializer/Connection.h"
  47. #include "../lib/serializer/CMemorySerializer.h"
  48. #include <boost/uuid/uuid.hpp>
  49. #include <boost/uuid/uuid_io.hpp>
  50. #include <boost/uuid/uuid_generators.hpp>
  51. #include <boost/asio.hpp>
  52. #include "../lib/serializer/Cast.h"
  53. #include "LobbyClientNetPackVisitors.h"
  54. #include <vcmi/events/EventBus.h>
  55. #ifdef VCMI_WINDOWS
  56. #include <windows.h>
  57. #endif
  58. template<typename T> class CApplyOnLobby;
  59. const std::string CServerHandler::localhostAddress{"127.0.0.1"};
  60. #if defined(VCMI_ANDROID) && !defined(SINGLE_PROCESS_APP)
  61. extern std::atomic_bool androidTestServerReadyFlag;
  62. #endif
  63. class CBaseForLobbyApply
  64. {
  65. public:
  66. virtual bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const = 0;
  67. virtual void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const = 0;
  68. virtual ~CBaseForLobbyApply(){};
  69. template<typename U> static CBaseForLobbyApply * getApplier(const U * t = nullptr)
  70. {
  71. return new CApplyOnLobby<U>();
  72. }
  73. };
  74. template<typename T> class CApplyOnLobby : public CBaseForLobbyApply
  75. {
  76. public:
  77. bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
  78. {
  79. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  80. T * ptr = static_cast<T *>(pack);
  81. ApplyOnLobbyHandlerNetPackVisitor visitor(*handler);
  82. logNetwork->trace("\tImmediately apply on lobby: %s", typeList.getTypeInfo(ptr)->name());
  83. ptr->visit(visitor);
  84. return visitor.getResult();
  85. }
  86. void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
  87. {
  88. T * ptr = static_cast<T *>(pack);
  89. ApplyOnLobbyScreenNetPackVisitor visitor(*handler, lobby);
  90. logNetwork->trace("\tApply on lobby from queue: %s", typeList.getTypeInfo(ptr)->name());
  91. ptr->visit(visitor);
  92. }
  93. };
  94. template<> class CApplyOnLobby<CPack>: public CBaseForLobbyApply
  95. {
  96. public:
  97. bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
  98. {
  99. logGlobal->error("Cannot apply plain CPack!");
  100. assert(0);
  101. return false;
  102. }
  103. void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
  104. {
  105. logGlobal->error("Cannot apply plain CPack!");
  106. assert(0);
  107. }
  108. };
  109. static const std::string NAME_AFFIX = "client";
  110. static const std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
  111. CServerHandler::CServerHandler()
  112. : state(EClientState::NONE), mx(std::make_shared<boost::recursive_mutex>()), client(nullptr), loadMode(0), campaignStateToSend(nullptr), campaignServerRestartLock(false)
  113. {
  114. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  115. //read from file to restore last session
  116. if(!settings["server"]["uuid"].isNull() && !settings["server"]["uuid"].String().empty())
  117. uuid = settings["server"]["uuid"].String();
  118. applier = std::make_shared<CApplier<CBaseForLobbyApply>>();
  119. registerTypesLobbyPacks(*applier);
  120. }
  121. void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names)
  122. {
  123. hostClientId = -1;
  124. state = EClientState::NONE;
  125. mapToStart = nullptr;
  126. th = std::make_unique<CStopWatch>();
  127. packsForLobbyScreen.clear();
  128. c.reset();
  129. si = std::make_shared<StartInfo>();
  130. playerNames.clear();
  131. si->difficulty = 1;
  132. si->mode = mode;
  133. myNames.clear();
  134. if(names && !names->empty()) //if have custom set of player names - use it
  135. myNames = *names;
  136. else
  137. myNames.push_back(settings["general"]["playerName"].String());
  138. }
  139. void CServerHandler::startLocalServerAndConnect()
  140. {
  141. if(threadRunLocalServer)
  142. threadRunLocalServer->join();
  143. th->update();
  144. auto errorMsg = CGI->generaltexth->translate("vcmi.server.errors.existingProcess");
  145. try
  146. {
  147. CConnection testConnection(localhostAddress, getDefaultPort(), NAME, uuid);
  148. logNetwork->error("Port is busy, check if another instance of vcmiserver is working");
  149. CInfoWindow::showInfoDialog(errorMsg, {});
  150. return;
  151. }
  152. catch(std::runtime_error & error)
  153. {
  154. //no connection means that port is not busy and we can start local server
  155. }
  156. #if defined(SINGLE_PROCESS_APP)
  157. boost::condition_variable cond;
  158. std::vector<std::string> args{"--uuid=" + uuid, "--port=" + std::to_string(getHostPort())};
  159. if(settings["session"]["lobby"].Bool() && settings["session"]["host"].Bool())
  160. {
  161. args.push_back("--lobby=" + settings["session"]["address"].String());
  162. args.push_back("--connections=" + settings["session"]["hostConnections"].String());
  163. args.push_back("--lobby-port=" + std::to_string(settings["session"]["port"].Integer()));
  164. args.push_back("--lobby-uuid=" + settings["session"]["hostUuid"].String());
  165. }
  166. threadRunLocalServer = std::make_shared<boost::thread>([&cond, args, this] {
  167. setThreadName("CVCMIServer");
  168. CVCMIServer::create(&cond, args);
  169. onServerFinished();
  170. });
  171. threadRunLocalServer->detach();
  172. #elif defined(VCMI_ANDROID)
  173. {
  174. CAndroidVMHelper envHelper;
  175. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
  176. }
  177. #else
  178. threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
  179. #endif
  180. logNetwork->trace("Setting up thread calling server: %d ms", th->getDiff());
  181. th->update();
  182. #ifdef SINGLE_PROCESS_APP
  183. {
  184. #ifdef VCMI_IOS
  185. dispatch_sync(dispatch_get_main_queue(), ^{
  186. iOS_utils::showLoadingIndicator();
  187. });
  188. #endif
  189. boost::mutex m;
  190. boost::unique_lock<boost::mutex> lock{m};
  191. logNetwork->info("waiting for server");
  192. cond.wait(lock);
  193. logNetwork->info("server is ready");
  194. #ifdef VCMI_IOS
  195. dispatch_sync(dispatch_get_main_queue(), ^{
  196. iOS_utils::hideLoadingIndicator();
  197. });
  198. #endif
  199. }
  200. #elif defined(VCMI_ANDROID)
  201. logNetwork->info("waiting for server");
  202. while(!androidTestServerReadyFlag.load())
  203. {
  204. logNetwork->info("still waiting...");
  205. boost::this_thread::sleep_for(boost::chrono::milliseconds(1000));
  206. }
  207. logNetwork->info("waiting for server finished...");
  208. androidTestServerReadyFlag = false;
  209. #endif
  210. logNetwork->trace("Waiting for server: %d ms", th->getDiff());
  211. th->update(); //put breakpoint here to attach to server before it does something stupid
  212. justConnectToServer(localhostAddress, 0);
  213. logNetwork->trace("\tConnecting to the server: %d ms", th->getDiff());
  214. }
  215. void CServerHandler::justConnectToServer(const std::string & addr, const ui16 port)
  216. {
  217. state = EClientState::CONNECTING;
  218. logNetwork->info("Establishing connection...");
  219. std::string hostAddress = getHostAddress();
  220. ui16 hostPort = getHostPort();
  221. boost::chrono::duration<long, boost::ratio<1, 1000>> sleepDuration{};
  222. int maxConnectionAttempts;
  223. if(hostAddress == "127.0.0.1" || hostAddress == "localhost")
  224. {
  225. sleepDuration = boost::chrono::milliseconds(10);
  226. maxConnectionAttempts = 1000;
  227. }
  228. else
  229. {
  230. // remote server
  231. sleepDuration = boost::chrono::seconds(2);
  232. maxConnectionAttempts = 10;
  233. }
  234. logNetwork->info("\nWaiting for %d ms between each of the %d attempts to connect", sleepDuration.count(), maxConnectionAttempts);
  235. ui16 connectionAttemptCount = 0;
  236. while(!c && state != EClientState::CONNECTION_CANCELLED)
  237. {
  238. connectionAttemptCount++;
  239. if(connectionAttemptCount > maxConnectionAttempts)
  240. {
  241. logNetwork->error("\nExceeded maximum of %d connection attempts", maxConnectionAttempts);
  242. return;
  243. }
  244. try
  245. {
  246. c = std::make_shared<CConnection>(
  247. addr.size() ? addr : hostAddress,
  248. port ? port : hostPort,
  249. NAME, uuid);
  250. }
  251. catch(std::runtime_error & error)
  252. {
  253. boost::this_thread::sleep_for(sleepDuration);
  254. }
  255. }
  256. if(state == EClientState::CONNECTION_CANCELLED)
  257. {
  258. logNetwork->info("Connection aborted by player!");
  259. return;
  260. }
  261. c->handler = std::make_shared<boost::thread>(&CServerHandler::threadHandleConnection, this);
  262. if(!addr.empty() && addr != getHostAddress())
  263. {
  264. Settings serverAddress = settings.write["server"]["server"];
  265. serverAddress->String() = addr;
  266. }
  267. if(port && port != getHostPort())
  268. {
  269. Settings serverPort = settings.write["server"]["port"];
  270. serverPort->Integer() = port;
  271. }
  272. }
  273. void CServerHandler::applyPacksOnLobbyScreen()
  274. {
  275. if(!c || !c->handler)
  276. return;
  277. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  278. while(!packsForLobbyScreen.empty())
  279. {
  280. boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
  281. CPackForLobby * pack = packsForLobbyScreen.front();
  282. packsForLobbyScreen.pop_front();
  283. CBaseForLobbyApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  284. apply->applyOnLobbyScreen(static_cast<CLobbyScreen *>(SEL), this, pack);
  285. GH.windows().totalRedraw();
  286. delete pack;
  287. }
  288. }
  289. void CServerHandler::stopServerConnection()
  290. {
  291. if(c->handler)
  292. {
  293. while(!c->handler->timed_join(boost::chrono::milliseconds(50)))
  294. applyPacksOnLobbyScreen();
  295. c->handler->join();
  296. }
  297. }
  298. std::set<PlayerColor> CServerHandler::getHumanColors()
  299. {
  300. return clientHumanColors(c->connectionID);
  301. }
  302. PlayerColor CServerHandler::myFirstColor() const
  303. {
  304. return clientFirstColor(c->connectionID);
  305. }
  306. bool CServerHandler::isMyColor(PlayerColor color) const
  307. {
  308. return isClientColor(c->connectionID, color);
  309. }
  310. ui8 CServerHandler::myFirstId() const
  311. {
  312. return clientFirstId(c->connectionID);
  313. }
  314. bool CServerHandler::isServerLocal() const
  315. {
  316. if(threadRunLocalServer)
  317. return true;
  318. return false;
  319. }
  320. bool CServerHandler::isHost() const
  321. {
  322. return c && hostClientId == c->connectionID;
  323. }
  324. bool CServerHandler::isGuest() const
  325. {
  326. return !c || hostClientId != c->connectionID;
  327. }
  328. ui16 CServerHandler::getDefaultPort()
  329. {
  330. return static_cast<ui16>(settings["server"]["port"].Integer());
  331. }
  332. std::string CServerHandler::getDefaultPortStr()
  333. {
  334. return std::to_string(getDefaultPort());
  335. }
  336. std::string CServerHandler::getHostAddress() const
  337. {
  338. if(settings["session"]["lobby"].isNull() || !settings["session"]["lobby"].Bool())
  339. return settings["server"]["server"].String();
  340. if(settings["session"]["host"].Bool())
  341. return localhostAddress;
  342. return settings["session"]["address"].String();
  343. }
  344. ui16 CServerHandler::getHostPort() const
  345. {
  346. if(settings["session"]["lobby"].isNull() || !settings["session"]["lobby"].Bool())
  347. return getDefaultPort();
  348. if(settings["session"]["host"].Bool())
  349. return getDefaultPort();
  350. return settings["session"]["port"].Integer();
  351. }
  352. void CServerHandler::sendClientConnecting() const
  353. {
  354. LobbyClientConnected lcc;
  355. lcc.uuid = uuid;
  356. lcc.names = myNames;
  357. lcc.mode = si->mode;
  358. sendLobbyPack(lcc);
  359. }
  360. void CServerHandler::sendClientDisconnecting()
  361. {
  362. // FIXME: This is workaround needed to make sure client not trying to sent anything to non existed server
  363. if(state == EClientState::DISCONNECTING)
  364. return;
  365. state = EClientState::DISCONNECTING;
  366. mapToStart = nullptr;
  367. LobbyClientDisconnected lcd;
  368. lcd.clientId = c->connectionID;
  369. logNetwork->info("Connection has been requested to be closed.");
  370. if(isServerLocal())
  371. {
  372. lcd.shutdownServer = true;
  373. logNetwork->info("Sent closing signal to the server");
  374. }
  375. else
  376. {
  377. logNetwork->info("Sent leaving signal to the server");
  378. }
  379. sendLobbyPack(lcd);
  380. c->close();
  381. c.reset();
  382. }
  383. void CServerHandler::setCampaignState(std::shared_ptr<CampaignState> newCampaign)
  384. {
  385. state = EClientState::LOBBY_CAMPAIGN;
  386. LobbySetCampaign lsc;
  387. lsc.ourCampaign = newCampaign;
  388. sendLobbyPack(lsc);
  389. }
  390. void CServerHandler::setCampaignMap(CampaignScenarioID mapId) const
  391. {
  392. if(state == EClientState::GAMEPLAY) // FIXME: UI shouldn't sent commands in first place
  393. return;
  394. LobbySetCampaignMap lscm;
  395. lscm.mapId = mapId;
  396. sendLobbyPack(lscm);
  397. }
  398. void CServerHandler::setCampaignBonus(int bonusId) const
  399. {
  400. if(state == EClientState::GAMEPLAY) // FIXME: UI shouldn't sent commands in first place
  401. return;
  402. LobbySetCampaignBonus lscb;
  403. lscb.bonusId = bonusId;
  404. sendLobbyPack(lscb);
  405. }
  406. void CServerHandler::setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts) const
  407. {
  408. LobbySetMap lsm;
  409. lsm.mapInfo = to;
  410. lsm.mapGenOpts = mapGenOpts;
  411. sendLobbyPack(lsm);
  412. }
  413. void CServerHandler::setPlayer(PlayerColor color) const
  414. {
  415. LobbySetPlayer lsp;
  416. lsp.clickedColor = color;
  417. sendLobbyPack(lsp);
  418. }
  419. void CServerHandler::setPlayerOption(ui8 what, int32_t value, PlayerColor player) const
  420. {
  421. LobbyChangePlayerOption lcpo;
  422. lcpo.what = what;
  423. lcpo.value = value;
  424. lcpo.color = player;
  425. sendLobbyPack(lcpo);
  426. }
  427. void CServerHandler::setDifficulty(int to) const
  428. {
  429. LobbySetDifficulty lsd;
  430. lsd.difficulty = to;
  431. sendLobbyPack(lsd);
  432. }
  433. void CServerHandler::setSimturnsInfo(const SimturnsInfo & info) const
  434. {
  435. LobbySetSimturns pack;
  436. pack.simturnsInfo = info;
  437. sendLobbyPack(pack);
  438. }
  439. void CServerHandler::setTurnTimerInfo(const TurnTimerInfo & info) const
  440. {
  441. LobbySetTurnTime lstt;
  442. lstt.turnTimerInfo = info;
  443. sendLobbyPack(lstt);
  444. }
  445. void CServerHandler::sendMessage(const std::string & txt) const
  446. {
  447. std::istringstream readed;
  448. readed.str(txt);
  449. std::string command;
  450. readed >> command;
  451. if(command == "!passhost")
  452. {
  453. std::string id;
  454. readed >> id;
  455. if(id.length())
  456. {
  457. LobbyChangeHost lch;
  458. lch.newHostConnectionId = boost::lexical_cast<int>(id);
  459. sendLobbyPack(lch);
  460. }
  461. }
  462. else if(command == "!forcep")
  463. {
  464. std::string connectedId, playerColorId;
  465. readed >> connectedId;
  466. readed >> playerColorId;
  467. if(connectedId.length() && playerColorId.length())
  468. {
  469. ui8 connected = boost::lexical_cast<int>(connectedId);
  470. auto color = PlayerColor(boost::lexical_cast<int>(playerColorId));
  471. if(color.isValidPlayer() && playerNames.find(connected) != playerNames.end())
  472. {
  473. LobbyForceSetPlayer lfsp;
  474. lfsp.targetConnectedPlayer = connected;
  475. lfsp.targetPlayerColor = color;
  476. sendLobbyPack(lfsp);
  477. }
  478. }
  479. }
  480. else
  481. {
  482. LobbyChatMessage lcm;
  483. lcm.message = txt;
  484. lcm.playerName = playerNames.find(myFirstId())->second.name;
  485. sendLobbyPack(lcm);
  486. }
  487. }
  488. void CServerHandler::sendGuiAction(ui8 action) const
  489. {
  490. LobbyGuiAction lga;
  491. lga.action = static_cast<LobbyGuiAction::EAction>(action);
  492. sendLobbyPack(lga);
  493. }
  494. void CServerHandler::sendRestartGame() const
  495. {
  496. GH.windows().createAndPushWindow<CLoadingScreen>();
  497. LobbyEndGame endGame;
  498. endGame.closeConnection = false;
  499. endGame.restart = true;
  500. sendLobbyPack(endGame);
  501. }
  502. bool CServerHandler::validateGameStart(bool allowOnlyAI) const
  503. {
  504. try
  505. {
  506. verifyStateBeforeStart(allowOnlyAI ? true : settings["session"]["onlyai"].Bool());
  507. }
  508. catch(ModIncompatibility & e)
  509. {
  510. logGlobal->warn("Incompatibility exception during start scenario: %s", e.what());
  511. std::string errorMsg;
  512. if(!e.whatMissing().empty())
  513. {
  514. errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToEnable") + '\n';
  515. errorMsg += e.whatMissing();
  516. }
  517. if(!e.whatExcessive().empty())
  518. {
  519. errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToDisable") + '\n';
  520. errorMsg += e.whatExcessive();
  521. }
  522. showServerError(errorMsg);
  523. return false;
  524. }
  525. catch(std::exception & e)
  526. {
  527. logGlobal->error("Exception during startScenario: %s", e.what());
  528. showServerError( std::string("Unable to start map! Reason: ") + e.what());
  529. return false;
  530. }
  531. return true;
  532. }
  533. void CServerHandler::sendStartGame(bool allowOnlyAI) const
  534. {
  535. verifyStateBeforeStart(allowOnlyAI ? true : settings["session"]["onlyai"].Bool());
  536. GH.windows().createAndPushWindow<CLoadingScreen>();
  537. LobbyStartGame lsg;
  538. if(client)
  539. {
  540. lsg.initializedStartInfo = std::make_shared<StartInfo>(* const_cast<StartInfo *>(client->getStartInfo(true)));
  541. lsg.initializedStartInfo->mode = StartInfo::NEW_GAME;
  542. lsg.initializedStartInfo->seedToBeUsed = lsg.initializedStartInfo->seedPostInit = 0;
  543. * si = * lsg.initializedStartInfo;
  544. }
  545. sendLobbyPack(lsg);
  546. c->enterLobbyConnectionMode();
  547. c->disableStackSendingByID();
  548. }
  549. void CServerHandler::startMapAfterConnection(std::shared_ptr<CMapInfo> to)
  550. {
  551. mapToStart = to;
  552. }
  553. void CServerHandler::startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameState)
  554. {
  555. setThreadName("startGameplay");
  556. if(CMM)
  557. CMM->disable();
  558. client = new CClient();
  559. highScoreCalc = nullptr;
  560. switch(si->mode)
  561. {
  562. case StartInfo::NEW_GAME:
  563. client->newGame(gameState);
  564. break;
  565. case StartInfo::CAMPAIGN:
  566. client->newGame(gameState);
  567. break;
  568. case StartInfo::LOAD_GAME:
  569. client->loadGame(gameState);
  570. break;
  571. default:
  572. throw std::runtime_error("Invalid mode");
  573. }
  574. // After everything initialized we can accept CPackToClient netpacks
  575. c->enterGameplayConnectionMode(client->gameState());
  576. state = EClientState::GAMEPLAY;
  577. //store settings to continue game
  578. if(!isServerLocal() && isGuest())
  579. {
  580. Settings saveSession = settings.write["server"]["reconnect"];
  581. saveSession->Bool() = true;
  582. Settings saveUuid = settings.write["server"]["uuid"];
  583. saveUuid->String() = uuid;
  584. Settings saveNames = settings.write["server"]["names"];
  585. saveNames->Vector().clear();
  586. for(auto & name : myNames)
  587. {
  588. JsonNode jsonName;
  589. jsonName.String() = name;
  590. saveNames->Vector().push_back(jsonName);
  591. }
  592. }
  593. }
  594. void CServerHandler::endGameplay(bool closeConnection, bool restart)
  595. {
  596. client->endGame();
  597. vstd::clear_pointer(client);
  598. if(closeConnection)
  599. {
  600. // Game is ending
  601. // Tell the network thread to reach a stable state
  602. CSH->sendClientDisconnecting();
  603. logNetwork->info("Closed connection.");
  604. }
  605. if(!restart)
  606. {
  607. if(CMM)
  608. {
  609. GH.curInt = CMM.get();
  610. CMM->enable();
  611. }
  612. else
  613. {
  614. GH.curInt = CMainMenu::create().get();
  615. }
  616. }
  617. c->enterLobbyConnectionMode();
  618. c->disableStackSendingByID();
  619. //reset settings
  620. Settings saveSession = settings.write["server"]["reconnect"];
  621. saveSession->Bool() = false;
  622. }
  623. void CServerHandler::startCampaignScenario(HighScoreParameter param, std::shared_ptr<CampaignState> cs)
  624. {
  625. std::shared_ptr<CampaignState> ourCampaign = cs;
  626. if (!cs)
  627. ourCampaign = si->campState;
  628. if(highScoreCalc == nullptr)
  629. {
  630. highScoreCalc = std::make_shared<HighScoreCalculation>();
  631. highScoreCalc->isCampaign = true;
  632. highScoreCalc->parameters.clear();
  633. }
  634. param.campaignName = cs->getNameTranslated();
  635. highScoreCalc->parameters.push_back(param);
  636. GH.dispatchMainThread([ourCampaign, this]()
  637. {
  638. CSH->campaignServerRestartLock.set(true);
  639. CSH->endGameplay();
  640. auto & epilogue = ourCampaign->scenario(*ourCampaign->lastScenario()).epilog;
  641. auto finisher = [=]()
  642. {
  643. if(ourCampaign->campaignSet != "")
  644. {
  645. Settings entry = persistentStorage.write["completedCampaigns"][ourCampaign->getFilename()];
  646. entry->Bool() = true;
  647. }
  648. GH.windows().pushWindow(CMM);
  649. GH.windows().pushWindow(CMM->menu);
  650. if(!ourCampaign->isCampaignFinished())
  651. CMM->openCampaignLobby(ourCampaign);
  652. else
  653. {
  654. CMM->openCampaignScreen(ourCampaign->campaignSet);
  655. GH.windows().createAndPushWindow<CHighScoreInputScreen>(true, *highScoreCalc);
  656. }
  657. };
  658. if(epilogue.hasPrologEpilog)
  659. {
  660. GH.windows().createAndPushWindow<CPrologEpilogVideo>(epilogue, finisher);
  661. }
  662. else
  663. {
  664. CSH->campaignServerRestartLock.waitUntil(false);
  665. finisher();
  666. }
  667. });
  668. }
  669. void CServerHandler::showServerError(const std::string & txt) const
  670. {
  671. if(auto w = GH.windows().topWindow<CLoadingScreen>())
  672. GH.windows().popWindow(w);
  673. CInfoWindow::showInfoDialog(txt, {});
  674. }
  675. int CServerHandler::howManyPlayerInterfaces()
  676. {
  677. int playerInts = 0;
  678. for(auto pint : client->playerint)
  679. {
  680. if(dynamic_cast<CPlayerInterface *>(pint.second.get()))
  681. playerInts++;
  682. }
  683. return playerInts;
  684. }
  685. ui8 CServerHandler::getLoadMode()
  686. {
  687. if(loadMode != ELoadMode::TUTORIAL && state == EClientState::GAMEPLAY)
  688. {
  689. if(si->campState)
  690. return ELoadMode::CAMPAIGN;
  691. for(auto pn : playerNames)
  692. {
  693. if(pn.second.connection != c->connectionID)
  694. return ELoadMode::MULTI;
  695. }
  696. if(howManyPlayerInterfaces() > 1) //this condition will work for hotseat mode OR multiplayer with allowed more than 1 color per player to control
  697. return ELoadMode::MULTI;
  698. return ELoadMode::SINGLE;
  699. }
  700. return loadMode;
  701. }
  702. void CServerHandler::restoreLastSession()
  703. {
  704. auto loadSession = [this]()
  705. {
  706. uuid = settings["server"]["uuid"].String();
  707. for(auto & name : settings["server"]["names"].Vector())
  708. myNames.push_back(name.String());
  709. resetStateForLobby(StartInfo::LOAD_GAME, &myNames);
  710. screenType = ESelectionScreen::loadGame;
  711. justConnectToServer(settings["server"]["server"].String(), settings["server"]["port"].Integer());
  712. };
  713. auto cleanUpSession = []()
  714. {
  715. //reset settings
  716. Settings saveSession = settings.write["server"]["reconnect"];
  717. saveSession->Bool() = false;
  718. };
  719. CInfoWindow::showYesNoDialog(VLC->generaltexth->translate("vcmi.server.confirmReconnect"), {}, loadSession, cleanUpSession);
  720. }
  721. void CServerHandler::debugStartTest(std::string filename, bool save)
  722. {
  723. logGlobal->info("Starting debug test with file: %s", filename);
  724. auto mapInfo = std::make_shared<CMapInfo>();
  725. if(save)
  726. {
  727. resetStateForLobby(StartInfo::LOAD_GAME);
  728. mapInfo->saveInit(ResourcePath(filename, EResType::SAVEGAME));
  729. screenType = ESelectionScreen::loadGame;
  730. }
  731. else
  732. {
  733. resetStateForLobby(StartInfo::NEW_GAME);
  734. mapInfo->mapInit(filename);
  735. screenType = ESelectionScreen::newGame;
  736. }
  737. if(settings["session"]["donotstartserver"].Bool())
  738. justConnectToServer(localhostAddress, 3030);
  739. else
  740. startLocalServerAndConnect();
  741. boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
  742. while(!settings["session"]["headless"].Bool() && !GH.windows().topWindow<CLobbyScreen>())
  743. boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
  744. while(!mi || mapInfo->fileURI != CSH->mi->fileURI)
  745. {
  746. setMapInfo(mapInfo);
  747. boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
  748. }
  749. // "Click" on color to remove us from it
  750. setPlayer(myFirstColor());
  751. while(myFirstColor() != PlayerColor::CANNOT_DETERMINE)
  752. boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
  753. while(true)
  754. {
  755. try
  756. {
  757. sendStartGame();
  758. break;
  759. }
  760. catch(...)
  761. {
  762. }
  763. boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
  764. }
  765. }
  766. class ServerHandlerCPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
  767. {
  768. private:
  769. CServerHandler & handler;
  770. public:
  771. ServerHandlerCPackVisitor(CServerHandler & handler)
  772. :handler(handler)
  773. {
  774. }
  775. virtual bool callTyped() override { return false; }
  776. virtual void visitForLobby(CPackForLobby & lobbyPack) override
  777. {
  778. handler.visitForLobby(lobbyPack);
  779. }
  780. virtual void visitForClient(CPackForClient & clientPack) override
  781. {
  782. handler.visitForClient(clientPack);
  783. }
  784. };
  785. void CServerHandler::threadHandleConnection()
  786. {
  787. setThreadName("handleConnection");
  788. c->enterLobbyConnectionMode();
  789. try
  790. {
  791. sendClientConnecting();
  792. while(c->connected)
  793. {
  794. while(state == EClientState::STARTING)
  795. boost::this_thread::sleep_for(boost::chrono::milliseconds(10));
  796. CPack * pack = c->retrievePack();
  797. if(state == EClientState::DISCONNECTING)
  798. {
  799. // FIXME: server shouldn't really send netpacks after it's tells client to disconnect
  800. // Though currently they'll be delivered and might cause crash.
  801. vstd::clear_pointer(pack);
  802. }
  803. else
  804. {
  805. ServerHandlerCPackVisitor visitor(*this);
  806. pack->visit(visitor);
  807. }
  808. }
  809. }
  810. //catch only asio exceptions
  811. catch(const boost::system::system_error & e)
  812. {
  813. if(state == EClientState::DISCONNECTING)
  814. {
  815. logNetwork->info("Successfully closed connection to server, ending listening thread!");
  816. }
  817. else
  818. {
  819. if (e.code() == boost::asio::error::eof)
  820. logNetwork->error("Lost connection to server, ending listening thread! Connection has been closed");
  821. else
  822. logNetwork->error("Lost connection to server, ending listening thread! Reason: %s", e.what());
  823. if(client)
  824. {
  825. state = EClientState::DISCONNECTING;
  826. GH.dispatchMainThread([]()
  827. {
  828. CSH->endGameplay();
  829. GH.defActionsDef = 63;
  830. CMM->menu->switchToTab("main");
  831. });
  832. }
  833. else
  834. {
  835. auto lcd = new LobbyClientDisconnected();
  836. lcd->clientId = c->connectionID;
  837. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  838. packsForLobbyScreen.push_back(lcd);
  839. }
  840. }
  841. }
  842. }
  843. void CServerHandler::visitForLobby(CPackForLobby & lobbyPack)
  844. {
  845. if(applier->getApplier(typeList.getTypeID(&lobbyPack))->applyOnLobbyHandler(this, &lobbyPack))
  846. {
  847. if(!settings["session"]["headless"].Bool())
  848. {
  849. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  850. packsForLobbyScreen.push_back(&lobbyPack);
  851. }
  852. }
  853. }
  854. void CServerHandler::visitForClient(CPackForClient & clientPack)
  855. {
  856. client->handlePack(&clientPack);
  857. }
  858. void CServerHandler::threadRunServer()
  859. {
  860. #if !defined(VCMI_MOBILE)
  861. setThreadName("runServer");
  862. const std::string logName = (VCMIDirs::get().userLogsPath() / "server_log.txt").string();
  863. std::string comm = VCMIDirs::get().serverPath().string()
  864. + " --port=" + std::to_string(getHostPort())
  865. + " --run-by-client"
  866. + " --uuid=" + uuid;
  867. if(settings["session"]["lobby"].Bool() && settings["session"]["host"].Bool())
  868. {
  869. comm += " --lobby=" + settings["session"]["address"].String();
  870. comm += " --connections=" + settings["session"]["hostConnections"].String();
  871. comm += " --lobby-port=" + std::to_string(settings["session"]["port"].Integer());
  872. comm += " --lobby-uuid=" + settings["session"]["hostUuid"].String();
  873. }
  874. comm += " > \"" + logName + '\"';
  875. logGlobal->info("Server command line: %s", comm);
  876. #ifdef VCMI_WINDOWS
  877. int result = -1;
  878. const auto bufSize = ::MultiByteToWideChar(CP_UTF8, 0, comm.c_str(), comm.size(), nullptr, 0);
  879. if(bufSize > 0)
  880. {
  881. std::wstring wComm(bufSize, {});
  882. const auto convertResult = ::MultiByteToWideChar(CP_UTF8, 0, comm.c_str(), comm.size(), &wComm[0], bufSize);
  883. if(convertResult > 0)
  884. result = ::_wsystem(wComm.c_str());
  885. else
  886. logNetwork->error("Error " + std::to_string(GetLastError()) + ": failed to convert server launch command to wide string: " + comm);
  887. }
  888. else
  889. logNetwork->error("Error " + std::to_string(GetLastError()) + ": failed to obtain buffer length to convert server launch command to wide string : " + comm);
  890. #else
  891. int result = std::system(comm.c_str());
  892. #endif
  893. if (result == 0)
  894. {
  895. logNetwork->info("Server closed correctly");
  896. }
  897. else
  898. {
  899. logNetwork->error("Error: server failed to close correctly or crashed!");
  900. logNetwork->error("Check %s for more info", logName);
  901. }
  902. onServerFinished();
  903. #endif
  904. }
  905. void CServerHandler::onServerFinished()
  906. {
  907. threadRunLocalServer.reset();
  908. CSH->campaignServerRestartLock.setn(false);
  909. }
  910. void CServerHandler::sendLobbyPack(const CPackForLobby & pack) const
  911. {
  912. if(state != EClientState::STARTING)
  913. c->sendPack(&pack);
  914. }