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							- /*
 
-  * CInGameConsole.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- class CInGameConsole : public CIntObject
 
- {
 
- private:
 
- 	std::list< std::pair< std::string, uint32_t > > texts; //list<text to show, time of add>
 
- 	boost::mutex texts_mx;		// protects texts
 
- 	std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work
 
- 	int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1
 
- 	int defaultTimeout; //timeout for new texts (in ms)
 
- 	int maxDisplayedTexts; //hiw many texts can be displayed simultaneously
 
- 	std::weak_ptr<IStatusBar> currentStatusBar;
 
- 	std::string enteredText;
 
- public:
 
- 	void print(const std::string &txt);
 
- 	void show(SDL_Surface * to) override;
 
- 	void keyPressed(const SDL_Keycode & key) override;
 
- 	void textInputed(const std::string & enteredText) override;
 
- 	void textEdited(const std::string & enteredText) override;
 
- 	void startEnteringText();
 
- 	void endEnteringText(bool processEnteredText);
 
- 	void refreshEnteredText();
 
- 	CInGameConsole();
 
- };
 
 
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