CCallback.cpp 19 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPlayerInterface.h"
  7. #include "CPlayerInterface.h"
  8. #include "client/Client.h"
  9. #include "hch/CAmbarCendamo.h"
  10. #include "hch/CBuildingHandler.h"
  11. #include "hch/CDefObjInfoHandler.h"
  12. #include "hch/CGeneralTextHandler.h"
  13. #include "hch/CHeroHandler.h"
  14. #include "hch/CObjectHandler.h"
  15. #include "hch/CTownHandler.h"
  16. #include "lib/Connection.h"
  17. #include "lib/NetPacks.h"
  18. #include "mapHandler.h"
  19. #include <boost/foreach.hpp>
  20. #include <boost/thread.hpp>
  21. #include <boost/thread/shared_mutex.hpp>
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. /*
  29. * CCallback.cpp, part of VCMI engine
  30. *
  31. * Authors: listed in file AUTHORS in main folder
  32. *
  33. * License: GNU General Public License v2.0 or later
  34. * Full text of license available in license.txt file, in main folder
  35. *
  36. */
  37. int gcd(int x, int y)
  38. {
  39. int temp;
  40. if (y > x)
  41. std::swap(x,y);
  42. while (y != 0)
  43. {
  44. temp = y;
  45. y = x-y;
  46. x = temp;
  47. if (y > x)
  48. std::swap(x,y);
  49. }
  50. return x;
  51. }
  52. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  53. :src(Src),dst(Dst),ho(Ho)
  54. {
  55. owner = ho->getOwner();
  56. };
  57. template <ui16 N> bool isType(CPack *pack)
  58. {
  59. return pack->getType() == N;
  60. }
  61. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst) const
  62. {
  63. MoveHero pack(dst,h->id);
  64. *cl->serv << &pack;
  65. return true;
  66. }
  67. void CCallback::selectionMade(int selection, int asker)
  68. {
  69. QueryReply pack(asker,selection);
  70. *cl->serv << &pack;
  71. }
  72. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  73. {
  74. if(player!=obj->tempOwner) return;
  75. RecruitCreatures pack(obj->id,ID,amount);
  76. *cl->serv << &pack;
  77. }
  78. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  79. {
  80. if(((player>=0) && obj->tempOwner != player) || (obj->army.slots.size()<2 && obj->needsLastStack()))
  81. return false;
  82. DisbandCreature pack(stackPos,obj->id);
  83. *cl->serv << &pack;
  84. return true;
  85. }
  86. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  87. {
  88. UpgradeCreature pack(stackPos,obj->id,newID);
  89. *cl->serv << &pack;
  90. return false;
  91. }
  92. void CCallback::endTurn()
  93. {
  94. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  95. EndTurn pack;
  96. *cl->serv << &pack; //report that we ended turn
  97. }
  98. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  99. {
  100. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  101. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  102. }
  103. const StartInfo * CCallback::getStartInfo() const
  104. {
  105. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  106. return gs->scenarioOps;
  107. }
  108. int CCallback::howManyTowns() const
  109. {
  110. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  111. return gs->players[player].towns.size();
  112. }
  113. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  114. {
  115. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  116. if (!mode)
  117. return gs->players[gs->currentPlayer].towns[val];
  118. else
  119. {
  120. //TODO: add some smart ID to the CTownInstance
  121. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  122. //{
  123. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  124. // return gs->players[gs->currentPlayer].towns[i];
  125. //}
  126. return NULL;
  127. }
  128. return NULL;
  129. }
  130. int CCallback::howManyHeroes(bool includeGarrisoned) const
  131. {
  132. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  133. return cl->getHeroCount(player,includeGarrisoned);
  134. }
  135. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  136. {
  137. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  138. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  139. // return NULL;
  140. if (!mode) //esrial id
  141. {
  142. if(val<gs->players[player].heroes.size())
  143. {
  144. return gs->players[player].heroes[val];
  145. }
  146. else
  147. {
  148. return NULL;
  149. }
  150. }
  151. else if(mode==1) //it's hero type id
  152. {
  153. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  154. {
  155. if (gs->players[player].heroes[i]->type->ID==val)
  156. {
  157. return gs->players[player].heroes[i];
  158. }
  159. }
  160. }
  161. else //object id
  162. {
  163. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  164. }
  165. return NULL;
  166. }
  167. int CCallback::getResourceAmount(int type) const
  168. {
  169. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  170. return gs->players[player].resources[type];
  171. }
  172. std::vector<si32> CCallback::getResourceAmount() const
  173. {
  174. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  175. return gs->players[player].resources;
  176. }
  177. int CCallback::getDate(int mode) const
  178. {
  179. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  180. return gs->getDate(mode);
  181. }
  182. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  183. {
  184. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  185. std::vector<std::string> ret;
  186. if(!isVisible(pos,player))
  187. return ret;
  188. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  189. ret.push_back(obj->getHoverText());
  190. return ret;
  191. }
  192. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  193. {
  194. for (size_t i=0; i < path->nodes.size(); ++i)
  195. {
  196. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  197. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  198. return false; //path is wrong - one of the tiles is blocked
  199. if (blockSea)
  200. {
  201. if (i==0)
  202. continue;
  203. if (
  204. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==TerrainTile::water)
  205. &&
  206. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=TerrainTile::water))
  207. ||
  208. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=TerrainTile::water)
  209. &&
  210. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::water))
  211. ||
  212. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::rock)
  213. )
  214. return false;
  215. }
  216. }
  217. return true;
  218. }
  219. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  220. {
  221. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  222. return gs->players[player].fogOfWarMap;
  223. }
  224. bool CCallback::isVisible(int3 pos, int Player) const
  225. {
  226. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  227. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  228. }
  229. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  230. {
  231. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  232. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  233. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  234. {
  235. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  236. {
  237. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  238. {
  239. ret.push_back((*i).second.towns[j]);
  240. }
  241. }
  242. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  243. return ret;
  244. }
  245. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  246. {
  247. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  248. std::vector < const CGHeroInstance *> ret;
  249. for(size_t i=0;i<gs->map->heroes.size();i++)
  250. {
  251. if( (gs->map->heroes[i]->tempOwner==player) ||
  252. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  253. {
  254. ret.push_back(gs->map->heroes[i]);
  255. }
  256. }
  257. return ret;
  258. }
  259. bool CCallback::isVisible(int3 pos) const
  260. {
  261. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  262. return isVisible(pos,player);
  263. }
  264. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  265. {
  266. //object is visible when at least one blocked tile is visible
  267. for(int fx=0; fx<8; ++fx)
  268. {
  269. for(int fy=0; fy<6; ++fy)
  270. {
  271. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  272. if(gs->map->isInTheMap(pos)
  273. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  274. && isVisible(pos,Player) )
  275. return true;
  276. }
  277. }
  278. return false;
  279. }
  280. int CCallback::getMyColor() const
  281. {
  282. return player;
  283. }
  284. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  285. {
  286. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  287. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  288. {
  289. if (gs->players[player].heroes[i]==hero)
  290. return i;
  291. }
  292. return -1;
  293. }
  294. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  295. {
  296. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  297. const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  298. if(!armi)
  299. return NULL;
  300. else
  301. return &armi->army;
  302. }
  303. int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  304. {
  305. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  306. *cl->serv << &pack;
  307. return 0;
  308. }
  309. int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  310. {
  311. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  312. *cl->serv << &pack;
  313. return 0;
  314. }
  315. int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2, int val)
  316. {
  317. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  318. *cl->serv << &pack;
  319. return 0;
  320. }
  321. bool CCallback::dismissHero(const CGHeroInstance *hero)
  322. {
  323. if(player!=hero->tempOwner) return false;
  324. DismissHero pack(hero->id);
  325. *cl->serv << &pack;
  326. return true;
  327. }
  328. int CCallback::getMySerial() const
  329. {
  330. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  331. return gs->players[player].serial;
  332. }
  333. bool CCallback::swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  334. {
  335. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  336. return false;
  337. ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
  338. *cl->serv << &ea;
  339. return true;
  340. }
  341. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  342. {
  343. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  344. if(town->tempOwner!=player)
  345. return false;
  346. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  347. for(int i=0;i<7;i++)
  348. if(b->resources[i] > gs->players[player].resources[i])
  349. return false; //lack of resources
  350. BuildStructure pack(town->id,buildingID);
  351. *cl->serv << &pack;
  352. return true;
  353. }
  354. int CCallback::battleGetBattlefieldType()
  355. {
  356. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  357. return gs->battleGetBattlefieldType();
  358. }
  359. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  360. {
  361. //TODO - write
  362. return -1;
  363. }
  364. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  365. {
  366. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  367. if(gs->curB)
  368. return gs->curB->obstacles;
  369. else
  370. return std::vector<CObstacleInstance>();
  371. }
  372. int CCallback::battleGetStack(int pos)
  373. {
  374. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  375. return gs->battleGetStack(pos);
  376. }
  377. CStack* CCallback::battleGetStackByID(int ID)
  378. {
  379. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  380. if(!gs->curB) return NULL;
  381. return gs->curB->getStack(ID);
  382. }
  383. int CCallback::battleMakeAction(BattleAction* action)
  384. {
  385. MakeCustomAction mca(*action);
  386. *cl->serv << &mca;
  387. return 0;
  388. }
  389. CStack* CCallback::battleGetStackByPos(int pos)
  390. {
  391. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  392. return battleGetStackByID(battleGetStack(pos));
  393. }
  394. int CCallback::battleGetPos(int stack)
  395. {
  396. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  397. if(!gs->curB)
  398. {
  399. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  400. return -1;
  401. }
  402. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  403. {
  404. if(gs->curB->stacks[g]->ID == stack)
  405. return gs->curB->stacks[g]->position;
  406. }
  407. return -1;
  408. }
  409. std::map<int, CStack> CCallback::battleGetStacks()
  410. {
  411. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  412. std::map<int, CStack> ret;
  413. if(!gs->curB) //there is no battle
  414. {
  415. return ret;
  416. }
  417. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  418. {
  419. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  420. }
  421. return ret;
  422. }
  423. std::vector<CStack> CCallback::battleGetStackQueue()
  424. {
  425. if(!gs->curB)
  426. {
  427. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  428. return std::vector<CStack>();
  429. }
  430. return gs->curB->getStackQueue();
  431. }
  432. CCreature CCallback::battleGetCreature(int number)
  433. {
  434. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  435. if(!gs->curB)
  436. {
  437. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  438. }
  439. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  440. {
  441. if(gs->curB->stacks[h]->ID == number) //creature found
  442. return *(gs->curB->stacks[h]->creature);
  443. }
  444. #ifndef __GNUC__
  445. throw new std::exception("Cannot find the creature");
  446. #else
  447. throw new std::exception();
  448. #endif
  449. }
  450. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  451. {
  452. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  453. if(!gs->curB)
  454. {
  455. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  456. return std::vector<int>();
  457. }
  458. return gs->curB->getAccessibility(ID, addOccupiable);
  459. //return gs->battleGetRange(ID);
  460. }
  461. bool CCallback::battleIsStackMine(int ID)
  462. {
  463. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  464. if(!gs->curB)
  465. {
  466. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  467. return false;
  468. }
  469. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  470. {
  471. if(gs->curB->stacks[h]->ID == ID) //creature found
  472. return gs->curB->stacks[h]->owner == player;
  473. }
  474. return false;
  475. }
  476. bool CCallback::battleCanShoot(int ID, int dest)
  477. {
  478. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  479. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  480. if(!our || !dst || !gs->curB) return false;
  481. for(size_t g=0; g<our->effects.size(); ++g)
  482. {
  483. if(61 == our->effects[g].id) //forgetfulness
  484. return false;
  485. }
  486. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  487. && our->owner != dst->owner
  488. && dst->alive()
  489. && !gs->curB->isStackBlocked(ID)
  490. && our->shots
  491. )
  492. return true;
  493. return false;
  494. }
  495. bool CCallback::battleCanCastSpell()
  496. {
  497. if(!gs->curB) //there is no battle
  498. return false;
  499. if(gs->curB->side1 == player)
  500. return gs->curB->castedSpells[0] == 0 && gs->getHero(gs->curB->hero1)->getArt(17);
  501. else
  502. return gs->curB->castedSpells[1] == 0 && gs->getHero(gs->curB->hero2)->getArt(17);
  503. }
  504. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  505. {
  506. if(town->tempOwner != player) return;
  507. GarrisonHeroSwap pack(town->id);
  508. *cl->serv << &pack;
  509. }
  510. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  511. {
  512. if(hero->tempOwner != player) return;
  513. BuyArtifact pack(hero->id,aid);
  514. *cl->serv << &pack;
  515. }
  516. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  517. {
  518. std::vector<const CGObjectInstance *> ret;
  519. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  520. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  521. return ret;
  522. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  523. ret.push_back(obj);
  524. return ret;
  525. }
  526. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  527. {
  528. std::vector<const CGObjectInstance *> ret;
  529. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  530. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  531. return ret;
  532. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  533. ret.push_back(obj);
  534. return ret;
  535. }
  536. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  537. {
  538. if(mode) return; //TODO - support
  539. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  540. //if(gs->resVals[t1] >= gs->resVals[t2])
  541. float r = gs->resVals[t1], //price of given resource
  542. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode); //price of wanted resource
  543. if(r>g) //if given resource is more expensive than wanted
  544. {
  545. rec = ceil(r / g);
  546. give = 1;
  547. }
  548. else //if wanted resource is more expensive
  549. {
  550. give = ceil(g / r);
  551. rec = 1;
  552. }
  553. }
  554. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  555. {
  556. if(!isVisible(pos))
  557. return std::vector < const CGObjectInstance * >();
  558. std::vector < const CGObjectInstance * > ret;
  559. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  560. for(size_t b=0; b<objs.size(); ++b)
  561. {
  562. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  563. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  564. }
  565. return ret;
  566. }
  567. int3 CCallback::getMapSize() const
  568. {
  569. return CGI->mh->sizes;
  570. }
  571. void CCallback::trade( int mode, int id1, int id2, int val1 )
  572. {
  573. int p1, p2;
  574. getMarketOffer(id1,id2,p1,p2,mode);
  575. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  576. *cl->serv << &pack;
  577. }
  578. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  579. {
  580. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  581. SetFormation pack(hero->id,tight);
  582. *cl->serv << &pack;
  583. }
  584. void CCallback::setSelection(const CArmedInstance * obj)
  585. {
  586. SetSelection ss;
  587. ss.player = player;
  588. ss.id = obj->id;
  589. *cl->serv << &ss;
  590. }
  591. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  592. {
  593. ui8 i=0;
  594. for(; i<gs->players[player].availableHeroes.size(); i++)
  595. {
  596. if(gs->players[player].availableHeroes[i] == hero)
  597. {
  598. HireHero pack(i,town->id);
  599. *cl->serv << &pack;
  600. return;
  601. }
  602. }
  603. }
  604. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  605. {
  606. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  607. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  608. return ret;
  609. }
  610. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  611. {
  612. if(!isVisible(tile, player)) return NULL;
  613. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  614. return &gs->map->getTile(tile);
  615. }
  616. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  617. {
  618. return gs->canBuildStructure(t,ID);
  619. }
  620. CPath * CCallback::getPath( int3 src, int3 dest, const CGHeroInstance * hero )
  621. {
  622. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  623. return gs->getPath(src,dest,hero);
  624. }
  625. void CCallback::save( const std::string &fname )
  626. {
  627. cl->save(fname);
  628. }
  629. void CCallback::sendMessage(const std::string &mess)
  630. {
  631. PlayerMessage pm(player, mess);
  632. *cl->serv << &pm;
  633. }