英雄无敌3(跨平台含手机)

dydzio b5bfb763fd Allow different subtypes of SOUL_STEAL work concurrently 8 tahun lalu
AI 6848a52ce1 Fixed heroes not unreserving Teleports, which makes them wander around it endlessly and blocking path. 8 tahun lalu
Mods db13d7a708 Version 0.99 updates. 9 tahun lalu
client 3e285c2004 Add santa gremlin missing creature ability, fix shooter init bug 8 tahun lalu
cmake_modules da1c9cf249 Fix rebuilding everything on HEAD change 9 tahun lalu
config 330c0961b7 Add missing code fix 8 tahun lalu
debian 6c8aa6e938 Linux version bump for 0.99 9 tahun lalu
editor 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). 9 tahun lalu
include 36598d8695 Fixed CID 1197474, CID 1366358 9 tahun lalu
launcher 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). 9 tahun lalu
lib 2f1f725ae6 Code improvements, minor fixes 8 tahun lalu
osx 145df56126 different data file locations for different iso files 11 tahun lalu
rpm 99d593172d RPM: Fix date for 0.99 release 9 tahun lalu
scripting 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). 9 tahun lalu
server b5bfb763fd Allow different subtypes of SOUL_STEAL work concurrently 8 tahun lalu
test 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). 9 tahun lalu
.gitignore c82a4fc3a2 Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 8 tahun lalu
.travis.linux 2b916189f6 Travis CI: working configuration for Coverity Scan auto submission 9 tahun lalu
.travis.mxe c7056c0302 Travis: add Windows build via MXE 9 tahun lalu
.travis.osx 0e9e93e14e [WIP] macOS Travis / #2553 9 tahun lalu
.travis.yml bf3f94a106 Travis CI: try to use 2 threads for Coverity Scan build 9 tahun lalu
AUTHORS 092a0c305b MSVS project update. 9 tahun lalu
CCallback.cpp cc452bdfa9 Improved road routing so they can go under any passable object. 8 tahun lalu
CCallback.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 tahun lalu
CMakeLists.txt 6c8aa6e938 Linux version bump for 0.99 9 tahun lalu
ChangeLog db13d7a708 Version 0.99 updates. 9 tahun lalu
Global.h 204ee37ae4 boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h. 9 tahun lalu
README.linux 6ca49695e6 set correct paths for libraries for game directory 9 tahun lalu
README.md 30bc46877a Add Coverity Scan status badge 9 tahun lalu
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 12 tahun lalu
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration 11 tahun lalu
VCMI_global.props 72f79a3ad7 Draft boost::format based log proxy. 9 tahun lalu
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 12 tahun lalu
VCMI_global_release.props bcf8cab19a Project files update/cleanup. 13 tahun lalu
VCMI_global_user.props a50e9219c2 Launcher works for me. 12 tahun lalu
Version.cpp.in da1c9cf249 Fix rebuilding everything on HEAD change 9 tahun lalu
Version.h da1c9cf249 Fix rebuilding everything on HEAD change 9 tahun lalu
license.txt 645ed84978 * license (GPL v2 or later) 17 tahun lalu
vcmi.workspace a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 tahun lalu
vcmibuilder 71378546c1 Try to quick fix issue 2376 9 tahun lalu
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 tahun lalu

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev libboost-test-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/libVCAI.so
ln -s .../trunk/build/AI/StupidAI/libStupidAI.so
ln -s .../trunk/build/AI/BattleAI/libBattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc