ChangeLog 53 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448
  1. 0.98 -> 0.99
  2. GENERAL:
  3. * New Bonus NO_TERRAIN_PENALTY
  4. * Nomads will remove Sand movement penalty from army
  5. * Flying and water walking is now supported in pathfinder
  6. * New artifacts supported
  7. - Angel Wings
  8. - Boots of Levitation
  9. * Implemented rumors in tavern window
  10. * New cheat codes:
  11. - vcmiglaurung - gives 5000 crystal dragons into each slot
  12. - vcmiungoliant - conceal fog of war for current player
  13. * New console commands:
  14. - gosolo - AI take control over human players and vice versa
  15. - controlai - give control of one or all AIs to player
  16. - set hideSystemMessages on/off - supress server messages in chat
  17. BATTLES:
  18. * Drawbridge mechanics implemented (animation still missing)
  19. * Merging of town and visiting hero armies on siege implemented
  20. * Hero info tooltip for skills and mana implemented
  21. ADVETURE AI:
  22. * Fixed AI trying to go through underground rock
  23. * Fixed several cases causing AI wandering aimlessly
  24. * AI can again pick best artifacts and exchange artifacts between heroes
  25. * AI heroes with patrol enabled won't leave patrol area anymore
  26. RANDOM MAP GENERATOR:
  27. * Changed fractalization algorithm so it can create cycles
  28. * Zones will not have straight paths anymore, they are totally random
  29. * Generated zones will have different size depending on template setting
  30. * Added Thieves Guild random object (1 per zone)
  31. * Added Seer Huts with quests that match OH3
  32. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  33. 0.97 -> 0.98
  34. GENERAL:
  35. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  36. ADVENTURE AI:
  37. * AI will try to use Monolith entrances for exploration
  38. * AI will now always revisit each exit of two way monolith if exit no longer visible
  39. * AI will eagerly pick guarded and blocked treasures
  40. ADVENTURE MAP:
  41. * Implemented world view
  42. * Added graphical fading effects
  43. SPELLS:
  44. * New spells handled:
  45. - Earthquake
  46. - View Air
  47. - View Earth
  48. - Visions
  49. - Disguise
  50. * Implemented CURE spell negative dispell effect
  51. * Added LOCATION target for spells castable on any hex with new target modifiers
  52. BATTLES:
  53. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  54. RANDOM MAP GENERATOR:
  55. * Underground tunnels are working now
  56. * Implemented "junction" zone type
  57. * Improved zone placing algorithm
  58. * More balanced distribution of treasure piles
  59. * More obstacles within zones
  60. 0.96 -> 0.97 (Nov 01 2014)
  61. GENERAL:
  62. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  63. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  64. * (linux)
  65. * Changes in used librries:
  66. - VCMI can now be compiled with SDL2
  67. - Movies will use ffmpeg library
  68. - change boost::bind to std::bind
  69. - removed boost::asign
  70. - Updated FuzzyLite to 5.0
  71. * Multiplayer load support was implemented through command-line options
  72. ADVENTURE AI:
  73. * Significantly optimized execution time, AI should be much faster now.
  74. ADVENTURE MAP:
  75. * Non-latin characters can now be entered in chat window or used for save names.
  76. * Implemented separate speed for owned heroes and heroes owned by other players
  77. GRAPHICS:
  78. * Better upscaling when running in fullscreen mode.
  79. * New creature/commader window
  80. * New resolutions and bonus icons are now part of a separate mod
  81. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  82. RANDOM MAP GENERATOR:
  83. * Random map generator now creates complete and playable maps, should match original RMG
  84. * All important features from original map templates are implemented
  85. * Fixed major crash on removing objects
  86. * Undeground zones will look just like surface zones
  87. LAUNCHER:
  88. * Implemented switch to disable intro movies in game
  89. 0.95 -> 0.96 (Jul 01 2014)
  90. GENERAL:
  91. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  92. ADVENTURE AI:
  93. * Optimized speed and removed various bottlenecks.
  94. ADVENTURE MAP:
  95. * Heroes auto-level primary and secondary skill levels according to experience
  96. BATTLES:
  97. * Wall hit/miss sound will be played when using catapult during siege
  98. SPELLS:
  99. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  100. RANDOM MAP GENERATOR
  101. * Towns from mods can be used
  102. * Reading connections, terrains, towns and mines from template
  103. * Zone placement
  104. * Zone borders and connections, fractalized paths inside zones
  105. * Guard generation
  106. * Treasue piles generation (so far only few removable objects)
  107. MODS:
  108. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  109. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  110. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  111. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  112. GENERAL:
  113. * Added configuring of heroes quantity per player allowed in game
  114. 0.94 -> 0.95 (Mar 01 2014)
  115. GENERAL:
  116. * Components of combined artifacts will now display info about entire set.
  117. * Implements level limit
  118. * Added WoG creature abilities by Kuririn
  119. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  120. * Added precompiled header compilation for CMake (can be enabled per flag)
  121. * VCMI will detect changes in text files using crc-32 checksum
  122. * Basic support for unicode. Internally vcmi always uses utf-8
  123. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  124. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  125. ADVENTURE AI:
  126. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  127. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  128. * AI will now use SectorMap to find a way to guarded / covered objects.
  129. * Significantly improved exploration algorithm.
  130. * Locked heroes now try to decompose their goals exhaustively.
  131. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  132. * Improvements for army exchange criteria.
  133. * GatherArmy may include building dwellings in town (experimental).
  134. * AI should now conquer map more aggressively and much faster
  135. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  136. CAMPAIGNS:
  137. * Implemented move heroes to next scenario
  138. * Support for non-standard victory conditions for H3 campaigns
  139. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  140. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  141. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  142. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  143. TOWNS:
  144. * Extended building dependencies support
  145. MODS:
  146. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  147. * Custom victory/loss conditions for maps or campaigns
  148. * 7 days without towns loss condition is no longer hardcoded
  149. * Only changed mods will be validated
  150. 0.93 -> 0.94 (Oct 01 2013)
  151. GENERAL:
  152. * New Launcher application, see
  153. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  154. * fixed "get txt" console command
  155. * command "extract" to extract file by name
  156. * command "def2bmp" to convert def into set of frames.
  157. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  158. * fixed duels, added no-GUI mode for automatic AI testing
  159. * Sir Mullich is available at the start of the game
  160. * Upgrade cost will never be negative.
  161. * support for Chinese fonts (GBK 2-byte encoding)
  162. ADVENTURE MAP
  163. * if Quick Combat option is turned on, battles will be resolved by AI
  164. * first hero is awakened on new turn
  165. * fixed 3000 gems reward in shipwreck
  166. BATTLES:
  167. * autofight implemented
  168. * most of the animations is time-based
  169. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  170. * synchronized attack/defence animation
  171. * spell animation speed uses game settings
  172. * fixed disrupting ray duration
  173. * added logging domain for battle animations
  174. * Fixed crashes on Land Mines / Fire Wall casting.
  175. * UI will be correctly greyed-out during opponent turn
  176. * fixed remaining issues with blit order
  177. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  178. * Fixed Remove Obstacle.
  179. *defeating hero will yield 500 XP
  180. * Added lots of missing spell immunities from Strategija
  181. * Added stone gaze immunity for Troglodytes (did you know about it?)
  182. * damage done by turrets is properly increased by built buldings
  183. * Wyverns will cast Poison instead of Stone Gaze.
  184. TOWN:
  185. * Fixed issue that allowed to build multiple boats in town.
  186. * fix for lookout tower
  187. 0.92 -> 0.93 (Jun 01 2013)
  188. GENERAL:
  189. * Support for SoD-only installations, WoG becomes optional addition
  190. * New logging framework
  191. * Negative luck support, disabled by default
  192. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  193. * Fixed stack artifact (and related buttons) not displaying in creature window.
  194. * Fixed crash at month of double population.
  195. MODS:
  196. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  197. * Improved json validation. Now it support most of features from latest json schema draft.
  198. * Icons use path to icon instead of image indexes.
  199. * It is possible to edit data of another mod or H3 data via mods.
  200. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  201. * Removed no longer needed field "projectile spins"
  202. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  203. BATTLES:
  204. * Fixed Death Stare of Commanders
  205. * Projectile blitting should be closer to original H3. But still not perfect.
  206. * Fixed missing Mirth effects
  207. * Stack affected by Berserk should not try to attack itself
  208. * Fixed several cases of incorrect positioning of creatures in battles
  209. * Fixed abilities of Efreet.
  210. * Fixed broken again palette in some battle backgrounds
  211. TOWN:
  212. * VCMI will not crash if building selection area is smaller than def
  213. * Detection of transparency on selection area is closer to H3
  214. * Improved handling buildings with mode "auto":
  215. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  216. - transitive dependencies are handled (A makes B build, and B makes C and D)
  217. SOUND:
  218. * Added missing WoG creature sounds (from Kuririn).
  219. * The Windows package comes with DLLs needed to play .ogg files
  220. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  221. * some missing sounds for battle effects
  222. ARTIFACTS:
  223. * Several fixes to combined artifacts added via mods.
  224. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  225. * Fixed incorrect components of Cornucopia.
  226. * Cheat code with grant all artifacts, including the ones added by mods
  227. 0.91 -> 0.92 (Mar 01 2013)
  228. GENERAL:
  229. * hero crossover between missions in campaigns
  230. * introduction before missions in campaigns
  231. MODS:
  232. * Added CREATURE_SPELL_POWER for commanders
  233. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  234. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  235. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  236. * Double growth creatures are configurable now
  237. * Drain Life now has % effect depending on bonus value
  238. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  239. * Moat damage configurable
  240. * More config options for spells:
  241. - mind immunity handled by config
  242. - direct damage immunity handled by config
  243. - immunity icon configurable
  244. - removed mind_spell flag
  245. * creature config use string ids now.
  246. * support for string subtype id in short bonus format
  247. * primary skill identifiers for bonuses
  248. 0.9 -> 0.91 (Feb 01 2013)
  249. GENERAL:
  250. * VCMI build on OS X is now supported
  251. * Completely removed autotools
  252. * Added RMG interace and ability to generate simplest working maps
  253. * Added loading screen
  254. MODS:
  255. - Simplified mod structure. Mods from 0.9 will not be compatible.
  256. * Mods can be turned on and off in config/modSettings.json file
  257. * Support for new factions, including:
  258. - New towns
  259. - New hero classes
  260. - New heroes
  261. - New town-related external dwellings
  262. * Support for new artifact, including combined, commander and stack artifacts
  263. * Extended configuration options
  264. - All game objects are referenced by string identifiers
  265. - Subtype resolution for bonuses
  266. BATTLES:
  267. * Support for "enchanted" WoG ability
  268. ADVENTURE AI:
  269. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  270. * Improved exploration algorithm
  271. * AI will prioritize dwellings and mines when there are no opponents visible
  272. 0.89 -> 0.9 (Oct 01 2012)
  273. GENERAL:
  274. * Provisional support creature-adding mods
  275. * New filesystem allowing easier resource adding/replacing
  276. * Reorganized package for better compatibility with HotA and not affecting the original game
  277. * Moved many hard-coded settings into text config files
  278. * Commander level-up dialog
  279. * New Quest Log window
  280. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  281. BATTLES
  282. * New graphics for Stack Queue
  283. * Death Stare works identically to H3
  284. * No explosion when catapult fails to damage the wall
  285. * Fixed crash when attacking stack dies before counterattack
  286. * Fixed crash when attacking stack dies in the Moat just before the attack
  287. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  288. * Fleeing hero won't lose artifacts.
  289. * Spellbook won't be captured.
  290. ADVENTURE AI
  291. * support for quests (Seer Huts, Quest Guardians, and so)
  292. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  293. * AI will now understand threat of Abandoned Mine.
  294. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  295. * Fixed strange case when AI found allied town extremely dangerous
  296. * Fixed crash when AI tried to "revisit" a Boat
  297. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  298. * Fixed a possible freeze when exchanging resources at marketplace
  299. BATTLE AI
  300. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  301. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  302. 0.88 -> 0.89 (Jun 01 2012)
  303. GENERAL
  304. * Mostly implemented Commanders feature (missing level-up dialog)
  305. * Support for stack artifacts
  306. * New creature window graphics contributed by fishkebab
  307. * Config file may have multiple upgrades for creatures
  308. * CTRL+T will open marketplace window
  309. * G will open thieves guild window if player owns at least one town with tavern
  310. * Implemented restart functionality. CTRL+R will trigger a quick restart
  311. * Save game screen and returning to main menu will work if game was started with --start option
  312. * Simple mechanism for detecting game desynchronization after init
  313. * 1280x800 resolution graphics, contributed by Topas
  314. ADVENTURE MAP
  315. * Fixed monsters regenerating casualties from battle at the start of new week.
  316. * T in adventure map will switch to next town
  317. BATTLES
  318. * It's possible to switch active creature during tacts phase by clicking on stack
  319. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  320. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  321. * Fixed crash when death stare or acid breath activated on stack that was just killed
  322. * First aid tent can heal only creatures that suffered damage
  323. * War machines can't be healed by tent
  324. * Creatures casting spells won't try to cast them during tactic phase
  325. * Console tooltips for first aid tent
  326. * Console tooltips for teleport spell
  327. * Cursor is reset to pointer when action is requested
  328. * Fixed a few other missing or wrong tooltips/cursors
  329. * Implemented opening creature window by l-clicking on stack
  330. * Fixed crash on attacking walls with Cyclop Kings
  331. * Fixed and simplified Teleport casting
  332. * Fixed Remove Obstacle spell
  333. * New spells supported:
  334. - Chain Lightning
  335. - Fire Wall
  336. - Force Field
  337. - Land Mine
  338. - Quicksands
  339. - Sacrifice
  340. TOWNS:
  341. * T in castle window will open a tavern window (if available)
  342. PREGAME
  343. * Pregame will use same resolution as main game
  344. * Support for scaling background image
  345. * Customization of graphics with config file.
  346. ADVENTURE AI
  347. * basic rule system for threat evaluation
  348. * new town development logic
  349. * AI can now use external dwellings
  350. * AI will weekly revisit dwellings & mills
  351. * AI will now always pick best stacks from towns
  352. * AI will recruit multiple heroes for exploration
  353. * AI won't try attacking its own heroes
  354. 0.87 -> 0.88 (Mar 01 2012)
  355. * added an initial version of new adventure AI: VCAI
  356. * system settings window allows to change default resolution
  357. * introduced unified JSON-based settings system
  358. * fixed all known localization issues
  359. * Creature Window can handle descriptions of spellcasting abilities
  360. * Support for the clone spell
  361. 0.86 -> 0.87 (Dec 01 2011)
  362. GENERAL:
  363. * Pathfinder can find way using ships and subterranean gates
  364. * Hero reminder & sleep button
  365. PREGAME:
  366. * Credits are implemented
  367. BATTLES
  368. * All attacked hexes will be highlighted
  369. * New combat abilities supported:
  370. - Spell Resistance aura
  371. - Random spellcaster (Genies)
  372. - Mana channeling
  373. - Daemon summoning
  374. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  375. - Fear
  376. - Fearless
  377. - No wall penalty
  378. - Enchanter
  379. - Bind
  380. - Dispell helpful spells
  381. 0.85 -> 0.86 (Sep 01 2011)
  382. GENERAL:
  383. * Reinstated music support
  384. * Bonus system optimizations (caching)
  385. * converted many config files to JSON
  386. * .tga file support
  387. * New artifacts supported
  388. - Admiral's Hat
  389. - Statue of Legion
  390. - Titan's Thunder
  391. BATTLES:
  392. * Correct handling of siege obstacles
  393. * Catapult animation
  394. * New combat abilities supported
  395. - Dragon Breath
  396. - Three-headed Attack
  397. - Attack all around
  398. - Death Cloud / Fireball area attack
  399. - Death Blow
  400. - Lightning Strike
  401. - Rebirth
  402. * New WoG abilities supported
  403. - Defense Bonus
  404. - Cast before attack
  405. - Immunity to direct damage spells
  406. * New spells supported
  407. - Magic Mirror
  408. - Titan's Lightning Bolt
  409. 0.84 -> 0.85 (Jun 01 2011)
  410. GENERAL:
  411. * Support for stack experience
  412. * Implemented original campaign selection screens
  413. * New artifacts supported:
  414. - Statesman's Medal
  415. - Diplomat's Ring
  416. - Ambassador's Sash
  417. TOWNS:
  418. * Implemented animation for new town buildings
  419. * It's possible to sell artifacts at Artifact Merchants
  420. BATTLES:
  421. * Neutral monsters will be split into multiple stacks
  422. * Hero can surrender battle to keep army
  423. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  424. * Partial support for Stone Gaze, Paralyze, Mana drain
  425. 0.83 -> 0.84 (Mar 01 2011)
  426. GENERAL:
  427. * Bonus system has been rewritten
  428. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  429. * New artifacts supported:
  430. - Angellic Alliance
  431. - Bird of Perception
  432. - Emblem of Cognizance
  433. - Spell Scroll
  434. - Stoic Watchman
  435. BATTLES:
  436. * Better animations handling
  437. * Defensive stance is supported
  438. HERO:
  439. * New secondary skills supported:
  440. - Artillery
  441. - Eagle Eye
  442. - Tactics
  443. AI PLAYER:
  444. * new AI leading neutral creatures in combat, slightly better then previous
  445. 0.82 -> 0.83 (Nov 01 2010)
  446. GENERAL:
  447. * Alliances support
  448. * Week of / Month of events
  449. * Mostly done pregame for MP games (temporarily only for local clients)
  450. * Support for 16bpp displays
  451. * Campaigns:
  452. - support for building bonus
  453. - moving to next map after victory
  454. * Town Portal supported
  455. * Vial of Dragon Blood and Statue of Legion supported
  456. HERO:
  457. * remaining specialities have been implemented
  458. TOWNS:
  459. * town events supported
  460. * Support for new town structures: Deiety of Fire and Escape Tunnel
  461. BATTLES:
  462. * blocked retreating from castle
  463. 0.81 -> 0.82 (Aug 01 2010)
  464. GENERAL:
  465. * Some of the starting bonuses in campaigns are supported
  466. * It's possible to select difficulty level of mission in campaign
  467. * new cheat codes:
  468. - vcmisilmaril - player wins
  469. - vcmimelkor - player loses
  470. ADVENTURE MAP:
  471. * Neutral armies growth implemented (10% weekly)
  472. * Power rating of neutral stacks
  473. * Favourable Winds reduce sailing cost
  474. HERO:
  475. * Learning secondary skill supported.
  476. * Most of hero specialities are supported, including:
  477. -Creature specialities (progressive, fixed, Sir Mullich)
  478. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  479. -Secondary skill bonuses
  480. -Creature Upgrades (Gelu)
  481. -Resorce generation
  482. -Starting Skill (Adrienne)
  483. TOWNS:
  484. * Support for new town structures:
  485. - Artifact Merchant
  486. - Aurora Borealis
  487. - Castle Gates
  488. - Magic University
  489. - Portal of Summoning
  490. - Skeleton transformer
  491. - Veil of Darkness
  492. OBJECTS:
  493. * Stables will now upgrade Cavaliers to Champions.
  494. New object supported:
  495. - Abandoned Mine
  496. - Altar of Sacrifice
  497. - Black Market
  498. - Cover of Darkness
  499. - Hill Fort
  500. - Refugee Camp
  501. - Sanctuary
  502. - Tavern
  503. - University
  504. - Whirlpool
  505. 0.8 -> 0.81 (Jun 01 2010)
  506. GENERAL:
  507. * It's possible to start campaign
  508. * Support for build grail victory condition
  509. * New artifacts supported:
  510. - Angel's Wings
  511. - Boots of levitation
  512. - Orb of Vulnerability
  513. - Ammo cart
  514. - Golden Bow
  515. - Hourglass of Evil Hour
  516. - Bow of Sharpshooter
  517. - Armor of the Damned
  518. ADVENTURE MAP:
  519. * Creatures now guard surrounding tiles
  520. * New adventura map spells supported:
  521. - Summon Boat
  522. - Scuttle Boat
  523. - Dimension Door
  524. - Fly
  525. - Water walk
  526. BATTLES:
  527. * A number of new creature abilities supported
  528. * First Aid Tent is functional
  529. * Support for distance/wall/melee penalties & no * penalty abilities
  530. * Reworked damage calculation to fit OH3 formula better
  531. * Luck support
  532. * Teleportation spell
  533. HERO:
  534. * First Aid secondary skill
  535. * Improved formula for necromancy to match better OH3
  536. TOWNS:
  537. * Sending resources to other players by marketplace
  538. * Support for new town structures:
  539. - Lighthouse
  540. - Colossus
  541. - Freelancer's Guild
  542. - Guardian Spirit
  543. - Necromancy Amplifier
  544. - Soul Prison
  545. OBJECTS:
  546. New object supported:
  547. - Freelancer's Guild
  548. - Trading Post
  549. - War Machine Factory
  550. 0.75 -> 0.8 (Mar 01 2010)
  551. GENERAL:
  552. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  553. * Implemented assembling and disassembling of combination artifacts.
  554. * Kingdom Overview screen is now available.
  555. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  556. * Replaced TTF fonts with original ones.
  557. ADVENTURE MAP:
  558. * Implemented rivers animations (thx to GrayFace).
  559. BATTLES:
  560. * Fire Shield spell (and creature ability) supported
  561. * affecting morale/luck and casting spell after attack creature abilities supported
  562. HERO:
  563. * Implementation of Scholar secondary skill
  564. TOWN:
  565. * New left-bottom info panel functionalities.
  566. TOWNS:
  567. * new town structures supported:
  568. - Ballista Yard
  569. - Blood Obelisk
  570. - Brimstone Clouds
  571. - Dwarven Treasury
  572. - Fountain of Fortune
  573. - Glyphs of Fear
  574. - Mystic Pond
  575. - Thieves Guild
  576. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  577. OBJECTS:
  578. New objects supported:
  579. - Border gate
  580. - Den of Thieves
  581. - Lighthouse
  582. - Obelisk
  583. - Quest Guard
  584. - Seer hut
  585. A lot of of various bugfixes and improvements:
  586. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  587. 0.74 -> 0.75 (Dec 01 2009)
  588. GENERAL:
  589. * Implemented "main menu" in-game option.
  590. * Hide the mouse cursor while displaying a popup window.
  591. * Better handling of huge and empty message boxes (still needs more changes)
  592. * Fixed several crashes when exiting.
  593. ADVENTURE INTERFACE:
  594. * Movement cursor shown for unguarded enemy towns.
  595. * Battle cursor shown for guarded enemy garrisons.
  596. * Clicking on the border no longer opens an empty info windows
  597. HERO WINDOW:
  598. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  599. TOWNS:
  600. * new special town structures supported:
  601. - Academy of Battle Scholars
  602. - Cage of Warlords
  603. - Mana Vortex
  604. - Stables
  605. - Skyship (revealing entire map only)
  606. OBJECTS:
  607. * External dwellings increase town growth
  608. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  609. * Scholar won't give unavaliable spells anymore.
  610. A lot of of various bugfixes and improvements:
  611. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  612. 0.73 -> 0.74 (Oct 01 2009)
  613. GENERAL:
  614. * Scenario Information window
  615. * Save Game window
  616. * VCMI window should start centered
  617. * support for Necromancy and Ballistics secondary skills
  618. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  619. * VCMI client has its own icon (thx for graphic to Dikamilo)
  620. * Ellipsis won't be split when breaking text on several lines
  621. * split button will be grayed out when no creature is selected
  622. * fixed issue when splitting stack to the hero with only one creatures
  623. * a few fixes for shipyard window
  624. ADVENTURE INTERFACE:
  625. * Cursor shows if tile is accesible and how many turns away
  626. * moving hero with arrow keys / numpad
  627. * fixed Next Hero button behaviour
  628. * fixed Surface/Underground switch button in higher resolutions
  629. BATTLES:
  630. * partial siege support
  631. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  632. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  633. * more creatures special abilities supported
  634. * battle settings will be stored
  635. * fixed crashes occurring on attacking two hex creatures from back
  636. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  637. * even large stack numbers will fit the boxes
  638. * when active stack is killed by spell, game behaves properly
  639. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  640. * ballista can shoot even if there's an enemy creature next to it
  641. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  642. * selecting attack directions works as in H3
  643. * estimating damage that will be dealt while choosing stack to be attacked
  644. * modified the positioning of battle effects, they should look about right now.
  645. * after selecting a spell during combat, l-click is locked for any action other than casting.
  646. * flying creatures will be blitted over all other creatures, obstacles and wall
  647. * obstacles and units should be printed in better order (not tested)
  648. * fixed armageddon animation
  649. * new spells supported:
  650. - Anti-Magic
  651. - Cure
  652. - Resurrection
  653. - Animate Dead
  654. - Counterstrike
  655. - Berserk
  656. - Hypnotize
  657. - Blind
  658. - Fire Elemental
  659. - Earth Elemental
  660. - Water Elemental
  661. - Air Elemental
  662. - Remove obstacle
  663. TOWNS:
  664. * enemy castle can be taken over
  665. * only one capitol per player allowed (additional ones will be lost)
  666. * garrisoned hero can buy a spellbook
  667. * heroes available in tavern should be always different
  668. * ship bought in town will be correctly placed
  669. * new special town structures supported:
  670. - Lookout Tower
  671. - Temple of Valhalla
  672. - Wall of Knowledge
  673. - Order of Fire
  674. HERO WINDOW:
  675. * war machines cannot be unequiped
  676. PREGAME:
  677. * sorting: a second click on the column header sorts in descending order.
  678. * advanced options tab: r-click popups for selected town, hero and bonus
  679. * starting scenario / game by double click
  680. * arrows in options tab are hidden when not available
  681. * subtitles for chosen hero/town/bonus in pregame
  682. OBJECTS:
  683. * fixed pairing Subterranean Gates
  684. New objects supported:
  685. - Borderguard & Keymaster Tent
  686. - Cartographer
  687. - Creature banks
  688. - Eye of the Magi & Hut of the Magi
  689. - Garrison
  690. - Stables
  691. - Pandora Box
  692. - Pyramid
  693. 0.72 -> 0.73 (Aug 01 2009)
  694. GENERAL:
  695. * infowindow popup will be completely on screen
  696. * fixed possible crash with in game console
  697. * fixed crash when gaining artifact after r-click on hero in tavern
  698. * Estates / hero bonuses won't give resources on first day.
  699. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  700. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  701. * 'T' hotkey opens marketplace window
  702. * giving starting spells for heroes
  703. * pressing enter or escape close spellbook
  704. * removed redundant quotation marks from skills description and artifact events texts
  705. * disabled autosaving on first turn
  706. * bonuses from bonus artifacts
  707. * increased char per line limit for subtitles under components
  708. * corrected some exp/level values
  709. * primary skills cannot be negative
  710. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  711. * fixed timed events reappearing
  712. * saving system options
  713. * saving hero direction
  714. * r-click popups on enemy heroes and towns
  715. * hero leveling formula matches the H3
  716. ADVENTURE INTERFACE:
  717. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  718. * The size of the frame around the map depends on the screen size.
  719. * spellbook shows adventure spells when opened on adventure map
  720. * erasing path after picking objects with last movement point
  721. BATTLES:
  722. * spell resistance supported (secondary skill, artifacts, creature skill)
  723. * corrected damage inflicted by spells and ballista
  724. * added some missing projectile infos
  725. * added native terrain bonuses in battles
  726. * number of units in stack in battle should better fit the box
  727. * non-living and undead creatures have now always 0 morale
  728. * displaying luck effect animation
  729. * support for battleground overlays:
  730. - cursed ground
  731. - magic plains
  732. - fiery fields
  733. - rock lands
  734. - magic clouds
  735. - lucid pools
  736. - holy ground
  737. - clover field
  738. - evil fog
  739. TOWNS:
  740. * fixes for horde buildings
  741. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  742. * capitol bar in town hall is grey (not red) if already one exists
  743. * fixed crash on entering hall when town was near map edge
  744. HERO WINDOW:
  745. * garrisoned heroes won't be shown on the list
  746. * artifacts will be present on morale/luck bonuses list
  747. PREGAME:
  748. * saves are sorted primary by map format, secondary by name
  749. * fixed displaying date of saved game (uses local time, removed square character)
  750. OBJECTS:
  751. * Fixed primary/secondary skill levels given by a scholar.
  752. * fixed problems with 3-tiles monoliths
  753. * fixed crash with flaggable building next to map edge
  754. * fixed some descriptions for events
  755. * New objects supported:
  756. - Buoy
  757. - Creature Generators
  758. - Flotsam
  759. - Mermaid
  760. - Ocean bottle
  761. - Sea Chest
  762. - Shipwreck Survivor
  763. - Shipyard
  764. - Sirens
  765. 0.71 -> 0.72 (Jun 1 2009)
  766. GENERAL:
  767. * many sound effects and music
  768. * autosave (to 5 subsequent files)
  769. * artifacts support (most of them)
  770. * added internal game console (activated on TAB)
  771. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  772. * improved randomization
  773. * fixed crash on closing application
  774. * VCMI won't always give all three stacks in the starting armies
  775. * fix for drawing starting army creatures count
  776. * Diplomacy secondary skill support
  777. * timed events won't cause resources amount to be negative
  778. * support for sorcery secondary skill
  779. * reduntant quotation marks from artifact descriptions are removed
  780. * no income at the first day
  781. ADVENTURE INTERFACE:
  782. * fixed crasbug occurring on revisiting objects (by pressing space)
  783. * always restoring default cursor when movng mouse out of the terrain
  784. * fixed map scrolling with ctrl+arrows when some windows are opened
  785. * clicking scrolling arrows in town/hero list won't open town/hero window
  786. * pathfinder will now look for a path going via printed positions of roads when it's possible
  787. * enter can be used to open window with selected hero/town
  788. BATTLES:
  789. * many creatures special skills implemented
  790. * battle will end when one side has only war machines
  791. * fixed some problems with handling obstacles info
  792. * fixed bug with defending / waiting while no stack is active
  793. * spellbook button is inactive when hero cannot cast any spell
  794. * obstacles will be placed more properly when resolution is different than 800x600
  795. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  796. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  797. * new spells:
  798. - frost ring
  799. - fireball
  800. - inferno
  801. - meteor shower
  802. - death ripple
  803. - destroy undead
  804. - dispel
  805. - armageddon
  806. - disrupting ray
  807. - protection from air
  808. - protection from fire
  809. - protection from water
  810. - protection from earth
  811. - precision
  812. - slayer
  813. TOWNS:
  814. * resting in town with mage guild will replenih all the mana points
  815. * fixed Blacksmith
  816. * the number of creatures at the beginning of game is their base growth
  817. * it's possible to enter Tavern via Brotherhood of Sword
  818. HERO WINDOW:
  819. * fixed mana limit info in the hero window
  820. * war machines can't be removed
  821. * fixed problems with removing artifacts when all visible slots in backpack are full
  822. PREGAME:
  823. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  824. * Fix position of maps names.
  825. * Made the slider cursor much more responsive. Speedup the map select screen.
  826. * Try to behave when no maps/saves are present.
  827. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  828. OBJECTS:
  829. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  830. * leaving guardians in flagged mines.
  831. * support for Scholar object
  832. * support for School of Magic
  833. * support for School of War
  834. * support for Pillar of Fire
  835. * support for Corpse
  836. * support for Lean To
  837. * support for Wagon
  838. * support for Warrior's Tomb
  839. * support for Event
  840. * Corpse (Skeleton) will be accessible from all directions
  841. 0.7 -> 0.71 (Apr 01 2009)
  842. GENERAL:
  843. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  844. * morale/luck system and corresponding sec. skills supported
  845. * fixed crash when hero get level and has less than two sec. skills to choose between
  846. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  847. * proper handling of custom portraits of heroes
  848. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  849. * fixed crash when there was no hero available to hire for some player
  850. * fixed problems with 1024x600 screen resolution
  851. * updating blockmap/visitmap of randomized objects
  852. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  853. * further fixes for leveling-up (stability and identical offered skills bug)
  854. * splitting window allows to rebalance two stack with the same creatures
  855. * support for numpad keyboard
  856. * support for timed events
  857. ADVENTURE INTERFACE:
  858. * added "Next hero" button functionality
  859. * added missing path arrows
  860. * corrected centering on hero's position
  861. * recalculating hero path after reselecting hero
  862. * further changes in pathfinder making it more like original one
  863. * orientation of hero can't be change if movement points are exhausted
  864. * campfire, borderguard, bordergate, questguard will be accessible from the top
  865. * new movement cost calculation algorithm
  866. * fixed sight radious calculation
  867. * it's possible to stop hero movement
  868. * faster minimap refreshing
  869. * provisional support for "Save" button in System Options Window
  870. * it's possible to revisit object under hero by pressing Space
  871. BATTLES:
  872. * partial support for battle obstacles
  873. * only one spell can be casted per turn
  874. * blocked opening sepllbook if hero doesn't have a one
  875. * spells not known by hero can't be casted
  876. * spell books won't be placed in War Machine slots after battle
  877. * attack is now possible when hex under cursor is not displayed
  878. * glowing effect of yellow border around creatures
  879. * blue glowing border around hovered creature
  880. * made animation on battlefield more smooth
  881. * standing stacks have more static animation
  882. * probably fixed problem with displaying corpses on battlefield
  883. * fixes for two-hex creatures actions
  884. * fixed hero casting spell animation
  885. * corrected stack death animation
  886. * battle settings will be remembered between battles
  887. * improved damage calculation formula
  888. * correct handling of flying creatures in battles
  889. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  890. * amounts of units taking actions / being an object of actions won't be shown until action ends
  891. * fixed positions of stack queue and battle result window when resolution is != 800x600
  892. * corrected duration of frenzy spell which was incorrect in certain cases
  893. * corrected hero spell casting animation
  894. * better support for battle backgrounds
  895. * blocked "save" command during battle
  896. * spellbook displays only spells known by Hero
  897. New spells supported:
  898. - Mirth
  899. - Sorrow
  900. - Fortune
  901. - Misfortune
  902. TOWN INTERFACE:
  903. * cannot build more than one capitol
  904. * cannot build shipyard if town is not near water
  905. * Rampart's Treasury requires Miner's Guild
  906. * minor improvements in Recruitment Window
  907. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  908. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  909. * fixed blinking resdatabar in town screen when buying (800x600)
  910. * fixed horde buildings displaying in town hall
  911. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  912. PREGAME:
  913. * added scrolling scenario list with mouse wheel
  914. * fixed mouse slow downs
  915. * cannot select heroes for computer player (pregame)
  916. * no crash if uses gives wrong resolution ID number
  917. * minor fixes
  918. OBJECTS:
  919. * windmill gives 500 gold only during first week ever (not every month)
  920. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  921. New objects supported:
  922. * Prison
  923. * Magic Well
  924. * Faerie Ring
  925. * Swan Pond
  926. * Idol of Fortune
  927. * Fountain of Fortune
  928. * Rally Flag
  929. * Oasis
  930. * Temple
  931. * Watering Hole
  932. * Fountain of Youth
  933. * support for Redwood Observatory
  934. * support for Shrine of Magic Incantation / Gesture / Thought
  935. * support for Sign / Ocean Bottle
  936. AI PLAYER:
  937. Minor improvements and fixes.
  938. 0.64 -> 0.7 (Feb 01 2009)
  939. GENERAL:
  940. * move some settings to the config/settings.txt file
  941. * partial support for new screen resolutions
  942. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  943. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  944. * fixed crashbug occurring when hero levelled above 15 level
  945. * support for non-standard screen resolutions
  946. * F4 toggles between full-screen and windowed mode
  947. * minor improvements in creature card window
  948. * splitting stacks with the shift+click
  949. * creature card window contains info about modified speed
  950. ADVENTURE INTERFACE:
  951. * added water animation
  952. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  953. * partial handling r-clicks on adventure map
  954. TOWN INTERFACE:
  955. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  956. * fixed cloning creatures bug in garrisons (and related issues)
  957. BATTLES
  958. * support for the Wait command
  959. * magic arrow *really* works
  960. * war machines support partially added
  961. * queue of stacks narrowed
  962. * spell effect animation displaying improvements
  963. * positive/negative spells cannot be cast on hostile/our stacks
  964. * showing spell effects affecting stack in creature info window
  965. * more appropriate coloring of stack amount box when stack is affected by a spell
  966. * battle console displays notifications about wait/defend commands
  967. * several reported bugs fixed
  968. * new spells supported:
  969. a) Haste
  970. b) lightning bolt
  971. c) ice bolt
  972. d) slow
  973. e) implosion
  974. f) forgetfulness
  975. g) shield
  976. h) air shield
  977. i) bless
  978. j) curse
  979. k) bloodlust
  980. l) weakness
  981. m) stone skin
  982. n) prayer
  983. o) frenzy
  984. AI PLAYER:
  985. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  986. OBJECTS:
  987. * Guardians property for resources is handled
  988. * support for Witch Hut
  989. * support for Arena
  990. * support for Library of Enlightenment
  991. And a lot of minor fixes
  992. 0.63 -> 0.64 (Nov 01 2008)
  993. GENERAL:
  994. * sprites from /Sprites folder are handled correctly
  995. * several fixes for pathfinder and path arrows
  996. * better handling disposed/predefined heroes
  997. * heroes regain 1 mana point each turn
  998. * support for mistycisim and intelligence skills
  999. * hero hiring possible
  1000. * added support for a number of hotkeys
  1001. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1002. * many minor improvements
  1003. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1004. a) woggaladriel -> vcmiainur
  1005. b) wogoliphaunt -> vcminoldor
  1006. c) wogshadowfax -> vcminahar
  1007. d) wogeyeofsauron -> vcmieagles
  1008. e) wogisengard -> vcmiformenos
  1009. f) wogsaruman -> vcmiistari
  1010. g) wogpathofthedead -> vcmiangband
  1011. h) woggandalfwhite -> vcmiglorfindel
  1012. ADVENTURE INTERFACE:
  1013. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1014. * slowed map scrolling
  1015. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1016. * blocked map scrolling when dialog window is opened
  1017. * scholar will be accessible from the top
  1018. TOWN INTERFACE:
  1019. * partially done tavern window (only hero hiring functionality)
  1020. BATTLES:
  1021. * water elemental will really be treated as 2 hex creature
  1022. * potential infinite loop in reverseCreature removed
  1023. * better handling of battle cursor
  1024. * fixed blocked shooter behavior
  1025. * it's possible in battles to check remeaining HP of neutral stacks
  1026. * partial support for Magic Arrow spell
  1027. * fixed bug with dying unit
  1028. * stack queue hotkey is now 'Q'
  1029. * added shots limit
  1030. 0.62 -> 0.63 (Oct 01 2008)
  1031. GENERAL:
  1032. * coloured console output, logging all info to txt files
  1033. * it's possible to use other port than 3030 by passing it as an additional argument
  1034. * removed some redundant warnings
  1035. * partially done spellbook
  1036. * Alt+F4 quits the game
  1037. * some crashbugs was fixed
  1038. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1039. * magical hero are given spellbook at the beginning
  1040. * added initial secondary skills for heroes
  1041. BATTLES:
  1042. * very significant optimization of battles
  1043. * battle summary window
  1044. * fixed crashbug occurring sometimes on exiting battle
  1045. * confirm window is shown before retreat
  1046. * graphic stack queue in battle (shows when 'c' key is pressed)
  1047. * it's possible to attack enemy hero
  1048. * neutral monster army disappears when defeated
  1049. * casualties among hero army and neutral creatures are saved
  1050. * better animation handling in battles
  1051. * directional attack in battles
  1052. * mostly done battle options (although they're not saved)
  1053. * added receiving exp (and leveling-up) after a won battle
  1054. * added support for archery, offence and armourer secondary abilities
  1055. * hero's primary skills accounted for damage dealt by creatures in battle
  1056. TOWNS:
  1057. * mostly done marketplace
  1058. * fixed crashbug with battles on swamps and rough terrain
  1059. * counterattacks
  1060. * heroes can learn new spells in towns
  1061. * working resource silo
  1062. * fixed bug with the mage guild when no spells available
  1063. * it's possible to build lighthouse
  1064. HERO WINDOW:
  1065. * setting army formation
  1066. * tooltips for artifacts in backpack
  1067. ADVENTURE INTERFACE:
  1068. * fixed bug with disappearing head of a hero in adventure map
  1069. * some objects are no longer accessible from the top
  1070. * no tooltips for objects under FoW
  1071. * events won't be shown
  1072. * working Subterranean Gates, Monoliths
  1073. * minimap shows all flaggable objects (towns, mines, etc.)
  1074. * artifacts we pick up go to the appropriate slot (if free)
  1075. 0.61 -> 0.62 (Sep 01 2008)
  1076. General:
  1077. * restructured to the server-client model
  1078. * support for heroes placed in towns
  1079. * upgrading creatures
  1080. * working gaining levels for heroes (including dialog with skill selection)
  1081. * added graphical cursor
  1082. * showing creature amount in the creature info window
  1083. * giving starting bonus
  1084. Castles:
  1085. * icon in infobox showing that there is hero in town garrison
  1086. * fort/citadel/castle screen
  1087. * taking last stack from the heroes army should be impossible (or at least harder)
  1088. * fixed reading forbidden structures
  1089. * randomizing spells in towns
  1090. * viewing hero window in the town screen
  1091. * possibility of moving hero into the garrison
  1092. * mage guild screen
  1093. * support for blacksmith
  1094. * if hero doesn't have a spell book, he can buy one in a mage guild
  1095. * it's possible to build glyph of fear in fortress
  1096. * creatures placeholders work properly
  1097. Adventure Interface:
  1098. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1099. Hero Window:
  1100. * bugfix: splitting stacks works in hero window
  1101. * removed bug causing significant increase of CPU consumption
  1102. Battles:
  1103. * shooting
  1104. * removed some displaying problems
  1105. * showing last group of frames in creature animation won't crash
  1106. * added start moving and end moving animations
  1107. * fixed moving two-hex creatures
  1108. * showing/hiding graphic cursor
  1109. * a part of using graphic cursor
  1110. * slightly optimized showing of battle interface
  1111. * animation of getting hit / death by shooting is displayed when it should be
  1112. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1113. * minor optimizations
  1114. PreGame:
  1115. * updates settings when selecting new map after changing sorting criteria
  1116. * if sorting not by name, name will be used as a secondary criteria
  1117. * when filter is applied a first available map is selected automatically
  1118. * slider position updated after sorting in pregame
  1119. Objects:
  1120. * support for the Tree of knowledge
  1121. * support for Campfires
  1122. * added event message when picking artifact
  1123. 0.6 -> 0.61 (Jun 15 2008)
  1124. Improvements:
  1125. * improved attacking in the battles
  1126. * it's possible to kill hostile stack
  1127. * animations won't go in the same phase
  1128. * Better pathfinder
  1129. * "%s" substitutions in Right-click information in town hall
  1130. * windmill won't give wood
  1131. * hover text for heroes
  1132. * support for ZSoft-style PCX files in /Data
  1133. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1134. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1135. * stack at the limit of unit's range can now be attacked
  1136. * range of unit is now properly displayed
  1137. * battle log is scrolled down when new event occurs
  1138. * console is closed when application exits
  1139. Bugfixes:
  1140. * stack at the limit of unit's range can now be attacked
  1141. * good background for the town hall screen in Stronghold
  1142. * fixed typo in hall.txt
  1143. * VCMI won't crash when r-click neutral stack during the battle
  1144. * water won't blink behind shipyard in the Castle
  1145. * fixed several memory leaks
  1146. * properly displaying two-hex creatures in recruit/split/info window
  1147. * corrupted map file won't cause crash on initializing main menu
  1148. 0.59 -> 0.6 (Jun 1 2008)
  1149. * partially done attacking in battles
  1150. * screen isn't now refreshed while blitting creature info window
  1151. * r-click creature info windows in battles
  1152. * no more division by 0 in slider
  1153. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1154. * fixed estate problems
  1155. * fixed blinking mana vortex
  1156. * grail increases creature growths
  1157. * new pathfinder
  1158. * several minor improvements
  1159. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1160. * fixed memory leak in battles
  1161. * blitting creature animations to rects in the recruitment window
  1162. * fixed wrong creatures def names
  1163. * better battle pathfinder and unit reversing
  1164. * improved slider ( #58 )
  1165. * fixed problems with horde buildings (won't block original dwellings)
  1166. * giving primary skill when hero get level (but there is still no dialog)
  1167. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1168. * creature levels not messed in Fortress
  1169. * war machines are added to the hero's inventory, not to the garrison
  1170. * support for H3-style PCX graphics in Data/
  1171. * VCMI won't crash when is unable to initialize audio system
  1172. * fixed displaying wrong town defs
  1173. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1174. * creature info window (only r-click)
  1175. * callback for buttons/lists based on boost::function
  1176. * a lot of minor improvements
  1177. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1178. Towns:
  1179. * recruiting creatures
  1180. * working creature growths (including castle and horde building influences)
  1181. * towns give income
  1182. * town hall screen
  1183. * building buildings (requirements and cost are handled)
  1184. * hints for structures
  1185. * updating town infobox
  1186. Garrisons:
  1187. * merging stacks
  1188. * splitting stacks
  1189. Battles:
  1190. * starting battles
  1191. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1192. * leaving battle by pressing flee button
  1193. * moving units in battles and displaying their ranges
  1194. * defend command for units
  1195. General:
  1196. * a number of minor fixes and improvements
  1197. 0.54 -> 0.55 (Feb 29 2008)
  1198. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1199. * randomization quantity of creatures on the map
  1200. * fix of Pandora's Box handling
  1201. * reading disposed/predefined heroes
  1202. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1203. * more detailed logs
  1204. * reported problems with hero flags resolved
  1205. * heroes cannot occupy the same tile
  1206. * hints for most of creature generators
  1207. * some minor stuff
  1208. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1209. * given hero is placed in the town entrance
  1210. * some objects such as river delta won't be blitted "on" hero
  1211. * tiles under FoW are inaccessible
  1212. * giving random hero on RoE maps
  1213. * improved protection against hero duplication
  1214. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1215. * right click popups with infoboxes for heroes/towns lists
  1216. * new interface coloring (many thanks to GrayFace ;])
  1217. * fixed bug in object flag's coloring
  1218. * added hints in town lists
  1219. * eliminated square from city hints
  1220. 0.53 - 0.53b (Feb 20 2008)
  1221. * added giving default buildings in towns
  1222. * town infobox won't crash on empty town
  1223. 0.52 - 0.53 (Feb 18 2008):
  1224. * hopefully the last bugfix of Pandora's Box
  1225. * fixed blockmaps of generated heroes
  1226. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1227. * fixed town randomization
  1228. * fixed hero randomization
  1229. * fixed displaying heroes in preGame
  1230. * fixed selecting/deselecting artifact slots in hero window
  1231. * much faster pathfinder
  1232. * memory usage and load time significantly decreased
  1233. * it's impossible to select empty artifact slot in hero window
  1234. * fixed problem with FoW displaying on minimap on L-sized maps
  1235. * fixed crashbug in hero list connected with heroes dismissing
  1236. * mostly done town infobox
  1237. * town daily income is properly calculated
  1238. 0.51 - 0.52 (Feb 7 2008):
  1239. * [feature] giving starting hero
  1240. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1241. * [feature] picked artifacts are added to hero's backpack
  1242. * [feature] possibility of choosing player to play
  1243. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1244. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1245. * [bugfix] improved randomization
  1246. * [bugfix] pathfinder can't be cheated (what caused errors)
  1247. 0.5 - 0.51 (Feb 3 2008):
  1248. * close button properly closes (same does 'q' key)
  1249. * two players can't have selected same hero
  1250. * double click on "Show Available Scenarios" won't reset options
  1251. * fixed possible crashbug in town/hero lists
  1252. * fixed crashbug in initializing game caused by wrong prisons handling
  1253. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1254. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1255. * fixed crashbug on reading blank Quest Guards
  1256. * better console messages
  1257. * map reading speed up (though it's still slow, especially on bigger maps)
  1258. to 0.5 (Feb 2 2008 - first closed release):
  1259. * Main menu and New game screens
  1260. * Scenario selection, part of advanced options support
  1261. * Partially done adventure map, town and hero interfaces
  1262. * Moving hero
  1263. * Interactions with several objects (mines, resources, mills, and others)