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							- project(battleAI)
 
- cmake_minimum_required(VERSION 2.6)
 
- include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
 
- set(battleAI_SRCS
 
- 		StdInc.cpp
 
- 		BattleAI.cpp
 
- 		StackWithBonuses.cpp
 
- 		EnemyInfo.cpp
 
- 		AttackPossibility.cpp
 
- 		PotentialTargets.cpp
 
- 		main.cpp
 
- 		common.cpp
 
- 		ThreatMap.cpp
 
- )
 
- if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
 
- 	return()
 
- endif()
 
- add_library(BattleAI SHARED ${battleAI_SRCS})
 
- target_link_libraries(BattleAI vcmi)
 
- set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
 
- cotire(BattleAI)
 
- if (NOT APPLE) # Already inside vcmiclient bundle
 
- 	install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
 
- endif()
 
 
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