Client.cpp 30 KB

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  1. #include "StdInc.h"
  2. #include "Client.h"
  3. #include <SDL.h>
  4. #include "CMusicHandler.h"
  5. #include "../lib/mapping/CCampaignHandler.h"
  6. #include "../CCallback.h"
  7. #include "../lib/CConsoleHandler.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/CGameState.h"
  10. #include "CPlayerInterface.h"
  11. #include "../lib/StartInfo.h"
  12. #include "../lib/BattleInfo.h"
  13. #include "../lib/CModHandler.h"
  14. #include "../lib/CArtHandler.h"
  15. #include "../lib/CGeneralTextHandler.h"
  16. #include "../lib/CHeroHandler.h"
  17. #include "../lib/CTownHandler.h"
  18. #include "../lib/CBuildingHandler.h"
  19. #include "../lib/spells/CSpellHandler.h"
  20. #include "../lib/serializer/CTypeList.h"
  21. #include "../lib/serializer/Connection.h"
  22. #include "../lib/serializer/CLoadIntegrityValidator.h"
  23. #ifndef VCMI_ANDROID
  24. #include "../lib/Interprocess.h"
  25. #endif
  26. #include "../lib/NetPacks.h"
  27. #include "../lib/VCMI_Lib.h"
  28. #include "../lib/VCMIDirs.h"
  29. #include "../lib/mapping/CMap.h"
  30. #include "../lib/JsonNode.h"
  31. #include "mapHandler.h"
  32. #include "../lib/CConfigHandler.h"
  33. #include "CPreGame.h"
  34. #include "battle/CBattleInterface.h"
  35. #include "../lib/CThreadHelper.h"
  36. #include "../lib/CScriptingModule.h"
  37. #include "../lib/registerTypes/RegisterTypes.h"
  38. #include "gui/CGuiHandler.h"
  39. #include "CMT.h"
  40. extern std::string NAME;
  41. #ifndef VCMI_ANDROID
  42. namespace intpr = boost::interprocess;
  43. #else
  44. #include "lib/CAndroidVMHelper.h"
  45. #endif
  46. /*
  47. * Client.cpp, part of VCMI engine
  48. *
  49. * Authors: listed in file AUTHORS in main folder
  50. *
  51. * License: GNU General Public License v2.0 or later
  52. * Full text of license available in license.txt file, in main folder
  53. *
  54. */
  55. #ifdef VCMI_ANDROID
  56. std::atomic_bool androidTestServerReadyFlag;
  57. #endif
  58. template <typename T> class CApplyOnCL;
  59. class CBaseForCLApply
  60. {
  61. public:
  62. virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
  63. virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
  64. virtual ~CBaseForCLApply(){}
  65. template<typename U> static CBaseForCLApply *getApplier(const U * t=nullptr)
  66. {
  67. return new CApplyOnCL<U>;
  68. }
  69. };
  70. template <typename T> class CApplyOnCL : public CBaseForCLApply
  71. {
  72. public:
  73. void applyOnClAfter(CClient *cl, void *pack) const override
  74. {
  75. T *ptr = static_cast<T*>(pack);
  76. ptr->applyCl(cl);
  77. }
  78. void applyOnClBefore(CClient *cl, void *pack) const override
  79. {
  80. T *ptr = static_cast<T*>(pack);
  81. ptr->applyFirstCl(cl);
  82. }
  83. };
  84. template <> class CApplyOnCL<CPack> : public CBaseForCLApply
  85. {
  86. public:
  87. void applyOnClAfter(CClient *cl, void *pack) const override
  88. {
  89. logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
  90. assert(0);
  91. }
  92. void applyOnClBefore(CClient *cl, void *pack) const override
  93. {
  94. logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
  95. assert(0);
  96. }
  97. };
  98. static CApplier<CBaseForCLApply> *applier = nullptr;
  99. void CClient::init()
  100. {
  101. hotSeat = false;
  102. connectionHandler = nullptr;
  103. pathInfo = nullptr;
  104. applier = new CApplier<CBaseForCLApply>;
  105. registerTypesClientPacks1(*applier);
  106. registerTypesClientPacks2(*applier);
  107. IObjectInterface::cb = this;
  108. serv = nullptr;
  109. gs = nullptr;
  110. erm = nullptr;
  111. terminate = false;
  112. }
  113. CClient::CClient(void)
  114. {
  115. init();
  116. }
  117. CClient::CClient(CConnection *con, StartInfo *si)
  118. {
  119. init();
  120. newGame(con,si);
  121. }
  122. CClient::~CClient(void)
  123. {
  124. delete applier;
  125. }
  126. void CClient::waitForMoveAndSend(PlayerColor color)
  127. {
  128. try
  129. {
  130. setThreadName("CClient::waitForMoveAndSend");
  131. assert(vstd::contains(battleints, color));
  132. BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
  133. if(ba.actionType != Battle::CANCEL)
  134. {
  135. logNetwork->traceStream() << "Send battle action to server: " << ba;
  136. MakeAction temp_action(ba);
  137. sendRequest(&temp_action, color);
  138. }
  139. }
  140. catch(boost::thread_interrupted&)
  141. {
  142. logNetwork->debugStream() << "Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?";
  143. }
  144. catch(...)
  145. {
  146. handleException();
  147. }
  148. }
  149. void CClient::run()
  150. {
  151. setThreadName("CClient::run");
  152. try
  153. {
  154. while(!terminate)
  155. {
  156. CPack *pack = serv->retreivePack(); //get the package from the server
  157. if (terminate)
  158. {
  159. vstd::clear_pointer(pack);
  160. break;
  161. }
  162. handlePack(pack);
  163. }
  164. }
  165. //catch only asio exceptions
  166. catch (const boost::system::system_error& e)
  167. {
  168. logNetwork->errorStream() << "Lost connection to server, ending listening thread!";
  169. logNetwork->errorStream() << e.what();
  170. if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
  171. {
  172. logNetwork->errorStream() << "Something wrong, lost connection while game is still ongoing...";
  173. throw;
  174. }
  175. }
  176. }
  177. void CClient::save(const std::string & fname)
  178. {
  179. if(gs->curB)
  180. {
  181. logNetwork->errorStream() << "Game cannot be saved during battle!";
  182. return;
  183. }
  184. SaveGame save_game(fname);
  185. sendRequest((CPackForClient*)&save_game, PlayerColor::NEUTRAL);
  186. }
  187. void CClient::endGame(bool closeConnection /*= true*/)
  188. {
  189. //suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
  190. for (auto& i : playerint)
  191. i.second->finish();
  192. // Game is ending
  193. // Tell the network thread to reach a stable state
  194. if (closeConnection)
  195. stopConnection();
  196. logNetwork->infoStream() << "Closed connection.";
  197. GH.curInt = nullptr;
  198. {
  199. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  200. logNetwork->infoStream() << "Ending current game!";
  201. if(GH.topInt())
  202. {
  203. GH.topInt()->deactivate();
  204. }
  205. GH.listInt.clear();
  206. GH.objsToBlit.clear();
  207. GH.statusbar = nullptr;
  208. logNetwork->infoStream() << "Removed GUI.";
  209. vstd::clear_pointer(const_cast<CGameInfo*>(CGI)->mh);
  210. vstd::clear_pointer(gs);
  211. logNetwork->infoStream() << "Deleted mapHandler and gameState.";
  212. LOCPLINT = nullptr;
  213. }
  214. playerint.clear();
  215. battleints.clear();
  216. callbacks.clear();
  217. battleCallbacks.clear();
  218. CGKeys::reset();
  219. CGMagi::reset();
  220. CGObelisk::reset();
  221. logNetwork->infoStream() << "Deleted playerInts.";
  222. logNetwork->infoStream() << "Client stopped.";
  223. }
  224. #if 1
  225. void CClient::loadGame(const std::string & fname, const bool server, const std::vector<int>& humanplayerindices, const int loadNumPlayers, int player_, const std::string & ipaddr, const std::string & port)
  226. {
  227. PlayerColor player(player_); //intentional shadowing
  228. logNetwork->infoStream() << "Loading procedure started!";
  229. std::string realPort;
  230. if(settings["testing"]["enabled"].Bool())
  231. realPort = settings["testing"]["port"].String();
  232. else if(port.size())
  233. realPort = port;
  234. else
  235. realPort = boost::lexical_cast<std::string>(settings["server"]["port"].Float());
  236. CServerHandler sh;
  237. if(server)
  238. sh.startServer();
  239. else
  240. serv = sh.justConnectToServer(ipaddr, realPort);
  241. CStopWatch tmh;
  242. std::unique_ptr<CLoadFile> loader;
  243. try
  244. {
  245. boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
  246. boost::filesystem::path controlServerSaveName;
  247. if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
  248. {
  249. controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
  250. }
  251. else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
  252. {
  253. controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
  254. CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
  255. }
  256. if(clientSaveName.empty())
  257. throw std::runtime_error("Cannot open client part of " + fname);
  258. if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
  259. throw std::runtime_error("Cannot open server part of " + fname);
  260. {
  261. CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
  262. loadCommonState(checkingLoader);
  263. loader = checkingLoader.decay();
  264. }
  265. logNetwork->infoStream() << "Loaded common part of save " << tmh.getDiff();
  266. const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
  267. const_cast<CGameInfo*>(CGI)->mh->map = gs->map;
  268. pathInfo = make_unique<CPathsInfo>(getMapSize());
  269. CGI->mh->init();
  270. logNetwork->infoStream() <<"Initing maphandler: "<<tmh.getDiff();
  271. }
  272. catch(std::exception &e)
  273. {
  274. logGlobal->errorStream() << "Cannot load game " << fname << ". Error: " << e.what();
  275. throw; //obviously we cannot continue here
  276. }
  277. /*
  278. if(!server)
  279. player = PlayerColor(player_);
  280. */
  281. std::set<PlayerColor> clientPlayers;
  282. if(server)
  283. serv = sh.connectToServer();
  284. //*loader >> *this;
  285. if(server)
  286. {
  287. tmh.update();
  288. ui8 pom8;
  289. *serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
  290. *serv << fname;
  291. *serv >> pom8;
  292. if(pom8)
  293. throw std::runtime_error("Server cannot open the savegame!");
  294. else
  295. logNetwork->infoStream() << "Server opened savegame properly.";
  296. }
  297. if(server)
  298. {
  299. for(auto & elem : gs->scenarioOps->playerInfos)
  300. {
  301. if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player)
  302. clientPlayers.insert(elem.first);
  303. }
  304. clientPlayers.insert(PlayerColor::NEUTRAL);
  305. }
  306. else
  307. {
  308. clientPlayers.insert(player);
  309. }
  310. std::cout << "CLIENTPLAYERS:\n";
  311. for(auto x : clientPlayers)
  312. std::cout << x << std::endl;
  313. std::cout << "ENDCLIENTPLAYERS\n";
  314. serialize(loader->serializer,0,clientPlayers);
  315. *serv << ui32(clientPlayers.size());
  316. for(auto & elem : clientPlayers)
  317. *serv << ui8(elem.getNum());
  318. serv->addStdVecItems(gs); /*why is this here?*/
  319. //*loader >> *this;
  320. logNetwork->infoStream() << "Loaded client part of save " << tmh.getDiff();
  321. logNetwork->infoStream() <<"Sent info to server: "<<tmh.getDiff();
  322. //*serv << clientPlayers;
  323. serv->enableStackSendingByID();
  324. serv->disableSmartPointerSerialization();
  325. // logGlobal->traceStream() << "Objects:";
  326. // for(int i = 0; i < gs->map->objects.size(); i++)
  327. // {
  328. // auto o = gs->map->objects[i];
  329. // if(o)
  330. // logGlobal->traceStream() << boost::format("\tindex=%5d, id=%5d; address=%5d, pos=%s, name=%s") % i % o->id % (int)o.get() % o->pos % o->getHoverText();
  331. // else
  332. // logGlobal->traceStream() << boost::format("\tindex=%5d --- nullptr") % i;
  333. // }
  334. }
  335. #endif
  336. void CClient::newGame( CConnection *con, StartInfo *si )
  337. {
  338. enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
  339. if (con == nullptr)
  340. {
  341. CServerHandler sh;
  342. serv = sh.connectToServer();
  343. }
  344. else
  345. {
  346. serv = con;
  347. networkMode = (con->connectionID == 1) ? HOST : GUEST;
  348. }
  349. CConnection &c = *serv;
  350. ////////////////////////////////////////////////////
  351. logNetwork->infoStream() <<"\tWill send info to server...";
  352. CStopWatch tmh;
  353. if(networkMode == SINGLE)
  354. {
  355. ui8 pom8;
  356. c << ui8(2) << ui8(1); //new game; one client
  357. c << *si;
  358. c >> pom8;
  359. if(pom8) throw std::runtime_error("Server cannot open the map!");
  360. }
  361. c >> si;
  362. logNetwork->infoStream() <<"\tSending/Getting info to/from the server: "<<tmh.getDiff();
  363. c.enableStackSendingByID();
  364. c.disableSmartPointerSerialization();
  365. // Initialize game state
  366. gs = new CGameState();
  367. logNetwork->infoStream() <<"\tCreating gamestate: "<<tmh.getDiff();
  368. gs->scenarioOps = si;
  369. gs->init(si);
  370. logNetwork->infoStream() <<"Initializing GameState (together): "<<tmh.getDiff();
  371. // Now after possible random map gen, we know exact player count.
  372. // Inform server about how many players client handles
  373. std::set<PlayerColor> myPlayers;
  374. for(auto & elem : gs->scenarioOps->playerInfos)
  375. {
  376. if((networkMode == SINGLE) //single - one client has all player
  377. || (networkMode != SINGLE && serv->connectionID == elem.second.playerID) //multi - client has only "its players"
  378. || (networkMode == HOST && elem.second.playerID == PlayerSettings::PLAYER_AI))//multi - host has all AI players
  379. {
  380. myPlayers.insert(elem.first); //add player
  381. }
  382. }
  383. if(networkMode != GUEST)
  384. myPlayers.insert(PlayerColor::NEUTRAL);
  385. c << myPlayers;
  386. // Init map handler
  387. if(gs->map)
  388. {
  389. const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
  390. CGI->mh->map = gs->map;
  391. logNetwork->infoStream() << "Creating mapHandler: " << tmh.getDiff();
  392. CGI->mh->init();
  393. pathInfo = make_unique<CPathsInfo>(getMapSize());
  394. logNetwork->infoStream() << "Initializing mapHandler (together): " << tmh.getDiff();
  395. }
  396. int humanPlayers = 0;
  397. for(auto & elem : gs->scenarioOps->playerInfos)//initializing interfaces for players
  398. {
  399. PlayerColor color = elem.first;
  400. gs->currentPlayer = color;
  401. if(!vstd::contains(myPlayers, color))
  402. continue;
  403. logNetwork->traceStream() << "Preparing interface for player " << color;
  404. if(si->mode != StartInfo::DUEL)
  405. {
  406. if(elem.second.playerID == PlayerSettings::PLAYER_AI)
  407. {
  408. auto AiToGive = aiNameForPlayer(elem.second, false);
  409. logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
  410. installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
  411. }
  412. else
  413. {
  414. installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
  415. humanPlayers++;
  416. }
  417. }
  418. else
  419. {
  420. std::string AItoGive = aiNameForPlayer(elem.second, true);
  421. installNewBattleInterface(CDynLibHandler::getNewBattleAI(AItoGive), color);
  422. }
  423. }
  424. if(si->mode == StartInfo::DUEL)
  425. {
  426. if(!gNoGUI)
  427. {
  428. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  429. auto p = std::make_shared<CPlayerInterface>(PlayerColor::NEUTRAL);
  430. p->observerInDuelMode = true;
  431. installNewPlayerInterface(p, boost::none);
  432. GH.curInt = p.get();
  433. }
  434. battleStarted(gs->curB);
  435. }
  436. else
  437. {
  438. loadNeutralBattleAI();
  439. }
  440. serv->addStdVecItems(gs);
  441. hotSeat = (humanPlayers > 1);
  442. // std::vector<FileInfo> scriptModules;
  443. // CFileUtility::getFilesWithExt(scriptModules, LIB_DIR "/scripting", "." LIB_EXT);
  444. // for(FileInfo &m : scriptModules)
  445. // {
  446. // CScriptingModule * nm = CDynLibHandler::getNewScriptingModule(m.name);
  447. // privilagedGameEventReceivers.push_back(nm);
  448. // privilagedBattleEventReceivers.push_back(nm);
  449. // nm->giveActionCB(this);
  450. // nm->giveInfoCB(this);
  451. // nm->init();
  452. //
  453. // erm = nm; //something tells me that there'll at most one module and it'll be ERM
  454. // }
  455. }
  456. void CClient::serialize(BinarySerializer & h, const int version)
  457. {
  458. assert(h.saving);
  459. h & hotSeat;
  460. {
  461. ui8 players = playerint.size();
  462. h & players;
  463. for(auto i = playerint.begin(); i != playerint.end(); i++)
  464. {
  465. LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
  466. assert(i->first == i->second->playerID);
  467. h & i->first & i->second->dllName & i->second->human;
  468. i->second->saveGame(h, version);
  469. }
  470. }
  471. }
  472. void CClient::serialize(BinaryDeserializer & h, const int version)
  473. {
  474. assert(!h.saving);
  475. h & hotSeat;
  476. {
  477. ui8 players = 0; //fix for uninitialized warning
  478. h & players;
  479. for(int i=0; i < players; i++)
  480. {
  481. std::string dllname;
  482. PlayerColor pid;
  483. bool isHuman = false;
  484. h & pid & dllname & isHuman;
  485. LOG_TRACE_PARAMS(logGlobal, "Loading player %s interface", pid);
  486. std::shared_ptr<CGameInterface> nInt;
  487. if(dllname.length())
  488. {
  489. if(pid == PlayerColor::NEUTRAL)
  490. {
  491. installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
  492. //TODO? consider serialization
  493. continue;
  494. }
  495. else
  496. {
  497. assert(!isHuman);
  498. nInt = CDynLibHandler::getNewAI(dllname);
  499. }
  500. }
  501. else
  502. {
  503. assert(isHuman);
  504. nInt = std::make_shared<CPlayerInterface>(pid);
  505. }
  506. nInt->dllName = dllname;
  507. nInt->human = isHuman;
  508. nInt->playerID = pid;
  509. installNewPlayerInterface(nInt, pid);
  510. nInt->loadGame(h, version); //another evil cast, check above
  511. }
  512. if(!vstd::contains(battleints, PlayerColor::NEUTRAL))
  513. loadNeutralBattleAI();
  514. }
  515. }
  516. void CClient::serialize(BinarySerializer & h, const int version, const std::set<PlayerColor> & playerIDs)
  517. {
  518. assert(h.saving);
  519. h & hotSeat;
  520. {
  521. ui8 players = playerint.size();
  522. h & players;
  523. for(auto i = playerint.begin(); i != playerint.end(); i++)
  524. {
  525. LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
  526. assert(i->first == i->second->playerID);
  527. h & i->first & i->second->dllName & i->second->human;
  528. i->second->saveGame(h, version);
  529. }
  530. }
  531. }
  532. void CClient::serialize(BinaryDeserializer & h, const int version, const std::set<PlayerColor> & playerIDs)
  533. {
  534. assert(!h.saving);
  535. h & hotSeat;
  536. {
  537. ui8 players = 0; //fix for uninitialized warning
  538. h & players;
  539. for(int i=0; i < players; i++)
  540. {
  541. std::string dllname;
  542. PlayerColor pid;
  543. bool isHuman = false;
  544. h & pid & dllname & isHuman;
  545. LOG_TRACE_PARAMS(logGlobal, "Loading player %s interface", pid);
  546. std::shared_ptr<CGameInterface> nInt;
  547. if(dllname.length())
  548. {
  549. if(pid == PlayerColor::NEUTRAL)
  550. {
  551. if(playerIDs.count(pid))
  552. installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
  553. //TODO? consider serialization
  554. continue;
  555. }
  556. else
  557. {
  558. assert(!isHuman);
  559. nInt = CDynLibHandler::getNewAI(dllname);
  560. }
  561. }
  562. else
  563. {
  564. assert(isHuman);
  565. nInt = std::make_shared<CPlayerInterface>(pid);
  566. }
  567. nInt->dllName = dllname;
  568. nInt->human = isHuman;
  569. nInt->playerID = pid;
  570. if(playerIDs.count(pid))
  571. installNewPlayerInterface(nInt, pid);
  572. nInt->loadGame(h, version);
  573. }
  574. if(playerIDs.count(PlayerColor::NEUTRAL))
  575. loadNeutralBattleAI();
  576. }
  577. }
  578. void CClient::handlePack( CPack * pack )
  579. {
  580. if(pack == nullptr)
  581. {
  582. logNetwork->error("Dropping nullptr CPack! You should check whether client and server ABI matches.");
  583. return;
  584. }
  585. CBaseForCLApply *apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  586. if(apply)
  587. {
  588. boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
  589. apply->applyOnClBefore(this, pack);
  590. logNetwork->trace("\tMade first apply on cl");
  591. gs->apply(pack);
  592. logNetwork->trace("\tApplied on gs");
  593. apply->applyOnClAfter(this, pack);
  594. logNetwork->trace("\tMade second apply on cl");
  595. }
  596. else
  597. {
  598. logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
  599. }
  600. delete pack;
  601. }
  602. void CClient::finishCampaign( std::shared_ptr<CCampaignState> camp )
  603. {
  604. }
  605. void CClient::proposeNextMission(std::shared_ptr<CCampaignState> camp)
  606. {
  607. GH.pushInt(new CBonusSelection(camp));
  608. }
  609. void CClient::stopConnection()
  610. {
  611. terminate = true;
  612. if (serv) //request closing connection
  613. {
  614. logNetwork->infoStream() << "Connection has been requested to be closed.";
  615. boost::unique_lock<boost::mutex>(*serv->wmx);
  616. CloseServer close_server;
  617. sendRequest(&close_server, PlayerColor::NEUTRAL);
  618. logNetwork->infoStream() << "Sent closing signal to the server";
  619. }
  620. if(connectionHandler)//end connection handler
  621. {
  622. if(connectionHandler->get_id() != boost::this_thread::get_id())
  623. connectionHandler->join();
  624. logNetwork->infoStream() << "Connection handler thread joined";
  625. delete connectionHandler;
  626. connectionHandler = nullptr;
  627. }
  628. if (serv) //and delete connection
  629. {
  630. serv->close();
  631. delete serv;
  632. serv = nullptr;
  633. logNetwork->warnStream() << "Our socket has been closed.";
  634. }
  635. }
  636. void CClient::battleStarted(const BattleInfo * info)
  637. {
  638. for(auto &battleCb : battleCallbacks)
  639. {
  640. if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
  641. || battleCb.first >= PlayerColor::PLAYER_LIMIT)
  642. {
  643. battleCb.second->setBattle(info);
  644. }
  645. }
  646. // for(ui8 side : info->sides)
  647. // if(battleCallbacks.count(side))
  648. // battleCallbacks[side]->setBattle(info);
  649. std::shared_ptr<CPlayerInterface> att, def;
  650. auto &leftSide = info->sides[0], &rightSide = info->sides[1];
  651. //If quick combat is not, do not prepare interfaces for battleint
  652. if(!settings["adventure"]["quickCombat"].Bool())
  653. {
  654. if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
  655. att = std::dynamic_pointer_cast<CPlayerInterface>( playerint[leftSide.color] );
  656. if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
  657. def = std::dynamic_pointer_cast<CPlayerInterface>( playerint[rightSide.color] );
  658. }
  659. if(!gNoGUI && (!!att || !!def || gs->scenarioOps->mode == StartInfo::DUEL))
  660. {
  661. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  662. auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
  663. Rect((screen->w - 800)/2,
  664. (screen->h - 600)/2, 800, 600), att, def);
  665. GH.pushInt(bi);
  666. }
  667. auto callBattleStart = [&](PlayerColor color, ui8 side){
  668. if(vstd::contains(battleints, color))
  669. battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
  670. };
  671. callBattleStart(leftSide.color, 0);
  672. callBattleStart(rightSide.color, 1);
  673. callBattleStart(PlayerColor::UNFLAGGABLE, 1);
  674. if(info->tacticDistance && vstd::contains(battleints,info->sides[info->tacticsSide].color))
  675. {
  676. boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
  677. }
  678. }
  679. void CClient::battleFinished()
  680. {
  681. for(auto & side : gs->curB->sides)
  682. if(battleCallbacks.count(side.color))
  683. battleCallbacks[side.color]->setBattle(nullptr);
  684. }
  685. void CClient::loadNeutralBattleAI()
  686. {
  687. installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);
  688. }
  689. void CClient::commitPackage( CPackForClient *pack )
  690. {
  691. CommitPackage cp;
  692. cp.freePack = false;
  693. cp.packToCommit = pack;
  694. sendRequest(&cp, PlayerColor::NEUTRAL);
  695. }
  696. PlayerColor CClient::getLocalPlayer() const
  697. {
  698. if(LOCPLINT)
  699. return LOCPLINT->playerID;
  700. return getCurrentPlayer();
  701. }
  702. void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
  703. {
  704. setThreadName("CClient::commenceTacticPhaseForInt");
  705. try
  706. {
  707. battleInt->yourTacticPhase(gs->curB->tacticDistance);
  708. if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
  709. {
  710. MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID)));
  711. sendRequest(&ma, battleInt->playerID);
  712. }
  713. }
  714. catch(...)
  715. {
  716. handleException();
  717. }
  718. }
  719. void CClient::invalidatePaths()
  720. {
  721. // turn pathfinding info into invalid. It will be regenerated later
  722. boost::unique_lock<boost::mutex> pathLock(pathInfo->pathMx);
  723. pathInfo->hero = nullptr;
  724. }
  725. const CPathsInfo * CClient::getPathsInfo(const CGHeroInstance *h)
  726. {
  727. assert(h);
  728. boost::unique_lock<boost::mutex> pathLock(pathInfo->pathMx);
  729. if (pathInfo->hero != h)
  730. {
  731. gs->calculatePaths(h, *pathInfo.get());
  732. }
  733. return pathInfo.get();
  734. }
  735. int CClient::sendRequest(const CPack *request, PlayerColor player)
  736. {
  737. static ui32 requestCounter = 0;
  738. ui32 requestID = requestCounter++;
  739. logNetwork->traceStream() << boost::format("Sending a request \"%s\". It'll have an ID=%d.")
  740. % typeid(*request).name() % requestID;
  741. waitingRequest.pushBack(requestID);
  742. serv->sendPackToServer(*request, player, requestID);
  743. if(vstd::contains(playerint, player))
  744. playerint[player]->requestSent(dynamic_cast<const CPackForServer*>(request), requestID);
  745. return requestID;
  746. }
  747. void CClient::campaignMapFinished( std::shared_ptr<CCampaignState> camp )
  748. {
  749. endGame(false);
  750. GH.curInt = CGPreGame::create();
  751. auto & epilogue = camp->camp->scenarios[camp->mapsConquered.back()].epilog;
  752. auto finisher = [=]()
  753. {
  754. if(camp->mapsRemaining.size())
  755. proposeNextMission(camp);
  756. else
  757. finishCampaign(camp);
  758. };
  759. if(epilogue.hasPrologEpilog)
  760. {
  761. GH.pushInt(new CPrologEpilogVideo(epilogue, finisher));
  762. }
  763. else
  764. {
  765. finisher();
  766. }
  767. }
  768. void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color)
  769. {
  770. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  771. PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
  772. if(!color)
  773. privilagedGameEventReceivers.push_back(gameInterface);
  774. playerint[colorUsed] = gameInterface;
  775. logGlobal->traceStream() << boost::format("\tInitializing the interface for player %s") % colorUsed;
  776. auto cb = std::make_shared<CCallback>(gs, color, this);
  777. callbacks[colorUsed] = cb;
  778. battleCallbacks[colorUsed] = cb;
  779. gameInterface->init(cb);
  780. installNewBattleInterface(gameInterface, color, false);
  781. }
  782. void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback /*= true*/)
  783. {
  784. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  785. PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
  786. if(!color)
  787. privilagedBattleEventReceivers.push_back(battleInterface);
  788. battleints[colorUsed] = battleInterface;
  789. if(needCallback)
  790. {
  791. logGlobal->traceStream() << boost::format("\tInitializing the battle interface for player %s") % *color;
  792. auto cbc = std::make_shared<CBattleCallback>(gs, color, this);
  793. battleCallbacks[colorUsed] = cbc;
  794. battleInterface->init(cbc);
  795. }
  796. }
  797. std::string CClient::aiNameForPlayer(const PlayerSettings &ps, bool battleAI)
  798. {
  799. if(ps.name.size())
  800. {
  801. const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
  802. if (boost::filesystem::exists(aiPath))
  803. return ps.name;
  804. }
  805. const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
  806. std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
  807. std::string badAI = battleAI ? "StupidAI" : "EmptyAI";
  808. //TODO what about human players
  809. if(battleints.size() >= sensibleAILimit)
  810. return badAI;
  811. return goodAI;
  812. }
  813. bool CServerHandler::DO_NOT_START_SERVER = false;
  814. void CServerHandler::startServer()
  815. {
  816. if(DO_NOT_START_SERVER)
  817. return;
  818. th.update();
  819. #ifdef VCMI_ANDROID
  820. CAndroidVMHelper envHelper;
  821. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
  822. #else
  823. serverThread = new boost::thread(&CServerHandler::callServer, this); //runs server executable;
  824. #endif
  825. if(verbose)
  826. logNetwork->infoStream() << "Setting up thread calling server: " << th.getDiff();
  827. }
  828. void CServerHandler::waitForServer()
  829. {
  830. if(DO_NOT_START_SERVER)
  831. return;
  832. if(!serverThread)
  833. startServer();
  834. th.update();
  835. #ifndef VCMI_ANDROID
  836. intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
  837. while(!shared->sr->ready)
  838. {
  839. shared->sr->cond.wait(slock);
  840. }
  841. #else
  842. logNetwork->infoStream() << "waiting for server";
  843. while (!androidTestServerReadyFlag.load())
  844. {
  845. logNetwork->infoStream() << "still waiting...";
  846. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  847. }
  848. logNetwork->infoStream() << "waiting for server finished...";
  849. androidTestServerReadyFlag = false;
  850. #endif
  851. if(verbose)
  852. logNetwork->infoStream() << "Waiting for server: " << th.getDiff();
  853. }
  854. CConnection * CServerHandler::connectToServer()
  855. {
  856. #ifndef VCMI_ANDROID
  857. if(!shared->sr->ready)
  858. waitForServer();
  859. #else
  860. waitForServer();
  861. #endif
  862. th.update(); //put breakpoint here to attach to server before it does something stupid
  863. CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
  864. if(verbose)
  865. logNetwork->infoStream()<<"\tConnecting to the server: "<<th.getDiff();
  866. return ret;
  867. }
  868. CServerHandler::CServerHandler(bool runServer /*= false*/)
  869. {
  870. serverThread = nullptr;
  871. shared = nullptr;
  872. if(settings["testing"]["enabled"].Bool())
  873. port = settings["testing"]["port"].String();
  874. else
  875. port = boost::lexical_cast<std::string>(settings["server"]["port"].Float());
  876. verbose = true;
  877. #ifndef VCMI_ANDROID
  878. boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
  879. try
  880. {
  881. shared = new SharedMem();
  882. }
  883. catch(...)
  884. {
  885. logNetwork->error("Cannot open interprocess memory.");
  886. handleException();
  887. throw;
  888. }
  889. #endif
  890. }
  891. CServerHandler::~CServerHandler()
  892. {
  893. delete shared;
  894. delete serverThread; //detaches, not kills thread
  895. }
  896. void CServerHandler::callServer()
  897. {
  898. #ifndef VCMI_ANDROID
  899. setThreadName("CServerHandler::callServer");
  900. const std::string logName = (VCMIDirs::get().userCachePath() / "server_log.txt").string();
  901. const std::string comm = VCMIDirs::get().serverPath().string() + " --port=" + port + " > \"" + logName + '\"';
  902. int result = std::system(comm.c_str());
  903. if (result == 0)
  904. {
  905. logNetwork->infoStream() << "Server closed correctly";
  906. serverAlive.setn(false);
  907. }
  908. else
  909. {
  910. logNetwork->errorStream() << "Error: server failed to close correctly or crashed!";
  911. logNetwork->errorStream() << "Check " << logName << " for more info";
  912. exit(1);// exit in case of error. Othervice without working server VCMI will hang
  913. }
  914. #endif
  915. }
  916. CConnection * CServerHandler::justConnectToServer(const std::string &host, const std::string &port)
  917. {
  918. std::string realPort;
  919. if(settings["testing"]["enabled"].Bool())
  920. realPort = settings["testing"]["port"].String();
  921. else if(port.size())
  922. realPort = port;
  923. else
  924. realPort = boost::lexical_cast<std::string>(settings["server"]["port"].Float());
  925. CConnection *ret = nullptr;
  926. while(!ret)
  927. {
  928. try
  929. {
  930. logNetwork->infoStream() << "Establishing connection...";
  931. ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
  932. realPort,
  933. NAME);
  934. }
  935. catch(...)
  936. {
  937. logNetwork->errorStream() << "\nCannot establish connection! Retrying within 2 seconds";
  938. SDL_Delay(2000);
  939. }
  940. }
  941. return ret;
  942. }
  943. #ifdef VCMI_ANDROID
  944. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jobject cls)
  945. {
  946. logNetwork->infoStream() << "Received server ready signal";
  947. androidTestServerReadyFlag.store(true);
  948. }
  949. extern "C" JNIEXPORT bool JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jobject cls)
  950. {
  951. logGlobal->infoStream() << "Received emergency save game request";
  952. if(!LOCPLINT || !LOCPLINT->cb)
  953. {
  954. return false;
  955. }
  956. LOCPLINT->cb->save("Saves/_Android_Autosave");
  957. return true;
  958. }
  959. #endif