CMakeLists.txt 1.0 KB

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  1. project(vcmiserver)
  2. cmake_minimum_required(VERSION 2.6)
  3. include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
  4. include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
  5. set(server_SRCS
  6. StdInc.cpp
  7. CGameHandler.cpp
  8. CVCMIServer.cpp
  9. CQuery.cpp
  10. NetPacksServer.cpp
  11. )
  12. if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
  13. return()
  14. endif()
  15. add_executable(vcmiserver ${server_SRCS})
  16. target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
  17. if(WIN32)
  18. set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server)
  19. endif()
  20. set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
  21. set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
  22. cotire(vcmiserver)
  23. if (NOT APPLE) # Already inside vcmiclient bundle
  24. install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
  25. endif()