| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171 | <?xml version="1.0" encoding="UTF-8" standalone="yes" ?><CodeBlocks_project_file>	<FileVersion major="1" minor="6" />	<Project>		<Option title="Lua" />		<Option compiler="gcc" />		<Build>			<Target title="Debug-win32">				<Option output="../vcmiLua" prefix_auto="1" extension_auto="1" />				<Option object_output="obj/Debug/x32/" />				<Option type="3" />				<Option compiler="gcc" />				<Compiler>					<Add option="-Og" />					<Add option="-Wall" />					<Add option="-g" />					<Add option="-DBUILD_DLL" />				</Compiler>				<Linker>					<Add option="-lboost_program_options$(#boost.libsuffix32)" />					<Add option="-lboost_filesystem$(#boost.libsuffix32)" />					<Add option="-lboost_system$(#boost.libsuffix32)" />					<Add option="-lboost_thread$(#boost.libsuffix32)" />					<Add option="-lboost_chrono$(#boost.libsuffix32)" />					<Add option="-lVCMI_lib" />					<Add directory="$(#boost.lib32)" />				</Linker>			</Target>			<Target title="Release-win32">				<Option output="../vcmiLua" prefix_auto="1" extension_auto="1" />				<Option object_output="obj/Release/x32/" />				<Option type="3" />				<Option compiler="gcc" />				<Compiler>					<Add option="-O2" />					<Add option="-Wall" />					<Add option="-DBUILD_DLL" />				</Compiler>				<Linker>					<Add option="-s" />					<Add option="-lboost_program_options$(#boost.libsuffix32)" />					<Add option="-lboost_filesystem$(#boost.libsuffix32)" />					<Add option="-lboost_system$(#boost.libsuffix32)" />					<Add option="-lboost_thread$(#boost.libsuffix32)" />					<Add option="-lboost_chrono$(#boost.libsuffix32)" />					<Add option="-lVCMI_lib" />					<Add directory="$(#boost.lib32)" />				</Linker>			</Target>			<Target title="Debug-win64">				<Option output="../vcmiLua" prefix_auto="1" extension_auto="1" />				<Option object_output="obj/Debug/x64/" />				<Option type="3" />				<Option compiler="gnu_gcc_compiler_x64" />				<Compiler>					<Add option="-Og" />					<Add option="-g" />					<Add option="-DBUILD_DLL" />				</Compiler>				<Linker>					<Add option="-lboost_program_options$(#boost.libsuffix64)" />					<Add option="-lboost_filesystem$(#boost.libsuffix64)" />					<Add option="-lboost_system$(#boost.libsuffix64)" />					<Add option="-lboost_thread$(#boost.libsuffix64)" />					<Add option="-lboost_chrono$(#boost.libsuffix64)" />					<Add option="-lVCMI_lib" />					<Add directory="$(#boost.lib64)" />				</Linker>			</Target>		</Build>		<Compiler>			<Add option="-std=gnu++11" />			<Add option="-fexceptions" />			<Add option="-Wpointer-arith" />			<Add option="-Wno-switch" />			<Add option="-Wno-sign-compare" />			<Add option="-Wno-unused-parameter" />			<Add option="-Wno-overloaded-virtual" />			<Add option="-DBOOST_ALL_DYN_LINK" />			<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />			<Add option="-DBOOST_UUID_RANDOM_PROVIDER_FORCE_WINCRYPT" />			<Add option="-D_WIN32_WINNT=0x0600" />			<Add option="-D_WIN32" />			<Add directory="$(#boost.include)" />			<Add directory="$(#lua.include)" />			<Add directory="../../include" />		</Compiler>		<Linker>			<Add library="../../lua51.dll" />			<Add directory=".." />			<Add directory="../.." />		</Linker>		<Unit filename="CMakeLists.txt" />		<Unit filename="LuaCallWrapper.h" />		<Unit filename="LuaFunctor.h" />		<Unit filename="LuaReference.cpp" />		<Unit filename="LuaReference.h" />		<Unit filename="LuaScriptModule.cpp" />		<Unit filename="LuaScriptModule.h" />		<Unit filename="LuaScriptingContext.cpp" />		<Unit filename="LuaScriptingContext.h" />		<Unit filename="LuaSpellEffect.cpp" />		<Unit filename="LuaSpellEffect.h" />		<Unit filename="LuaStack.cpp" />		<Unit filename="LuaStack.h" />		<Unit filename="LuaWrapper.h" />		<Unit filename="StdInc.h">			<Option weight="0" />		</Unit>		<Unit filename="api/Artifact.cpp" />		<Unit filename="api/Artifact.h" />		<Unit filename="api/BattleCb.cpp" />		<Unit filename="api/BattleCb.h" />		<Unit filename="api/BonusSystem.cpp" />		<Unit filename="api/BonusSystem.h" />		<Unit filename="api/Creature.cpp" />		<Unit filename="api/Creature.h" />		<Unit filename="api/Faction.cpp" />		<Unit filename="api/Faction.h" />		<Unit filename="api/GameCb.cpp" />		<Unit filename="api/GameCb.h" />		<Unit filename="api/HeroClass.cpp" />		<Unit filename="api/HeroClass.h" />		<Unit filename="api/HeroInstance.cpp" />		<Unit filename="api/HeroInstance.h" />		<Unit filename="api/HeroType.cpp" />		<Unit filename="api/HeroType.h" />		<Unit filename="api/ObjectInstance.cpp" />		<Unit filename="api/ObjectInstance.h" />		<Unit filename="api/Player.cpp" />		<Unit filename="api/Player.h" />		<Unit filename="api/Registry.cpp" />		<Unit filename="api/Registry.h" />		<Unit filename="api/ServerCb.cpp" />		<Unit filename="api/ServerCb.h" />		<Unit filename="api/Services.cpp" />		<Unit filename="api/Services.h" />		<Unit filename="api/Skill.cpp" />		<Unit filename="api/Skill.h" />		<Unit filename="api/Spell.cpp" />		<Unit filename="api/Spell.h" />		<Unit filename="api/StackInstance.cpp" />		<Unit filename="api/StackInstance.h" />		<Unit filename="api/battle/UnitProxy.cpp" />		<Unit filename="api/battle/UnitProxy.h" />		<Unit filename="api/events/AdventureEvents.cpp" />		<Unit filename="api/events/AdventureEvents.h" />		<Unit filename="api/events/BattleEvents.cpp" />		<Unit filename="api/events/BattleEvents.h" />		<Unit filename="api/events/EventBusProxy.cpp" />		<Unit filename="api/events/EventBusProxy.h" />		<Unit filename="api/events/GenericEvents.cpp" />		<Unit filename="api/events/GenericEvents.h" />		<Unit filename="api/events/SubscriptionRegistryProxy.cpp" />		<Unit filename="api/events/SubscriptionRegistryProxy.h" />		<Unit filename="api/netpacks/BattleLogMessage.cpp" />		<Unit filename="api/netpacks/BattleLogMessage.h" />		<Unit filename="api/netpacks/BattleStackMoved.cpp" />		<Unit filename="api/netpacks/BattleStackMoved.h" />		<Unit filename="api/netpacks/BattleUnitsChanged.cpp" />		<Unit filename="api/netpacks/BattleUnitsChanged.h" />		<Unit filename="api/netpacks/EntitiesChanged.cpp" />		<Unit filename="api/netpacks/EntitiesChanged.h" />		<Unit filename="api/netpacks/InfoWindow.cpp" />		<Unit filename="api/netpacks/InfoWindow.h" />		<Unit filename="api/netpacks/PackForClient.h" />		<Unit filename="api/netpacks/SetResources.cpp" />		<Unit filename="api/netpacks/SetResources.h" />		<Extensions />	</Project></CodeBlocks_project_file>
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