| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299 | /* * RandomMapTab.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "RandomMapTab.h"#include "CSelectionBase.h"#include "../CGameInfo.h"#include "../CServerHandler.h"#include "../gui/CAnimation.h"#include "../gui/CGuiHandler.h"#include "../widgets/CComponent.h"#include "../widgets/Buttons.h"#include "../widgets/MiscWidgets.h"#include "../widgets/ObjectLists.h"#include "../widgets/TextControls.h"#include "../windows/GUIClasses.h"#include "../windows/InfoWindows.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/mapping/CMapInfo.h"#include "../../lib/rmg/CMapGenOptions.h"RandomMapTab::RandomMapTab(){	recActions = 0;	mapGenOptions = std::make_shared<CMapGenOptions>();	OBJ_CONSTRUCTION;	background = std::make_shared<CPicture>("RANMAPBK", 0, 6);	labelHeadlineBig = std::make_shared<CLabel>(222, 36, FONT_BIG, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[738]);	labelHeadlineSmall = std::make_shared<CLabel>(222, 56, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[739]);	labelMapSize = std::make_shared<CLabel>(104, 97, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[752]);	groupMapSize = std::make_shared<CToggleGroup>(0);	groupMapSize->pos.y += 81;	groupMapSize->pos.x += 158;	const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM", "RANSIZL", "RANSIZX"};	addButtonsToGroup(groupMapSize.get(), mapSizeBtns, 0, 3, 47, 198);	groupMapSize->setSelected(1);	groupMapSize->addCallback([&](int btnId)	{		auto mapSizeVal = getPossibleMapSizes();		mapGenOptions->setWidth(mapSizeVal[btnId]);		mapGenOptions->setHeight(mapSizeVal[btnId]);		updateMapInfoByHost();	});	buttonTwoLevels = std::make_shared<CToggleButton>(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);	buttonTwoLevels->setSelected(true);	buttonTwoLevels->addCallback([&](bool on)	{		mapGenOptions->setHasTwoLevels(on);		updateMapInfoByHost();	});	labelGroupForOptions = std::make_shared<CLabelGroup>(FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE);	// Create number defs list	std::vector<std::string> numberDefs;	for(int i = 0; i <= 8; ++i)	{		numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));	}	const int NUMBERS_WIDTH = 32;	const int BTNS_GROUP_LEFT_MARGIN = 67;	labelGroupForOptions->add(68, 133, CGI->generaltexth->allTexts[753]);	groupMaxPlayers = std::make_shared<CToggleGroup>(0);	groupMaxPlayers->pos.y += 153;	groupMaxPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;	addButtonsWithRandToGroup(groupMaxPlayers.get(), numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);	groupMaxPlayers->addCallback([&](int btnId)	{		mapGenOptions->setPlayerCount(btnId);		deactivateButtonsFrom(groupMaxTeams.get(), btnId);		deactivateButtonsFrom(groupCompOnlyPlayers.get(), btnId);		validatePlayersCnt(btnId);		updateMapInfoByHost();	});	labelGroupForOptions->add(68, 199, CGI->generaltexth->allTexts[754]);	groupMaxTeams = std::make_shared<CToggleGroup>(0);	groupMaxTeams->pos.y += 219;	groupMaxTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;	addButtonsWithRandToGroup(groupMaxTeams.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);	groupMaxTeams->addCallback([&](int btnId)	{		mapGenOptions->setTeamCount(btnId);		updateMapInfoByHost();	});	labelGroupForOptions->add(68, 265, CGI->generaltexth->allTexts[755]);	groupCompOnlyPlayers = std::make_shared<CToggleGroup>(0);	groupCompOnlyPlayers->pos.y += 285;	groupCompOnlyPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;	addButtonsWithRandToGroup(groupCompOnlyPlayers.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);	groupCompOnlyPlayers->addCallback([&](int btnId)	{		mapGenOptions->setCompOnlyPlayerCount(btnId);		deactivateButtonsFrom(groupCompOnlyTeams.get(), (btnId == 0 ? 1 : btnId));		validateCompOnlyPlayersCnt(btnId);		updateMapInfoByHost();	});	labelGroupForOptions->add(68, 331, CGI->generaltexth->allTexts[756]);	groupCompOnlyTeams = std::make_shared<CToggleGroup>(0);	groupCompOnlyTeams->pos.y += 351;	groupCompOnlyTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;	addButtonsWithRandToGroup(groupCompOnlyTeams.get(), numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);	deactivateButtonsFrom(groupCompOnlyTeams.get(), 1);	groupCompOnlyTeams->addCallback([&](int btnId)	{		mapGenOptions->setCompOnlyTeamCount(btnId);		updateMapInfoByHost();	});	labelGroupForOptions->add(68, 398, CGI->generaltexth->allTexts[757]);	const int WIDE_BTN_WIDTH = 85;	groupWaterContent = std::make_shared<CToggleGroup>(0);	groupWaterContent->pos.y += 419;	groupWaterContent->pos.x += BTNS_GROUP_LEFT_MARGIN;	const std::vector<std::string> waterContentBtns = {"RANNONE", "RANNORM", "RANISLD"};	addButtonsWithRandToGroup(groupWaterContent.get(), waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);	groupWaterContent->addCallback([&](int btnId)	{		mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));		updateMapInfoByHost();	});	labelGroupForOptions->add(68, 465, CGI->generaltexth->allTexts[758]);	groupMonsterStrength = std::make_shared<CToggleGroup>(0);	groupMonsterStrength->pos.y += 485;	groupMonsterStrength->pos.x += BTNS_GROUP_LEFT_MARGIN;	const std::vector<std::string> monsterStrengthBtns = {"RANWEAK", "RANNORM", "RANSTRG"};	addButtonsWithRandToGroup(groupMonsterStrength.get(), monsterStrengthBtns, 2, 4, WIDE_BTN_WIDTH, 248, 251, EMonsterStrength::RANDOM, false);	groupMonsterStrength->addCallback([&](int btnId)	{		if(btnId < 0)			mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);		else			mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4		updateMapInfoByHost();	});	buttonShowRandomMaps = std::make_shared<CButton>(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);	updateMapInfoByHost();}void RandomMapTab::updateMapInfoByHost(){	if(CSH->isGuest())		return;	// Generate header info	mapInfo = std::make_shared<CMapInfo>();	mapInfo->isRandomMap = true;	mapInfo->mapHeader = make_unique<CMapHeader>();	mapInfo->mapHeader->version = EMapFormat::SOD;	mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];	mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];	mapInfo->mapHeader->difficulty = 1; // Normal	mapInfo->mapHeader->height = mapGenOptions->getHeight();	mapInfo->mapHeader->width = mapGenOptions->getWidth();	mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();	// Generate player information	mapInfo->mapHeader->players.clear();	int playersToGen = PlayerColor::PLAYER_LIMIT_I;	if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)		playersToGen = mapGenOptions->getPlayerCount();	mapInfo->mapHeader->howManyTeams = playersToGen;	for(int i = 0; i < playersToGen; ++i)	{		PlayerInfo player;		player.isFactionRandom = true;		player.canComputerPlay = true;		if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getHumanOnlyPlayerCount())		{			player.canHumanPlay = false;		}		else		{			player.canHumanPlay = true;		}		player.team = TeamID(i);		player.hasMainTown = true;		player.generateHeroAtMainTown = true;		mapInfo->mapHeader->players.push_back(player);	}	mapInfoChanged(mapInfo, mapGenOptions);}void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts){	groupMapSize->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));	buttonTwoLevels->setSelected(opts->getHasTwoLevels());	groupMaxPlayers->setSelected(opts->getPlayerCount());	groupMaxTeams->setSelected(opts->getTeamCount());	groupCompOnlyPlayers->setSelected(opts->getCompOnlyPlayerCount());	groupCompOnlyTeams->setSelected(opts->getCompOnlyTeamCount());	groupWaterContent->setSelected(opts->getWaterContent());	groupMonsterStrength->setSelected(opts->getMonsterStrength());}void RandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex, int randIndex, bool animIdfromBtnId) const{	addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex, animIdfromBtnId);	// Buttons are relative to button group, TODO better solution?	SObjectConstruction obj__i(group);	const std::string RANDOM_DEF = "RANRAND";	group->addToggle(randIndex, std::make_shared<CToggleButton>(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));	group->setSelected(randIndex);}void RandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, bool animIdfromBtnId) const{	// Buttons are relative to button group, TODO better solution?	SObjectConstruction obj__i(group);	int cnt = nEnd - nStart + 1;	for(int i = 0; i < cnt; ++i)	{		auto button = std::make_shared<CToggleButton>(Point(i * btnWidth, 0), animIdfromBtnId ? defs[i + nStart] : defs[i], CGI->generaltexth->zelp[helpStartIndex + i]);		// For blocked state we should use pressed image actually		button->setImageOrder(0, 1, 1, 3);		group->addToggle(i + nStart, button);	}}void RandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId){	logGlobal->debug("Blocking buttons from %d", startId);	for(auto toggle : group->buttons)	{		if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))		{			if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)			{				button->block(false);			}			else			{				button->block(true);			}		}	}}void RandomMapTab::validatePlayersCnt(int playersCnt){	if(playersCnt == CMapGenOptions::RANDOM_SIZE)	{		return;	}	if(mapGenOptions->getTeamCount() >= playersCnt)	{		mapGenOptions->setTeamCount(playersCnt - 1);		groupMaxTeams->setSelected(mapGenOptions->getTeamCount());	}	if(mapGenOptions->getCompOnlyPlayerCount() >= playersCnt)	{		mapGenOptions->setCompOnlyPlayerCount(playersCnt - 1);		groupCompOnlyPlayers->setSelected(mapGenOptions->getCompOnlyPlayerCount());	}	validateCompOnlyPlayersCnt(mapGenOptions->getCompOnlyPlayerCount());}void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt){	if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)	{		return;	}	if(mapGenOptions->getCompOnlyTeamCount() >= compOnlyPlayersCnt)	{		int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;		mapGenOptions->setCompOnlyTeamCount(compOnlyTeamCount);		updateMapInfoByHost();		groupCompOnlyTeams->setSelected(compOnlyTeamCount);	}}std::vector<int> RandomMapTab::getPossibleMapSizes(){	return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE};}
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