BattleSpellMechanics.cpp 23 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../mapObjects/CGTownInstance.h"
  16. ///HealingSpellMechanics
  17. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  18. {
  19. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  20. int hpGained = calculateHealedHP(env, parameters, ctx);
  21. StacksHealedOrResurrected shr;
  22. shr.lifeDrain = false;
  23. shr.tentHealing = false;
  24. const bool resurrect = (healLevel != EHealLevel::HEAL);
  25. for(auto & attackedCre : ctx.attackedCres)
  26. {
  27. StacksHealedOrResurrected::HealInfo hi;
  28. hi.stackID = (attackedCre)->ID;
  29. int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  30. hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
  31. hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
  32. shr.healedStacks.push_back(hi);
  33. }
  34. if(!shr.healedStacks.empty())
  35. env->sendAndApply(&shr);
  36. }
  37. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  38. {
  39. if(parameters.effectValue != 0)
  40. return parameters.effectValue; //Archangel
  41. return owner->calculateRawEffectValue(parameters.effectLevel, parameters.effectPower); //???
  42. }
  43. ///AntimagicMechanics
  44. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  45. {
  46. DefaultSpellMechanics::applyBattle(battle, packet);
  47. doDispell(battle, packet, [this](const Bonus * b) -> bool
  48. {
  49. if(b->source == Bonus::SPELL_EFFECT)
  50. {
  51. return b->sid != owner->id; //effect from this spell
  52. }
  53. return false; //not a spell effect
  54. });
  55. }
  56. ///ChainLightningMechanics
  57. std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  58. {
  59. std::set<const CStack* > attackedCres;
  60. std::set<BattleHex> possibleHexes;
  61. for(auto stack : ctx.cb->battleGetAllStacks())
  62. {
  63. if(stack->isValidTarget())
  64. {
  65. for(auto hex : stack->getHexes())
  66. {
  67. possibleHexes.insert (hex);
  68. }
  69. }
  70. }
  71. int targetsOnLevel[4] = {4, 4, 5, 5};
  72. BattleHex lightningHex = ctx.destination;
  73. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  74. {
  75. auto stack = ctx.cb->battleGetStackByPos(lightningHex, true);
  76. if(!stack)
  77. break;
  78. attackedCres.insert (stack);
  79. for(auto hex : stack->getHexes())
  80. {
  81. possibleHexes.erase(hex); //can't hit same place twice
  82. }
  83. if(possibleHexes.empty()) //not enough targets
  84. break;
  85. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, ctx.destination, possibleHexes);
  86. }
  87. return attackedCres;
  88. }
  89. ///CloneMechanics
  90. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  91. {
  92. const CStack * clonedStack = nullptr;
  93. if(ctx.attackedCres.size())
  94. clonedStack = *ctx.attackedCres.begin();
  95. if(!clonedStack)
  96. {
  97. env->complain ("No target stack to clone!");
  98. return;
  99. }
  100. const int attacker = !(bool)parameters.casterSide;
  101. BattleStackAdded bsa;
  102. bsa.creID = clonedStack->type->idNumber;
  103. bsa.attacker = attacker;
  104. bsa.summoned = true;
  105. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  106. bsa.amount = clonedStack->count;
  107. env->sendAndApply(&bsa);
  108. BattleSetStackProperty ssp;
  109. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  110. ssp.which = BattleSetStackProperty::CLONED;
  111. ssp.val = 0;
  112. ssp.absolute = 1;
  113. env->sendAndApply(&ssp);
  114. ssp.stackID = clonedStack->ID;
  115. ssp.which = BattleSetStackProperty::HAS_CLONE;
  116. ssp.val = bsa.newStackID;
  117. ssp.absolute = 1;
  118. env->sendAndApply(&ssp);
  119. }
  120. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  121. {
  122. //can't clone already cloned creature
  123. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  124. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  125. if(obj->cloneID != -1)
  126. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  127. ui8 schoolLevel;
  128. if(caster)
  129. {
  130. schoolLevel = caster->getEffectLevel(owner);
  131. }
  132. else
  133. {
  134. schoolLevel = 3;//todo: remove
  135. }
  136. if(schoolLevel < 3)
  137. {
  138. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  139. int creLevel = obj->getCreature()->level;
  140. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  141. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  142. }
  143. //use default algorithm only if there is no mechanics-related problem
  144. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  145. }
  146. ///CureMechanics
  147. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  148. {
  149. DefaultSpellMechanics::applyBattle(battle, packet);
  150. doDispell(battle, packet, [](const Bonus * b) -> bool
  151. {
  152. if(b->source == Bonus::SPELL_EFFECT)
  153. {
  154. CSpell * sp = SpellID(b->sid).toSpell();
  155. return sp->isNegative();
  156. }
  157. return false; //not a spell effect
  158. });
  159. }
  160. HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  161. {
  162. return EHealLevel::HEAL;
  163. }
  164. ///DispellMechanics
  165. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  166. {
  167. DefaultSpellMechanics::applyBattle(battle, packet);
  168. doDispell(battle, packet, Selector::sourceType(Bonus::SPELL_EFFECT));
  169. }
  170. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  171. {
  172. {
  173. //just in case
  174. if(!obj->alive())
  175. return ESpellCastProblem::WRONG_SPELL_TARGET;
  176. }
  177. //DISPELL ignores all immunities, except specific absolute immunity
  178. {
  179. //SPELL_IMMUNITY absolute case
  180. std::stringstream cachingStr;
  181. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  182. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  183. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  184. }
  185. {
  186. std::stringstream cachingStr;
  187. cachingStr << "source_" << Bonus::SPELL_EFFECT;
  188. if(obj->hasBonus(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str()))
  189. {
  190. return ESpellCastProblem::OK;
  191. }
  192. }
  193. return ESpellCastProblem::WRONG_SPELL_TARGET;
  194. //any other immunities are ignored - do not execute default algorithm
  195. }
  196. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  197. {
  198. DefaultSpellMechanics::applyBattleEffects(env, parameters, ctx);
  199. if(parameters.spellLvl > 2)
  200. {
  201. //expert DISPELL also removes spell-created obstacles
  202. ObstaclesRemoved packet;
  203. for(const auto obstacle : parameters.cb->obstacles)
  204. {
  205. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  206. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  207. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  208. packet.obstacles.insert(obstacle->uniqueID);
  209. }
  210. if(!packet.obstacles.empty())
  211. env->sendAndApply(&packet);
  212. }
  213. }
  214. ///EarthquakeMechanics
  215. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  216. {
  217. if(nullptr == parameters.cb->battleGetDefendedTown())
  218. {
  219. env->complain("EarthquakeMechanics: not town siege");
  220. return;
  221. }
  222. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  223. {
  224. env->complain("EarthquakeMechanics: town has no fort");
  225. return;
  226. }
  227. //start with all destructible parts
  228. std::set<EWallPart::EWallPart> possibleTargets =
  229. {
  230. EWallPart::KEEP,
  231. EWallPart::BOTTOM_TOWER,
  232. EWallPart::BOTTOM_WALL,
  233. EWallPart::BELOW_GATE,
  234. EWallPart::OVER_GATE,
  235. EWallPart::UPPER_WALL,
  236. EWallPart::UPPER_TOWER,
  237. EWallPart::GATE
  238. };
  239. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  240. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  241. CatapultAttack ca;
  242. ca.attacker = -1;
  243. for(int i = 0; i < targetsToAttack; i++)
  244. {
  245. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  246. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  247. auto & currentHP = parameters.cb->si.wallState;
  248. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  249. continue;
  250. CatapultAttack::AttackInfo attackInfo;
  251. attackInfo.damageDealt = 1;
  252. attackInfo.attackedPart = target;
  253. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  254. ca.attackedParts.push_back(attackInfo);
  255. //removing creatures in turrets / keep if one is destroyed
  256. BattleHex posRemove;
  257. switch(target)
  258. {
  259. case EWallPart::KEEP:
  260. posRemove = -2;
  261. break;
  262. case EWallPart::BOTTOM_TOWER:
  263. posRemove = -3;
  264. break;
  265. case EWallPart::UPPER_TOWER:
  266. posRemove = -4;
  267. break;
  268. }
  269. if(posRemove != BattleHex::INVALID)
  270. {
  271. BattleStacksRemoved bsr;
  272. for(auto & elem : parameters.cb->stacks)
  273. {
  274. if(elem->position == posRemove)
  275. {
  276. bsr.stackIDs.insert(elem->ID);
  277. break;
  278. }
  279. }
  280. if(bsr.stackIDs.size() > 0)
  281. env->sendAndApply(&bsr);
  282. }
  283. };
  284. env->sendAndApply(&ca);
  285. }
  286. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  287. {
  288. if(nullptr == cb->battleGetDefendedTown())
  289. {
  290. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  291. }
  292. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  293. {
  294. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  295. }
  296. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  297. if(ti.smart)
  298. {
  299. //if spell targeting is smart, then only attacker can use it
  300. if(cb->playerToSide(caster->getOwner()) != 0)
  301. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  302. }
  303. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  304. if(attackableBattleHexes.empty())
  305. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  306. return ESpellCastProblem::OK;
  307. }
  308. ///HypnotizeMechanics
  309. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  310. {
  311. //todo: maybe do not resist on passive cast
  312. if(nullptr != caster)
  313. {
  314. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  315. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  316. //apply 'damage' bonus for hypnotize, including hero specialty
  317. ui64 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  318. if (subjectHealth > maxHealth)
  319. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  320. }
  321. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  322. }
  323. ///ObstacleMechanics
  324. void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  325. {
  326. auto placeObstacle = [&, this](const BattleHex & pos)
  327. {
  328. static int obstacleIdToGive = parameters.cb->obstacles.size()
  329. ? (parameters.cb->obstacles.back()->uniqueID+1)
  330. : 0;
  331. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  332. switch(owner->id) // :/
  333. {
  334. case SpellID::QUICKSAND:
  335. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  336. obstacle->turnsRemaining = -1;
  337. obstacle->visibleForAnotherSide = false;
  338. break;
  339. case SpellID::LAND_MINE:
  340. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  341. obstacle->turnsRemaining = -1;
  342. obstacle->visibleForAnotherSide = false;
  343. break;
  344. case SpellID::FIRE_WALL:
  345. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  346. obstacle->turnsRemaining = 2;
  347. obstacle->visibleForAnotherSide = true;
  348. break;
  349. case SpellID::FORCE_FIELD:
  350. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  351. obstacle->turnsRemaining = 2;
  352. obstacle->visibleForAnotherSide = true;
  353. break;
  354. default:
  355. //this function cannot be used with spells that do not create obstacles
  356. assert(0);
  357. }
  358. obstacle->pos = pos;
  359. obstacle->casterSide = parameters.casterSide;
  360. obstacle->ID = owner->id;
  361. obstacle->spellLevel = parameters.effectLevel;
  362. obstacle->casterSpellPower = parameters.effectPower;
  363. obstacle->uniqueID = obstacleIdToGive++;
  364. BattleObstaclePlaced bop;
  365. bop.obstacle = obstacle;
  366. env->sendAndApply(&bop);
  367. };
  368. const BattleHex destination = parameters.getFirstDestinationHex();
  369. switch(owner->id)
  370. {
  371. case SpellID::QUICKSAND:
  372. case SpellID::LAND_MINE:
  373. {
  374. std::vector<BattleHex> availableTiles;
  375. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  376. {
  377. BattleHex hex = i;
  378. if(!(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
  379. availableTiles.push_back(hex);
  380. }
  381. boost::range::random_shuffle(availableTiles);
  382. const int patchesForSkill[] = {4, 4, 6, 8};
  383. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  384. //land mines or quicksand patches are handled as spell created obstacles
  385. for (int i = 0; i < patchesToPut; i++)
  386. placeObstacle(availableTiles.at(i));
  387. }
  388. break;
  389. case SpellID::FORCE_FIELD:
  390. if(!destination.isValid())
  391. {
  392. env->complain("Invalid destination for FORCE_FIELD");
  393. return;
  394. }
  395. placeObstacle(destination);
  396. break;
  397. case SpellID::FIRE_WALL:
  398. {
  399. if(!destination.isValid())
  400. {
  401. env->complain("Invalid destination for FIRE_WALL");
  402. return;
  403. }
  404. //fire wall is build from multiple obstacles - one fire piece for each affected hex
  405. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  406. for(BattleHex hex : affectedHexes)
  407. placeObstacle(hex);
  408. }
  409. break;
  410. default:
  411. assert(0);
  412. }
  413. }
  414. ///WallMechanics
  415. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  416. {
  417. std::vector<BattleHex> ret;
  418. //Special case - shape of obstacle depends on caster's side
  419. //TODO make it possible through spell config
  420. BattleHex::EDir firstStep, secondStep;
  421. if(side)
  422. {
  423. firstStep = BattleHex::TOP_LEFT;
  424. secondStep = BattleHex::TOP_RIGHT;
  425. }
  426. else
  427. {
  428. firstStep = BattleHex::TOP_RIGHT;
  429. secondStep = BattleHex::TOP_LEFT;
  430. }
  431. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  432. auto addIfValid = [&](BattleHex hex)
  433. {
  434. if(hex.isValid())
  435. ret.push_back(hex);
  436. else if(outDroppedHexes)
  437. *outDroppedHexes = true;
  438. };
  439. ret.push_back(centralHex);
  440. addIfValid(centralHex.moveInDir(firstStep, false));
  441. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  442. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  443. return ret;
  444. }
  445. ///RemoveObstacleMechanics
  446. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  447. {
  448. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false))
  449. {
  450. if(canRemove(obstacleToRemove.get(), parameters.spellLvl))
  451. {
  452. ObstaclesRemoved obr;
  453. obr.obstacles.insert(obstacleToRemove->uniqueID);
  454. env->sendAndApply(&obr);
  455. }
  456. else
  457. {
  458. env->complain("Cant remove this obstacle!");
  459. }
  460. }
  461. else
  462. env->complain("There's no obstacle to remove!");
  463. }
  464. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  465. {
  466. const int spellLevel = caster->getSpellSchoolLevel(owner);
  467. for(auto obstacle : cb->battleGetAllObstacles())
  468. if(canRemove(obstacle.get(), spellLevel))
  469. return ESpellCastProblem::OK;
  470. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  471. }
  472. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const SpellTargetingContext & ctx) const
  473. {
  474. if(auto obstacle = ctx.cb->battleGetObstacleOnPos(ctx.destination, false))
  475. if(canRemove(obstacle.get(), ctx.schoolLvl))
  476. return ESpellCastProblem::OK;
  477. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  478. }
  479. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  480. {
  481. switch (obstacle->obstacleType)
  482. {
  483. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  484. case CObstacleInstance::MOAT:
  485. return false;
  486. case CObstacleInstance::USUAL:
  487. return true;
  488. case CObstacleInstance::FIRE_WALL:
  489. if(spellLevel >= 2)
  490. return true;
  491. break;
  492. case CObstacleInstance::QUICKSAND:
  493. case CObstacleInstance::LAND_MINE:
  494. case CObstacleInstance::FORCE_FIELD:
  495. if(spellLevel >= 3)
  496. return true;
  497. break;
  498. default:
  499. break;
  500. }
  501. return false;
  502. }
  503. ///RisingSpellMechanics
  504. ESpellCastProblem::ESpellCastProblem RisingSpellMechanics::canBeCast(const SpellTargetingContext & ctx) const
  505. {
  506. //todo: RisingSpellMechanics::canBeCast
  507. return ESpellCastProblem::OK;
  508. }
  509. HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  510. {
  511. //this may be even distinct class
  512. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  513. return EHealLevel::RESURRECT;
  514. return EHealLevel::TRUE_RESURRECT;
  515. }
  516. ///SacrificeMechanics
  517. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  518. {
  519. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  520. bool targetExists = false;
  521. bool targetToSacrificeExists = false;
  522. for(const CStack * stack : cb->battleGetAllStacks())
  523. {
  524. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  525. //therefore we do not need to check caster and casting mode
  526. //TODO: check that we really should check immunity for both stacks
  527. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  528. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  529. const bool casterStack = stack->owner == caster->getOwner();
  530. if(!immune && casterStack)
  531. {
  532. if(stack->alive())
  533. targetToSacrificeExists = true;
  534. else
  535. targetExists = true;
  536. if(targetExists && targetToSacrificeExists)
  537. break;
  538. }
  539. }
  540. if(targetExists && targetToSacrificeExists)
  541. return ESpellCastProblem::OK;
  542. else
  543. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  544. }
  545. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  546. {
  547. const CStack * victim = nullptr;
  548. if(parameters.destinations.size() == 2)
  549. {
  550. victim = parameters.destinations[1].stackValue;
  551. }
  552. else
  553. {
  554. //todo: remove and report error
  555. victim = parameters.selectedStack;
  556. }
  557. if(nullptr == victim)
  558. {
  559. env->complain("SacrificeMechanics: No stack to sacrifice");
  560. return;
  561. }
  562. //resurrect target after basic checks
  563. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  564. //it is safe to remove even active stack
  565. BattleStacksRemoved bsr;
  566. bsr.stackIDs.insert(victim->ID);
  567. env->sendAndApply(&bsr);
  568. }
  569. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  570. {
  571. int res = 0;
  572. const CStack * victim = nullptr;
  573. if(parameters.destinations.size() == 2)
  574. {
  575. victim = parameters.destinations[1].stackValue;
  576. }
  577. else
  578. {
  579. //todo: remove and report error
  580. victim = parameters.selectedStack;
  581. }
  582. if(nullptr == victim)
  583. {
  584. env->complain("SacrificeMechanics: No stack to sacrifice");
  585. return 0;
  586. }
  587. res = (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->count;
  588. return res;
  589. }
  590. ///SpecialRisingSpellMechanics
  591. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  592. {
  593. // following does apply to resurrect and animate dead(?) only
  594. // for sacrifice health calculation and health limit check don't matter
  595. if(obj->count >= obj->baseAmount)
  596. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  597. //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
  598. // if(caster)
  599. // {
  600. // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
  601. // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  602. // return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  603. // }
  604. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  605. }
  606. ///SummonMechanics
  607. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  608. {
  609. //check if there are summoned elementals of other type
  610. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  611. {
  612. return (st->owner == caster->getOwner())
  613. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  614. && (!vstd::contains(st->state, EBattleStackState::CLONED))
  615. && (st->getCreature()->idNumber != creatureToSummon);
  616. });
  617. if(!otherSummoned.empty())
  618. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  619. return ESpellCastProblem::OK;
  620. }
  621. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  622. {
  623. BattleStackAdded bsa;
  624. bsa.creID = creatureToSummon;
  625. bsa.attacker = !(bool)parameters.casterSide;
  626. bsa.summoned = true;
  627. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, !(bool)parameters.casterSide); //TODO: unify it
  628. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  629. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  630. bsa.amount = parameters.effectPower
  631. * owner->getPower(parameters.spellLvl)
  632. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  633. if(bsa.amount)
  634. env->sendAndApply(&bsa);
  635. else
  636. env->complain("Summoning didn't summon any!");
  637. }
  638. ///TeleportMechanics
  639. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  640. {
  641. //todo: check legal teleport
  642. if(parameters.destinations.size() == 2)
  643. {
  644. //first destination creature to move
  645. const CStack * target = parameters.destinations[0].stackValue;
  646. if(nullptr == target)
  647. {
  648. env->complain("TeleportMechanics: no stack to teleport");
  649. return;
  650. }
  651. //second destination hex to move to
  652. const BattleHex destination = parameters.destinations[1].hexValue;
  653. if(!destination.isValid())
  654. {
  655. env->complain("TeleportMechanics: invalid teleport destination");
  656. return;
  657. }
  658. BattleStackMoved bsm;
  659. bsm.distance = -1;
  660. bsm.stack = target->ID;
  661. std::vector<BattleHex> tiles;
  662. tiles.push_back(destination);
  663. bsm.tilesToMove = tiles;
  664. bsm.teleporting = true;
  665. env->sendAndApply(&bsm);
  666. }
  667. else
  668. {
  669. //todo: remove and report error
  670. BattleStackMoved bsm;
  671. bsm.distance = -1;
  672. bsm.stack = parameters.selectedStack->ID;
  673. std::vector<BattleHex> tiles;
  674. tiles.push_back(parameters.getFirstDestinationHex());
  675. bsm.tilesToMove = tiles;
  676. bsm.teleporting = true;
  677. env->sendAndApply(&bsm);
  678. }
  679. }