Ivan Savenko 888149c6f6 Implemented simple versioning system for multiplayer 1 ano atrás
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ArtifactLocation.h 0c07384293 Refactoring of serialization versioning handling 1 ano atrás
BattleChanges.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 ano atrás
Component.h 0c07384293 Refactoring of serialization versioning handling 1 ano atrás
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 anos atrás
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 anos atrás
EntityChanges.h 0946f5e690 Fix file name in header 1 ano atrás
NetPackVisitor.h 0565c062e5 Server functionality 1 ano atrás
NetPacksBase.h 66e2e13ba1 Add few more safety checks to network connection logic 1 ano atrás
NetPacksLib.cpp c92a5bbbab Attempt to track crashes with unclear cause 1 ano atrás
ObjProperty.h c872f8418f Implemented serialization of MapObjectSubID, refactoring of related code 2 anos atrás
PacksForClient.h 1f209fd94a use MetaString 1 ano atrás
PacksForClientBattle.h 0c07384293 Refactoring of serialization versioning handling 1 ano atrás
PacksForLobby.h 888149c6f6 Implemented simple versioning system for multiplayer 1 ano atrás
PacksForServer.h ce68b3f45d class CArtifactsOfHeroMain : public CKeyShortcut 1 ano atrás
SetStackEffect.h 0c07384293 Refactoring of serialization versioning handling 1 ano atrás
StackLocation.h 0c07384293 Refactoring of serialization versioning handling 1 ano atrás
TradeItem.h c6ca6ad835 sacrifice routine 1 ano atrás