CMapGenerator.h 2.5 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "../int3.h"
  15. #include "CRmgTemplate.h"
  16. #include "../LoadProgress.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CRmgTemplate;
  19. class CMapGenOptions;
  20. class JsonNode;
  21. class RmgMap;
  22. class CMap;
  23. class Zone;
  24. class CZonePlacer;
  25. class IGameCallback;
  26. using JsonVector = std::vector<JsonNode>;
  27. /// The map generator creates a map randomly.
  28. class DLL_LINKAGE CMapGenerator: public Load::Progress
  29. {
  30. public:
  31. struct Config
  32. {
  33. std::vector<CTreasureInfo> waterTreasure;
  34. int shipyardGuard;
  35. int mineExtraResources;
  36. int minGuardStrength;
  37. std::string defaultRoadType;
  38. std::string secondaryRoadType;
  39. int treasureValueLimit;
  40. std::vector<int> prisonExperience;
  41. std::vector<int> prisonValues;
  42. std::vector<int> scrollValues;
  43. int pandoraMultiplierGold;
  44. int pandoraMultiplierExperience;
  45. int pandoraMultiplierSpells;
  46. int pandoraSpellSchool;
  47. int pandoraSpell60;
  48. std::vector<int> pandoraCreatureValues;
  49. std::vector<int> questValues;
  50. std::vector<int> questRewardValues;
  51. bool singleThread;
  52. };
  53. explicit CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed);
  54. ~CMapGenerator(); // required due to std::unique_ptr
  55. const Config & getConfig() const;
  56. const CMapGenOptions& getMapGenOptions() const;
  57. std::unique_ptr<CMap> generate();
  58. int getNextMonlithIndex();
  59. int getPrisonsRemaning() const;
  60. std::shared_ptr<CZonePlacer> getZonePlacer() const;
  61. const std::vector<ArtifactID> & getAllPossibleQuestArtifacts() const;
  62. const std::vector<HeroTypeID> getAllPossibleHeroes() const;
  63. void banQuestArt(const ArtifactID & id);
  64. void unbanQuestArt(const ArtifactID & id);
  65. Zone * getZoneWater() const;
  66. void addWaterTreasuresInfo();
  67. int getRandomSeed() const;
  68. private:
  69. CRandomGenerator rand;
  70. int randomSeed;
  71. CMapGenOptions& mapGenOptions;
  72. Config config;
  73. std::unique_ptr<RmgMap> map;
  74. std::shared_ptr<CZonePlacer> placer;
  75. std::vector<rmg::ZoneConnection> connectionsLeft;
  76. int monolithIndex;
  77. std::vector<ArtifactID> questArtifacts;
  78. /// Generation methods
  79. void loadConfig();
  80. std::string getMapDescription() const;
  81. void initPrisonsRemaining();
  82. void initQuestArtsRemaining();
  83. void addPlayerInfo();
  84. void addHeaderInfo();
  85. void genZones();
  86. void fillZones();
  87. };
  88. VCMI_LIB_NAMESPACE_END