RoadPlacer.cpp 5.4 KB

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  1. /*
  2. * RoadPlacer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RoadPlacer.h"
  12. #include "ObjectManager.h"
  13. #include "ObstaclePlacer.h"
  14. #include "RockFiller.h"
  15. #include "../Functions.h"
  16. #include "../CMapGenerator.h"
  17. #include "../threadpool/MapProxy.h"
  18. #include "../../mapping/CMapEditManager.h"
  19. #include "../../mapObjects/CGObjectInstance.h"
  20. #include "../../modding/IdentifierStorage.h"
  21. #include "../../modding/ModScope.h"
  22. #include "../../TerrainHandler.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. class TerrainType;
  25. void RoadPlacer::process()
  26. {
  27. if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
  28. return; //do not generate roads at all
  29. connectRoads();
  30. }
  31. void RoadPlacer::postProcess()
  32. {
  33. //Draw dirt roads if there are only mines
  34. drawRoads(noRoadNodes);
  35. }
  36. void RoadPlacer::init()
  37. {
  38. }
  39. rmg::Area & RoadPlacer::areaForRoads()
  40. {
  41. return areaRoads;
  42. }
  43. rmg::Area & RoadPlacer::areaIsolated()
  44. {
  45. return isolated;
  46. }
  47. rmg::Area & RoadPlacer::areaVisitable()
  48. {
  49. return visitableTiles;
  50. }
  51. const rmg::Area & RoadPlacer::getRoads() const
  52. {
  53. return roads;
  54. }
  55. bool RoadPlacer::createRoad(const int3 & destination)
  56. {
  57. auto searchArea = zone.areaPossible() + zone.freePaths() + areaRoads + roads;
  58. rmg::Area border(zone.area()->getBorder());
  59. rmg::Path path(searchArea);
  60. path.connect(roads);
  61. auto simpleRoutig = [this, &border](const int3& src, const int3& dst)
  62. {
  63. if(areaIsolated().contains(dst))
  64. {
  65. return 1000.0f; //Do not route road behind objects that are not visitable from top, such as Monoliths
  66. }
  67. else
  68. {
  69. float ret = dst.dist2d(src);
  70. if (visitableTiles.contains(src) || visitableTiles.contains(dst))
  71. {
  72. ret *= VISITABLE_PENALTY;
  73. }
  74. float dist = border.distance(dst);
  75. if(dist > 1)
  76. {
  77. ret /= dist;
  78. }
  79. return ret;
  80. }
  81. };
  82. auto res = path.search(destination, true, simpleRoutig);
  83. if(!res.valid())
  84. {
  85. res = createRoadDesperate(path, destination);
  86. if (!res.valid())
  87. {
  88. logGlobal->warn("Failed to create road to node %s", destination.toString());
  89. return false;
  90. }
  91. }
  92. roads.unite(res.getPathArea());
  93. return true;
  94. }
  95. rmg::Path RoadPlacer::createRoadDesperate(rmg::Path & path, const int3 & destination)
  96. {
  97. auto desperateRoutig = [this](const int3& src, const int3& dst) -> float
  98. {
  99. //Do not allow connections straight up through object not visitable from top
  100. if(std::abs((src - dst).y) == 1)
  101. {
  102. if(areaIsolated().contains(dst) || areaIsolated().contains(src))
  103. {
  104. return 1e12;
  105. }
  106. }
  107. else
  108. {
  109. if(areaIsolated().contains(dst))
  110. {
  111. return 1e6;
  112. }
  113. }
  114. float weight = dst.dist2dSQ(src);
  115. auto ret = weight * weight; // Still prefer straight paths
  116. if (visitableTiles.contains(src) || visitableTiles.contains(dst))
  117. {
  118. ret *= VISITABLE_PENALTY;
  119. }
  120. return ret;
  121. };
  122. return path.search(destination, false, desperateRoutig);
  123. }
  124. void RoadPlacer::drawRoads(bool secondary)
  125. {
  126. //Do not draw roads on underground rock or water
  127. roads.erase_if([this](const int3& pos) -> bool
  128. {
  129. const auto* terrain = map.getTile(pos).terType;
  130. return !terrain->isPassable() || !terrain->isLand();
  131. });
  132. if(!generator.getMapGenOptions().isRoadEnabled())
  133. {
  134. return;
  135. }
  136. if((secondary && generator.getConfig().secondaryRoadType.empty())
  137. || (!secondary && generator.getConfig().defaultRoadType.empty()))
  138. return;
  139. //TODO: Allow custom road type for object
  140. //TODO: Remove these default types
  141. auto tiles = roads.getTilesVector();
  142. std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
  143. RoadId roadType(*VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "road", roadName));
  144. //If our road type is not enabled, choose highest below it
  145. for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
  146. {
  147. if(generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
  148. {
  149. mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
  150. return;
  151. }
  152. }
  153. }
  154. void RoadPlacer::addRoadNode(const int3& node)
  155. {
  156. RecursiveLock lock(externalAccessMutex);
  157. roadNodes.insert(node);
  158. }
  159. void RoadPlacer::connectRoads()
  160. {
  161. //Assumes objects are already placed
  162. if(roadNodes.size() < 2)
  163. {
  164. //If there are no nodes, draw roads to mines
  165. noRoadNodes = true;
  166. if(auto* m = zone.getModificator<ObjectManager>())
  167. {
  168. for(auto * object : m->getMines())
  169. {
  170. addRoadNode(object->visitablePos());
  171. }
  172. }
  173. }
  174. if(roadNodes.size() < 2)
  175. return;
  176. //take any tile from road nodes as destination zone for all other road nodes
  177. RecursiveLock lock(externalAccessMutex);
  178. if(roads.empty())
  179. roads.add(*roadNodes.begin());
  180. for(const auto & node : roadNodes)
  181. {
  182. try
  183. {
  184. createRoad(node);
  185. }
  186. catch (const rmgException& e)
  187. {
  188. logGlobal->warn("Handled exception while drawing road to node %s: %s", node.toString(), e.what());
  189. }
  190. catch (const std::exception & e)
  191. {
  192. logGlobal->error("Unhandled exception while drawing road to node %s: %s", node.toString(), e.what());
  193. throw;
  194. }
  195. }
  196. if (!zone.isUnderground())
  197. {
  198. // Otherwise roads will be drawn only after rock is placed
  199. postProcess();
  200. }
  201. }
  202. char RoadPlacer::dump(const int3 & t)
  203. {
  204. if(vstd::contains(roadNodes, t))
  205. return '@';
  206. if(roads.contains(t))
  207. return '+';
  208. if(isolated.contains(t))
  209. return 'i';
  210. return Modificator::dump(t);
  211. }
  212. VCMI_LIB_NAMESPACE_END