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							- /*
 
-  * CDefaultSpellMechanics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "ISpellMechanics.h"
 
- #include "../NetPacks.h"
 
- class DefaultSpellMechanics;
 
- class DLL_LINKAGE SpellCastContext
 
- {
 
- public:
 
- 	const DefaultSpellMechanics * mechanics;
 
- 	const SpellCastEnvironment * env;
 
- 	std::vector<const CStack *> attackedCres;//must be vector, as in Chain Lightning order matters
 
- 	BattleSpellCast sc;//todo: make private
 
- 	StacksInjured si;
 
- 	const BattleSpellCastParameters & parameters;
 
- 	SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_);
 
- 	virtual ~SpellCastContext();
 
- 	void addDamageToDisplay(const si32 value);
 
- 	void setDamageToDisplay(const si32 value);
 
- 	void beforeCast();
 
- 	void afterCast();
 
- private:
 
- 	const CGHeroInstance * otherHero;
 
- 	int spellCost;
 
- 	si32 damageToDisplay;
 
- 	void prepareBattleLog();
 
- };
 
- ///all combat spells
 
- class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
 
- {
 
- public:
 
- 	DefaultSpellMechanics(const CSpell * s);
 
- 	std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
 
- 	std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override final;
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- 	virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
 
- 	void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override final;
 
- 	void battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
 
- 		const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const;
 
- 	void battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
 
- 		const std::vector<const CStack *> & attacked) const;
 
- 	bool requiresCreatureTarget() const	override;
 
- protected:
 
- 	virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
 
- 	virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;
 
- protected:
 
- 	void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
 
- 	bool canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string &cachingStr = "") const;
 
- 	void defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
 
- 	void defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
 
- private:
 
- 	void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
 
- 	void handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack *> & stacks) const;
 
- 	void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
 
- 	void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;
 
- 	static bool dispellSelector(const Bonus * bonus);
 
- 	friend class SpellCastContext;
 
- };
 
- ///not affecting creatures directly
 
- class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	SpecialSpellMechanics(const CSpell * s);
 
- 	ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
 
- protected:
 
- 	std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
 
- };
 
 
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