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- /*
- * GeometryAlgorithm.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../StdInc.h"
- class GeometryAlgorithm
- {
- public:
- struct Node
- {
- double x, y;
- double dx = 0, dy = 0;
- int id;
- };
- struct Edge
- {
- int from, to;
- };
- static double distance(double x1, double y1, double x2, double y2);
- static bool edgesIntersect(const Node& a, const Node& b, const Node& c, const Node& d);
- static void forceDirectedLayout(std::vector<Node>& nodes, const std::vector<Edge>& edges, int iterations, double width, double height);
- };
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