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- /*
- * CMT.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- struct SDL_Texture;
- struct SDL_Renderer;
- struct SDL_Surface;
- extern SDL_Texture * screenTexture;
- extern SDL_Renderer * mainRenderer;
- extern SDL_Surface *screen; // main screen surface
- extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
- extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
- /// Notify user about encountered fatal error and terminate the game
- /// Defined in clientapp EntryPoint
- /// TODO: decide on better location for this method
- [[noreturn]] void handleFatalError(const std::string & message, bool terminate);
- void handleQuit(bool ask = true);
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