CMapOperation.cpp 18 KB

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  1. /*
  2. * CMapOperation.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapOperation.h"
  12. #include "../GameLibrary.h"
  13. #include "../TerrainHandler.h"
  14. #include "../mapObjects/CGObjectInstance.h"
  15. #include "CMap.h"
  16. #include "MapEditUtils.h"
  17. #include <vstd/RNG.h>
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CMapOperation::CMapOperation(CMap* map) : map(map)
  20. {
  21. }
  22. std::string CMapOperation::getLabel() const
  23. {
  24. return "";
  25. }
  26. MapRect CMapOperation::extendTileAround(const int3 & centerPos) const
  27. {
  28. return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
  29. }
  30. MapRect CMapOperation::extendTileAroundSafely(const int3& centerPos) const
  31. {
  32. return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
  33. }
  34. CComposedOperation::CComposedOperation(CMap* map) : CMapOperation(map)
  35. {
  36. }
  37. void CComposedOperation::execute()
  38. {
  39. // FIXME: Only reindex objects at the end of composite operation
  40. for(auto & operation : operations)
  41. {
  42. operation->execute();
  43. }
  44. }
  45. void CComposedOperation::undo()
  46. {
  47. //reverse order
  48. for(auto operation = operations.rbegin(); operation != operations.rend(); operation++)
  49. {
  50. operation->get()->undo();
  51. }
  52. }
  53. void CComposedOperation::redo()
  54. {
  55. for(auto & operation : operations)
  56. {
  57. operation->redo();
  58. }
  59. }
  60. std::string CComposedOperation::getLabel() const
  61. {
  62. std::string ret = "Composed operation: ";
  63. for(const auto & operation : operations)
  64. {
  65. ret.append(operation->getLabel() + ";");
  66. }
  67. return ret;
  68. }
  69. void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation)
  70. {
  71. operations.push_back(std::move(operation));
  72. }
  73. CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, vstd::RNG * gen):
  74. CMapOperation(map),
  75. terrainSel(std::move(terrainSel)),
  76. extendedSel(CTerrainSelection(terrainSel.getMap())),
  77. terType(terType),
  78. decorationsPercentage(decorationsPercentage),
  79. gen(gen)
  80. {
  81. }
  82. void CDrawTerrainOperation::execute()
  83. {
  84. for(const auto & pos : terrainSel.getSelectedItems())
  85. {
  86. saveTileState(pos);
  87. expandInvalidatedTileList(pos);
  88. }
  89. changeTerrainType(terrainSel, terType);
  90. expandSelection(terrainSel);
  91. updateTerrainViews();
  92. }
  93. void CDrawTerrainOperation::changeTerrainType(CTerrainSelection selection, TerrainId terrainType)
  94. {
  95. for(const auto & pos : selection.getSelectedItems())
  96. {
  97. auto & tile = map->getTile(pos);
  98. tile.terrainType = terrainType;
  99. }
  100. }
  101. void CDrawTerrainOperation::undo()
  102. {
  103. for (auto const& typeToSelection : formerState)
  104. {
  105. changeTerrainType(typeToSelection.second, typeToSelection.first);
  106. }
  107. updateTerrainViews();
  108. }
  109. void CDrawTerrainOperation::redo()
  110. {
  111. changeTerrainType(extendedSel, terType);
  112. updateTerrainViews();
  113. }
  114. void CDrawTerrainOperation::saveTileState(int3 tile)
  115. {
  116. if(extendedSel.getSelectedItems().contains(tile)) //tile is being changed a second time
  117. return;
  118. extendedSel.select(tile);
  119. auto terrainType = map->getTile(tile).terrainType;
  120. if (!formerState.contains(terrainType))
  121. formerState.insert({terrainType, CTerrainSelection(terrainSel.getMap())});
  122. formerState.at(terrainType).select(tile);
  123. }
  124. std::string CDrawTerrainOperation::getLabel() const
  125. {
  126. return "Draw Terrain";
  127. }
  128. void CDrawTerrainOperation::expandSelection(CTerrainSelection selection)
  129. {
  130. auto positions = selection.getSelectedItems();
  131. while(!positions.empty())
  132. {
  133. const auto & centerPos = *(positions.begin());
  134. auto centerTile = map->getTile(centerPos);
  135. //logGlobal->debug("Set terrain tile at pos '%s' to type '%s'", centerPos, centerTile.terType);
  136. auto tiles = getInvalidTiles(centerPos);
  137. auto updateTerrainType = [&](const int3& pos)
  138. {
  139. saveTileState(pos);
  140. map->getTile(pos).terrainType = centerTile.terrainType;
  141. positions.insert(pos);
  142. expandInvalidatedTileList(pos);
  143. //logGlobal->debug("Set additional terrain tile at pos '%s' to type '%s'", pos, centerTile.terType);
  144. };
  145. // Fill foreign invalid tiles
  146. for(const auto & tile : tiles.foreignTiles)
  147. {
  148. updateTerrainType(tile);
  149. }
  150. tiles = getInvalidTiles(centerPos);
  151. if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
  152. {
  153. // Blow up
  154. auto rect = extendTileAroundSafely(centerPos);
  155. std::set<int3> suitableTiles;
  156. int invalidForeignTilesCnt = std::numeric_limits<int>::max();
  157. int invalidNativeTilesCnt = 0;
  158. bool centerPosValid = false;
  159. rect.forEach([&](const int3& posToTest)
  160. {
  161. auto & terrainTile = map->getTile(posToTest);
  162. if(centerTile.getTerrain() != terrainTile.getTerrain())
  163. {
  164. const auto formerTerType = terrainTile.terrainType;
  165. terrainTile.terrainType = centerTile.terrainType;
  166. auto testTile = getInvalidTiles(posToTest);
  167. int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : static_cast<int>(testTile.nativeTiles.size());
  168. bool putSuitableTile = false;
  169. bool addToSuitableTiles = false;
  170. if(testTile.centerPosValid)
  171. {
  172. if(!centerPosValid)
  173. {
  174. centerPosValid = true;
  175. putSuitableTile = true;
  176. }
  177. else
  178. {
  179. if(testTile.foreignTiles.size() < invalidForeignTilesCnt)
  180. {
  181. putSuitableTile = true;
  182. }
  183. else
  184. {
  185. addToSuitableTiles = true;
  186. }
  187. }
  188. }
  189. else if(!centerPosValid)
  190. {
  191. if((nativeTilesCntNorm > invalidNativeTilesCnt) ||
  192. (nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
  193. {
  194. putSuitableTile = true;
  195. }
  196. else if(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() == invalidForeignTilesCnt)
  197. {
  198. addToSuitableTiles = true;
  199. }
  200. }
  201. if(putSuitableTile)
  202. {
  203. //if(!suitableTiles.empty())
  204. //{
  205. // logGlobal->debug("Clear suitables tiles.");
  206. //}
  207. invalidNativeTilesCnt = nativeTilesCntNorm;
  208. invalidForeignTilesCnt = static_cast<int>(testTile.foreignTiles.size());
  209. suitableTiles.clear();
  210. addToSuitableTiles = true;
  211. }
  212. if(addToSuitableTiles)
  213. {
  214. suitableTiles.insert(posToTest);
  215. }
  216. terrainTile.terrainType = formerTerType;
  217. }
  218. });
  219. if(suitableTiles.size() == 1)
  220. {
  221. updateTerrainType(*suitableTiles.begin());
  222. }
  223. else
  224. {
  225. static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
  226. int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0) };
  227. for(const auto & direction : directions)
  228. {
  229. auto it = suitableTiles.find(centerPos + direction);
  230. if (it != suitableTiles.end())
  231. {
  232. updateTerrainType(*it);
  233. break;
  234. }
  235. }
  236. }
  237. }
  238. else
  239. {
  240. // add invalid native tiles which are not in the positions list
  241. for(const auto & nativeTile : tiles.nativeTiles)
  242. {
  243. if (positions.find(nativeTile) == positions.end())
  244. {
  245. positions.insert(nativeTile);
  246. }
  247. }
  248. positions.erase(centerPos);
  249. }
  250. }
  251. }
  252. void CDrawTerrainOperation::updateTerrainViews()
  253. {
  254. for(const auto & pos : invalidatedTerViews)
  255. {
  256. const auto & patterns = LIBRARY->terviewh->getTerrainViewPatterns(map->getTile(pos).getTerrainID());
  257. // Detect a pattern which fits best
  258. int bestPattern = -1;
  259. ValidationResult valRslt(false);
  260. for(int k = 0; k < patterns.size(); ++k)
  261. {
  262. const auto & pattern = patterns[k];
  263. //(ETerrainGroup::ETerrainGroup terGroup, const std::string & id)
  264. valRslt = validateTerrainView(pos, &pattern);
  265. if (valRslt.result)
  266. {
  267. bestPattern = k;
  268. break;
  269. }
  270. }
  271. //assert(bestPattern != -1);
  272. if(bestPattern == -1)
  273. {
  274. // This shouldn't be the case
  275. logGlobal->warn("No pattern detected at pos '%s'.", pos.toString());
  276. CTerrainViewPatternUtils::printDebuggingInfoAboutTile(map, pos);
  277. continue;
  278. }
  279. // Get mapping
  280. const TerrainViewPattern& pattern = patterns[bestPattern][valRslt.flip];
  281. std::pair<int, int> mapping;
  282. mapping = pattern.mapping[0];
  283. if(pattern.decoration)
  284. {
  285. if (pattern.mapping.size() < 2 || gen->nextInt(100) > decorationsPercentage)
  286. mapping = pattern.mapping[0];
  287. else
  288. mapping = pattern.mapping[1];
  289. }
  290. if (!valRslt.transitionReplacement.empty())
  291. mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
  292. // Set terrain view
  293. auto & tile = map->getTile(pos);
  294. if(!pattern.diffImages)
  295. {
  296. tile.terView = gen->nextInt(mapping.first, mapping.second);
  297. tile.extTileFlags = (tile.extTileFlags & 0b11111100) | valRslt.flip;
  298. }
  299. else
  300. {
  301. const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
  302. int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
  303. int firstFrame = mapping.first + flip * framesPerRot;
  304. tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);
  305. tile.extTileFlags = 0;
  306. }
  307. }
  308. }
  309. CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3& pos, const std::vector<TerrainViewPattern>* pattern, int recDepth) const
  310. {
  311. for(int flip = 0; flip < 4; ++flip)
  312. {
  313. auto valRslt = validateTerrainViewInner(pos, pattern->at(flip), recDepth);
  314. if(valRslt.result)
  315. {
  316. valRslt.flip = flip;
  317. return valRslt;
  318. }
  319. }
  320. return ValidationResult(false);
  321. }
  322. CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3& pos, const TerrainViewPattern& pattern, int recDepth) const
  323. {
  324. const auto * centerTerType = map->getTile(pos).getTerrain();
  325. int totalPoints = 0;
  326. std::string transitionReplacement;
  327. for(int i = 0; i < 9; ++i)
  328. {
  329. // The center, middle cell can be skipped
  330. if(i == 4)
  331. {
  332. continue;
  333. }
  334. // Get terrain group of the current cell
  335. int cx = pos.x + (i % 3) - 1;
  336. int cy = pos.y + (i / 3) - 1;
  337. int3 currentPos(cx, cy, pos.z);
  338. bool isAlien = false;
  339. const TerrainType * terType = nullptr;
  340. if(!map->isInTheMap(currentPos))
  341. {
  342. // position is not in the map, so take the ter type from the neighbor tile
  343. bool widthTooHigh = currentPos.x >= map->width;
  344. bool widthTooLess = currentPos.x < 0;
  345. bool heightTooHigh = currentPos.y >= map->height;
  346. bool heightTooLess = currentPos.y < 0;
  347. if((widthTooHigh && heightTooHigh) || (widthTooHigh && heightTooLess) || (widthTooLess && heightTooHigh) || (widthTooLess && heightTooLess))
  348. {
  349. terType = centerTerType;
  350. }
  351. else if(widthTooHigh)
  352. {
  353. terType = map->getTile(int3(currentPos.x - 1, currentPos.y, currentPos.z)).getTerrain();
  354. }
  355. else if(heightTooHigh)
  356. {
  357. terType = map->getTile(int3(currentPos.x, currentPos.y - 1, currentPos.z)).getTerrain();
  358. }
  359. else if(widthTooLess)
  360. {
  361. terType = map->getTile(int3(currentPos.x + 1, currentPos.y, currentPos.z)).getTerrain();
  362. }
  363. else if(heightTooLess)
  364. {
  365. terType = map->getTile(int3(currentPos.x, currentPos.y + 1, currentPos.z)).getTerrain();
  366. }
  367. }
  368. else
  369. {
  370. terType = map->getTile(currentPos).getTerrain();
  371. if(terType != centerTerType && (terType->isPassable() || centerTerType->isPassable()))
  372. {
  373. isAlien = true;
  374. }
  375. }
  376. // Validate all rules per cell
  377. int topPoints = -1;
  378. for(const auto & elem : pattern.data[i])
  379. {
  380. TerrainViewPattern::WeightedRule rule = elem;
  381. if(!rule.isStandardRule())
  382. {
  383. if(recDepth == 0 && map->isInTheMap(currentPos))
  384. {
  385. if(centerTerType->getId() == terType->getId() || (centerTerType->getId() == ETerrainId::DIRT && !terType->isTransitionRequired()))
  386. {
  387. const auto patternForRule = LIBRARY->terviewh->getTerrainViewPatternsById(terType->getId(), rule.name);
  388. if(auto p = patternForRule)
  389. {
  390. auto rslt = validateTerrainView(currentPos, &(p->get()), 1);
  391. if(rslt.result) topPoints = std::max(topPoints, rule.points);
  392. }
  393. }
  394. continue;
  395. }
  396. else
  397. {
  398. rule.setNative();
  399. }
  400. }
  401. auto applyValidationRslt = [&](bool rslt)
  402. {
  403. if(rslt)
  404. {
  405. topPoints = std::max(topPoints, rule.points);
  406. }
  407. };
  408. // Validate cell with the ruleset of the pattern
  409. bool nativeTestOk = false;
  410. bool nativeTestStrongOk = false;
  411. nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
  412. if(centerTerType->getId() == ETerrainId::DIRT)
  413. {
  414. nativeTestOk = rule.isNativeRule() && !terType->isTransitionRequired();
  415. bool sandTestOk = (rule.isSandRule() || rule.isTransition())
  416. && terType->isTransitionRequired();
  417. applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
  418. }
  419. else if(centerTerType->getId() == ETerrainId::SAND)
  420. {
  421. applyValidationRslt(true);
  422. }
  423. else if(centerTerType->isTransitionRequired()) //water, rock and some special terrains require sand transition
  424. {
  425. bool sandTestOk = (rule.isSandRule() || rule.isTransition())
  426. && isAlien;
  427. applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
  428. }
  429. else
  430. {
  431. bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
  432. && isAlien && !terType->isTransitionRequired();
  433. bool sandTestOk = (rule.isSandRule() || rule.isTransition())
  434. && terType->isTransitionRequired();
  435. if(transitionReplacement.empty() && rule.isTransition()
  436. && (dirtTestOk || sandTestOk))
  437. {
  438. transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
  439. }
  440. if(rule.isTransition())
  441. {
  442. applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
  443. (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
  444. }
  445. else
  446. {
  447. applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
  448. }
  449. }
  450. }
  451. if(topPoints == -1)
  452. {
  453. return ValidationResult(false);
  454. }
  455. else
  456. {
  457. totalPoints += topPoints;
  458. }
  459. }
  460. if(totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)
  461. {
  462. return ValidationResult(true, transitionReplacement);
  463. }
  464. else
  465. {
  466. return ValidationResult(false);
  467. }
  468. }
  469. void CDrawTerrainOperation::expandInvalidatedTileList(const int3& centerPos)
  470. {
  471. auto rect = extendTileAroundSafely(centerPos);
  472. rect.forEach([&](const int3& pos)
  473. {
  474. invalidatedTerViews.insert(pos);
  475. });
  476. }
  477. CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3& centerPos) const
  478. {
  479. //TODO: this is very expensive function for RMG, needs optimization
  480. InvalidTiles tiles;
  481. const auto * centerTerType = map->getTile(centerPos).getTerrain();
  482. auto rect = extendTileAround(centerPos);
  483. rect.forEach([&](const int3& pos)
  484. {
  485. if(map->isInTheMap(pos))
  486. {
  487. const auto * terType = map->getTile(pos).getTerrain();
  488. auto valid = validateTerrainView(pos, LIBRARY->terviewh->getTerrainTypePatternById("n1")).result;
  489. // Special validity check for rock & water
  490. if(valid && (terType->isWater() || !terType->isPassable()))
  491. {
  492. static const std::string patternIds[] = { "s1", "s2" };
  493. for(const auto & patternId : patternIds)
  494. {
  495. valid = !validateTerrainView(pos, LIBRARY->terviewh->getTerrainTypePatternById(patternId)).result;
  496. if(!valid) break;
  497. }
  498. }
  499. // Additional validity check for non rock OR water
  500. else if(!valid && (terType->isLand() && terType->isPassable()))
  501. {
  502. static const std::string patternIds[] = { "n2", "n3" };
  503. for(const auto & patternId : patternIds)
  504. {
  505. valid = validateTerrainView(pos, LIBRARY->terviewh->getTerrainTypePatternById(patternId)).result;
  506. if(valid) break;
  507. }
  508. }
  509. if(!valid)
  510. {
  511. if(terType == centerTerType) tiles.nativeTiles.insert(pos);
  512. else tiles.foreignTiles.insert(pos);
  513. }
  514. else if(centerPos == pos)
  515. {
  516. tiles.centerPosValid = true;
  517. }
  518. }
  519. });
  520. return tiles;
  521. }
  522. CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, std::string transitionReplacement)
  523. : result(result)
  524. , transitionReplacement(std::move(transitionReplacement))
  525. , flip(0)
  526. {
  527. }
  528. CClearTerrainOperation::CClearTerrainOperation(CMap* map, vstd::RNG* gen) : CComposedOperation(map)
  529. {
  530. for (int i = 0; i < map->mapLevels; i++)
  531. {
  532. CTerrainSelection terrainSel(map);
  533. terrainSel.selectRange(MapRect(int3(0, 0, i), map->width, map->height));
  534. addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, i == 1 ? ETerrainId::ROCK : ETerrainId::WATER, 0, gen));
  535. }
  536. }
  537. std::string CClearTerrainOperation::getLabel() const
  538. {
  539. return "Clear Terrain";
  540. }
  541. CInsertObjectOperation::CInsertObjectOperation(CMap* map, std::shared_ptr<CGObjectInstance> obj)
  542. : CMapOperation(map), obj(obj)
  543. {
  544. }
  545. void CInsertObjectOperation::execute()
  546. {
  547. map->generateUniqueInstanceName(obj.get());
  548. map->addNewObject(obj);
  549. }
  550. void CInsertObjectOperation::undo()
  551. {
  552. map->removeObject(obj->id);
  553. }
  554. void CInsertObjectOperation::redo()
  555. {
  556. execute();
  557. }
  558. std::string CInsertObjectOperation::getLabel() const
  559. {
  560. return "Insert Object";
  561. }
  562. CMoveObjectOperation::CMoveObjectOperation(CMap* map, CGObjectInstance * obj, const int3& targetPosition)
  563. : CMapOperation(map),
  564. obj(obj),
  565. initialPos(obj->anchorPos()),
  566. targetPos(targetPosition)
  567. {
  568. }
  569. void CMoveObjectOperation::execute()
  570. {
  571. map->moveObject(obj->id, targetPos);
  572. }
  573. void CMoveObjectOperation::undo()
  574. {
  575. map->moveObject(obj->id, initialPos);
  576. }
  577. void CMoveObjectOperation::redo()
  578. {
  579. execute();
  580. }
  581. std::string CMoveObjectOperation::getLabel() const
  582. {
  583. return "Move Object";
  584. }
  585. CRemoveObjectOperation::CRemoveObjectOperation(CMap* map, CGObjectInstance * obj)
  586. : CMapOperation(map), targetedObject(obj)
  587. {
  588. }
  589. void CRemoveObjectOperation::execute()
  590. {
  591. removedObject = map->removeObject(targetedObject->id);
  592. }
  593. void CRemoveObjectOperation::undo()
  594. {
  595. assert(removedObject != nullptr);
  596. map->addNewObject(removedObject);
  597. }
  598. void CRemoveObjectOperation::redo()
  599. {
  600. execute();
  601. }
  602. std::string CRemoveObjectOperation::getLabel() const
  603. {
  604. return "Remove Object";
  605. }
  606. VCMI_LIB_NAMESPACE_END