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							- /*
 
-  * MiscObjects.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MiscObjects.h"
 
- #include "../ArtifactUtils.h"
 
- #include "../bonuses/Propagators.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../CConfigHandler.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CSoundBase.h"
 
- #include "../CSkillHandler.h"
 
- #include "../spells/CSpellHandler.h"
 
- #include "../IGameCallback.h"
 
- #include "../gameState/CGameState.h"
 
- #include "../mapping/CMap.h"
 
- #include "../CPlayerState.h"
 
- #include "../serializer/JsonSerializeFormat.h"
 
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../modding/ModScope.h"
 
- #include "../networkPacks/PacksForClient.h"
 
- #include "../networkPacks/PacksForClientBattle.h"
 
- #include "../networkPacks/StackLocation.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ///helpers
 
- static std::string visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- void CTeamVisited::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
 
- {
 
- 	if(what == ObjProperty::VISITED)
 
- 		players.insert(identifier.as<PlayerColor>());
 
- }
 
- bool CTeamVisited::wasVisited(PlayerColor player) const
 
- {
 
- 	return wasVisited(cb->getPlayerState(player)->team);
 
- }
 
- bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
 
- {
 
- 	return wasVisited(h->tempOwner);
 
- }
 
- bool CTeamVisited::wasVisited(const TeamID & team) const
 
- {
 
- 	for(const auto & i : players)
 
- 	{
 
- 		if(cb->getPlayerState(i)->team == team)
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- //CGMine
 
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	auto relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
 
- 	if(relations == PlayerRelations::SAME_PLAYER) //we're visiting our mine
 
- 	{
 
- 		cb->showGarrisonDialog(id,h->id,true);
 
- 		return;
 
- 	}
 
- 	else if (relations == PlayerRelations::ALLIES)//ally
 
- 		return;
 
- 	if(stacksCount()) //Mine is guarded
 
- 	{
 
- 		BlockingDialog ynd(true,false);
 
- 		ynd.player = h->tempOwner;
 
- 		ynd.text.appendLocalString(EMetaText::ADVOB_TXT, isAbandoned() ? 84 : 187);
 
- 		cb->showBlockingDialog(&ynd);
 
- 		return;
 
- 	}
 
- 	flagMine(h->tempOwner);
 
- }
 
- void CGMine::newTurn(CRandomGenerator & rand) const
 
- {
 
- 	if(cb->getDate() == 1)
 
- 		return;
 
- 	if (tempOwner == PlayerColor::NEUTRAL)
 
- 		return;
 
- 	cb->giveResource(tempOwner, producedResource, producedQuantity);
 
- }
 
- void CGMine::initObj(CRandomGenerator & rand)
 
- {
 
- 	if(isAbandoned())
 
- 	{
 
- 		//set guardians
 
- 		int howManyTroglodytes = rand.nextInt(100, 199);
 
- 		auto * troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
 
- 		putStack(SlotID(0), troglodytes);
 
- 		assert(!abandonedMineResources.empty());
 
- 		if (!abandonedMineResources.empty())
 
- 		{
 
- 			producedResource = *RandomGeneratorUtil::nextItem(abandonedMineResources, rand);
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->error("Abandoned mine at (%s) has no valid resource candidates!", pos.toString());
 
- 			producedResource = GameResID::GOLD;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		producedResource = GameResID(getObjTypeIndex().getNum());
 
- 	}
 
- 	producedQuantity = defaultResProduction();
 
- }
 
- bool CGMine::isAbandoned() const
 
- {
 
- 	return subID.getNum() >= 7;
 
- }
 
- ResourceSet CGMine::dailyIncome() const
 
- {
 
- 	ResourceSet result;
 
- 	result[producedResource] += defaultResProduction();
 
- 	return result;
 
- }
 
- std::string CGMine::getObjectName() const
 
- {
 
- 	return VLC->generaltexth->translate("core.minename", getObjTypeIndex());
 
- }
 
- std::string CGMine::getHoverText(PlayerColor player) const
 
- {
 
- 	std::string hoverName = CArmedInstance::getHoverText(player);
 
- 	if (tempOwner != PlayerColor::NEUTRAL)
 
- 		hoverName += "\n(" + VLC->generaltexth->restypes[producedResource.getNum()] + ")";
 
- 	if(stacksCount())
 
- 	{
 
- 		hoverName += "\n";
 
- 		hoverName += VLC->generaltexth->allTexts[202]; //Guarded by
 
- 		hoverName += " ";
 
- 		hoverName += getArmyDescription();
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGMine::flagMine(const PlayerColor & player) const
 
- {
 
- 	assert(tempOwner != player);
 
- 	cb->setOwner(this, player); //not ours? flag it!
 
- 	InfoWindow iw;
 
- 	iw.type = EInfoWindowMode::AUTO;
 
- 	iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
 
- 	iw.player = player;
 
- 	iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, producedQuantity);
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- ui32 CGMine::defaultResProduction() const
 
- {
 
- 	switch(producedResource.toEnum())
 
- 	{
 
- 	case EGameResID::WOOD:
 
- 	case EGameResID::ORE:
 
- 		return 2;
 
- 	case EGameResID::GOLD:
 
- 		return 1000;
 
- 	default:
 
- 		return 1;
 
- 	}
 
- }
 
- void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == 0) //attacker won
 
- 	{
 
- 		if(isAbandoned())
 
- 		{
 
- 			hero->showInfoDialog(85);
 
- 		}
 
- 		flagMine(hero->tempOwner);
 
- 	}
 
- }
 
- void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer)
 
- 		cb->startBattleI(hero, this);
 
- }
 
- void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
 
- {
 
- 	CArmedInstance::serializeJsonOptions(handler);
 
- 	serializeJsonOwner(handler);
 
- 	if(isAbandoned())
 
- 	{
 
- 		if(handler.saving)
 
- 		{
 
- 			JsonNode node;
 
- 			for(const auto & resID : abandonedMineResources)
 
- 				node.Vector().emplace_back(GameConstants::RESOURCE_NAMES[resID.getNum()]);
 
- 			handler.serializeRaw("possibleResources", node, std::nullopt);
 
- 		}
 
- 		else
 
- 		{
 
- 			auto guard = handler.enterArray("possibleResources");
 
- 			const JsonNode & node = handler.getCurrent();
 
- 			auto names = node.convertTo<std::vector<std::string>>();
 
- 			for(const std::string & s : names)
 
- 			{
 
- 				int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);
 
- 				if(raw_res < 0)
 
- 					logGlobal->error("Invalid resource name: %s", s);
 
- 				else
 
- 					abandonedMineResources.emplace(raw_res);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- GameResID CGResource::resourceID() const
 
- {
 
- 	return getObjTypeIndex().getNum();
 
- }
 
- std::string CGResource::getHoverText(PlayerColor player) const
 
- {
 
- 	return VLC->generaltexth->restypes[resourceID().getNum()];
 
- }
 
- void CGResource::pickRandomObject(CRandomGenerator & rand)
 
- {
 
- 	assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
 
- 	if (ID == Obj::RANDOM_RESOURCE)
 
- 	{
 
- 		ID = Obj::RESOURCE;
 
- 		subID = rand.nextInt(EGameResID::WOOD, EGameResID::GOLD);
 
- 		setType(ID, subID);
 
- 		if (subID == EGameResID::GOLD && amount != CGResource::RANDOM_AMOUNT)
 
- 			amount *= CGResource::GOLD_AMOUNT_MULTIPLIER;
 
- 	}
 
- }
 
- void CGResource::initObj(CRandomGenerator & rand)
 
- {
 
- 	blockVisit = true;
 
- 	if(amount == CGResource::RANDOM_AMOUNT)
 
- 	{
 
- 		switch(resourceID().toEnum())
 
- 		{
 
- 		case EGameResID::GOLD:
 
- 			amount = rand.nextInt(5, 10) * CGResource::GOLD_AMOUNT_MULTIPLIER;
 
- 			break;
 
- 		case EGameResID::WOOD: case EGameResID::ORE:
 
- 			amount = rand.nextInt(6, 10);
 
- 			break;
 
- 		default:
 
- 			amount = rand.nextInt(3, 5);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(stacksCount())
 
- 	{
 
- 		if(!message.empty())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text = message;
 
- 			cb->showBlockingDialog(&ynd);
 
- 		}
 
- 		else
 
- 		{
 
- 			blockingDialogAnswered(h, true); //behave as if player accepted battle
 
- 		}
 
- 	}
 
- 	else
 
- 		collectRes(h->getOwner());
 
- }
 
- void CGResource::collectRes(const PlayerColor & player) const
 
- {
 
- 	cb->giveResource(player, resourceID(), amount);
 
- 	InfoWindow sii;
 
- 	sii.player = player;
 
- 	if(!message.empty())
 
- 	{
 
- 		sii.type = EInfoWindowMode::AUTO;
 
- 		sii.text = message;
 
- 	}
 
- 	else
 
- 	{
 
- 		sii.type = EInfoWindowMode::INFO;
 
- 		sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
 
- 		sii.text.replaceName(resourceID());
 
- 	}
 
- 	sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
 
- 	sii.soundID = soundBase::pickup01 + CRandomGenerator::getDefault().nextInt(6);
 
- 	cb->showInfoDialog(&sii);
 
- 	cb->removeObject(this, player);
 
- }
 
- void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == 0) //attacker won
 
- 		collectRes(hero->getOwner());
 
- }
 
- void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer)
 
- 		cb->startBattleI(hero, this);
 
- }
 
- void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
 
- {
 
- 	CArmedInstance::serializeJsonOptions(handler);
 
- 	if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
 
- 		CCreatureSet::serializeJson(handler, "guards", 7);
 
- 	handler.serializeInt("amount", amount, 0);
 
- 	handler.serializeStruct("guardMessage", message);
 
- }
 
- bool CGTeleport::isEntrance() const
 
- {
 
- 	return type == BOTH || type == ENTRANCE;
 
- }
 
- bool CGTeleport::isExit() const
 
- {
 
- 	return type == BOTH || type == EXIT;
 
- }
 
- bool CGTeleport::isChannelEntrance(const ObjectInstanceID & id) const
 
- {
 
- 	return vstd::contains(getAllEntrances(), id);
 
- }
 
- bool CGTeleport::isChannelExit(const ObjectInstanceID & id) const
 
- {
 
- 	return vstd::contains(getAllExits(), id);
 
- }
 
- std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
 
- {
 
- 	auto ret = cb->getTeleportChannelEntraces(channel);
 
- 	if(excludeCurrent)
 
- 		vstd::erase_if_present(ret, id);
 
- 	return ret;
 
- }
 
- std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
 
- {
 
- 	auto ret = cb->getTeleportChannelExits(channel);
 
- 	if(excludeCurrent)
 
- 		vstd::erase_if_present(ret, id);
 
- 	return ret;
 
- }
 
- ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
 
- {
 
- 	auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
 
- 	if(!passableExits.empty())
 
- 		return *RandomGeneratorUtil::nextItem(passableExits, CRandomGenerator::getDefault());
 
- 	return ObjectInstanceID();
 
- }
 
- bool CGTeleport::isTeleport(const CGObjectInstance * obj)
 
- {
 
- 	return dynamic_cast<const CGTeleport *>(obj) != nullptr;
 
- }
 
- bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
 
- {
 
- 	return src && dst && src->isChannelExit(dst->id);
 
- }
 
- bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
 
- {
 
- 	const auto * srcObj = dynamic_cast<const CGTeleport *>(src);
 
- 	const auto * dstObj = dynamic_cast<const CGTeleport *>(dst);
 
- 	return isConnected(srcObj, dstObj);
 
- }
 
- bool CGTeleport::isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj)
 
- {
 
- 	auto * objTopVisObj = gs->map->getTile(obj->visitablePos()).topVisitableObj();
 
- 	if(objTopVisObj->ID == Obj::HERO)
 
- 	{
 
- 		if(h->id == objTopVisObj->id) // Just to be sure it's won't happen.
 
- 			return false;
 
- 		// Check if it's friendly hero or not
 
- 		if(gs->getPlayerRelations(h->tempOwner, objTopVisObj->tempOwner) != PlayerRelations::ENEMIES)
 
- 		{
 
- 			// Exchange between heroes only possible via subterranean gates
 
- 			if(!dynamic_cast<const CGSubterraneanGate *>(obj))
 
- 				return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- std::vector<ObjectInstanceID> CGTeleport::getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
 
- {
 
- 	vstd::erase_if(exits, [&](const ObjectInstanceID & exit) -> bool 
 
- 	{
 
- 		return !isExitPassable(gs, h, gs->getObj(exit));
 
- 	});
 
- 	return exits;
 
- }
 
- void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
 
- {
 
- 	std::shared_ptr<TeleportChannel> tc;
 
- 	if(channelsList.find(obj->channel) == channelsList.end())
 
- 	{
 
- 		tc = std::make_shared<TeleportChannel>();
 
- 		channelsList.insert(std::make_pair(obj->channel, tc));
 
- 	}
 
- 	else
 
- 		tc = channelsList[obj->channel];
 
- 	if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
 
- 		tc->entrances.push_back(obj->id);
 
- 	if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
 
- 		tc->exits.push_back(obj->id);
 
- 	if(!tc->entrances.empty() && !tc->exits.empty()
 
- 		&& (tc->entrances.size() != 1 || tc->entrances != tc->exits))
 
- 	{
 
- 		tc->passability = TeleportChannel::PASSABLE;
 
- 	}
 
- }
 
- TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const
 
- {
 
- 	for(auto obj : cb->gameState()->map->objects)
 
- 	{
 
- 		if(!obj)
 
- 			continue;
 
- 		const auto * teleportObj = dynamic_cast<const CGMonolith *>(cb->getObj(obj->id));
 
- 		if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
 
- 			return teleportObj->channel;
 
- 	}
 
- 	return TeleportChannelID();
 
- }
 
- void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	TeleportDialog td(h->id, channel);
 
- 	if(isEntrance())
 
- 	{
 
- 		if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
 
- 		{
 
- 			auto exits = cb->getTeleportChannelExits(channel);
 
- 			for(const auto & exit : exits)
 
- 			{
 
- 				td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
 
- 			}
 
- 		}
 
- 		if(cb->isTeleportChannelImpassable(channel))
 
- 		{
 
- 			logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), pos.toString());
 
- 			td.impassable = true;
 
- 		}
 
- 		else if(getRandomExit(h) == ObjectInstanceID())
 
- 			logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), pos.toString());
 
- 	}
 
- 	else
 
- 		h->showInfoDialog(70);
 
- 	cb->showTeleportDialog(&td);
 
- }
 
- void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
 
- {
 
- 	int3 dPos;
 
- 	auto randomExit = getRandomExit(hero);
 
- 	auto realExits = getAllExits(true);
 
- 	if(!isEntrance() // Do nothing if hero visited exit only object
 
- 		|| (exits.empty() && realExits.empty()) // Do nothing if there no exits on this channel
 
- 		|| ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
 
- 	{
 
- 		return;
 
- 	}
 
- 	else if(vstd::isValidIndex(exits, answer))
 
- 		dPos = exits[answer].second;
 
- 	else
 
- 		dPos = cb->getObj(randomExit)->visitablePos();
 
- 	cb->moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
 
- }
 
- void CGMonolith::initObj(CRandomGenerator & rand)
 
- {
 
- 	std::vector<Obj> IDs;
 
- 	IDs.push_back(ID);
 
- 	switch(ID.toEnum())
 
- 	{
 
- 	case Obj::MONOLITH_ONE_WAY_ENTRANCE:
 
- 		type = ENTRANCE;
 
- 		IDs.emplace_back(Obj::MONOLITH_ONE_WAY_EXIT);
 
- 		break;
 
- 	case Obj::MONOLITH_ONE_WAY_EXIT:
 
- 		type = EXIT;
 
- 		IDs.emplace_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
 
- 		break;
 
- 	case Obj::MONOLITH_TWO_WAY:
 
- 	default:
 
- 		type = BOTH;
 
- 		break;
 
- 	}
 
- 	channel = findMeChannel(IDs, subID);
 
- 	if(channel == TeleportChannelID())
 
- 		channel = TeleportChannelID(static_cast<si32>(cb->gameState()->map->teleportChannels.size()));
 
- 	addToChannel(cb->gameState()->map->teleportChannels, this);
 
- }
 
- void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	TeleportDialog td(h->id, channel);
 
- 	if(cb->isTeleportChannelImpassable(channel))
 
- 	{
 
- 		h->showInfoDialog(153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
 
- 		logGlobal->debug("Cannot find exit subterranean gate for  %d at %s", id.getNum(), pos.toString());
 
- 		td.impassable = true;
 
- 	}
 
- 	else
 
- 	{
 
- 		auto exit = getRandomExit(h);
 
- 		td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
 
- 	}
 
- 	cb->showTeleportDialog(&td);
 
- }
 
- void CGSubterraneanGate::initObj(CRandomGenerator & rand)
 
- {
 
- 	type = BOTH;
 
- }
 
- void CGSubterraneanGate::postInit(IGameCallback * cb) //matches subterranean gates into pairs
 
- {
 
- 	//split on underground and surface gates
 
- 	std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
 
- 	for(auto & obj : cb->gameState()->map->objects)
 
- 	{
 
- 		if(!obj)
 
- 			continue;
 
- 		auto * hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
 
- 		if(hlp)
 
- 			gatesSplit[hlp->pos.z].push_back(hlp);
 
- 	}
 
- 	//sort by position
 
- 	std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
 
- 	{
 
- 		return a->pos < b->pos;
 
- 	});
 
- 	auto assignToChannel = [&](CGSubterraneanGate * obj)
 
- 	{
 
- 		if(obj->channel == TeleportChannelID())
 
- 		{ // if object not linked to channel then create new channel
 
- 			obj->channel = TeleportChannelID(static_cast<si32>(cb->gameState()->map->teleportChannels.size()));
 
- 			addToChannel(cb->gameState()->map->teleportChannels, obj);
 
- 		}
 
- 	};
 
- 	for(size_t i = 0; i < gatesSplit[0].size(); i++)
 
- 	{
 
- 		CGSubterraneanGate * objCurrent = gatesSplit[0][i];
 
- 		//find nearest underground exit
 
- 		std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
 
- 		for(int j = 0; j < gatesSplit[1].size(); j++)
 
- 		{
 
- 			CGSubterraneanGate *checked = gatesSplit[1][j];
 
- 			if(checked->channel != TeleportChannelID())
 
- 				continue;
 
- 			si32 hlp = checked->pos.dist2dSQ(objCurrent->pos);
 
- 			if(hlp < best.second)
 
- 			{
 
- 				best.first = j;
 
- 				best.second = hlp;
 
- 			}
 
- 		}
 
- 		assignToChannel(objCurrent);
 
- 		if(best.first >= 0) //found pair
 
- 		{
 
- 			gatesSplit[1][best.first]->channel = objCurrent->channel;
 
- 			addToChannel(cb->gameState()->map->teleportChannels, gatesSplit[1][best.first]);
 
- 		}
 
- 	}
 
- 	// we should assign empty channels to underground gates if they don't have matching overground gates
 
- 	for(auto & i : gatesSplit[1])
 
- 		assignToChannel(i);
 
- }
 
- void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	TeleportDialog td(h->id, channel);
 
- 	if(cb->isTeleportChannelImpassable(channel))
 
- 	{
 
- 		logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), pos.toString());
 
- 		td.impassable = true;
 
- 	}
 
- 	else if(getRandomExit(h) == ObjectInstanceID())
 
- 		logGlobal->debug("All exits are blocked for whirlpool  %d at %s", id.getNum(), pos.toString());
 
- 	if(!isProtected(h))
 
- 	{
 
- 		SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
 
- 		for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
 
- 		{
 
- 			if(h->getPower(targetstack) > h->getPower(i->first))
 
- 				targetstack = (i->first);
 
- 		}
 
- 		auto countToTake = static_cast<TQuantity>(h->getStackCount(targetstack) * 0.5);
 
- 		vstd::amax(countToTake, 1);
 
- 		InfoWindow iw;
 
- 		iw.type = EInfoWindowMode::AUTO;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text.appendLocalString(EMetaText::ADVOB_TXT, 168);
 
- 		iw.components.emplace_back(ComponentType::CREATURE, h->getCreature(targetstack)->getId(), -countToTake);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
 
- 	}
 
- 	else
 
- 	{
 
- 		auto exits = getAllExits();
 
- 		for(const auto & exit : exits)
 
- 		{
 
- 			auto blockedPosList = cb->getObj(exit)->getBlockedPos();
 
- 			for(const auto & bPos : blockedPosList)
 
- 				td.exits.push_back(std::make_pair(exit, bPos));
 
- 		}
 
- 	}
 
- 	cb->showTeleportDialog(&td);
 
- }
 
- void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
 
- {
 
- 	int3 dPos;
 
- 	auto realExits = getAllExits();
 
- 	if(exits.empty() && realExits.empty())
 
- 		return;
 
- 	else if(vstd::isValidIndex(exits, answer))
 
- 		dPos = exits[answer].second;
 
- 	else
 
- 	{
 
- 		auto exit = getRandomExit(hero);
 
- 		if(exit == ObjectInstanceID())
 
- 			return;
 
- 		const auto * obj = cb->getObj(exit);
 
- 		std::set<int3> tiles = obj->getBlockedPos();
 
- 		dPos = *RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault());
 
- 	}
 
- 	cb->moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
 
- }
 
- bool CGWhirlpool::isProtected(const CGHeroInstance * h)
 
- {
 
- 	return h->hasBonusOfType(BonusType::WHIRLPOOL_PROTECTION)
 
- 		|| (h->stacksCount() == 1 && h->Slots().begin()->second->count == 1)
 
- 		|| (h->stacksCount() == 0 && h->commander && h->commander->alive);
 
- }
 
- ArtifactID CGArtifact::getArtifact() const
 
- {
 
- 	if(ID == Obj::SPELL_SCROLL)
 
- 		return ArtifactID::SPELL_SCROLL;
 
- 	else
 
- 		return getObjTypeIndex().getNum();
 
- }
 
- void CGArtifact::pickRandomObject(CRandomGenerator & rand)
 
- {
 
- 	switch(ID.toEnum())
 
- 	{
 
- 		case MapObjectID::RANDOM_ART:
 
- 			subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR | CArtifact::ART_RELIC);
 
- 			break;
 
- 		case MapObjectID::RANDOM_TREASURE_ART:
 
- 			subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MINOR_ART:
 
- 			subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_MINOR);
 
- 			break;
 
- 		case MapObjectID::RANDOM_MAJOR_ART:
 
- 			subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_MAJOR);
 
- 			break;
 
- 		case MapObjectID::RANDOM_RELIC_ART:
 
- 			subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_RELIC);
 
- 			break;
 
- 	}
 
- 	if (ID != MapObjectID::SPELL_SCROLL && ID != MapObjectID::ARTIFACT)
 
- 	{
 
- 		ID = MapObjectID::ARTIFACT;
 
- 		setType(ID, subID);
 
- 	}
 
- 	else if (ID != MapObjectID::SPELL_SCROLL)
 
- 		ID = MapObjectID::ARTIFACT;
 
- }
 
- void CGArtifact::initObj(CRandomGenerator & rand)
 
- {
 
- 	blockVisit = true;
 
- 	if(ID == Obj::ARTIFACT)
 
- 	{
 
- 		if (!storedArtifact)
 
- 		{
 
- 			auto * a = new CArtifactInstance();
 
- 			cb->gameState()->map->addNewArtifactInstance(a);
 
- 			storedArtifact = a;
 
- 		}
 
- 		if(!storedArtifact->artType)
 
- 			storedArtifact->setType(getArtifact().toArtifact());
 
- 	}
 
- 	if(ID == Obj::SPELL_SCROLL)
 
- 		subID = 1;
 
- 	assert(storedArtifact->artType);
 
- 	assert(!storedArtifact->getParentNodes().empty());
 
- 	//assert(storedArtifact->artType->id == subID); //this does not stop desync
 
- }
 
- std::string CGArtifact::getObjectName() const
 
- {
 
- 	return VLC->artifacts()->getById(getArtifact())->getNameTranslated();
 
- }
 
- std::string CGArtifact::getPopupText(PlayerColor player) const
 
- {
 
- 	if (settings["general"]["enableUiEnhancements"].Bool())
 
- 	{
 
- 		std::string description = VLC->artifacts()->getById(getArtifact())->getDescriptionTranslated();
 
- 		if (getArtifact() == ArtifactID::SPELL_SCROLL)
 
- 			ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
 
- 		return description;
 
- 	}
 
- 	else
 
- 		return getObjectName();
 
- }
 
- std::string CGArtifact::getPopupText(const CGHeroInstance * hero) const
 
- {
 
- 	return getPopupText(hero->getOwner());
 
- }
 
- std::vector<Component> CGArtifact::getPopupComponents(PlayerColor player) const
 
- {
 
- 	return {
 
- 		Component(ComponentType::ARTIFACT, getArtifact())
 
- 	};
 
- }
 
- void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if(!stacksCount())
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.type = EInfoWindowMode::AUTO;
 
- 		iw.player = h->tempOwner;
 
- 		if(storedArtifact->artType->canBePutAt(h))
 
- 		{
 
- 			switch (ID.toEnum())
 
- 			{
 
- 			case Obj::ARTIFACT:
 
- 			{
 
- 				iw.components.emplace_back(ComponentType::ARTIFACT, getArtifact());
 
- 				if(!message.empty())
 
- 					iw.text = message;
 
- 				else
 
- 					iw.text.appendTextID(getArtifact().toArtifact()->getEventTextID());
 
- 			}
 
- 			break;
 
- 			case Obj::SPELL_SCROLL:
 
- 			{
 
- 				SpellID spell = storedArtifact->getScrollSpellID();
 
- 				iw.components.emplace_back(ComponentType::SPELL, spell);
 
- 				if(!message.empty())
 
- 					iw.text = message;
 
- 				else
 
- 				{
 
- 					iw.text.appendLocalString(EMetaText::ADVOB_TXT,135);
 
- 					iw.text.replaceName(spell);
 
- 				}
 
- 			}
 
- 			break;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			iw.text.appendLocalString(EMetaText::ADVOB_TXT, 2);
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 		pick(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(ID.toEnum())
 
- 		{
 
- 		case Obj::ARTIFACT:
 
- 			{
 
- 				BlockingDialog ynd(true,false);
 
- 				ynd.player = h->getOwner();
 
- 				if(!message.empty())
 
- 					ynd.text = message;
 
- 				else
 
- 				{
 
- 					// TODO: Guard text is more complex in H3, see mantis issue 2325 for details
 
- 					ynd.text.appendLocalString(EMetaText::GENERAL_TXT, 420);
 
- 					ynd.text.replaceRawString("");
 
- 					ynd.text.replaceRawString(getArmyDescription());
 
- 					ynd.text.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
 
- 				}
 
- 				cb->showBlockingDialog(&ynd);
 
- 			}
 
- 			break;
 
- 		case Obj::SPELL_SCROLL:
 
- 			{
 
- 				if(!message.empty())
 
- 				{
 
- 					BlockingDialog ynd(true,false);
 
- 					ynd.player = h->getOwner();
 
- 					ynd.text = message;
 
- 					cb->showBlockingDialog(&ynd);
 
- 				}
 
- 				else
 
- 					blockingDialogAnswered(h, true);
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGArtifact::pick(const CGHeroInstance * h) const
 
- {
 
- 	if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact))
 
- 		cb->removeObject(this, h->getOwner());
 
- }
 
- BattleField CGArtifact::getBattlefield() const
 
- {
 
- 	return BattleField::NONE;
 
- }
 
- void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == 0) //attacker won
 
- 		pick(hero);
 
- }
 
- void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer)
 
- 		cb->startBattleI(hero, this);
 
- }
 
- void CGArtifact::afterAddToMap(CMap * map)
 
- {
 
- 	//Artifacts from map objects are never removed
 
- 	//FIXME: This should be revertible in map editor
 
- 	if(ID == Obj::SPELL_SCROLL && storedArtifact && storedArtifact->getId().getNum() < 0)
 
-         map->addNewArtifactInstance(storedArtifact);
 
- }
 
- void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
 
- {
 
- 	handler.serializeStruct("guardMessage", message);
 
- 	CArmedInstance::serializeJsonOptions(handler);
 
- 	if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
 
- 		CCreatureSet::serializeJson(handler, "guards", 7);
 
- 	if(handler.saving && ID == Obj::SPELL_SCROLL)
 
- 	{
 
- 		const auto & b = storedArtifact->getFirstBonus(Selector::type()(BonusType::SPELL));
 
- 		SpellID spellId(b->subtype.as<SpellID>());
 
- 		handler.serializeId("spell", spellId, SpellID::NONE);
 
- 	}
 
- }
 
- void CGSignBottle::initObj(CRandomGenerator & rand)
 
- {
 
- 	//if no text is set than we pick random from the predefined ones
 
- 	if(message.empty())
 
- 	{
 
- 		auto vector = VLC->generaltexth->findStringsWithPrefix("core.randsign");
 
- 		std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, rand);
 
- 		message.appendTextID(messageIdentifier);
 
- 	}
 
- 	if(ID == Obj::OCEAN_BOTTLE)
 
- 	{
 
- 		blockVisit = true;
 
- 	}
 
- }
 
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	iw.text = message;
 
- 	cb->showInfoDialog(&iw);
 
- 	if(ID == Obj::OCEAN_BOTTLE)
 
- 		cb->removeObject(this, h->getOwner());
 
- }
 
- void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
 
- {
 
- 	handler.serializeStruct("text", message);
 
- }
 
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
 
- {
 
- 	auto relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
 
- 	if (relations == PlayerRelations::ENEMIES && stacksCount() > 0) {
 
- 		//TODO: Find a way to apply magic garrison effects in battle.
 
- 		cb->startBattleI(h, this);
 
- 		return;
 
- 	}
 
- 	//New owner.
 
- 	if (relations == PlayerRelations::ENEMIES)
 
- 		cb->setOwner(this, h->tempOwner);
 
- 	cb->showGarrisonDialog(id, h->id, removableUnits);
 
- }
 
- bool CGGarrison::passableFor(PlayerColor player) const
 
- {
 
- 	//FIXME: identical to same method in CGTownInstance
 
- 	if ( !stacksCount() )//empty - anyone can visit
 
- 		return true;
 
- 	if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
 
- 		return false;
 
- 	if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
 
- 		return true;
 
- 	return false;
 
- }
 
- void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if (result.winner == 0)
 
- 		onHeroVisit(hero);
 
- }
 
- void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
 
- {
 
- 	handler.serializeBool("removableUnits", removableUnits);
 
- 	serializeJsonOwner(handler);
 
- 	CArmedInstance::serializeJsonOptions(handler);
 
- }
 
- void CGGarrison::initObj(CRandomGenerator &rand)
 
- {
 
- 	if(this->subID == MapObjectSubID::decode(this->ID, "antiMagic"))
 
- 		addAntimagicGarrisonBonus();
 
- }
 
- void CGGarrison::addAntimagicGarrisonBonus()
 
- {
 
- 	auto bonus = std::make_shared<Bonus>();
 
- 	bonus->type = BonusType::BLOCK_ALL_MAGIC;
 
- 	bonus->source = BonusSource::OBJECT_TYPE;
 
- 	bonus->sid = BonusSourceID(this->ID);
 
- 	bonus->propagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE);
 
- 	bonus->duration = BonusDuration::PERMANENT;
 
- 	this->addNewBonus(bonus);
 
- }
 
- void CGMagi::initObj(CRandomGenerator & rand)
 
- {
 
- 	if (ID == Obj::EYE_OF_MAGI)
 
- 		blockVisit = true;
 
- }
 
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if (ID == Obj::HUT_OF_MAGI)
 
- 	{
 
- 		h->showInfoDialog(61);
 
- 		std::vector<const CGObjectInstance *> eyes;
 
- 		for (auto object : cb->gameState()->map->objects)
 
- 		{
 
- 			if (object && object->ID == Obj::EYE_OF_MAGI && object->subID == this->subID)
 
- 				eyes.push_back(object);
 
- 		}
 
- 		if (!eyes.empty())
 
- 		{
 
- 			CenterView cv;
 
- 			cv.player = h->tempOwner;
 
- 			cv.focusTime = 2000;
 
- 			FoWChange fw;
 
- 			fw.player = h->tempOwner;
 
- 			fw.mode = ETileVisibility::REVEALED;
 
- 			fw.waitForDialogs = true;
 
- 			for(const auto & eye : eyes)
 
- 			{
 
- 				cb->getTilesInRange (fw.tiles, eye->pos, 10, ETileVisibility::HIDDEN, h->tempOwner);
 
- 				cb->sendAndApply(&fw);
 
- 				cv.pos = eye->pos;
 
- 				cb->sendAndApply(&cv);
 
- 			}
 
- 			cv.pos = h->visitablePos();
 
- 			cv.focusTime = 0;
 
- 			cb->sendAndApply(&cv);
 
- 		}
 
- 	}
 
- 	else if (ID == Obj::EYE_OF_MAGI)
 
- 	{
 
- 		h->showInfoDialog(48);
 
- 	}
 
- }
 
- CGBoat::CGBoat(IGameCallback * cb)
 
- 	: CGObjectInstance(cb)
 
- {
 
- 	hero = nullptr;
 
- 	direction = 4;
 
- 	layer = EPathfindingLayer::SAIL;
 
- }
 
- bool CGBoat::isCoastVisitable() const
 
- {
 
- 	return true;
 
- }
 
- void CGSirens::initObj(CRandomGenerator & rand)
 
- {
 
- 	blockVisit = true;
 
- }
 
- std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID)));
 
- }
 
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	if(h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID))) //has already visited Sirens
 
- 	{
 
- 		iw.type = EInfoWindowMode::AUTO;
 
- 		iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
 
- 	}
 
- 	else
 
- 	{
 
- 		giveDummyBonus(h->id, BonusDuration::ONE_BATTLE);
 
- 		TExpType xp = 0;
 
- 		for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
 
- 		{
 
- 			// 1-sized stacks are not affected by sirens
 
- 			if (i->second->count == 1)
 
- 				continue;
 
- 			// tested H3 behavior: 30% (rounded up) of stack drowns
 
- 			TQuantity drown = std::ceil(i->second->count * 0.3);
 
- 			if(drown)
 
- 			{
 
- 				cb->changeStackCount(StackLocation(h, i->first), -drown);
 
- 				xp += drown * i->second->type->getMaxHealth();
 
- 			}
 
- 		}
 
- 		if(xp)
 
- 		{
 
- 			xp = h->calculateXp(static_cast<int>(xp));
 
- 			iw.text.appendLocalString(EMetaText::ADVOB_TXT,132);
 
- 			iw.text.replaceNumber(static_cast<int>(xp));
 
- 			cb->giveExperience(h, xp);
 
- 		}
 
- 		else
 
- 		{
 
- 			iw.text.appendLocalString(EMetaText::ADVOB_TXT,134);
 
- 		}
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
 
- {
 
- 	// H J L K I
 
- 	// A x S x B
 
- 	// C E G F D
 
- 	offsets = {
 
- 		{-2, 0,  0}, // A
 
- 		{+2, 0,  0}, // B
 
- 		{-2, 1,  0}, // C
 
- 		{+2, 1,  0}, // D
 
- 		{-1, 1,  0}, // E
 
- 		{+1, 1,  0}, // F
 
- 		{0,  1,  0}, // G
 
- 		{-2, -1, 0}, // H
 
- 		{+2, -1, 0}, // I
 
- 		{-1, -1, 0}, // G
 
- 		{+1, -1, 0}, // K
 
- 		{0,  -1, 0}, // L
 
- 	};
 
- }
 
- const IObjectInterface * CGShipyard::getObject() const
 
- {
 
- 	return this;
 
- }
 
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner) == PlayerRelations::ENEMIES)
 
- 		cb->setOwner(this, h->tempOwner);
 
- 	if(shipyardStatus() != IBoatGenerator::GOOD)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.type = EInfoWindowMode::AUTO;
 
- 		iw.player = tempOwner;
 
- 		getProblemText(iw.text, h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	else
 
- 	{
 
- 		cb->showObjectWindow(this, EOpenWindowMode::SHIPYARD_WINDOW, h, false);
 
- 	}
 
- }
 
- void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
 
- {
 
- 	serializeJsonOwner(handler);
 
- }
 
- BoatId CGShipyard::getBoatType() const
 
- {
 
- 	return createdBoat;
 
- }
 
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
 
- {
 
- 	cb->showObjectWindow(this, EOpenWindowMode::THIEVES_GUILD, h, false);
 
- }
 
- void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.type = EInfoWindowMode::AUTO;
 
- 	iw.player = h->tempOwner;
 
- 	TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
 
- 	assert(ts);
 
- 	TeamID team = ts->id;
 
- 	if(!wasVisited(team))
 
- 	{
 
- 		iw.text.appendLocalString(EMetaText::ADVOB_TXT, 96);
 
- 		cb->sendAndApply(&iw);
 
- 		// increment general visited obelisks counter
 
- 		cb->setObjPropertyID(id, ObjProperty::OBELISK_VISITED, team);
 
- 		cb->showObjectWindow(this, EOpenWindowMode::PUZZLE_MAP, h, false);
 
- 		// mark that particular obelisk as visited for all players in the team
 
- 		for(const auto & color : ts->players)
 
- 		{
 
- 			cb->setObjPropertyID(id, ObjProperty::VISITED, color);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text.appendLocalString(EMetaText::ADVOB_TXT, 97);
 
- 		cb->sendAndApply(&iw);
 
- 	}
 
- }
 
- void CGObelisk::initObj(CRandomGenerator & rand)
 
- {
 
- 	cb->gameState()->map->obeliskCount++;
 
- }
 
- std::string CGObelisk::getHoverText(PlayerColor player) const
 
- {
 
- 	return getObjectName() + " " + visitedTxt(wasVisited(player));
 
- }
 
- void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
 
- {
 
- 	switch(what)
 
- 	{
 
- 		case ObjProperty::OBELISK_VISITED:
 
- 			{
 
- 				auto progress = ++cb->gameState()->map->obelisksVisited[identifier.as<TeamID>()];
 
- 				logGlobal->debug("Player %d: obelisk progress %d / %d", identifier.getNum(), static_cast<int>(progress) , static_cast<int>(cb->gameState()->map->obeliskCount));
 
- 				if(progress > cb->gameState()->map->obeliskCount)
 
- 				{
 
- 					logGlobal->error("Visited %d of %d", static_cast<int>(progress), cb->gameState()->map->obeliskCount);
 
- 					throw std::runtime_error("Player visited " + std::to_string(progress) + " obelisks out of " + std::to_string(cb->gameState()->map->obeliskCount) + " present on map!");
 
- 				}
 
- 				break;
 
- 			}
 
- 		default:
 
- 			CTeamVisited::setPropertyDer(what, identifier);
 
- 			break;
 
- 	}
 
- }
 
- void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(h->tempOwner != tempOwner)
 
- 	{
 
- 		PlayerColor oldOwner = tempOwner;
 
- 		cb->setOwner(this,h->tempOwner); //not ours? flag it!
 
- 		h->showInfoDialog(69);
 
- 		giveBonusTo(h->tempOwner);
 
- 		if(oldOwner.isValidPlayer()) //remove bonus from old owner
 
- 		{
 
- 			RemoveBonus rb(GiveBonus::ETarget::PLAYER);
 
- 			rb.whoID = oldOwner;
 
- 			rb.source = BonusSource::OBJECT_INSTANCE;
 
- 			rb.id = BonusSourceID(id);
 
- 			cb->sendAndApply(&rb);
 
- 		}
 
- 	}
 
- }
 
- void CGLighthouse::initObj(CRandomGenerator & rand)
 
- {
 
- 	if(tempOwner.isValidPlayer())
 
- 	{
 
- 		// FIXME: This is dirty hack
 
- 		giveBonusTo(tempOwner, true);
 
- 	}
 
- }
 
- void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
 
- {
 
- 	GiveBonus gb(GiveBonus::ETarget::PLAYER);
 
- 	gb.bonus.type = BonusType::MOVEMENT;
 
- 	gb.bonus.val = 500;
 
- 	gb.id = player;
 
- 	gb.bonus.duration = BonusDuration::PERMANENT;
 
- 	gb.bonus.source = BonusSource::OBJECT_INSTANCE;
 
- 	gb.bonus.sid = BonusSourceID(id);
 
- 	gb.bonus.subtype = BonusCustomSubtype::heroMovementSea;
 
- 	// FIXME: This is really dirty hack
 
- 	// Proper fix would be to make CGLighthouse into bonus system node
 
- 	// Unfortunately this will cause saves breakage
 
- 	if(onInit)
 
- 		gb.applyGs(cb->gameState());
 
- 	else
 
- 		cb->sendAndApply(&gb);
 
- }
 
- void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler)
 
- {
 
- 	serializeJsonOwner(handler);
 
- }
 
- void HillFort::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	cb->showObjectWindow(this, EOpenWindowMode::HILL_FORT_WINDOW, h, false);
 
- }
 
- void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
 
- {
 
- 	int32_t level = stack.type->getLevel();
 
- 	int32_t index = std::clamp<int32_t>(level - 1, 0, upgradeCostPercentage.size() - 1);
 
- 	int costModifier = upgradeCostPercentage[index];
 
- 	if (costModifier < 0)
 
- 		return; // upgrade not allowed
 
- 	for(const auto & nid : stack.type->upgrades)
 
- 	{
 
- 		info.newID.push_back(nid);
 
- 		info.cost.push_back((nid.toCreature()->getFullRecruitCost() - stack.type->getFullRecruitCost()) * costModifier / 100);
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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