SelectionTab.cpp 18 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../windows/GUIClasses.h"
  25. #include "../windows/InfoWindows.h"
  26. #include "../render/CAnimation.h"
  27. #include "../../CCallback.h"
  28. #include "../../lib/NetPacksLobby.h"
  29. #include "../../lib/CGeneralTextHandler.h"
  30. #include "../../lib/CModHandler.h"
  31. #include "../../lib/GameSettings.h"
  32. #include "../../lib/filesystem/Filesystem.h"
  33. #include "../../lib/mapping/CMapInfo.h"
  34. #include "../../lib/mapping/CMap.h"
  35. #include "../../lib/mapping/CCampaignHandler.h"
  36. #include "../../lib/serializer/Connection.h"
  37. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  38. {
  39. auto a = aaa->mapHeader.get();
  40. auto b = bbb->mapHeader.get();
  41. if(a && b) //if we are sorting scenarios
  42. {
  43. switch(sortBy)
  44. {
  45. case _format: //by map format (RoE, WoG, etc)
  46. return (a->version < b->version);
  47. break;
  48. case _loscon: //by loss conditions
  49. return (a->defeatMessage < b->defeatMessage);
  50. break;
  51. case _playerAm: //by player amount
  52. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  53. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  54. for(int i = 0; i < 8; i++)
  55. {
  56. if(a->players[i].canHumanPlay)
  57. {
  58. playerAmntA++;
  59. humenPlayersA++;
  60. }
  61. else if(a->players[i].canComputerPlay)
  62. {
  63. playerAmntA++;
  64. }
  65. if(b->players[i].canHumanPlay)
  66. {
  67. playerAmntB++;
  68. humenPlayersB++;
  69. }
  70. else if(b->players[i].canComputerPlay)
  71. {
  72. playerAmntB++;
  73. }
  74. }
  75. if(playerAmntB != playerAmntA)
  76. return (playerAmntA < playerAmntB);
  77. else
  78. return (humenPlayersA < humenPlayersB);
  79. break;
  80. case _size: //by size of map
  81. return (a->width < b->width);
  82. break;
  83. case _viccon: //by victory conditions
  84. return (a->victoryMessage < b->victoryMessage);
  85. break;
  86. case _name: //by name
  87. return boost::ilexicographical_compare(a->name, b->name);
  88. case _fileName: //by filename
  89. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  90. default:
  91. return boost::ilexicographical_compare(a->name, b->name);
  92. }
  93. }
  94. else //if we are sorting campaigns
  95. {
  96. switch(sortBy)
  97. {
  98. case _numOfMaps: //by number of maps in campaign
  99. return aaa->campaignHeader->numberOfScenarios <
  100. bbb->campaignHeader->numberOfScenarios;
  101. break;
  102. case _name: //by name
  103. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  104. default:
  105. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  106. }
  107. }
  108. }
  109. // pick sorting order based on selection
  110. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  111. {
  112. switch(Type)
  113. {
  114. case ESelectionScreen::newGame:
  115. return ESortBy::_name;
  116. case ESelectionScreen::loadGame:
  117. case ESelectionScreen::saveGame:
  118. return ESortBy::_fileName;
  119. case ESelectionScreen::campaignList:
  120. return ESortBy::_name;
  121. }
  122. // Should not reach here. But let's not crash the game.
  123. return ESortBy::_name;
  124. }
  125. SelectionTab::SelectionTab(ESelectionScreen Type)
  126. : CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  127. {
  128. OBJ_CONSTRUCTION;
  129. generalSortingBy = getSortBySelectionScreen(tabType);
  130. if(tabType != ESelectionScreen::campaignList)
  131. {
  132. sortingBy = _format;
  133. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  134. pos = background->pos;
  135. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  136. inputName->filters += CTextInput::filenameFilter;
  137. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  138. int sizes[] = {36, 72, 108, 144, 0};
  139. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  140. for(int i = 0; i < 5; i++)
  141. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  142. int xpos[] = {23, 55, 88, 121, 306, 339};
  143. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  144. for(int i = 0; i < 6; i++)
  145. {
  146. ESortBy criteria = (ESortBy)i;
  147. if(criteria == _name)
  148. criteria = generalSortingBy;
  149. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  150. }
  151. }
  152. int positionsToShow = 18;
  153. std::string tabTitle;
  154. switch(tabType)
  155. {
  156. case ESelectionScreen::newGame:
  157. tabTitle = CGI->generaltexth->arraytxt[229];
  158. break;
  159. case ESelectionScreen::loadGame:
  160. tabTitle = CGI->generaltexth->arraytxt[230];
  161. break;
  162. case ESelectionScreen::saveGame:
  163. positionsToShow = 16;
  164. tabTitle = CGI->generaltexth->arraytxt[231];
  165. break;
  166. case ESelectionScreen::campaignList:
  167. tabTitle = CGI->generaltexth->allTexts[726];
  168. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  169. pos.w = parent->pos.w;
  170. pos.h = parent->pos.h;
  171. pos.x += 3;
  172. pos.y += 6;
  173. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  174. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  175. break;
  176. default:
  177. assert(0);
  178. break;
  179. }
  180. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  181. iconsMapFormats->preload();
  182. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  183. iconsVictoryCondition->preload();
  184. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  185. iconsLossCondition->preload();
  186. for(int i = 0; i < positionsToShow; i++)
  187. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  188. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  189. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  190. filter(0);
  191. }
  192. void SelectionTab::toggleMode()
  193. {
  194. if(CSH->isGuest())
  195. {
  196. allItems.clear();
  197. curItems.clear();
  198. if(slider)
  199. slider->block(true);
  200. }
  201. else
  202. {
  203. switch(tabType)
  204. {
  205. case ESelectionScreen::newGame:
  206. inputName->disable();
  207. parseMaps(getFiles("Maps/", EResType::MAP));
  208. break;
  209. case ESelectionScreen::loadGame:
  210. inputName->disable();
  211. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  212. break;
  213. case ESelectionScreen::saveGame:
  214. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  215. inputName->enable();
  216. restoreLastSelection();
  217. break;
  218. case ESelectionScreen::campaignList:
  219. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  220. break;
  221. default:
  222. assert(0);
  223. break;
  224. }
  225. if(slider)
  226. {
  227. slider->block(false);
  228. filter(0);
  229. }
  230. if(CSH->campaignStateToSend)
  231. {
  232. CSH->setCampaignState(CSH->campaignStateToSend);
  233. CSH->campaignStateToSend.reset();
  234. }
  235. else
  236. {
  237. restoreLastSelection();
  238. }
  239. }
  240. slider->setAmount((int)curItems.size());
  241. updateListItems();
  242. redraw();
  243. }
  244. void SelectionTab::clickLeft(tribool down, bool previousState)
  245. {
  246. if(down)
  247. {
  248. int line = getLine();
  249. if(line != -1)
  250. {
  251. select(line);
  252. }
  253. #ifdef VCMI_IOS
  254. // focus input field if clicked inside it
  255. else if(inputName && inputName->active && inputNameRect.isInside(GH.getCursorPosition()))
  256. inputName->giveFocus();
  257. #endif
  258. }
  259. }
  260. void SelectionTab::keyPressed(EShortcut key)
  261. {
  262. int moveBy = 0;
  263. switch(key)
  264. {
  265. case EShortcut::MOVE_UP:
  266. moveBy = -1;
  267. break;
  268. case EShortcut::MOVE_DOWN:
  269. moveBy = +1;
  270. break;
  271. case EShortcut::MOVE_PAGE_UP:
  272. moveBy = -(int)listItems.size() + 1;
  273. break;
  274. case EShortcut::MOVE_PAGE_DOWN:
  275. moveBy = +(int)listItems.size() - 1;
  276. break;
  277. case EShortcut::MOVE_FIRST:
  278. select(-slider->getValue());
  279. return;
  280. case EShortcut::MOVE_LAST:
  281. select((int)curItems.size() - slider->getValue());
  282. return;
  283. default:
  284. return;
  285. }
  286. select((int)selectionPos - slider->getValue() + moveBy);
  287. }
  288. void SelectionTab::onDoubleClick()
  289. {
  290. if(getLine() != -1) //double clicked scenarios list
  291. {
  292. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  293. }
  294. }
  295. // A new size filter (Small, Medium, ...) has been selected. Populate
  296. // selMaps with the relevant data.
  297. void SelectionTab::filter(int size, bool selectFirst)
  298. {
  299. curItems.clear();
  300. if(tabType == ESelectionScreen::campaignList)
  301. {
  302. for(auto elem : allItems)
  303. curItems.push_back(elem);
  304. }
  305. else
  306. {
  307. for(auto elem : allItems)
  308. {
  309. if(elem->mapHeader && (!size || elem->mapHeader->width == size))
  310. curItems.push_back(elem);
  311. }
  312. }
  313. if(curItems.size())
  314. {
  315. slider->block(false);
  316. slider->setAmount((int)curItems.size());
  317. sort();
  318. if(selectFirst)
  319. {
  320. slider->moveTo(0);
  321. callOnSelect(curItems[0]);
  322. selectAbs(0);
  323. }
  324. }
  325. else
  326. {
  327. slider->block(true);
  328. if(callOnSelect)
  329. callOnSelect(nullptr);
  330. }
  331. }
  332. void SelectionTab::sortBy(int criteria)
  333. {
  334. if(criteria == sortingBy)
  335. {
  336. sortModeAscending = !sortModeAscending;
  337. }
  338. else
  339. {
  340. sortingBy = (ESortBy)criteria;
  341. sortModeAscending = true;
  342. }
  343. sort();
  344. selectAbs(0);
  345. }
  346. void SelectionTab::sort()
  347. {
  348. if(sortingBy != generalSortingBy)
  349. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  350. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  351. if(!sortModeAscending)
  352. std::reverse(curItems.begin(), curItems.end());
  353. updateListItems();
  354. redraw();
  355. }
  356. void SelectionTab::select(int position)
  357. {
  358. if(!curItems.size())
  359. return;
  360. // New selection. py is the index in curItems.
  361. int py = position + slider->getValue();
  362. vstd::amax(py, 0);
  363. vstd::amin(py, curItems.size() - 1);
  364. selectionPos = py;
  365. if(position < 0)
  366. slider->moveBy(position);
  367. else if(position >= listItems.size())
  368. slider->moveBy(position - (int)listItems.size() + 1);
  369. rememberCurrentSelection();
  370. if(inputName && inputName->active)
  371. {
  372. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  373. inputName->setText(filename.stem().string());
  374. }
  375. updateListItems();
  376. if(callOnSelect)
  377. callOnSelect(curItems[py]);
  378. }
  379. void SelectionTab::selectAbs(int position)
  380. {
  381. select(position - slider->getValue());
  382. }
  383. void SelectionTab::sliderMove(int slidPos)
  384. {
  385. if(!slider)
  386. return; // ignore spurious call when slider is being created
  387. updateListItems();
  388. redraw();
  389. }
  390. void SelectionTab::updateListItems()
  391. {
  392. // elemIdx is the index of the maps or saved game to display on line 0
  393. // slider->capacity contains the number of available screen lines
  394. // slider->positionsAmnt is the number of elements after filtering
  395. int elemIdx = slider->getValue();
  396. for(auto item : listItems)
  397. {
  398. if(elemIdx < curItems.size())
  399. {
  400. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  401. elemIdx++;
  402. }
  403. else
  404. {
  405. item->updateItem();
  406. }
  407. }
  408. }
  409. int SelectionTab::getLine()
  410. {
  411. int line = -1;
  412. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  413. // Ignore clicks on save name area
  414. int maxPosY;
  415. if(tabType == ESelectionScreen::saveGame)
  416. maxPosY = 516;
  417. else
  418. maxPosY = 564;
  419. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  420. {
  421. line = (clickPos.y - 115) / 25; //which line
  422. }
  423. return line;
  424. }
  425. void SelectionTab::selectFileName(std::string fname)
  426. {
  427. boost::to_upper(fname);
  428. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  429. {
  430. if(curItems[i]->fileURI == fname)
  431. {
  432. slider->moveTo(i);
  433. selectAbs(i);
  434. return;
  435. }
  436. }
  437. selectAbs(0);
  438. }
  439. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  440. {
  441. return curItems.empty() ? nullptr : curItems[selectionPos];
  442. }
  443. void SelectionTab::rememberCurrentSelection()
  444. {
  445. // TODO: this can be more elegant
  446. if(tabType == ESelectionScreen::newGame)
  447. {
  448. Settings lastMap = settings.write["general"]["lastMap"];
  449. lastMap->String() = getSelectedMapInfo()->fileURI;
  450. }
  451. else if(tabType == ESelectionScreen::loadGame)
  452. {
  453. Settings lastSave = settings.write["general"]["lastSave"];
  454. lastSave->String() = getSelectedMapInfo()->fileURI;
  455. }
  456. else if(tabType == ESelectionScreen::campaignList)
  457. {
  458. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  459. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  460. }
  461. }
  462. void SelectionTab::restoreLastSelection()
  463. {
  464. switch(tabType)
  465. {
  466. case ESelectionScreen::newGame:
  467. selectFileName(settings["general"]["lastMap"].String());
  468. break;
  469. case ESelectionScreen::campaignList:
  470. selectFileName(settings["general"]["lastCampaign"].String());
  471. break;
  472. case ESelectionScreen::loadGame:
  473. case ESelectionScreen::saveGame:
  474. selectFileName(settings["general"]["lastSave"].String());
  475. }
  476. }
  477. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  478. {
  479. logGlobal->debug("Parsing %d maps", files.size());
  480. allItems.clear();
  481. for(auto & file : files)
  482. {
  483. try
  484. {
  485. auto mapInfo = std::make_shared<CMapInfo>();
  486. mapInfo->mapInit(file.getName());
  487. EMapFormat maxSupported = static_cast<EMapFormat>(CGI->settings()->getInteger(EGameSettings::TEXTS_MAP_VERSION));
  488. if(mapInfo->mapHeader->version == EMapFormat::VCMI || mapInfo->mapHeader->version <= maxSupported)
  489. allItems.push_back(mapInfo);
  490. }
  491. catch(std::exception & e)
  492. {
  493. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  494. }
  495. }
  496. }
  497. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  498. {
  499. for(auto & file : files)
  500. {
  501. try
  502. {
  503. auto mapInfo = std::make_shared<CMapInfo>();
  504. mapInfo->saveInit(file);
  505. // Filter out other game modes
  506. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  507. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  508. switch(CSH->getLoadMode())
  509. {
  510. case ELoadMode::SINGLE:
  511. if(isMultiplayer || isCampaign)
  512. mapInfo->mapHeader.reset();
  513. break;
  514. case ELoadMode::CAMPAIGN:
  515. if(!isCampaign)
  516. mapInfo->mapHeader.reset();
  517. break;
  518. default:
  519. if(!isMultiplayer)
  520. mapInfo->mapHeader.reset();
  521. break;
  522. }
  523. allItems.push_back(mapInfo);
  524. }
  525. catch(const std::exception & e)
  526. {
  527. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  528. }
  529. }
  530. }
  531. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  532. {
  533. allItems.reserve(files.size());
  534. for(auto & file : files)
  535. {
  536. auto info = std::make_shared<CMapInfo>();
  537. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  538. info->fileURI = file.getName();
  539. info->campaignInit();
  540. if(info->campaignHeader)
  541. allItems.push_back(info);
  542. }
  543. }
  544. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  545. {
  546. boost::to_upper(dirURI);
  547. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  548. {
  549. return boost::algorithm::starts_with(mount, dirURI);
  550. });
  551. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  552. {
  553. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  554. });
  555. return ret;
  556. }
  557. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  558. : CIntObject(LCLICK, position)
  559. {
  560. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  561. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  562. labelName->setAutoRedraw(false);
  563. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  564. labelAmountOfPlayers->setAutoRedraw(false);
  565. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  566. labelNumberOfCampaignMaps->setAutoRedraw(false);
  567. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  568. labelMapSizeLetter->setAutoRedraw(false);
  569. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  570. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  571. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  572. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  573. }
  574. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  575. {
  576. if(!info)
  577. {
  578. labelAmountOfPlayers->disable();
  579. labelMapSizeLetter->disable();
  580. iconFormat->disable();
  581. iconVictoryCondition->disable();
  582. iconLossCondition->disable();
  583. labelNumberOfCampaignMaps->disable();
  584. labelName->disable();
  585. return;
  586. }
  587. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  588. if(info->campaignHeader)
  589. {
  590. labelAmountOfPlayers->disable();
  591. labelMapSizeLetter->disable();
  592. iconFormat->disable();
  593. iconVictoryCondition->disable();
  594. iconLossCondition->disable();
  595. labelNumberOfCampaignMaps->enable();
  596. std::ostringstream ostr(std::ostringstream::out);
  597. ostr << info->campaignHeader->numberOfScenarios;
  598. labelNumberOfCampaignMaps->setText(ostr.str());
  599. labelNumberOfCampaignMaps->setColor(color);
  600. }
  601. else
  602. {
  603. labelNumberOfCampaignMaps->disable();
  604. std::ostringstream ostr(std::ostringstream::out);
  605. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  606. labelAmountOfPlayers->enable();
  607. labelAmountOfPlayers->setText(ostr.str());
  608. labelAmountOfPlayers->setColor(color);
  609. labelMapSizeLetter->enable();
  610. labelMapSizeLetter->setText(info->getMapSizeName());
  611. labelMapSizeLetter->setColor(color);
  612. iconFormat->enable();
  613. iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
  614. iconVictoryCondition->enable();
  615. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  616. iconLossCondition->enable();
  617. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  618. }
  619. labelName->enable();
  620. labelName->setText(info->getNameForList());
  621. labelName->setColor(color);
  622. }