ChangeLog 51 KB

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  1. 0.97 -> 0.98
  2. ADVENTURE MAP:
  3. * Implemented world veiw
  4. SPELLS:
  5. * implemented CURE spell negative dispell effect
  6. * added LOCATION target for spells castable on any hex with new target modifiers
  7. BATTLES:
  8. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  9. RANDOM MAP GENERATOR:
  10. * Implemented "junction" zone type
  11. * Improved zone placing algorithm
  12. * More balanced distribution of treasure piles
  13. * More obstacles within zones
  14. 0.96 -> 0.97 (Nov 01 2014)
  15. GENERAL:
  16. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  17. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  18. * (linux)
  19. * Changes in used librries:
  20. - VCMI can now be compiled with SDL2
  21. - Movies will use ffmpeg library
  22. - change boost::bind to std::bind
  23. - removed boost::asign
  24. - Updated FuzzyLite to 5.0
  25. * Multiplayer load support was implemented through command-line options
  26. ADVENTURE AI:
  27. * Significantly optimized execution time, AI should be much faster now.
  28. ADVENTURE MAP:
  29. * Non-latin characters can now be entered in chat window or used for save names.
  30. * Implemented separate speed for owned heroes and heroes owned by other players
  31. GRAPHICS:
  32. * Better upscaling when running in fullscreen mode.
  33. * New creature/commader window
  34. * New resolutions and bonus icons are now part of a separate mod
  35. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  36. RANDOM MAP GENERATOR:
  37. * Random map generator now creates complete and playable maps, should match original RMG
  38. * All important features from original map templates are implemented
  39. * Fixed major crash on removing objects
  40. * Undeground zones will look just like surface zones
  41. LAUNCHER:
  42. * Implemented switch to disable intro movies in game
  43. 0.95 -> 0.96 (Jul 01 2014)
  44. GENERAL:
  45. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  46. ADVENTURE AI:
  47. * Optimized speed and removed various bottlenecks.
  48. ADVENTURE MAP:
  49. * Heroes auto-level primary and secondary skill levels according to experience
  50. BATTLES:
  51. * Wall hit/miss sound will be played when using catapult during siege
  52. SPELLS:
  53. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  54. RANDOM MAP GENERATOR
  55. * Towns from mods can be used
  56. * Reading connections, terrains, towns and mines from template
  57. * Zone placement
  58. * Zone borders and connections, fractalized paths inside zones
  59. * Guard generation
  60. * Treasue piles generation (so far only few removable objects)
  61. MODS:
  62. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  63. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  64. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  65. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  66. GENERAL:
  67. * Added configuring of heroes quantity per player allowed in game
  68. 0.94 -> 0.95 (Mar 01 2014)
  69. GENERAL:
  70. * Components of combined artifacts will now display info about entire set.
  71. * Implements level limit
  72. * Added WoG creature abilities by Kuririn
  73. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  74. * Added precompiled header compilation for CMake (can be enabled per flag)
  75. * VCMI will detect changes in text files using crc-32 checksum
  76. * Basic support for unicode. Internally vcmi always uses utf-8
  77. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  78. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  79. ADVENTURE AI:
  80. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  81. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  82. * AI will now use SectorMap to find a way to guarded / covered objects.
  83. * Significantly improved exploration algorithm.
  84. * Locked heroes now try to decompose their goals exhaustively.
  85. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  86. * Improvements for army exchange criteria.
  87. * GatherArmy may include building dwellings in town (experimental).
  88. * AI should now conquer map more aggressively and much faster
  89. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  90. CAMPAIGNS:
  91. * Implemented move heroes to next scenario
  92. * Support for non-standard victory conditions for H3 campaigns
  93. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  94. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  95. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  96. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  97. TOWNS:
  98. * Extended building dependencies support
  99. MODS:
  100. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  101. * Custom victory/loss conditions for maps or campaigns
  102. * 7 days without towns loss condition is no longer hardcoded
  103. * Only changed mods will be validated
  104. 0.93 -> 0.94 (Oct 01 2013)
  105. GENERAL:
  106. * New Launcher application, see
  107. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  108. * fixed "get txt" console command
  109. * command "extract" to extract file by name
  110. * command "def2bmp" to convert def into set of frames.
  111. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  112. * fixed duels, added no-GUI mode for automatic AI testing
  113. * Sir Mullich is available at the start of the game
  114. * Upgrade cost will never be negative.
  115. * support for Chinese fonts (GBK 2-byte encoding)
  116. ADVENTURE MAP
  117. * if Quick Combat option is turned on, battles will be resolved by AI
  118. * first hero is awakened on new turn
  119. * fixed 3000 gems reward in shipwreck
  120. BATTLES:
  121. * autofight implemented
  122. * most of the animations is time-based
  123. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  124. * synchronized attack/defence animation
  125. * spell animation speed uses game settings
  126. * fixed disrupting ray duration
  127. * added logging domain for battle animations
  128. * Fixed crashes on Land Mines / Fire Wall casting.
  129. * UI will be correctly greyed-out during opponent turn
  130. * fixed remaining issues with blit order
  131. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  132. * Fixed Remove Obstacle.
  133. *defeating hero will yield 500 XP
  134. * Added lots of missing spell immunities from Strategija
  135. * Added stone gaze immunity for Troglodytes (did you know about it?)
  136. * damage done by turrets is properly increased by built buldings
  137. * Wyverns will cast Poison instead of Stone Gaze.
  138. TOWN:
  139. * Fixed issue that allowed to build multiple boats in town.
  140. * fix for lookout tower
  141. 0.92 -> 0.93 (Jun 01 2013)
  142. GENERAL:
  143. * Support for SoD-only installations, WoG becomes optional addition
  144. * New logging framework
  145. * Negative luck support, disabled by default
  146. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  147. * Fixed stack artifact (and related buttons) not displaying in creature window.
  148. * Fixed crash at month of double population.
  149. MODS:
  150. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  151. * Improved json validation. Now it support most of features from latest json schema draft.
  152. * Icons use path to icon instead of image indexes.
  153. * It is possible to edit data of another mod or H3 data via mods.
  154. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  155. * Removed no longer needed field "projectile spins"
  156. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  157. BATTLES:
  158. * Fixed Death Stare of Commanders
  159. * Projectile blitting should be closer to original H3. But still not perfect.
  160. * Fixed missing Mirth effects
  161. * Stack affected by Berserk should not try to attack itself
  162. * Fixed several cases of incorrect positioning of creatures in battles
  163. * Fixed abilities of Efreet.
  164. * Fixed broken again palette in some battle backgrounds
  165. TOWN:
  166. * VCMI will not crash if building selection area is smaller than def
  167. * Detection of transparency on selection area is closer to H3
  168. * Improved handling buildings with mode "auto":
  169. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  170. - transitive dependencies are handled (A makes B build, and B makes C and D)
  171. SOUND:
  172. * Added missing WoG creature sounds (from Kuririn).
  173. * The Windows package comes with DLLs needed to play .ogg files
  174. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  175. * some missing sounds for battle effects
  176. ARTIFACTS:
  177. * Several fixes to combined artifacts added via mods.
  178. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  179. * Fixed incorrect components of Cornucopia.
  180. * Cheat code with grant all artifacts, including the ones added by mods
  181. 0.91 -> 0.92 (Mar 01 2013)
  182. GENERAL:
  183. * hero crossover between missions in campaigns
  184. * introduction before missions in campaigns
  185. MODS:
  186. * Added CREATURE_SPELL_POWER for commanders
  187. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  188. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  189. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  190. * Double growth creatures are configurable now
  191. * Drain Life now has % effect depending on bonus value
  192. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  193. * Moat damage configurable
  194. * More config options for spells:
  195. - mind immunity handled by config
  196. - direct damage immunity handled by config
  197. - immunity icon configurable
  198. - removed mind_spell flag
  199. * creature config use string ids now.
  200. * support for string subtype id in short bonus format
  201. * primary skill identifiers for bonuses
  202. 0.9 -> 0.91 (Feb 01 2013)
  203. GENERAL:
  204. * VCMI build on OS X is now supported
  205. * Completely removed autotools
  206. * Added RMG interace and ability to generate simplest working maps
  207. * Added loading screen
  208. MODS:
  209. - Simplified mod structure. Mods from 0.9 will not be compatible.
  210. * Mods can be turned on and off in config/modSettings.json file
  211. * Support for new factions, including:
  212. - New towns
  213. - New hero classes
  214. - New heroes
  215. - New town-related external dwellings
  216. * Support for new artifact, including combined, commander and stack artifacts
  217. * Extended configuration options
  218. - All game objects are referenced by string identifiers
  219. - Subtype resolution for bonuses
  220. BATTLES:
  221. * Support for "enchanted" WoG ability
  222. ADVENTURE AI:
  223. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  224. * Improved exploration algorithm
  225. * AI will prioritize dwellings and mines when there are no opponents visible
  226. 0.89 -> 0.9 (Oct 01 2012)
  227. GENERAL:
  228. * Provisional support creature-adding mods
  229. * New filesystem allowing easier resource adding/replacing
  230. * Reorganized package for better compatibility with HotA and not affecting the original game
  231. * Moved many hard-coded settings into text config files
  232. * Commander level-up dialog
  233. * New Quest Log window
  234. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  235. BATTLES
  236. * New graphics for Stack Queue
  237. * Death Stare works identically to H3
  238. * No explosion when catapult fails to damage the wall
  239. * Fixed crash when attacking stack dies before counterattack
  240. * Fixed crash when attacking stack dies in the Moat just before the attack
  241. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  242. * Fleeing hero won't lose artifacts.
  243. * Spellbook won't be captured.
  244. ADVENTURE AI
  245. * support for quests (Seer Huts, Quest Guardians, and so)
  246. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  247. * AI will now understand threat of Abandoned Mine.
  248. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  249. * Fixed strange case when AI found allied town extremely dangerous
  250. * Fixed crash when AI tried to "revisit" a Boat
  251. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  252. * Fixed a possible freeze when exchanging resources at marketplace
  253. BATTLE AI
  254. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  255. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  256. 0.88 -> 0.89 (Jun 01 2012)
  257. GENERAL
  258. * Mostly implemented Commanders feature (missing level-up dialog)
  259. * Support for stack artifacts
  260. * New creature window graphics contributed by fishkebab
  261. * Config file may have multiple upgrades for creatures
  262. * CTRL+T will open marketplace window
  263. * G will open thieves guild window if player owns at least one town with tavern
  264. * Implemented restart functionality. CTRL+R will trigger a quick restart
  265. * Save game screen and returning to main menu will work if game was started with --start option
  266. * Simple mechanism for detecting game desynchronization after init
  267. * 1280x800 resolution graphics, contributed by Topas
  268. ADVENTURE MAP
  269. * Fixed monsters regenerating casualties from battle at the start of new week.
  270. * T in adventure map will switch to next town
  271. BATTLES
  272. * It's possible to switch active creature during tacts phase by clicking on stack
  273. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  274. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  275. * Fixed crash when death stare or acid breath activated on stack that was just killed
  276. * First aid tent can heal only creatures that suffered damage
  277. * War machines can't be healed by tent
  278. * Creatures casting spells won't try to cast them during tactic phase
  279. * Console tooltips for first aid tent
  280. * Console tooltips for teleport spell
  281. * Cursor is reset to pointer when action is requested
  282. * Fixed a few other missing or wrong tooltips/cursors
  283. * Implemented opening creature window by l-clicking on stack
  284. * Fixed crash on attacking walls with Cyclop Kings
  285. * Fixed and simplified Teleport casting
  286. * Fixed Remove Obstacle spell
  287. * New spells supported:
  288. - Chain Lightning
  289. - Fire Wall
  290. - Force Field
  291. - Land Mine
  292. - Quicksands
  293. - Sacrifice
  294. TOWNS:
  295. * T in castle window will open a tavern window (if available)
  296. PREGAME
  297. * Pregame will use same resolution as main game
  298. * Support for scaling background image
  299. * Customization of graphics with config file.
  300. ADVENTURE AI
  301. * basic rule system for threat evaluation
  302. * new town development logic
  303. * AI can now use external dwellings
  304. * AI will weekly revisit dwellings & mills
  305. * AI will now always pick best stacks from towns
  306. * AI will recruit multiple heroes for exploration
  307. * AI won't try attacking its own heroes
  308. 0.87 -> 0.88 (Mar 01 2012)
  309. * added an initial version of new adventure AI: VCAI
  310. * system settings window allows to change default resolution
  311. * introduced unified JSON-based settings system
  312. * fixed all known localization issues
  313. * Creature Window can handle descriptions of spellcasting abilities
  314. * Support for the clone spell
  315. 0.86 -> 0.87 (Dec 01 2011)
  316. GENERAL:
  317. * Pathfinder can find way using ships and subterranean gates
  318. * Hero reminder & sleep button
  319. PREGAME:
  320. * Credits are implemented
  321. BATTLES
  322. * All attacked hexes will be highlighted
  323. * New combat abilities supported:
  324. - Spell Resistance aura
  325. - Random spellcaster (Genies)
  326. - Mana channeling
  327. - Daemon summoning
  328. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  329. - Fear
  330. - Fearless
  331. - No wall penalty
  332. - Enchanter
  333. - Bind
  334. - Dispell helpful spells
  335. 0.85 -> 0.86 (Sep 01 2011)
  336. GENERAL:
  337. * Reinstated music support
  338. * Bonus system optimizations (caching)
  339. * converted many config files to JSON
  340. * .tga file support
  341. * New artifacts supported
  342. - Admiral's Hat
  343. - Statue of Legion
  344. - Titan's Thunder
  345. BATTLES:
  346. * Correct handling of siege obstacles
  347. * Catapult animation
  348. * New combat abilities supported
  349. - Dragon Breath
  350. - Three-headed Attack
  351. - Attack all around
  352. - Death Cloud / Fireball area attack
  353. - Death Blow
  354. - Lightning Strike
  355. - Rebirth
  356. * New WoG abilities supported
  357. - Defense Bonus
  358. - Cast before attack
  359. - Immunity to direct damage spells
  360. * New spells supported
  361. - Magic Mirror
  362. - Titan's Lightning Bolt
  363. 0.84 -> 0.85 (Jun 01 2011)
  364. GENERAL:
  365. * Support for stack experience
  366. * Implemented original campaign selection screens
  367. * New artifacts supported:
  368. - Statesman's Medal
  369. - Diplomat's Ring
  370. - Ambassador's Sash
  371. TOWNS:
  372. * Implemented animation for new town buildings
  373. * It's possible to sell artifacts at Artifact Merchants
  374. BATTLES:
  375. * Neutral monsters will be split into multiple stacks
  376. * Hero can surrender battle to keep army
  377. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  378. * Partial support for Stone Gaze, Paralyze, Mana drain
  379. 0.83 -> 0.84 (Mar 01 2011)
  380. GENERAL:
  381. * Bonus system has been rewritten
  382. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  383. * New artifacts supported:
  384. - Angellic Alliance
  385. - Bird of Perception
  386. - Emblem of Cognizance
  387. - Spell Scroll
  388. - Stoic Watchman
  389. BATTLES:
  390. * Better animations handling
  391. * Defensive stance is supported
  392. HERO:
  393. * New secondary skills supported:
  394. - Artillery
  395. - Eagle Eye
  396. - Tactics
  397. AI PLAYER:
  398. * new AI leading neutral creatures in combat, slightly better then previous
  399. 0.82 -> 0.83 (Nov 01 2010)
  400. GENERAL:
  401. * Alliances support
  402. * Week of / Month of events
  403. * Mostly done pregame for MP games (temporarily only for local clients)
  404. * Support for 16bpp displays
  405. * Campaigns:
  406. - support for building bonus
  407. - moving to next map after victory
  408. * Town Portal supported
  409. * Vial of Dragon Blood and Statue of Legion supported
  410. HERO:
  411. * remaining specialities have been implemented
  412. TOWNS:
  413. * town events supported
  414. * Support for new town structures: Deiety of Fire and Escape Tunnel
  415. BATTLES:
  416. * blocked retreating from castle
  417. 0.81 -> 0.82 (Aug 01 2010)
  418. GENERAL:
  419. * Some of the starting bonuses in campaigns are supported
  420. * It's possible to select difficulty level of mission in campaign
  421. * new cheat codes:
  422. - vcmisilmaril - player wins
  423. - vcmimelkor - player loses
  424. ADVENTURE MAP:
  425. * Neutral armies growth implemented (10% weekly)
  426. * Power rating of neutral stacks
  427. * Favourable Winds reduce sailing cost
  428. HERO:
  429. * Learning secondary skill supported.
  430. * Most of hero specialities are supported, including:
  431. -Creature specialities (progressive, fixed, Sir Mullich)
  432. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  433. -Secondary skill bonuses
  434. -Creature Upgrades (Gelu)
  435. -Resorce generation
  436. -Starting Skill (Adrienne)
  437. TOWNS:
  438. * Support for new town structures:
  439. - Artifact Merchant
  440. - Aurora Borealis
  441. - Castle Gates
  442. - Magic University
  443. - Portal of Summoning
  444. - Skeleton transformer
  445. - Veil of Darkness
  446. OBJECTS:
  447. * Stables will now upgrade Cavaliers to Champions.
  448. New object supported:
  449. - Abandoned Mine
  450. - Altar of Sacrifice
  451. - Black Market
  452. - Cover of Darkness
  453. - Hill Fort
  454. - Refugee Camp
  455. - Sanctuary
  456. - Tavern
  457. - University
  458. - Whirlpool
  459. 0.8 -> 0.81 (Jun 01 2010)
  460. GENERAL:
  461. * It's possible to start campaign
  462. * Support for build grail victory condition
  463. * New artifacts supported:
  464. - Angel's Wings
  465. - Boots of levitation
  466. - Orb of Vulnerability
  467. - Ammo cart
  468. - Golden Bow
  469. - Hourglass of Evil Hour
  470. - Bow of Sharpshooter
  471. - Armor of the Damned
  472. ADVENTURE MAP:
  473. * Creatures now guard surrounding tiles
  474. * New adventura map spells supported:
  475. - Summon Boat
  476. - Scuttle Boat
  477. - Dimension Door
  478. - Fly
  479. - Water walk
  480. BATTLES:
  481. * A number of new creature abilities supported
  482. * First Aid Tent is functional
  483. * Support for distance/wall/melee penalties & no * penalty abilities
  484. * Reworked damage calculation to fit OH3 formula better
  485. * Luck support
  486. * Teleportation spell
  487. HERO:
  488. * First Aid secondary skill
  489. * Improved formula for necromancy to match better OH3
  490. TOWNS:
  491. * Sending resources to other players by marketplace
  492. * Support for new town structures:
  493. - Lighthouse
  494. - Colossus
  495. - Freelancer's Guild
  496. - Guardian Spirit
  497. - Necromancy Amplifier
  498. - Soul Prison
  499. OBJECTS:
  500. New object supported:
  501. - Freelancer's Guild
  502. - Trading Post
  503. - War Machine Factory
  504. 0.75 -> 0.8 (Mar 01 2010)
  505. GENERAL:
  506. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  507. * Implemented assembling and disassembling of combination artifacts.
  508. * Kingdom Overview screen is now available.
  509. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  510. * Replaced TTF fonts with original ones.
  511. ADVENTURE MAP:
  512. * Implemented rivers animations (thx to GrayFace).
  513. BATTLES:
  514. * Fire Shield spell (and creature ability) supported
  515. * affecting morale/luck and casting spell after attack creature abilities supported
  516. HERO:
  517. * Implementation of Scholar secondary skill
  518. TOWN:
  519. * New left-bottom info panel functionalities.
  520. TOWNS:
  521. * new town structures supported:
  522. - Ballista Yard
  523. - Blood Obelisk
  524. - Brimstone Clouds
  525. - Dwarven Treasury
  526. - Fountain of Fortune
  527. - Glyphs of Fear
  528. - Mystic Pond
  529. - Thieves Guild
  530. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  531. OBJECTS:
  532. New objects supported:
  533. - Border gate
  534. - Den of Thieves
  535. - Lighthouse
  536. - Obelisk
  537. - Quest Guard
  538. - Seer hut
  539. A lot of of various bugfixes and improvements:
  540. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  541. 0.74 -> 0.75 (Dec 01 2009)
  542. GENERAL:
  543. * Implemented "main menu" in-game option.
  544. * Hide the mouse cursor while displaying a popup window.
  545. * Better handling of huge and empty message boxes (still needs more changes)
  546. * Fixed several crashes when exiting.
  547. ADVENTURE INTERFACE:
  548. * Movement cursor shown for unguarded enemy towns.
  549. * Battle cursor shown for guarded enemy garrisons.
  550. * Clicking on the border no longer opens an empty info windows
  551. HERO WINDOW:
  552. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  553. TOWNS:
  554. * new special town structures supported:
  555. - Academy of Battle Scholars
  556. - Cage of Warlords
  557. - Mana Vortex
  558. - Stables
  559. - Skyship (revealing entire map only)
  560. OBJECTS:
  561. * External dwellings increase town growth
  562. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  563. * Scholar won't give unavaliable spells anymore.
  564. A lot of of various bugfixes and improvements:
  565. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  566. 0.73 -> 0.74 (Oct 01 2009)
  567. GENERAL:
  568. * Scenario Information window
  569. * Save Game window
  570. * VCMI window should start centered
  571. * support for Necromancy and Ballistics secondary skills
  572. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  573. * VCMI client has its own icon (thx for graphic to Dikamilo)
  574. * Ellipsis won't be split when breaking text on several lines
  575. * split button will be grayed out when no creature is selected
  576. * fixed issue when splitting stack to the hero with only one creatures
  577. * a few fixes for shipyard window
  578. ADVENTURE INTERFACE:
  579. * Cursor shows if tile is accesible and how many turns away
  580. * moving hero with arrow keys / numpad
  581. * fixed Next Hero button behaviour
  582. * fixed Surface/Underground switch button in higher resolutions
  583. BATTLES:
  584. * partial siege support
  585. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  586. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  587. * more creatures special abilities supported
  588. * battle settings will be stored
  589. * fixed crashes occurring on attacking two hex creatures from back
  590. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  591. * even large stack numbers will fit the boxes
  592. * when active stack is killed by spell, game behaves properly
  593. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  594. * ballista can shoot even if there's an enemy creature next to it
  595. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  596. * selecting attack directions works as in H3
  597. * estimating damage that will be dealt while choosing stack to be attacked
  598. * modified the positioning of battle effects, they should look about right now.
  599. * after selecting a spell during combat, l-click is locked for any action other than casting.
  600. * flying creatures will be blitted over all other creatures, obstacles and wall
  601. * obstacles and units should be printed in better order (not tested)
  602. * fixed armageddon animation
  603. * new spells supported:
  604. - Anti-Magic
  605. - Cure
  606. - Resurrection
  607. - Animate Dead
  608. - Counterstrike
  609. - Berserk
  610. - Hypnotize
  611. - Blind
  612. - Fire Elemental
  613. - Earth Elemental
  614. - Water Elemental
  615. - Air Elemental
  616. - Remove obstacle
  617. TOWNS:
  618. * enemy castle can be taken over
  619. * only one capitol per player allowed (additional ones will be lost)
  620. * garrisoned hero can buy a spellbook
  621. * heroes available in tavern should be always different
  622. * ship bought in town will be correctly placed
  623. * new special town structures supported:
  624. - Lookout Tower
  625. - Temple of Valhalla
  626. - Wall of Knowledge
  627. - Order of Fire
  628. HERO WINDOW:
  629. * war machines cannot be unequiped
  630. PREGAME:
  631. * sorting: a second click on the column header sorts in descending order.
  632. * advanced options tab: r-click popups for selected town, hero and bonus
  633. * starting scenario / game by double click
  634. * arrows in options tab are hidden when not available
  635. * subtitles for chosen hero/town/bonus in pregame
  636. OBJECTS:
  637. * fixed pairing Subterranean Gates
  638. New objects supported:
  639. - Borderguard & Keymaster Tent
  640. - Cartographer
  641. - Creature banks
  642. - Eye of the Magi & Hut of the Magi
  643. - Garrison
  644. - Stables
  645. - Pandora Box
  646. - Pyramid
  647. 0.72 -> 0.73 (Aug 01 2009)
  648. GENERAL:
  649. * infowindow popup will be completely on screen
  650. * fixed possible crash with in game console
  651. * fixed crash when gaining artifact after r-click on hero in tavern
  652. * Estates / hero bonuses won't give resources on first day.
  653. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  654. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  655. * 'T' hotkey opens marketplace window
  656. * giving starting spells for heroes
  657. * pressing enter or escape close spellbook
  658. * removed redundant quotation marks from skills description and artifact events texts
  659. * disabled autosaving on first turn
  660. * bonuses from bonus artifacts
  661. * increased char per line limit for subtitles under components
  662. * corrected some exp/level values
  663. * primary skills cannot be negative
  664. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  665. * fixed timed events reappearing
  666. * saving system options
  667. * saving hero direction
  668. * r-click popups on enemy heroes and towns
  669. * hero leveling formula matches the H3
  670. ADVENTURE INTERFACE:
  671. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  672. * The size of the frame around the map depends on the screen size.
  673. * spellbook shows adventure spells when opened on adventure map
  674. * erasing path after picking objects with last movement point
  675. BATTLES:
  676. * spell resistance supported (secondary skill, artifacts, creature skill)
  677. * corrected damage inflicted by spells and ballista
  678. * added some missing projectile infos
  679. * added native terrain bonuses in battles
  680. * number of units in stack in battle should better fit the box
  681. * non-living and undead creatures have now always 0 morale
  682. * displaying luck effect animation
  683. * support for battleground overlays:
  684. - cursed ground
  685. - magic plains
  686. - fiery fields
  687. - rock lands
  688. - magic clouds
  689. - lucid pools
  690. - holy ground
  691. - clover field
  692. - evil fog
  693. TOWNS:
  694. * fixes for horde buildings
  695. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  696. * capitol bar in town hall is grey (not red) if already one exists
  697. * fixed crash on entering hall when town was near map edge
  698. HERO WINDOW:
  699. * garrisoned heroes won't be shown on the list
  700. * artifacts will be present on morale/luck bonuses list
  701. PREGAME:
  702. * saves are sorted primary by map format, secondary by name
  703. * fixed displaying date of saved game (uses local time, removed square character)
  704. OBJECTS:
  705. * Fixed primary/secondary skill levels given by a scholar.
  706. * fixed problems with 3-tiles monoliths
  707. * fixed crash with flaggable building next to map edge
  708. * fixed some descriptions for events
  709. * New objects supported:
  710. - Buoy
  711. - Creature Generators
  712. - Flotsam
  713. - Mermaid
  714. - Ocean bottle
  715. - Sea Chest
  716. - Shipwreck Survivor
  717. - Shipyard
  718. - Sirens
  719. 0.71 -> 0.72 (Jun 1 2009)
  720. GENERAL:
  721. * many sound effects and music
  722. * autosave (to 5 subsequent files)
  723. * artifacts support (most of them)
  724. * added internal game console (activated on TAB)
  725. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  726. * improved randomization
  727. * fixed crash on closing application
  728. * VCMI won't always give all three stacks in the starting armies
  729. * fix for drawing starting army creatures count
  730. * Diplomacy secondary skill support
  731. * timed events won't cause resources amount to be negative
  732. * support for sorcery secondary skill
  733. * reduntant quotation marks from artifact descriptions are removed
  734. * no income at the first day
  735. ADVENTURE INTERFACE:
  736. * fixed crasbug occurring on revisiting objects (by pressing space)
  737. * always restoring default cursor when movng mouse out of the terrain
  738. * fixed map scrolling with ctrl+arrows when some windows are opened
  739. * clicking scrolling arrows in town/hero list won't open town/hero window
  740. * pathfinder will now look for a path going via printed positions of roads when it's possible
  741. * enter can be used to open window with selected hero/town
  742. BATTLES:
  743. * many creatures special skills implemented
  744. * battle will end when one side has only war machines
  745. * fixed some problems with handling obstacles info
  746. * fixed bug with defending / waiting while no stack is active
  747. * spellbook button is inactive when hero cannot cast any spell
  748. * obstacles will be placed more properly when resolution is different than 800x600
  749. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  750. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  751. * new spells:
  752. - frost ring
  753. - fireball
  754. - inferno
  755. - meteor shower
  756. - death ripple
  757. - destroy undead
  758. - dispel
  759. - armageddon
  760. - disrupting ray
  761. - protection from air
  762. - protection from fire
  763. - protection from water
  764. - protection from earth
  765. - precision
  766. - slayer
  767. TOWNS:
  768. * resting in town with mage guild will replenih all the mana points
  769. * fixed Blacksmith
  770. * the number of creatures at the beginning of game is their base growth
  771. * it's possible to enter Tavern via Brotherhood of Sword
  772. HERO WINDOW:
  773. * fixed mana limit info in the hero window
  774. * war machines can't be removed
  775. * fixed problems with removing artifacts when all visible slots in backpack are full
  776. PREGAME:
  777. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  778. * Fix position of maps names.
  779. * Made the slider cursor much more responsive. Speedup the map select screen.
  780. * Try to behave when no maps/saves are present.
  781. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  782. OBJECTS:
  783. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  784. * leaving guardians in flagged mines.
  785. * support for Scholar object
  786. * support for School of Magic
  787. * support for School of War
  788. * support for Pillar of Fire
  789. * support for Corpse
  790. * support for Lean To
  791. * support for Wagon
  792. * support for Warrior's Tomb
  793. * support for Event
  794. * Corpse (Skeleton) will be accessible from all directions
  795. 0.7 -> 0.71 (Apr 01 2009)
  796. GENERAL:
  797. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  798. * morale/luck system and corresponding sec. skills supported
  799. * fixed crash when hero get level and has less than two sec. skills to choose between
  800. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  801. * proper handling of custom portraits of heroes
  802. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  803. * fixed crash when there was no hero available to hire for some player
  804. * fixed problems with 1024x600 screen resolution
  805. * updating blockmap/visitmap of randomized objects
  806. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  807. * further fixes for leveling-up (stability and identical offered skills bug)
  808. * splitting window allows to rebalance two stack with the same creatures
  809. * support for numpad keyboard
  810. * support for timed events
  811. ADVENTURE INTERFACE:
  812. * added "Next hero" button functionality
  813. * added missing path arrows
  814. * corrected centering on hero's position
  815. * recalculating hero path after reselecting hero
  816. * further changes in pathfinder making it more like original one
  817. * orientation of hero can't be change if movement points are exhausted
  818. * campfire, borderguard, bordergate, questguard will be accessible from the top
  819. * new movement cost calculation algorithm
  820. * fixed sight radious calculation
  821. * it's possible to stop hero movement
  822. * faster minimap refreshing
  823. * provisional support for "Save" button in System Options Window
  824. * it's possible to revisit object under hero by pressing Space
  825. BATTLES:
  826. * partial support for battle obstacles
  827. * only one spell can be casted per turn
  828. * blocked opening sepllbook if hero doesn't have a one
  829. * spells not known by hero can't be casted
  830. * spell books won't be placed in War Machine slots after battle
  831. * attack is now possible when hex under cursor is not displayed
  832. * glowing effect of yellow border around creatures
  833. * blue glowing border around hovered creature
  834. * made animation on battlefield more smooth
  835. * standing stacks have more static animation
  836. * probably fixed problem with displaying corpses on battlefield
  837. * fixes for two-hex creatures actions
  838. * fixed hero casting spell animation
  839. * corrected stack death animation
  840. * battle settings will be remembered between battles
  841. * improved damage calculation formula
  842. * correct handling of flying creatures in battles
  843. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  844. * amounts of units taking actions / being an object of actions won't be shown until action ends
  845. * fixed positions of stack queue and battle result window when resolution is != 800x600
  846. * corrected duration of frenzy spell which was incorrect in certain cases
  847. * corrected hero spell casting animation
  848. * better support for battle backgrounds
  849. * blocked "save" command during battle
  850. * spellbook displays only spells known by Hero
  851. New spells supported:
  852. - Mirth
  853. - Sorrow
  854. - Fortune
  855. - Misfortune
  856. TOWN INTERFACE:
  857. * cannot build more than one capitol
  858. * cannot build shipyard if town is not near water
  859. * Rampart's Treasury requires Miner's Guild
  860. * minor improvements in Recruitment Window
  861. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  862. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  863. * fixed blinking resdatabar in town screen when buying (800x600)
  864. * fixed horde buildings displaying in town hall
  865. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  866. PREGAME:
  867. * added scrolling scenario list with mouse wheel
  868. * fixed mouse slow downs
  869. * cannot select heroes for computer player (pregame)
  870. * no crash if uses gives wrong resolution ID number
  871. * minor fixes
  872. OBJECTS:
  873. * windmill gives 500 gold only during first week ever (not every month)
  874. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  875. New objects supported:
  876. * Prison
  877. * Magic Well
  878. * Faerie Ring
  879. * Swan Pond
  880. * Idol of Fortune
  881. * Fountain of Fortune
  882. * Rally Flag
  883. * Oasis
  884. * Temple
  885. * Watering Hole
  886. * Fountain of Youth
  887. * support for Redwood Observatory
  888. * support for Shrine of Magic Incantation / Gesture / Thought
  889. * support for Sign / Ocean Bottle
  890. AI PLAYER:
  891. Minor improvements and fixes.
  892. 0.64 -> 0.7 (Feb 01 2009)
  893. GENERAL:
  894. * move some settings to the config/settings.txt file
  895. * partial support for new screen resolutions
  896. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  897. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  898. * fixed crashbug occurring when hero levelled above 15 level
  899. * support for non-standard screen resolutions
  900. * F4 toggles between full-screen and windowed mode
  901. * minor improvements in creature card window
  902. * splitting stacks with the shift+click
  903. * creature card window contains info about modified speed
  904. ADVENTURE INTERFACE:
  905. * added water animation
  906. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  907. * partial handling r-clicks on adventure map
  908. TOWN INTERFACE:
  909. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  910. * fixed cloning creatures bug in garrisons (and related issues)
  911. BATTLES
  912. * support for the Wait command
  913. * magic arrow *really* works
  914. * war machines support partially added
  915. * queue of stacks narrowed
  916. * spell effect animation displaying improvements
  917. * positive/negative spells cannot be cast on hostile/our stacks
  918. * showing spell effects affecting stack in creature info window
  919. * more appropriate coloring of stack amount box when stack is affected by a spell
  920. * battle console displays notifications about wait/defend commands
  921. * several reported bugs fixed
  922. * new spells supported:
  923. a) Haste
  924. b) lightning bolt
  925. c) ice bolt
  926. d) slow
  927. e) implosion
  928. f) forgetfulness
  929. g) shield
  930. h) air shield
  931. i) bless
  932. j) curse
  933. k) bloodlust
  934. l) weakness
  935. m) stone skin
  936. n) prayer
  937. o) frenzy
  938. AI PLAYER:
  939. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  940. OBJECTS:
  941. * Guardians property for resources is handled
  942. * support for Witch Hut
  943. * support for Arena
  944. * support for Library of Enlightenment
  945. And a lot of minor fixes
  946. 0.63 -> 0.64 (Nov 01 2008)
  947. GENERAL:
  948. * sprites from /Sprites folder are handled correctly
  949. * several fixes for pathfinder and path arrows
  950. * better handling disposed/predefined heroes
  951. * heroes regain 1 mana point each turn
  952. * support for mistycisim and intelligence skills
  953. * hero hiring possible
  954. * added support for a number of hotkeys
  955. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  956. * many minor improvements
  957. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  958. a) woggaladriel -> vcmiainur
  959. b) wogoliphaunt -> vcminoldor
  960. c) wogshadowfax -> vcminahar
  961. d) wogeyeofsauron -> vcmieagles
  962. e) wogisengard -> vcmiformenos
  963. f) wogsaruman -> vcmiistari
  964. g) wogpathofthedead -> vcmiangband
  965. h) woggandalfwhite -> vcmiglorfindel
  966. ADVENTURE INTERFACE:
  967. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  968. * slowed map scrolling
  969. * blocked scrolling adventure map with mouse when left ctrl is pressed
  970. * blocked map scrolling when dialog window is opened
  971. * scholar will be accessible from the top
  972. TOWN INTERFACE:
  973. * partially done tavern window (only hero hiring functionality)
  974. BATTLES:
  975. * water elemental will really be treated as 2 hex creature
  976. * potential infinite loop in reverseCreature removed
  977. * better handling of battle cursor
  978. * fixed blocked shooter behavior
  979. * it's possible in battles to check remeaining HP of neutral stacks
  980. * partial support for Magic Arrow spell
  981. * fixed bug with dying unit
  982. * stack queue hotkey is now 'Q'
  983. * added shots limit
  984. 0.62 -> 0.63 (Oct 01 2008)
  985. GENERAL:
  986. * coloured console output, logging all info to txt files
  987. * it's possible to use other port than 3030 by passing it as an additional argument
  988. * removed some redundant warnings
  989. * partially done spellbook
  990. * Alt+F4 quits the game
  991. * some crashbugs was fixed
  992. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  993. * magical hero are given spellbook at the beginning
  994. * added initial secondary skills for heroes
  995. BATTLES:
  996. * very significant optimization of battles
  997. * battle summary window
  998. * fixed crashbug occurring sometimes on exiting battle
  999. * confirm window is shown before retreat
  1000. * graphic stack queue in battle (shows when 'c' key is pressed)
  1001. * it's possible to attack enemy hero
  1002. * neutral monster army disappears when defeated
  1003. * casualties among hero army and neutral creatures are saved
  1004. * better animation handling in battles
  1005. * directional attack in battles
  1006. * mostly done battle options (although they're not saved)
  1007. * added receiving exp (and leveling-up) after a won battle
  1008. * added support for archery, offence and armourer secondary abilities
  1009. * hero's primary skills accounted for damage dealt by creatures in battle
  1010. TOWNS:
  1011. * mostly done marketplace
  1012. * fixed crashbug with battles on swamps and rough terrain
  1013. * counterattacks
  1014. * heroes can learn new spells in towns
  1015. * working resource silo
  1016. * fixed bug with the mage guild when no spells available
  1017. * it's possible to build lighthouse
  1018. HERO WINDOW:
  1019. * setting army formation
  1020. * tooltips for artifacts in backpack
  1021. ADVENTURE INTERFACE:
  1022. * fixed bug with disappearing head of a hero in adventure map
  1023. * some objects are no longer accessible from the top
  1024. * no tooltips for objects under FoW
  1025. * events won't be shown
  1026. * working Subterranean Gates, Monoliths
  1027. * minimap shows all flaggable objects (towns, mines, etc.)
  1028. * artifacts we pick up go to the appropriate slot (if free)
  1029. 0.61 -> 0.62 (Sep 01 2008)
  1030. General:
  1031. * restructured to the server-client model
  1032. * support for heroes placed in towns
  1033. * upgrading creatures
  1034. * working gaining levels for heroes (including dialog with skill selection)
  1035. * added graphical cursor
  1036. * showing creature amount in the creature info window
  1037. * giving starting bonus
  1038. Castles:
  1039. * icon in infobox showing that there is hero in town garrison
  1040. * fort/citadel/castle screen
  1041. * taking last stack from the heroes army should be impossible (or at least harder)
  1042. * fixed reading forbidden structures
  1043. * randomizing spells in towns
  1044. * viewing hero window in the town screen
  1045. * possibility of moving hero into the garrison
  1046. * mage guild screen
  1047. * support for blacksmith
  1048. * if hero doesn't have a spell book, he can buy one in a mage guild
  1049. * it's possible to build glyph of fear in fortress
  1050. * creatures placeholders work properly
  1051. Adventure Interface:
  1052. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1053. Hero Window:
  1054. * bugfix: splitting stacks works in hero window
  1055. * removed bug causing significant increase of CPU consumption
  1056. Battles:
  1057. * shooting
  1058. * removed some displaying problems
  1059. * showing last group of frames in creature animation won't crash
  1060. * added start moving and end moving animations
  1061. * fixed moving two-hex creatures
  1062. * showing/hiding graphic cursor
  1063. * a part of using graphic cursor
  1064. * slightly optimized showing of battle interface
  1065. * animation of getting hit / death by shooting is displayed when it should be
  1066. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1067. * minor optimizations
  1068. PreGame:
  1069. * updates settings when selecting new map after changing sorting criteria
  1070. * if sorting not by name, name will be used as a secondary criteria
  1071. * when filter is applied a first available map is selected automatically
  1072. * slider position updated after sorting in pregame
  1073. Objects:
  1074. * support for the Tree of knowledge
  1075. * support for Campfires
  1076. * added event message when picking artifact
  1077. 0.6 -> 0.61 (Jun 15 2008)
  1078. Improvements:
  1079. * improved attacking in the battles
  1080. * it's possible to kill hostile stack
  1081. * animations won't go in the same phase
  1082. * Better pathfinder
  1083. * "%s" substitutions in Right-click information in town hall
  1084. * windmill won't give wood
  1085. * hover text for heroes
  1086. * support for ZSoft-style PCX files in /Data
  1087. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1088. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1089. * stack at the limit of unit's range can now be attacked
  1090. * range of unit is now properly displayed
  1091. * battle log is scrolled down when new event occurs
  1092. * console is closed when application exits
  1093. Bugfixes:
  1094. * stack at the limit of unit's range can now be attacked
  1095. * good background for the town hall screen in Stronghold
  1096. * fixed typo in hall.txt
  1097. * VCMI won't crash when r-click neutral stack during the battle
  1098. * water won't blink behind shipyard in the Castle
  1099. * fixed several memory leaks
  1100. * properly displaying two-hex creatures in recruit/split/info window
  1101. * corrupted map file won't cause crash on initializing main menu
  1102. 0.59 -> 0.6 (Jun 1 2008)
  1103. * partially done attacking in battles
  1104. * screen isn't now refreshed while blitting creature info window
  1105. * r-click creature info windows in battles
  1106. * no more division by 0 in slider
  1107. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1108. * fixed estate problems
  1109. * fixed blinking mana vortex
  1110. * grail increases creature growths
  1111. * new pathfinder
  1112. * several minor improvements
  1113. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1114. * fixed memory leak in battles
  1115. * blitting creature animations to rects in the recruitment window
  1116. * fixed wrong creatures def names
  1117. * better battle pathfinder and unit reversing
  1118. * improved slider ( #58 )
  1119. * fixed problems with horde buildings (won't block original dwellings)
  1120. * giving primary skill when hero get level (but there is still no dialog)
  1121. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1122. * creature levels not messed in Fortress
  1123. * war machines are added to the hero's inventory, not to the garrison
  1124. * support for H3-style PCX graphics in Data/
  1125. * VCMI won't crash when is unable to initialize audio system
  1126. * fixed displaying wrong town defs
  1127. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1128. * creature info window (only r-click)
  1129. * callback for buttons/lists based on boost::function
  1130. * a lot of minor improvements
  1131. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1132. Towns:
  1133. * recruiting creatures
  1134. * working creature growths (including castle and horde building influences)
  1135. * towns give income
  1136. * town hall screen
  1137. * building buildings (requirements and cost are handled)
  1138. * hints for structures
  1139. * updating town infobox
  1140. Garrisons:
  1141. * merging stacks
  1142. * splitting stacks
  1143. Battles:
  1144. * starting battles
  1145. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1146. * leaving battle by pressing flee button
  1147. * moving units in battles and displaying their ranges
  1148. * defend command for units
  1149. General:
  1150. * a number of minor fixes and improvements
  1151. 0.54 -> 0.55 (Feb 29 2008)
  1152. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1153. * randomization quantity of creatures on the map
  1154. * fix of Pandora's Box handling
  1155. * reading disposed/predefined heroes
  1156. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1157. * more detailed logs
  1158. * reported problems with hero flags resolved
  1159. * heroes cannot occupy the same tile
  1160. * hints for most of creature generators
  1161. * some minor stuff
  1162. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1163. * given hero is placed in the town entrance
  1164. * some objects such as river delta won't be blitted "on" hero
  1165. * tiles under FoW are inaccessible
  1166. * giving random hero on RoE maps
  1167. * improved protection against hero duplication
  1168. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1169. * right click popups with infoboxes for heroes/towns lists
  1170. * new interface coloring (many thanks to GrayFace ;])
  1171. * fixed bug in object flag's coloring
  1172. * added hints in town lists
  1173. * eliminated square from city hints
  1174. 0.53 - 0.53b (Feb 20 2008)
  1175. * added giving default buildings in towns
  1176. * town infobox won't crash on empty town
  1177. 0.52 - 0.53 (Feb 18 2008):
  1178. * hopefully the last bugfix of Pandora's Box
  1179. * fixed blockmaps of generated heroes
  1180. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1181. * fixed town randomization
  1182. * fixed hero randomization
  1183. * fixed displaying heroes in preGame
  1184. * fixed selecting/deselecting artifact slots in hero window
  1185. * much faster pathfinder
  1186. * memory usage and load time significantly decreased
  1187. * it's impossible to select empty artifact slot in hero window
  1188. * fixed problem with FoW displaying on minimap on L-sized maps
  1189. * fixed crashbug in hero list connected with heroes dismissing
  1190. * mostly done town infobox
  1191. * town daily income is properly calculated
  1192. 0.51 - 0.52 (Feb 7 2008):
  1193. * [feature] giving starting hero
  1194. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1195. * [feature] picked artifacts are added to hero's backpack
  1196. * [feature] possibility of choosing player to play
  1197. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1198. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1199. * [bugfix] improved randomization
  1200. * [bugfix] pathfinder can't be cheated (what caused errors)
  1201. 0.5 - 0.51 (Feb 3 2008):
  1202. * close button properly closes (same does 'q' key)
  1203. * two players can't have selected same hero
  1204. * double click on "Show Available Scenarios" won't reset options
  1205. * fixed possible crashbug in town/hero lists
  1206. * fixed crashbug in initializing game caused by wrong prisons handling
  1207. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1208. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1209. * fixed crashbug on reading blank Quest Guards
  1210. * better console messages
  1211. * map reading speed up (though it's still slow, especially on bigger maps)
  1212. to 0.5 (Feb 2 2008 - first closed release):
  1213. * Main menu and New game screens
  1214. * Scenario selection, part of advanced options support
  1215. * Partially done adventure map, town and hero interfaces
  1216. * Moving hero
  1217. * Interactions with several objects (mines, resources, mills, and others)