CIntObject.h 7.6 KB

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  1. /*
  2. * CIntObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <SDL_events.h>
  12. #include "Geometries.h"
  13. #include "../Graphics.h"
  14. struct SDL_Surface;
  15. class CPicture;
  16. class CGuiHandler;
  17. struct SDL_KeyboardEvent;
  18. using boost::logic::tribool;
  19. // Defines a activate/deactive method
  20. class IActivatable
  21. {
  22. public:
  23. virtual void activate()=0;
  24. virtual void deactivate()=0;
  25. virtual ~IActivatable(){}; //d-tor
  26. };
  27. class IUpdateable
  28. {
  29. public:
  30. virtual void update()=0;
  31. virtual ~IUpdateable(){}; //d-tor
  32. };
  33. class ILockedUpdatable: public IUpdateable
  34. {
  35. public:
  36. virtual void runLocked(std::function<void(IUpdateable * )> cb) = 0;
  37. virtual ~ILockedUpdatable(){}; //d-tor
  38. };
  39. // Defines a show method
  40. class IShowable
  41. {
  42. public:
  43. virtual void redraw()=0;
  44. virtual void show(SDL_Surface * to) = 0;
  45. virtual void showAll(SDL_Surface * to)
  46. {
  47. show(to);
  48. }
  49. virtual ~IShowable(){}; //d-tor
  50. };
  51. class IShowActivatable : public IShowable, public IActivatable
  52. {
  53. public:
  54. //redraw parent flag - this int may be semi-transparent and require redraw of parent window
  55. enum {BLOCK_ADV_HOTKEYS = 2, REDRAW_PARENT=8};
  56. int type; //bin flags using etype
  57. IShowActivatable();
  58. virtual ~IShowActivatable(){}; //d-tor
  59. };
  60. //typedef ui16 ActivityFlag;
  61. // Base UI element
  62. class CIntObject : public IShowActivatable //interface object
  63. {
  64. ui16 used;//change via addUsed() or delUsed
  65. //time handling
  66. int toNextTick;
  67. int timerDelay;
  68. void onTimer(int timePassed);
  69. //non-const versions of fields to allow changing them in CIntObject
  70. CIntObject *parent_m; //parent object
  71. ui16 active_m;
  72. protected:
  73. //activate or deactivate specific action (LCLICK, RCLICK...)
  74. void activate(ui16 what);
  75. void deactivate(ui16 what);
  76. public:
  77. /*
  78. * Functions and fields that supposed to be private but are not for now.
  79. * Don't use them unless you really know what they are for
  80. */
  81. std::vector<CIntObject *> children;
  82. //FIXME: workaround
  83. void deactivateKeyboard()
  84. {
  85. deactivate(KEYBOARD);
  86. }
  87. /*
  88. * Public interface
  89. */
  90. /// read-only parent access. May not be a "clean" solution but allows some compatibility
  91. CIntObject * const & parent;
  92. /// position of object on the screen. Please do not modify this anywhere but in constructor - use moveBy\moveTo instead
  93. /*const*/ Rect pos;
  94. CIntObject(int used=0, Point offset=Point());
  95. virtual ~CIntObject(); //d-tor
  96. //l-clicks handling
  97. /*const*/ bool pressedL; //for determining if object is L-pressed
  98. virtual void clickLeft(tribool down, bool previousState){}
  99. //r-clicks handling
  100. /*const*/ bool pressedR; //for determining if object is R-pressed
  101. virtual void clickRight(tribool down, bool previousState){}
  102. //hover handling
  103. /*const*/ bool hovered; //for determining if object is hovered
  104. virtual void hover (bool on){}
  105. //keyboard handling
  106. bool captureAllKeys; //if true, only this object should get info about pressed keys
  107. virtual void keyPressed(const SDL_KeyboardEvent & key){}
  108. virtual bool captureThisEvent(const SDL_KeyboardEvent & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
  109. #ifndef VCMI_SDL1
  110. virtual void textInputed(const SDL_TextInputEvent & event){};
  111. virtual void textEdited(const SDL_TextEditingEvent & event){};
  112. #endif // VCMI_SDL1
  113. //mouse movement handling
  114. bool strongInterest; //if true - report all mouse movements, if not - only when hovered
  115. virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent){}
  116. //time handling
  117. void setTimer(int msToTrigger);//set timer delay and activate timer if needed.
  118. virtual void tick(){}
  119. //mouse wheel
  120. virtual void wheelScrolled(bool down, bool in){}
  121. //double click
  122. virtual void onDoubleClick(){}
  123. enum {LCLICK=1, RCLICK=2, HOVER=4, MOVE=8, KEYBOARD=16, TIME=32, GENERAL=64, WHEEL=128, DOUBLECLICK=256, TEXTINPUT=512, ALL=0xffff};
  124. const ui16 & active;
  125. void addUsedEvents(ui16 newActions);
  126. void removeUsedEvents(ui16 newActions);
  127. enum {ACTIVATE=1, DEACTIVATE=2, UPDATE=4, SHOWALL=8, DISPOSE=16, SHARE_POS=32};
  128. ui8 defActions; //which calls will be tried to be redirected to children
  129. ui8 recActions; //which calls we allow to receive from parent
  130. void disable(); //deactivates if needed, blocks all automatic activity, allows only disposal
  131. void enable(); //activates if needed, all activity enabled (Warning: may not be symetric with disable if recActions was limited!)
  132. // activate or deactivate object. Inactive object won't receive any input events (keyboard\mouse)
  133. // usually used automatically by parent
  134. void activate();
  135. void deactivate();
  136. //called each frame to update screen
  137. void show(SDL_Surface * to);
  138. //called on complete redraw only
  139. void showAll(SDL_Surface * to);
  140. //request complete redraw of this object
  141. void redraw();
  142. enum EAlignment {TOPLEFT, CENTER, BOTTOMRIGHT};
  143. bool isItInLoc(const SDL_Rect &rect, int x, int y);
  144. bool isItInLoc(const SDL_Rect &rect, const Point &p);
  145. const Rect & center(const Rect &r, bool propagate = true); //sets pos so that r will be in the center of screen, assigns sizes of r to pos, returns new position
  146. const Rect & center(const Point &p, bool propagate = true); //moves object so that point p will be in its center
  147. const Rect & center(bool propagate = true); //centers when pos.w and pos.h are set, returns new position
  148. void fitToScreen(int borderWidth, bool propagate = true); //moves window to fit into screen
  149. void moveBy(const Point &p, bool propagate = true);
  150. void moveTo(const Point &p, bool propagate = true);//move this to new position, coordinates are absolute (0,0 is topleft screen corner)
  151. void addChild(CIntObject *child, bool adjustPosition = false);
  152. void removeChild(CIntObject *child, bool adjustPosition = false);
  153. //delChild - not needed, use normal "delete child" instead
  154. //delChildNull - not needed, use "vstd::clear_pointer(child)" instead
  155. /*
  156. * Functions that should be used only by specific GUI elements. Don't use them unless you really know why they are here
  157. */
  158. //wrappers for CSDL_Ext methods. This versions use coordinates relative to pos
  159. void drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color);
  160. //functions for printing text. Use CLabel where possible instead
  161. void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  162. void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  163. void printAtRightLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  164. void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  165. void printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color color, SDL_Surface * dst);
  166. void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charsPerLine, SDL_Color color, SDL_Surface * dst);
  167. //image blitting. If possible use CPicture or CAnimImage instead
  168. void blitAtLoc(SDL_Surface * src, int x, int y, SDL_Surface * dst);
  169. void blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst);
  170. friend class CGuiHandler;
  171. };
  172. /// Class for binding keys to left mouse button clicks
  173. /// Classes wanting use it should have it as one of their base classes
  174. class CKeyShortcut : public virtual CIntObject
  175. {
  176. public:
  177. std::set<int> assignedKeys;
  178. CKeyShortcut();
  179. CKeyShortcut(int key);
  180. CKeyShortcut(std::set<int> Keys);
  181. virtual void keyPressed(const SDL_KeyboardEvent & key); //call-in
  182. };