CGMarket.cpp 4.2 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "CGHeroInstance.h"
  13. #include "CGTownInstance.h"
  14. //#include "../CCreatureHandler.h"
  15. #include "../CPlayerState.h"
  16. //#include "../CSkillHandler.h"
  17. #include "../IGameSettings.h"
  18. #include "../callback/IGameEventCallback.h"
  19. #include "../callback/IGameInfoCallback.h"
  20. #include "../callback/IGameRandomizer.h"
  21. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  22. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  23. #include "../mapObjectConstructors/MarketInstanceConstructor.h"
  24. #include "../networkPacks/PacksForClient.h"
  25. #include "../texts/TextIdentifier.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. ObjectInstanceID CGMarket::getObjInstanceID() const
  28. {
  29. return id;
  30. }
  31. void CGMarket::initObj(IGameRandomizer & gameRandomizer)
  32. {
  33. getObjectHandler()->configureObject(this, gameRandomizer);
  34. }
  35. void CGMarket::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  36. {
  37. gameEvents.showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  38. }
  39. std::string CGMarket::getPopupText(PlayerColor player) const
  40. {
  41. if (!getMarketHandler()->hasDescription())
  42. return getHoverText(player);
  43. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  44. message.replaceName(ID, subID);
  45. message.replaceTextID(getMarketHandler()->getDescriptionTextID());
  46. return message.toString();
  47. }
  48. std::string CGMarket::getPopupText(const CGHeroInstance * hero) const
  49. {
  50. return getPopupText(hero->getOwner());
  51. }
  52. int CGMarket::getMarketEfficiency() const
  53. {
  54. return getMarketHandler()->getMarketEfficiency();
  55. }
  56. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  57. {
  58. return -1;
  59. }
  60. std::shared_ptr<MarketInstanceConstructor> CGMarket::getMarketHandler() const
  61. {
  62. const auto & baseHandler = getObjectHandler();
  63. const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
  64. return ourHandler;
  65. }
  66. std::set<EMarketMode> CGMarket::availableModes() const
  67. {
  68. return getMarketHandler()->availableModes();
  69. }
  70. CGMarket::CGMarket(IGameInfoCallback *cb)
  71. : CGObjectInstance(cb)
  72. , IMarket(cb)
  73. {}
  74. std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  75. {
  76. switch(mode)
  77. {
  78. case EMarketMode::RESOURCE_ARTIFACT:
  79. {
  80. std::vector<TradeItemBuy> ret;
  81. for(const auto & a : artifacts)
  82. ret.push_back(a);
  83. return ret;
  84. }
  85. default:
  86. return std::vector<TradeItemBuy>();
  87. }
  88. }
  89. void CGBlackMarket::newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const
  90. {
  91. int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  92. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  93. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
  94. if (!isFirstDay && !regularResetTriggered)
  95. return;
  96. SetAvailableArtifacts saa;
  97. saa.id = id;
  98. saa.arts = gameRandomizer.rollMarketArtifactSet();
  99. gameEvents.sendAndApply(saa);
  100. }
  101. std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
  102. {
  103. switch (mode)
  104. {
  105. case EMarketMode::RESOURCE_SKILL:
  106. return skills;
  107. default:
  108. return std::vector<TradeItemBuy>();
  109. }
  110. }
  111. std::string CGUniversity::getSpeechTranslated() const
  112. {
  113. return getMarketHandler()->getSpeechTranslated();
  114. }
  115. void CGUniversity::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  116. {
  117. ChangeObjectVisitors cow;
  118. cow.object = id;
  119. cow.mode = ChangeObjectVisitors::VISITOR_ADD_PLAYER;
  120. cow.hero = h->id;
  121. gameEvents.sendAndApply(cow);
  122. gameEvents.showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  123. }
  124. bool CGUniversity::wasVisited (PlayerColor player) const
  125. {
  126. return cb->getPlayerState(player)->visitedObjects.count(id) != 0;
  127. }
  128. std::vector<Component> CGUniversity::getPopupComponents(PlayerColor player) const
  129. {
  130. std::vector<Component> result;
  131. if (!wasVisited(player))
  132. return result;
  133. for (auto const & skill : skills)
  134. result.emplace_back(ComponentType::SEC_SKILL, skill.as<SecondarySkill>());
  135. return result;
  136. }
  137. VCMI_LIB_NAMESPACE_END