EntityIdentifiers.cpp 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/spells/Spell.h>
  23. #include <vcmi/spells/Service.h>
  24. #include "modding/IdentifierStorage.h"
  25. #include "modding/ModScope.h"
  26. #include "VCMI_Lib.h"
  27. #include "CArtHandler.h"//todo: remove
  28. #include "CCreatureHandler.h"//todo: remove
  29. #include "spells/CSpellHandler.h" //todo: remove
  30. #include "CSkillHandler.h"//todo: remove
  31. #include "constants/StringConstants.h"
  32. #include "CGeneralTextHandler.h"
  33. #include "TerrainHandler.h" //TODO: remove
  34. #include "BattleFieldHandler.h"
  35. #include "ObstacleHandler.h"
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. const BattleID BattleID::NONE(-1);
  38. const QueryID QueryID::NONE(-1);
  39. const QueryID QueryID::CLIENT(-2);
  40. const HeroTypeID HeroTypeID::NONE(-1);
  41. const HeroTypeID HeroTypeID::RANDOM(-2);
  42. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  43. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  44. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  45. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  46. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  47. const PlayerColor PlayerColor::SPECTATOR(-4);
  48. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  49. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  50. const PlayerColor PlayerColor::NEUTRAL(-1);
  51. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  52. const TeamID TeamID::NO_TEAM(-1);
  53. const SpellSchool SpellSchool::ANY(-1);
  54. const SpellSchool SpellSchool::AIR(0);
  55. const SpellSchool SpellSchool::FIRE(1);
  56. const SpellSchool SpellSchool::WATER(2);
  57. const SpellSchool SpellSchool::EARTH(3);
  58. const FactionID FactionID::NONE(-2);
  59. const FactionID FactionID::DEFAULT(-1);
  60. const FactionID FactionID::RANDOM(-1);
  61. const FactionID FactionID::ANY(-1);
  62. const FactionID FactionID::CASTLE(0);
  63. const FactionID FactionID::RAMPART(1);
  64. const FactionID FactionID::TOWER(2);
  65. const FactionID FactionID::INFERNO(3);
  66. const FactionID FactionID::NECROPOLIS(4);
  67. const FactionID FactionID::DUNGEON(5);
  68. const FactionID FactionID::STRONGHOLD(6);
  69. const FactionID FactionID::FORTRESS(7);
  70. const FactionID FactionID::CONFLUX(8);
  71. const FactionID FactionID::NEUTRAL(9);
  72. const BoatId BoatId::NONE(-1);
  73. const BoatId BoatId::NECROPOLIS(0);
  74. const BoatId BoatId::CASTLE(1);
  75. const BoatId BoatId::FORTRESS(2);
  76. const RiverId RiverId::NO_RIVER(0);
  77. const RiverId RiverId::WATER_RIVER(1);
  78. const RiverId RiverId::ICY_RIVER(2);
  79. const RiverId RiverId::MUD_RIVER(3);
  80. const RiverId RiverId::LAVA_RIVER(4);
  81. const RoadId RoadId::NO_ROAD(0);
  82. const RoadId RoadId::DIRT_ROAD(1);
  83. const RoadId RoadId::GRAVEL_ROAD(2);
  84. const RoadId RoadId::COBBLESTONE_ROAD(3);
  85. namespace GameConstants
  86. {
  87. #ifdef VCMI_NO_EXTRA_VERSION
  88. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  89. #else
  90. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  91. #endif
  92. }
  93. si32 HeroClassID::decode(const std::string & identifier)
  94. {
  95. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "heroClass", identifier);
  96. if(rawId)
  97. return rawId.value();
  98. else
  99. return -1;
  100. }
  101. std::string HeroClassID::encode(const si32 index)
  102. {
  103. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  104. }
  105. std::string HeroClassID::entityType()
  106. {
  107. return "heroClass";
  108. }
  109. si32 HeroTypeID::decode(const std::string & identifier)
  110. {
  111. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
  112. if(rawId)
  113. return rawId.value();
  114. else
  115. return -1;
  116. }
  117. std::string HeroTypeID::encode(const si32 index)
  118. {
  119. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  120. }
  121. std::string HeroTypeID::entityType()
  122. {
  123. return "hero";
  124. }
  125. const CArtifact * ArtifactIDBase::toArtifact() const
  126. {
  127. return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
  128. }
  129. const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
  130. {
  131. return service->getByIndex(num);
  132. }
  133. si32 ArtifactID::decode(const std::string & identifier)
  134. {
  135. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier);
  136. if(rawId)
  137. return rawId.value();
  138. else
  139. return -1;
  140. }
  141. std::string ArtifactID::encode(const si32 index)
  142. {
  143. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  144. }
  145. std::string ArtifactID::entityType()
  146. {
  147. return "artifact";
  148. }
  149. const CCreature * CreatureIDBase::toCreature() const
  150. {
  151. return VLC->creh->objects.at(num);
  152. }
  153. const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
  154. {
  155. return creatures->getByIndex(num);
  156. }
  157. si32 CreatureID::decode(const std::string & identifier)
  158. {
  159. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier);
  160. if(rawId)
  161. return rawId.value();
  162. else
  163. return -1;
  164. }
  165. std::string CreatureID::encode(const si32 index)
  166. {
  167. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  168. }
  169. std::string CreatureID::entityType()
  170. {
  171. return "creature";
  172. }
  173. const CSpell * SpellIDBase::toSpell() const
  174. {
  175. if(num < 0 || num >= VLC->spellh->objects.size())
  176. {
  177. logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
  178. return nullptr;
  179. }
  180. return VLC->spellh->objects[num];
  181. }
  182. const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
  183. {
  184. return service->getByIndex(num);
  185. }
  186. si32 SpellID::decode(const std::string & identifier)
  187. {
  188. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
  189. if(rawId)
  190. return rawId.value();
  191. else
  192. return -1;
  193. }
  194. std::string SpellID::encode(const si32 index)
  195. {
  196. return VLC->spells()->getByIndex(index)->getJsonKey();
  197. }
  198. std::string SpellID::entityType()
  199. {
  200. return "spell";
  201. }
  202. bool PlayerColor::isValidPlayer() const
  203. {
  204. return num >= 0 && num < PLAYER_LIMIT_I;
  205. }
  206. bool PlayerColor::isSpectator() const
  207. {
  208. return num == SPECTATOR.num;
  209. }
  210. std::string PlayerColor::toString() const
  211. {
  212. if (num == -1)
  213. return "neutral";
  214. return encode(num);
  215. }
  216. si32 PlayerColor::decode(const std::string & identifier)
  217. {
  218. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  219. }
  220. std::string PlayerColor::encode(const si32 index)
  221. {
  222. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  223. {
  224. assert(0);
  225. return "invalid";
  226. }
  227. return GameConstants::PLAYER_COLOR_NAMES[index];
  228. }
  229. std::string PlayerColor::entityType()
  230. {
  231. return "playerColor";
  232. }
  233. si32 FactionID::decode(const std::string & identifier)
  234. {
  235. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  236. if(rawId)
  237. return rawId.value();
  238. else
  239. return FactionID::DEFAULT;
  240. }
  241. std::string FactionID::encode(const si32 index)
  242. {
  243. return VLC->factions()->getByIndex(index)->getJsonKey();
  244. }
  245. std::string FactionID::entityType()
  246. {
  247. return "faction";
  248. }
  249. si32 TerrainId::decode(const std::string & identifier)
  250. {
  251. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  252. if(rawId)
  253. return rawId.value();
  254. else
  255. return static_cast<si32>(TerrainId::NONE);
  256. }
  257. std::string TerrainId::encode(const si32 index)
  258. {
  259. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  260. }
  261. std::string TerrainId::entityType()
  262. {
  263. return "terrain";
  264. }
  265. const BattleField BattleField::NONE;
  266. const BattleFieldInfo * BattleField::getInfo() const
  267. {
  268. return VLC->battlefields()->getById(*this);
  269. }
  270. const ObstacleInfo * Obstacle::getInfo() const
  271. {
  272. return VLC->obstacles()->getById(*this);
  273. }
  274. VCMI_LIB_NAMESPACE_END