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- /*
- * NumericConstants.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- namespace GameConstants
- {
- DLL_LINKAGE extern const std::string VCMI_VERSION;
- constexpr int PUZZLE_MAP_PIECES = 48;
- constexpr int MAX_HEROES_PER_PLAYER = 8;
- constexpr int AVAILABLE_HEROES_PER_PLAYER = 2;
- constexpr int ALL_PLAYERS = 255; //bitfield
- constexpr int CREATURES_PER_TOWN = 7; //without upgrades
- constexpr int SPELL_LEVELS = 5;
- constexpr int SPELL_SCHOOL_LEVELS = 4;
- constexpr int DEFAULT_SCHOOLS = 4;
- constexpr int CRE_LEVELS = 10; // number of creature experience levels
- constexpr int HERO_GOLD_COST = 2500;
- constexpr int SPELLBOOK_GOLD_COST = 500;
- constexpr int SKILL_GOLD_COST = 2000;
- constexpr int BATTLE_SHOOTING_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
- constexpr int BATTLE_SHOOTING_RANGE_DISTANCE = std::numeric_limits<uint8_t>::max(); // used when shooting stack has no shooting range limit
- constexpr int ARMY_SIZE = 7;
- constexpr int SKILL_PER_HERO = 8;
- constexpr ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
- constexpr int SKILL_QUANTITY=28;
- constexpr int PRIMARY_SKILLS=4;
- constexpr int RESOURCE_QUANTITY=8;
- constexpr int HEROES_PER_TYPE=8; //amount of heroes of each type
- // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
- constexpr int F_NUMBER = 9;
- constexpr int ARTIFACTS_QUANTITY=171;
- constexpr int HEROES_QUANTITY=156;
- constexpr int SPELLS_QUANTITY=70;
- constexpr int CREATURES_COUNT = 197;
- constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
- }
- VCMI_LIB_NAMESPACE_END
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