Laserlicht 4e73f7d90f shared_mutex replace boost 8 months ago
..
events 4e73f7d90f shared_mutex replace boost 8 months ago
scripting ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
spells 40bff74195 Use small vector for unit list 9 months ago
Artifact.h 47c1803c42 Finalization of refactoring: 2 years ago
ArtifactService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
Creature.h 73d1675ae3 Code cleanup, fixes to discovered regressions 10 months ago
CreatureService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
Entity.h 3dd4fa2528 Reduce usage of pointers to VLC entities 1 year ago
EntityService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
Environment.h 3a88180494 Separated game and battle callback (server & client only) 2 years ago
Faction.h e54287ea5d Converted remaining identifier to new system 2 years ago
FactionMember.h 16cfb51f3e Initial version of new bonus caching system 10 months ago
FactionService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
HeroClass.h 47c1803c42 Finalization of refactoring: 2 years ago
HeroClassService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
HeroType.h 47c1803c42 Finalization of refactoring: 2 years ago
HeroTypeService.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
Metatype.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
Player.h ee489f18d2 vcmi: PlayerState is now an Entity 2 years ago
ServerCallback.h c0f5c7c0ea Replace pointer with reference in pack apply functions 1 year ago
Services.h 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 year ago
Skill.h 19925c2c25 VcmiLua builds properly now 2 years ago
SkillService.h 19925c2c25 VcmiLua builds properly now 2 years ago
Team.h ecaa9f5d0b Entities redesign and a few ERM features 4 years ago