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							- /*
 
-  * ModScope.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace ModScope
 
- {
 
- /// returns true if scope is reserved for internal use and can not be used by mods
 
- inline bool isScopeReserved(const std::string & scope)
 
- {
 
- 	//following scopes are reserved - either in use by mod system or by filesystem
 
- 	static const std::array<std::string, 9> reservedScopes = {
 
- 		"core", "map", "game", "root", "saves", "config", "local", "initial", "mapEditor"
 
- 	};
 
- 	return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();
 
- }
 
- /// reserved scope name for referencing built-in (e.g. H3) objects
 
- inline const std::string & scopeBuiltin()
 
- {
 
- 	static const std::string scope = "core";
 
- 	return scope;
 
- }
 
- /// reserved scope name for accessing objects from any loaded mod
 
- inline const std::string & scopeGame()
 
- {
 
- 	static const std::string scope = "game";
 
- 	return scope;
 
- }
 
- /// reserved scope name for accessing object for map loading
 
- inline const std::string & scopeMap()
 
- {
 
- 	//TODO: implement accessing map dependencies for both H3 and VCMI maps
 
- 	// for now, allow access to any identifiers
 
- 	static const std::string scope = "game";
 
- 	return scope;
 
- }
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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