mock_IGameInfoCallback.h 1.2 KB

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  1. /*
  2. * mock_IGameInfoCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/CGameInfoCallback.h"
  12. class IGameInfoCallbackMock : public IGameInfoCallback
  13. {
  14. public:
  15. //various
  16. MOCK_CONST_METHOD1(getDate, int(Date));
  17. MOCK_CONST_METHOD0(getStartInfo, const StartInfo *());
  18. MOCK_CONST_METHOD0(getInitialStartInfo, const StartInfo *());
  19. MOCK_CONST_METHOD1(isAllowed, bool(SpellID));
  20. MOCK_CONST_METHOD1(isAllowed, bool(ArtifactID));
  21. MOCK_CONST_METHOD1(isAllowed, bool(SecondarySkill));
  22. //player
  23. MOCK_CONST_METHOD1(getPlayer, const Player *(PlayerColor));
  24. MOCK_CONST_METHOD0(getLocalPlayer, PlayerColor());
  25. MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
  26. //hero
  27. MOCK_CONST_METHOD1(getHero, const CGHeroInstance *(ObjectInstanceID));
  28. MOCK_CONST_METHOD1(getHeroWithSubid, const CGHeroInstance *(int));
  29. //objects
  30. MOCK_CONST_METHOD2(getObj, const CGObjectInstance *(ObjectInstanceID, bool));
  31. MOCK_CONST_METHOD2(getVisitableObjs, std::vector<const CGObjectInstance*>(int3, bool));
  32. };