CGCreature.cpp 18 KB

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  1. /*
  2. * CGCreature.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGCreature.h"
  12. #include "CGHeroInstance.h"
  13. #include "../texts/CGeneralTextHandler.h"
  14. #include "../CConfigHandler.h"
  15. #include "../IGameSettings.h"
  16. #include "../IGameCallback.h"
  17. #include "../gameState/CGameState.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../networkPacks/PacksForClient.h"
  20. #include "../networkPacks/PacksForClientBattle.h"
  21. #include "../networkPacks/StackLocation.h"
  22. #include "../serializer/JsonSerializeFormat.h"
  23. #include "../entities/faction/CTownHandler.h"
  24. #include <vstd/RNG.h>
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. std::string CGCreature::getHoverText(PlayerColor player) const
  27. {
  28. if(stacks.empty())
  29. {
  30. //should not happen...
  31. logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", pos.toString(), getCreature(), id.getNum());
  32. return "INVALID_STACK";
  33. }
  34. MetaString ms;
  35. CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
  36. int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
  37. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  38. ms.appendRawString(CCreature::getQuantityRangeStringForId(monsterQuantityId));
  39. else
  40. ms.appendLocalString(EMetaText::ARRAY_TXT, quantityTextIndex);
  41. ms.appendRawString(" ");
  42. ms.appendNamePlural(getCreature());
  43. return ms.toString();
  44. }
  45. std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
  46. {
  47. if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
  48. {
  49. MetaString ms;
  50. ms.appendNumber(stacks.begin()->second->count);
  51. ms.appendRawString(" ");
  52. ms.appendName(getCreature(), stacks.begin()->second->count);
  53. return ms.toString();
  54. }
  55. else
  56. {
  57. return getHoverText(hero->tempOwner);
  58. }
  59. }
  60. std::string CGCreature::getPopupText(const CGHeroInstance * hero) const
  61. {
  62. std::string hoverName;
  63. if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
  64. {
  65. MetaString ms;
  66. ms.appendRawString(getHoverText(hero));
  67. ms.appendRawString("\n\n");
  68. int decision = takenAction(hero, true);
  69. switch (decision)
  70. {
  71. case FIGHT:
  72. ms.appendLocalString(EMetaText::GENERAL_TXT,246);
  73. break;
  74. case FLEE:
  75. ms.appendLocalString(EMetaText::GENERAL_TXT,245);
  76. break;
  77. case JOIN_FOR_FREE:
  78. ms.appendLocalString(EMetaText::GENERAL_TXT,243);
  79. break;
  80. default: //decision = cost in gold
  81. ms.appendLocalString(EMetaText::GENERAL_TXT,244);
  82. ms.replaceNumber(decision);
  83. break;
  84. }
  85. hoverName = ms.toString();
  86. }
  87. else
  88. {
  89. hoverName = getHoverText(hero->tempOwner);
  90. }
  91. if (settings["general"]["enableUiEnhancements"].Bool())
  92. {
  93. std::string monsterLevel = VLC->generaltexth->translate("vcmi.adventureMap.monsterLevel");
  94. boost::replace_first(monsterLevel, "%TOWN", (*VLC->townh)[VLC->creatures()->getById(getCreature())->getFaction()]->getNameTranslated());
  95. boost::replace_first(monsterLevel, "%LEVEL", std::to_string(VLC->creatures()->getById(getCreature())->getLevel()));
  96. hoverName += monsterLevel;
  97. hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
  98. int choice;
  99. uint64_t armyStrength = getArmyStrength();
  100. uint64_t heroStrength = hero->getTotalStrength();
  101. double ratio = static_cast<double>(armyStrength) / heroStrength;
  102. if (ratio < 0.1) choice = 0;
  103. else if (ratio < 0.25) choice = 1;
  104. else if (ratio < 0.6) choice = 2;
  105. else if (ratio < 0.9) choice = 3;
  106. else if (ratio < 1.1) choice = 4;
  107. else if (ratio < 1.3) choice = 5;
  108. else if (ratio < 1.8) choice = 6;
  109. else if (ratio < 2.5) choice = 7;
  110. else if (ratio < 4) choice = 8;
  111. else if (ratio < 8) choice = 9;
  112. else if (ratio < 20) choice = 10;
  113. else choice = 11;
  114. hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
  115. }
  116. return hoverName;
  117. }
  118. std::string CGCreature::getPopupText(PlayerColor player) const
  119. {
  120. return getHoverText(player);
  121. }
  122. std::vector<Component> CGCreature::getPopupComponents(PlayerColor player) const
  123. {
  124. return {
  125. Component(ComponentType::CREATURE, getCreature())
  126. };
  127. }
  128. void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
  129. {
  130. //show message
  131. if(!message.empty())
  132. {
  133. InfoWindow iw;
  134. iw.player = h->tempOwner;
  135. iw.text = message;
  136. iw.type = EInfoWindowMode::MODAL;
  137. cb->showInfoDialog(&iw);
  138. }
  139. int action = takenAction(h);
  140. switch( action ) //decide what we do...
  141. {
  142. case FIGHT:
  143. fight(h);
  144. break;
  145. case FLEE:
  146. {
  147. flee(h);
  148. break;
  149. }
  150. case JOIN_FOR_FREE: //join for free
  151. {
  152. BlockingDialog ynd(true,false);
  153. ynd.player = h->tempOwner;
  154. ynd.text.appendLocalString(EMetaText::ADVOB_TXT, 86);
  155. ynd.text.replaceName(getCreature(), getStackCount(SlotID(0)));
  156. cb->showBlockingDialog(this, &ynd);
  157. break;
  158. }
  159. default: //join for gold
  160. {
  161. assert(action > 0);
  162. //ask if player agrees to pay gold
  163. BlockingDialog ynd(true,false);
  164. ynd.player = h->tempOwner;
  165. ynd.components.emplace_back(ComponentType::RESOURCE, GameResID(GameResID::GOLD), action);
  166. std::string tmp = VLC->generaltexth->advobtxt[90];
  167. boost::algorithm::replace_first(tmp, "%d", std::to_string(getStackCount(SlotID(0))));
  168. boost::algorithm::replace_first(tmp, "%d", std::to_string(action));
  169. boost::algorithm::replace_first(tmp,"%s",VLC->creatures()->getById(getCreature())->getNamePluralTranslated());
  170. ynd.text.appendRawString(tmp);
  171. cb->showBlockingDialog(this, &ynd);
  172. break;
  173. }
  174. }
  175. }
  176. CreatureID CGCreature::getCreature() const
  177. {
  178. return CreatureID(getObjTypeIndex().getNum());
  179. }
  180. void CGCreature::pickRandomObject(vstd::RNG & rand)
  181. {
  182. switch(ID.toEnum())
  183. {
  184. case MapObjectID::RANDOM_MONSTER:
  185. subID = VLC->creh->pickRandomMonster(rand);
  186. break;
  187. case MapObjectID::RANDOM_MONSTER_L1:
  188. subID = VLC->creh->pickRandomMonster(rand, 1);
  189. break;
  190. case MapObjectID::RANDOM_MONSTER_L2:
  191. subID = VLC->creh->pickRandomMonster(rand, 2);
  192. break;
  193. case MapObjectID::RANDOM_MONSTER_L3:
  194. subID = VLC->creh->pickRandomMonster(rand, 3);
  195. break;
  196. case MapObjectID::RANDOM_MONSTER_L4:
  197. subID = VLC->creh->pickRandomMonster(rand, 4);
  198. break;
  199. case MapObjectID::RANDOM_MONSTER_L5:
  200. subID = VLC->creh->pickRandomMonster(rand, 5);
  201. break;
  202. case MapObjectID::RANDOM_MONSTER_L6:
  203. subID = VLC->creh->pickRandomMonster(rand, 6);
  204. break;
  205. case MapObjectID::RANDOM_MONSTER_L7:
  206. subID = VLC->creh->pickRandomMonster(rand, 7);
  207. break;
  208. }
  209. try {
  210. // sanity check
  211. VLC->objtypeh->getHandlerFor(MapObjectID::MONSTER, subID);
  212. }
  213. catch (const std::out_of_range & )
  214. {
  215. // Try to generate some debug information if sanity check failed
  216. CreatureID creatureID(subID.getNum());
  217. throw std::out_of_range("Failed to find handler for creature " + std::to_string(creatureID.getNum()) + ", identifier:" + creatureID.toEntity(VLC)->getJsonKey());
  218. }
  219. ID = MapObjectID::MONSTER;
  220. setType(ID, subID);
  221. }
  222. void CGCreature::initObj(vstd::RNG & rand)
  223. {
  224. blockVisit = true;
  225. switch(character)
  226. {
  227. case 0:
  228. character = -4;
  229. break;
  230. case 1:
  231. character = rand.nextInt(1, 7);
  232. break;
  233. case 2:
  234. character = rand.nextInt(1, 10);
  235. break;
  236. case 3:
  237. character = rand.nextInt(4, 10);
  238. break;
  239. case 4:
  240. character = 10;
  241. break;
  242. }
  243. stacks[SlotID(0)]->setType(getCreature());
  244. TQuantity &amount = stacks[SlotID(0)]->count;
  245. const Creature * c = VLC->creatures()->getById(getCreature());
  246. if(amount == 0)
  247. {
  248. amount = rand.nextInt(c->getAdvMapAmountMin(), c->getAdvMapAmountMax());
  249. if(amount == 0) //armies with 0 creatures are illegal
  250. {
  251. logGlobal->warn("Stack cannot have 0 creatures. Check properties of %s", c->getJsonKey());
  252. amount = 1;
  253. }
  254. }
  255. temppower = stacks[SlotID(0)]->count * static_cast<int64_t>(1000);
  256. refusedJoining = false;
  257. }
  258. void CGCreature::newTurn(vstd::RNG & rand) const
  259. {//Works only for stacks of single type of size up to 2 millions
  260. if (!notGrowingTeam)
  261. {
  262. if (stacks.begin()->second->count < cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
  263. {
  264. ui32 power = static_cast<ui32>(temppower * (100 + cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
  265. cb->setObjPropertyValue(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, cb->getSettings().getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
  266. cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, power); //increase temppower
  267. }
  268. }
  269. if (cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
  270. cb->setObjPropertyValue(id, ObjProperty::MONSTER_EXP, cb->getSettings().getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
  271. }
  272. void CGCreature::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  273. {
  274. switch (what)
  275. {
  276. case ObjProperty::MONSTER_COUNT:
  277. stacks[SlotID(0)]->count = identifier.getNum();
  278. break;
  279. case ObjProperty::MONSTER_POWER:
  280. temppower = identifier.getNum();
  281. break;
  282. case ObjProperty::MONSTER_EXP:
  283. giveStackExp(identifier.getNum());
  284. break;
  285. case ObjProperty::MONSTER_REFUSED_JOIN:
  286. refusedJoining = identifier.getNum();
  287. break;
  288. }
  289. }
  290. int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
  291. {
  292. //calculate relative strength of hero and creatures armies
  293. double relStrength = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
  294. int powerFactor;
  295. if(relStrength >= 7)
  296. powerFactor = 11;
  297. else if(relStrength >= 1)
  298. powerFactor = static_cast<int>(2 * (relStrength - 1));
  299. else if(relStrength >= 0.5)
  300. powerFactor = -1;
  301. else if(relStrength >= 0.333)
  302. powerFactor = -2;
  303. else
  304. powerFactor = -3;
  305. int count = 0; //how many creatures of similar kind has hero
  306. int totalCount = 0;
  307. for(const auto & elem : h->Slots())
  308. {
  309. bool isOurUpgrade = vstd::contains(getCreature().toCreature()->upgrades, elem.second->getCreatureID());
  310. bool isOurDowngrade = vstd::contains(elem.second->type->upgrades, getCreature());
  311. if(isOurUpgrade || isOurDowngrade)
  312. count += elem.second->count;
  313. totalCount += elem.second->count;
  314. }
  315. int sympathy = 0; // 0 if hero have no similar creatures
  316. if(count)
  317. sympathy++; // 1 - if hero have at least 1 similar creature
  318. if(count*2 > totalCount)
  319. sympathy++; // 2 - hero have similar creatures more that 50%
  320. int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);
  321. int charisma = powerFactor + diplomacy + sympathy;
  322. if(charisma < character)
  323. return FIGHT;
  324. if (allowJoin)
  325. {
  326. if(diplomacy + sympathy + 1 >= character)
  327. return JOIN_FOR_FREE;
  328. if(diplomacy * 2 + sympathy + 1 >= character)
  329. {
  330. int32_t recruitCost = VLC->creatures()->getById(getCreature())->getRecruitCost(EGameResID::GOLD);
  331. int32_t stackCount = getStackCount(SlotID(0));
  332. return recruitCost * stackCount; //join for gold
  333. }
  334. }
  335. //we are still here - creatures have not joined hero, flee or fight
  336. if (charisma > character && !neverFlees)
  337. return FLEE;
  338. else
  339. return FIGHT;
  340. }
  341. void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
  342. {
  343. if(refusedJoining)
  344. cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
  345. if(pursue)
  346. {
  347. fight(h);
  348. }
  349. else
  350. {
  351. cb->removeObject(this, h->getOwner());
  352. }
  353. }
  354. void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
  355. {
  356. if(!accept)
  357. {
  358. if(takenAction(h,false) == FLEE)
  359. {
  360. cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
  361. flee(h);
  362. }
  363. else //they fight
  364. {
  365. h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
  366. fight(h);
  367. }
  368. }
  369. else //accepted
  370. {
  371. if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!
  372. {
  373. InfoWindow iw;
  374. iw.player = h->tempOwner;
  375. iw.text.appendLocalString(EMetaText::GENERAL_TXT,29); //You don't have enough gold
  376. cb->showInfoDialog(&iw);
  377. //act as if player refused
  378. joinDecision(h,cost,false);
  379. return;
  380. }
  381. //take gold
  382. if(cost)
  383. cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);
  384. giveReward(h);
  385. cb->tryJoiningArmy(this, h, true, true);
  386. }
  387. }
  388. void CGCreature::fight( const CGHeroInstance *h ) const
  389. {
  390. //split stacks
  391. int stacksCount = getNumberOfStacks(h);
  392. //source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
  393. int amount = getStackCount(SlotID(0));
  394. int m = amount / stacksCount;
  395. int b = stacksCount * (m + 1) - amount;
  396. int a = stacksCount - b;
  397. SlotID sourceSlot = stacks.begin()->first;
  398. for (int slotID = 1; slotID < a; ++slotID)
  399. {
  400. int stackSize = m + 1;
  401. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
  402. }
  403. for (int slotID = a; slotID < stacksCount; ++slotID)
  404. {
  405. int stackSize = m;
  406. if (slotID) //don't do this when a = 0 -> stack is single
  407. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
  408. }
  409. if (stacksCount > 1)
  410. {
  411. if (containsUpgradedStack()) //upgrade
  412. {
  413. SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));
  414. const auto & upgrades = getStack(slotID).type->upgrades;
  415. if(!upgrades.empty())
  416. {
  417. auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
  418. cb->changeStackType(StackLocation(this, slotID), it->toCreature());
  419. }
  420. }
  421. }
  422. cb->startBattle(h, this);
  423. }
  424. void CGCreature::flee( const CGHeroInstance * h ) const
  425. {
  426. BlockingDialog ynd(true,false);
  427. ynd.player = h->tempOwner;
  428. ynd.text.appendLocalString(EMetaText::ADVOB_TXT,91);
  429. ynd.text.replaceName(getCreature(), getStackCount(SlotID(0)));
  430. cb->showBlockingDialog(this, &ynd);
  431. }
  432. void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  433. {
  434. if(result.winner == BattleSide::ATTACKER)
  435. {
  436. giveReward(hero);
  437. cb->removeObject(this, hero->getOwner());
  438. }
  439. else if(result.winner == BattleSide::NONE) // draw
  440. {
  441. // guarded reward is lost forever on draw
  442. cb->removeObject(this, hero->getOwner());
  443. }
  444. else
  445. {
  446. //merge stacks into one
  447. TSlots::const_iterator i;
  448. const CCreature * cre = getCreature().toCreature();
  449. for(i = stacks.begin(); i != stacks.end(); i++)
  450. {
  451. if(cre->isMyUpgrade(i->second->type))
  452. {
  453. cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures
  454. }
  455. }
  456. //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
  457. if(!hasStackAtSlot(SlotID(0)))
  458. cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
  459. while(stacks.size() > 1) //hopefully that's enough
  460. {
  461. // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
  462. i = stacks.end();
  463. i--;
  464. SlotID slot = getSlotFor(i->second->type);
  465. if(slot == i->first) //no reason to move stack to its own slot
  466. break;
  467. else
  468. cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
  469. }
  470. cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
  471. }
  472. }
  473. void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
  474. {
  475. auto action = takenAction(hero);
  476. if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
  477. joinDecision(hero, action, answer);
  478. else if(action != FIGHT)
  479. fleeDecision(hero, answer);
  480. else
  481. assert(0);
  482. }
  483. bool CGCreature::containsUpgradedStack() const
  484. {
  485. //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
  486. float a = 2992.911117f;
  487. float b = 14174.264968f;
  488. float c = 5325.181015f;
  489. float d = 32788.727920f;
  490. int val = static_cast<int>(std::floor(a * pos.x + b * pos.y + c * pos.z + d));
  491. return ((val % 32768) % 100) < 50;
  492. }
  493. int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
  494. {
  495. //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
  496. double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();
  497. int split = 1;
  498. if (strengthRatio < 0.5f)
  499. split = 7;
  500. else if (strengthRatio < 0.67f)
  501. split = 6;
  502. else if (strengthRatio < 1)
  503. split = 5;
  504. else if (strengthRatio < 1.5f)
  505. split = 4;
  506. else if (strengthRatio < 2)
  507. split = 3;
  508. else
  509. split = 2;
  510. ui32 a = 1550811371u;
  511. ui32 b = 3359066809u;
  512. ui32 c = 1943276003u;
  513. ui32 d = 3174620878u;
  514. ui32 R1 = a * static_cast<ui32>(pos.x) + b * static_cast<ui32>(pos.y) + c * static_cast<ui32>(pos.z) + d;
  515. ui32 R2 = (R1 >> 16) & 0x7fff;
  516. int R4 = R2 % 100 + 1;
  517. if (R4 <= 20)
  518. split -= 1;
  519. else if (R4 >= 80)
  520. split += 1;
  521. vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
  522. vstd::amin(split, 7); //can't have more than 7 stacks
  523. return split;
  524. }
  525. void CGCreature::giveReward(const CGHeroInstance * h) const
  526. {
  527. InfoWindow iw;
  528. iw.player = h->tempOwner;
  529. if(!resources.empty())
  530. {
  531. cb->giveResources(h->tempOwner, resources);
  532. for(const auto & res : GameResID::ALL_RESOURCES())
  533. {
  534. if(resources[res] > 0)
  535. iw.components.emplace_back(ComponentType::RESOURCE, res, resources[res]);
  536. }
  537. }
  538. if(gainedArtifact != ArtifactID::NONE)
  539. {
  540. cb->giveHeroNewArtifact(h, gainedArtifact, ArtifactPosition::FIRST_AVAILABLE);
  541. iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
  542. }
  543. if(!iw.components.empty())
  544. {
  545. iw.type = EInfoWindowMode::AUTO;
  546. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); // % has found treasure
  547. iw.text.replaceRawString(h->getNameTranslated());
  548. cb->showInfoDialog(&iw);
  549. }
  550. }
  551. static const std::vector<std::string> CHARACTER_JSON =
  552. {
  553. "compliant", "friendly", "aggressive", "hostile", "savage"
  554. };
  555. void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
  556. {
  557. handler.serializeEnum("character", character, CHARACTER_JSON);
  558. if(handler.saving)
  559. {
  560. if(hasStackAtSlot(SlotID(0)))
  561. {
  562. si32 amount = getStack(SlotID(0)).count;
  563. handler.serializeInt("amount", amount, 0);
  564. }
  565. }
  566. else
  567. {
  568. si32 amount = 0;
  569. handler.serializeInt("amount", amount);
  570. auto * hlp = new CStackInstance();
  571. hlp->count = amount;
  572. //type will be set during initialization
  573. putStack(SlotID(0), hlp);
  574. }
  575. resources.serializeJson(handler, "rewardResources");
  576. handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));
  577. handler.serializeBool("noGrowing", notGrowingTeam);
  578. handler.serializeBool("neverFlees", neverFlees);
  579. handler.serializeStruct("rewardMessage", message);
  580. }
  581. VCMI_LIB_NAMESPACE_END