mapcontroller.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611
  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/modding/CModHandler.h"
  21. #include "../lib/modding/CModInfo.h"
  22. #include "../lib/TerrainHandler.h"
  23. #include "../lib/CSkillHandler.h"
  24. #include "../lib/spells/CSpellHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/serializer/CMemorySerializer.h"
  27. #include "mapview.h"
  28. #include "scenelayer.h"
  29. #include "maphandler.h"
  30. #include "mainwindow.h"
  31. #include "inspector/inspector.h"
  32. #include "VCMI_Lib.h"
  33. MapController::MapController(MainWindow * m): main(m)
  34. {
  35. for(int i : {0, 1})
  36. {
  37. _scenes[i].reset(new MapScene(i));
  38. _miniscenes[i].reset(new MinimapScene(i));
  39. }
  40. connectScenes();
  41. }
  42. void MapController::connectScenes()
  43. {
  44. for (int level = 0; level <= 1; level++)
  45. {
  46. //selections for both layers will be handled separately
  47. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  48. {
  49. main->onSelectionMade(level, anythingSelected);
  50. });
  51. }
  52. }
  53. MapController::~MapController()
  54. {
  55. }
  56. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  57. {
  58. return _map;
  59. }
  60. CMap * MapController::map()
  61. {
  62. return _map.get();
  63. }
  64. MapHandler * MapController::mapHandler()
  65. {
  66. return _mapHandler.get();
  67. }
  68. MapScene * MapController::scene(int level)
  69. {
  70. return _scenes[level].get();
  71. }
  72. MinimapScene * MapController::miniScene(int level)
  73. {
  74. return _miniscenes[level].get();
  75. }
  76. void MapController::repairMap()
  77. {
  78. //there might be extra skills, arts and spells not imported from map
  79. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  80. {
  81. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  82. }
  83. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  84. {
  85. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  86. }
  87. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpells.size())
  88. {
  89. map()->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
  90. }
  91. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  92. {
  93. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  94. }
  95. //fix owners for objects
  96. for(auto obj : _map->objects)
  97. {
  98. //setup proper names (hero name will be fixed later
  99. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  100. {
  101. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  102. obj->typeName = handler->getTypeName();
  103. obj->subTypeName = handler->getSubTypeName();
  104. }
  105. //fix flags
  106. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  107. {
  108. if(dynamic_cast<CGMine*>(obj.get()) ||
  109. dynamic_cast<CGDwelling*>(obj.get()) ||
  110. dynamic_cast<CGTownInstance*>(obj.get()) ||
  111. dynamic_cast<CGGarrison*>(obj.get()) ||
  112. dynamic_cast<CGShipyard*>(obj.get()) ||
  113. dynamic_cast<CGLighthouse*>(obj.get()) ||
  114. dynamic_cast<CGHeroInstance*>(obj.get()))
  115. obj->tempOwner = PlayerColor::NEUTRAL;
  116. }
  117. //fix hero instance
  118. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  119. {
  120. map()->allowedHeroes.at(nih->subID) = true;
  121. auto type = VLC->heroh->objects[nih->subID];
  122. assert(type->heroClass);
  123. //TODO: find a way to get proper type name
  124. if(obj->ID == Obj::HERO)
  125. {
  126. nih->typeName = "hero";
  127. nih->subTypeName = type->heroClass->getJsonKey();
  128. }
  129. if(obj->ID == Obj::PRISON)
  130. {
  131. nih->typeName = "prison";
  132. nih->subTypeName = "prison";
  133. nih->subID = 0;
  134. }
  135. nih->type = type;
  136. if(nih->ID == Obj::HERO) //not prison
  137. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  138. //fix spells
  139. if(nih->spellbookContainsSpell(SpellID::PRESET))
  140. {
  141. nih->removeSpellFromSpellbook(SpellID::PRESET);
  142. }
  143. else
  144. {
  145. for(auto spellID : type->spells)
  146. nih->addSpellToSpellbook(spellID);
  147. }
  148. //fix portrait
  149. if(nih->portrait < 0 || nih->portrait == 255)
  150. nih->portrait = type->imageIndex;
  151. }
  152. //fix town instance
  153. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  154. {
  155. if(tnh->getTown())
  156. {
  157. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  158. {
  159. return !tnh->getTown()->buildings.count(bid);
  160. });
  161. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  162. {
  163. return !tnh->getTown()->buildings.count(bid);
  164. });
  165. }
  166. }
  167. //fix spell scrolls
  168. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  169. {
  170. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  171. {
  172. std::vector<SpellID> out;
  173. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  174. {
  175. //if(map->isAllowedSpell(spell->id))
  176. {
  177. out.push_back(spell->id);
  178. }
  179. }
  180. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  181. art->storedArtifact = a;
  182. }
  183. else
  184. map()->allowedArtifact.at(art->subID) = true;
  185. }
  186. }
  187. }
  188. void MapController::setMap(std::unique_ptr<CMap> cmap)
  189. {
  190. _map = std::move(cmap);
  191. repairMap();
  192. for(int i : {0, 1})
  193. {
  194. _scenes[i].reset(new MapScene(i));
  195. _miniscenes[i].reset(new MinimapScene(i));
  196. }
  197. resetMapHandler();
  198. sceneForceUpdate();
  199. connectScenes();
  200. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  201. {
  202. main->enableUndo(allowUndo);
  203. main->enableRedo(allowRedo);
  204. }
  205. );
  206. _map->getEditManager()->getUndoManager().clearAll();
  207. initObstaclePainters(_map.get());
  208. }
  209. void MapController::initObstaclePainters(CMap * map)
  210. {
  211. for (auto terrain : VLC->terrainTypeHandler->objects)
  212. {
  213. auto terrainId = terrain->getId();
  214. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  215. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  216. }
  217. }
  218. void MapController::sceneForceUpdate()
  219. {
  220. _scenes[0]->updateViews();
  221. _miniscenes[0]->updateViews();
  222. if(_map->twoLevel)
  223. {
  224. _scenes[1]->updateViews();
  225. _miniscenes[1]->updateViews();
  226. }
  227. }
  228. void MapController::sceneForceUpdate(int level)
  229. {
  230. _scenes[level]->updateViews();
  231. _miniscenes[level]->updateViews();
  232. }
  233. void MapController::resetMapHandler()
  234. {
  235. if(!_mapHandler)
  236. _mapHandler.reset(new MapHandler());
  237. _mapHandler->reset(map());
  238. for(int i : {0, 1})
  239. {
  240. _scenes[i]->initialize(*this);
  241. _miniscenes[i]->initialize(*this);
  242. }
  243. }
  244. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  245. {
  246. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  247. _scenes[level]->selectionTerrainView.selection().end());
  248. if(v.empty())
  249. return;
  250. _scenes[level]->selectionTerrainView.clear();
  251. _scenes[level]->selectionTerrainView.draw();
  252. _map->getEditManager()->getTerrainSelection().setSelection(v);
  253. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  254. for(auto & t : v)
  255. _scenes[level]->terrainView.setDirty(t);
  256. _scenes[level]->terrainView.draw();
  257. _miniscenes[level]->updateViews();
  258. main->mapChanged();
  259. }
  260. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  261. {
  262. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  263. _scenes[level]->selectionTerrainView.selection().end());
  264. if(v.empty())
  265. return;
  266. _scenes[level]->selectionTerrainView.clear();
  267. _scenes[level]->selectionTerrainView.draw();
  268. _map->getEditManager()->getTerrainSelection().setSelection(v);
  269. if(isRoad)
  270. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  271. else
  272. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  273. for(auto & t : v)
  274. _scenes[level]->terrainView.setDirty(t);
  275. _scenes[level]->terrainView.draw();
  276. _miniscenes[level]->updateViews();
  277. main->mapChanged();
  278. }
  279. void MapController::commitObjectErase(int level)
  280. {
  281. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  282. if (selectedObjects.size() > 1)
  283. {
  284. //mass erase => undo in one operation
  285. _map->getEditManager()->removeObjects(selectedObjects);
  286. }
  287. else if (selectedObjects.size() == 1)
  288. {
  289. _map->getEditManager()->removeObject(*selectedObjects.begin());
  290. }
  291. else //nothing to erase - shouldn't be here
  292. {
  293. return;
  294. }
  295. for (auto obj : selectedObjects)
  296. {
  297. //invalidate tiles under objects
  298. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  299. _scenes[level]->objectsView.setDirty(obj);
  300. }
  301. _scenes[level]->selectionObjectsView.clear();
  302. _scenes[level]->objectsView.draw();
  303. _scenes[level]->selectionObjectsView.draw();
  304. _scenes[level]->passabilityView.update();
  305. _miniscenes[level]->updateViews();
  306. main->mapChanged();
  307. }
  308. void MapController::copyToClipboard(int level)
  309. {
  310. _clipboard.clear();
  311. _clipboardShiftIndex = 0;
  312. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  313. for(auto * obj : selectedObjects)
  314. {
  315. assert(obj->pos.z == level);
  316. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  317. }
  318. }
  319. void MapController::pasteFromClipboard(int level)
  320. {
  321. _scenes[level]->selectionObjectsView.clear();
  322. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  323. if(_clipboardShiftIndex == int3::getDirs().size())
  324. _clipboardShiftIndex = 0;
  325. for(auto & objUniquePtr : _clipboard)
  326. {
  327. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  328. auto newPos = objUniquePtr->pos + shift;
  329. if(_map->isInTheMap(newPos))
  330. obj->pos = newPos;
  331. obj->pos.z = level;
  332. Initializer init(obj, defaultPlayer);
  333. _map->getEditManager()->insertObject(obj);
  334. _scenes[level]->selectionObjectsView.selectObject(obj);
  335. _mapHandler->invalidate(obj);
  336. }
  337. _scenes[level]->objectsView.draw();
  338. _scenes[level]->passabilityView.update();
  339. _scenes[level]->selectionObjectsView.draw();
  340. _miniscenes[level]->updateViews();
  341. main->mapChanged();
  342. }
  343. bool MapController::discardObject(int level) const
  344. {
  345. _scenes[level]->selectionObjectsView.clear();
  346. if(_scenes[level]->selectionObjectsView.newObject)
  347. {
  348. delete _scenes[level]->selectionObjectsView.newObject;
  349. _scenes[level]->selectionObjectsView.newObject = nullptr;
  350. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  351. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  352. _scenes[level]->selectionObjectsView.draw();
  353. return true;
  354. }
  355. return false;
  356. }
  357. void MapController::createObject(int level, CGObjectInstance * obj) const
  358. {
  359. _scenes[level]->selectionObjectsView.newObject = obj;
  360. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  361. _scenes[level]->selectionObjectsView.draw();
  362. }
  363. void MapController::commitObstacleFill(int level)
  364. {
  365. auto selection = _scenes[level]->selectionTerrainView.selection();
  366. if(selection.empty())
  367. return;
  368. //split by zones
  369. for (auto & painter : _obstaclePainters)
  370. {
  371. painter.second->clearBlockedArea();
  372. }
  373. for(auto & t : selection)
  374. {
  375. auto tl = _map->getTile(t);
  376. if(tl.blocked || tl.visitable)
  377. continue;
  378. auto terrain = tl.terType->getId();
  379. _obstaclePainters[terrain]->addBlockedTile(t);
  380. }
  381. for(auto & sel : _obstaclePainters)
  382. {
  383. sel.second->placeObstacles(CRandomGenerator::getDefault());
  384. }
  385. _mapHandler->invalidateObjects();
  386. _scenes[level]->selectionTerrainView.clear();
  387. _scenes[level]->selectionTerrainView.draw();
  388. _scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
  389. _scenes[level]->passabilityView.update();
  390. _miniscenes[level]->updateViews();
  391. main->mapChanged();
  392. }
  393. void MapController::commitObjectChange(int level)
  394. {
  395. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  396. _scenes[level]->objectsView.setDirty(o);
  397. _scenes[level]->objectsView.draw();
  398. _scenes[level]->selectionObjectsView.draw();
  399. _scenes[level]->passabilityView.update();
  400. _miniscenes[level]->updateViews();
  401. main->mapChanged();
  402. }
  403. void MapController::commitChangeWithoutRedraw()
  404. {
  405. //DO NOT REDRAW
  406. main->mapChanged();
  407. }
  408. void MapController::commitObjectShift(int level)
  409. {
  410. auto shift = _scenes[level]->selectionObjectsView.shift;
  411. bool makeShift = !shift.isNull();
  412. if(makeShift)
  413. {
  414. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  415. {
  416. int3 pos = obj->pos;
  417. pos.z = level;
  418. pos.x += shift.x(); pos.y += shift.y();
  419. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  420. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  421. _map->getEditManager()->moveObject(obj, pos);
  422. _mapHandler->invalidate(prevPositions);
  423. _mapHandler->invalidate(obj);
  424. }
  425. }
  426. _scenes[level]->selectionObjectsView.newObject = nullptr;
  427. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  428. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  429. if(makeShift)
  430. {
  431. _scenes[level]->objectsView.draw();
  432. _scenes[level]->selectionObjectsView.draw();
  433. _scenes[level]->passabilityView.update();
  434. _miniscenes[level]->updateViews();
  435. main->mapChanged();
  436. }
  437. }
  438. void MapController::commitObjectCreate(int level)
  439. {
  440. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  441. if(!newObj)
  442. return;
  443. auto shift = _scenes[level]->selectionObjectsView.shift;
  444. int3 pos = newObj->pos;
  445. pos.z = level;
  446. pos.x += shift.x(); pos.y += shift.y();
  447. newObj->pos = pos;
  448. Initializer init(newObj, defaultPlayer);
  449. _map->getEditManager()->insertObject(newObj);
  450. _mapHandler->invalidate(newObj);
  451. _scenes[level]->objectsView.setDirty(newObj);
  452. _scenes[level]->selectionObjectsView.newObject = nullptr;
  453. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  454. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  455. _scenes[level]->objectsView.draw();
  456. _scenes[level]->selectionObjectsView.draw();
  457. _scenes[level]->passabilityView.update();
  458. _miniscenes[level]->updateViews();
  459. main->mapChanged();
  460. }
  461. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  462. {
  463. //find all objects of such type
  464. int objCounter = 0;
  465. for(auto o : _map->objects)
  466. {
  467. if(o->ID == newObj->ID && o->subID == newObj->subID)
  468. {
  469. ++objCounter;
  470. }
  471. }
  472. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  473. {
  474. auto typeName = QString::fromStdString(newObj->typeName);
  475. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  476. error = QString("There can be only one grail object on the map");
  477. return false; //maplimit reached
  478. }
  479. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  480. {
  481. error = "Hero cannot be created as NEUTRAL";
  482. return false;
  483. }
  484. return true;
  485. }
  486. void MapController::undo()
  487. {
  488. _map->getEditManager()->getUndoManager().undo();
  489. resetMapHandler();
  490. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  491. main->mapChanged();
  492. }
  493. void MapController::redo()
  494. {
  495. _map->getEditManager()->getUndoManager().redo();
  496. resetMapHandler();
  497. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  498. main->mapChanged();
  499. }
  500. ModCompatibilityInfo MapController::modAssessmentAll()
  501. {
  502. ModCompatibilityInfo result;
  503. for(auto primaryID : VLC->objtypeh->knownObjects())
  504. {
  505. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  506. {
  507. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  508. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  509. if(modName != "core")
  510. result[modName] = VLC->modh->getModInfo(modName).version;
  511. }
  512. }
  513. return result;
  514. }
  515. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  516. {
  517. ModCompatibilityInfo result;
  518. for(auto obj : map.objects)
  519. {
  520. if(obj->ID == Obj::HERO)
  521. continue; //stub!
  522. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  523. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  524. if(modName != "core")
  525. result[modName] = VLC->modh->getModInfo(modName).version;
  526. }
  527. //TODO: terrains?
  528. return result;
  529. }