mainwindow.cpp 35 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/mapping/CMapService.h"
  24. #include "../lib/mapping/CMap.h"
  25. #include "../lib/mapping/CMapEditManager.h"
  26. #include "../lib/Terrain.h"
  27. #include "../lib/mapObjects/CObjectClassesHandler.h"
  28. #include "../lib/filesystem/CFilesystemLoader.h"
  29. #include "maphandler.h"
  30. #include "graphics.h"
  31. #include "windownewmap.h"
  32. #include "objectbrowser.h"
  33. #include "inspector/inspector.h"
  34. #include "mapsettings.h"
  35. #include "playersettings.h"
  36. #include "validator.h"
  37. static CBasicLogConfigurator * logConfig;
  38. QJsonValue jsonFromPixmap(const QPixmap &p)
  39. {
  40. QBuffer buffer;
  41. buffer.open(QIODevice::WriteOnly);
  42. p.save(&buffer, "PNG");
  43. auto const encoded = buffer.data().toBase64();
  44. return {QLatin1String(encoded)};
  45. }
  46. QPixmap pixmapFromJson(const QJsonValue &val)
  47. {
  48. auto const encoded = val.toString().toLatin1();
  49. QPixmap p;
  50. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  51. return p;
  52. }
  53. void init()
  54. {
  55. loadDLLClasses();
  56. logGlobal->info("Initializing VCMI_Lib");
  57. }
  58. void MainWindow::loadUserSettings()
  59. {
  60. //load window settings
  61. QSettings s(Ui::teamName, Ui::appName);
  62. auto size = s.value(mainWindowSizeSetting).toSize();
  63. if (size.isValid())
  64. {
  65. resize(size);
  66. }
  67. auto position = s.value(mainWindowPositionSetting).toPoint();
  68. if (!position.isNull())
  69. {
  70. move(position);
  71. }
  72. }
  73. void MainWindow::saveUserSettings()
  74. {
  75. QSettings s(Ui::teamName, Ui::appName);
  76. s.setValue(mainWindowSizeSetting, size());
  77. s.setValue(mainWindowPositionSetting, pos());
  78. }
  79. void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
  80. {
  81. QCommandLineParser parser;
  82. parser.addHelpOption();
  83. parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
  84. parser.addOptions({
  85. {"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
  86. {"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
  87. {"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
  88. {"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
  89. });
  90. parser.process(qApp->arguments());
  91. const QStringList positionalArgs = parser.positionalArguments();
  92. if(!positionalArgs.isEmpty())
  93. mapFilePath = positionalArgs.at(0);
  94. extractionOptions = {
  95. parser.isSet("e"), {
  96. parser.isSet("s"),
  97. parser.isSet("c"),
  98. parser.isSet("d")}};
  99. }
  100. MainWindow::MainWindow(QWidget* parent) :
  101. QMainWindow(parent),
  102. ui(new Ui::MainWindow),
  103. controller(this)
  104. {
  105. ui->setupUi(this);
  106. loadUserSettings(); //For example window size
  107. setTitle();
  108. // Set current working dir to executable folder.
  109. // This is important on Mac for relative paths to work inside DMG.
  110. QDir::setCurrent(QApplication::applicationDirPath());
  111. ExtractionOptions extractionOptions;
  112. parseCommandLine(extractionOptions);
  113. //configure logging
  114. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  115. console = new CConsoleHandler();
  116. logConfig = new CBasicLogConfigurator(logPath, console);
  117. logConfig->configureDefault();
  118. logGlobal->info("The log file will be saved to %s", logPath);
  119. //init
  120. preinitDLL(::console, false, extractionOptions.extractArchives);
  121. settings.init();
  122. // Initialize logging based on settings
  123. logConfig->configure();
  124. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  125. // Some basic data validation to produce better error messages in cases of incorrect install
  126. auto testFile = [](std::string filename, std::string message) -> bool
  127. {
  128. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  129. return true;
  130. logGlobal->error("Error: %s was not found!", message);
  131. return false;
  132. };
  133. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  134. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  135. {
  136. QApplication::quit();
  137. }
  138. conf.init();
  139. logGlobal->info("Loading settings");
  140. init();
  141. graphics = new Graphics(); // should be before curh->init()
  142. graphics->load();//must be after Content loading but should be in main thread
  143. if (extractionOptions.extractArchives)
  144. ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
  145. ui->mapView->setScene(controller.scene(0));
  146. ui->mapView->setController(&controller);
  147. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  148. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  149. ui->minimapView->setScene(controller.miniScene(0));
  150. ui->minimapView->setController(&controller);
  151. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  152. scenePreview = new QGraphicsScene(this);
  153. ui->objectPreview->setScene(scenePreview);
  154. //loading objects
  155. loadObjectsTree();
  156. ui->tabWidget->setCurrentIndex(0);
  157. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  158. {
  159. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  160. }
  161. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  162. onPlayersChanged();
  163. show();
  164. //Load map from command line
  165. if(!mapFilePath.isEmpty())
  166. openMap(mapFilePath);
  167. }
  168. MainWindow::~MainWindow()
  169. {
  170. saveUserSettings(); //save window size etc.
  171. delete ui;
  172. }
  173. bool MainWindow::getAnswerAboutUnsavedChanges()
  174. {
  175. if(unsaved)
  176. {
  177. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  178. if(sure == QMessageBox::No)
  179. {
  180. return false;
  181. }
  182. }
  183. return true;
  184. }
  185. void MainWindow::closeEvent(QCloseEvent *event)
  186. {
  187. if(getAnswerAboutUnsavedChanges())
  188. QMainWindow::closeEvent(event);
  189. else
  190. event->ignore();
  191. }
  192. void MainWindow::setStatusMessage(const QString & status)
  193. {
  194. statusBar()->showMessage(status);
  195. }
  196. void MainWindow::setTitle()
  197. {
  198. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  199. setWindowTitle(title);
  200. }
  201. void MainWindow::mapChanged()
  202. {
  203. unsaved = true;
  204. setTitle();
  205. }
  206. void MainWindow::initializeMap(bool isNew)
  207. {
  208. unsaved = isNew;
  209. if(isNew)
  210. filename.clear();
  211. setTitle();
  212. mapLevel = 0;
  213. ui->mapView->setScene(controller.scene(mapLevel));
  214. ui->minimapView->setScene(controller.miniScene(mapLevel));
  215. ui->minimapView->dimensions();
  216. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  217. //enable settings
  218. ui->actionMapSettings->setEnabled(true);
  219. ui->actionPlayers_settings->setEnabled(true);
  220. onPlayersChanged();
  221. }
  222. bool MainWindow::openMap(const QString & filenameSelect)
  223. {
  224. QFileInfo fi(filenameSelect);
  225. std::string fname = fi.fileName().toStdString();
  226. std::string fdir = fi.dir().path().toStdString();
  227. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  228. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  229. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  230. CResourceHandler::removeFilesystem("local", "mapEditor");
  231. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  232. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  233. {
  234. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  235. return false;
  236. }
  237. CMapService mapService;
  238. try
  239. {
  240. controller.setMap(mapService.loadMap(resId));
  241. }
  242. catch(const std::exception & e)
  243. {
  244. QMessageBox::critical(this, "Failed to open map", e.what());
  245. return false;
  246. }
  247. filename = filenameSelect;
  248. initializeMap(controller.map()->version != EMapFormat::VCMI);
  249. return true;
  250. }
  251. void MainWindow::on_actionOpen_triggered()
  252. {
  253. if(!getAnswerAboutUnsavedChanges())
  254. return;
  255. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  256. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  257. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  258. if(filenameSelect.isEmpty())
  259. return;
  260. openMap(filenameSelect);
  261. }
  262. void MainWindow::saveMap()
  263. {
  264. if(!controller.map())
  265. return;
  266. if(!unsaved)
  267. return;
  268. //validate map
  269. auto issues = Validator::validate(controller.map());
  270. bool critical = false;
  271. for(auto & issue : issues)
  272. critical |= issue.critical;
  273. if(!issues.empty())
  274. {
  275. if(critical)
  276. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  277. else
  278. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  279. }
  280. CMapService mapService;
  281. try
  282. {
  283. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  284. }
  285. catch(const std::exception & e)
  286. {
  287. QMessageBox::critical(this, "Failed to save map", e.what());
  288. return;
  289. }
  290. unsaved = false;
  291. setTitle();
  292. }
  293. void MainWindow::on_actionSave_as_triggered()
  294. {
  295. if(!controller.map())
  296. return;
  297. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  298. if(filenameSelect.isNull())
  299. return;
  300. if(filenameSelect == filename)
  301. return;
  302. filename = filenameSelect;
  303. saveMap();
  304. }
  305. void MainWindow::on_actionNew_triggered()
  306. {
  307. if(getAnswerAboutUnsavedChanges())
  308. new WindowNewMap(this);
  309. }
  310. void MainWindow::on_actionSave_triggered()
  311. {
  312. if(!controller.map())
  313. return;
  314. if(filename.isNull())
  315. {
  316. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  317. if(filenameSelect.isNull())
  318. return;
  319. filename = filenameSelect;
  320. }
  321. saveMap();
  322. }
  323. void MainWindow::terrainButtonClicked(TerrainId terrain)
  324. {
  325. controller.commitTerrainChange(mapLevel, terrain);
  326. }
  327. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  328. {
  329. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  330. }
  331. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  332. {
  333. auto knownObjects = VLC->objtypeh->knownObjects();
  334. for(auto ID : knownObjects)
  335. {
  336. if(catalog.count(ID))
  337. continue;
  338. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  339. }
  340. }
  341. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  342. {
  343. QStandardItem * itemGroup = nullptr;
  344. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  345. if(itms.empty())
  346. {
  347. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  348. objectsModel.appendRow(itemGroup);
  349. }
  350. else
  351. {
  352. itemGroup = itms.front();
  353. }
  354. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  355. for(auto secondaryID : knownSubObjects)
  356. {
  357. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  358. auto templates = factory->getTemplates();
  359. bool singleTemplate = templates.size() == 1;
  360. if(staticOnly && !factory->isStaticObject())
  361. continue;
  362. auto subGroupName = QString::fromStdString(factory->subTypeName);
  363. auto customName = factory->getCustomName();
  364. if(customName)
  365. subGroupName = tr(customName->c_str());
  366. auto * itemType = new QStandardItem(subGroupName);
  367. for(int templateId = 0; templateId < templates.size(); ++templateId)
  368. {
  369. auto templ = templates[templateId];
  370. //selecting file
  371. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  372. //creating picture
  373. QPixmap preview(128, 128);
  374. preview.fill(QColor(255, 255, 255));
  375. QPainter painter(&preview);
  376. Animation animation(afile);
  377. animation.preload();
  378. auto picture = animation.getImage(0);
  379. if(picture && picture->width() && picture->height())
  380. {
  381. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  382. qreal scale = std::min(xscale, yscale);
  383. painter.scale(scale, scale);
  384. painter.drawImage(QPoint(0, 0), *picture);
  385. }
  386. //add parameters
  387. QJsonObject data{{"id", QJsonValue(ID)},
  388. {"subid", QJsonValue(secondaryID)},
  389. {"template", QJsonValue(templateId)},
  390. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  391. {"animation", QString::fromStdString(templ->animationFile)},
  392. {"preview", jsonFromPixmap(preview)}};
  393. //create object to extract name
  394. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  395. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  396. //do not have extra level
  397. if(singleTemplate)
  398. {
  399. if(useCustomName)
  400. itemType->setText(translated);
  401. itemType->setIcon(QIcon(preview));
  402. itemType->setData(data);
  403. }
  404. else
  405. {
  406. if(useCustomName)
  407. itemType->setText(translated);
  408. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  409. item->setData(data);
  410. itemType->appendRow(item);
  411. }
  412. }
  413. itemGroup->appendRow(itemType);
  414. catalog.insert(ID);
  415. }
  416. }
  417. void MainWindow::loadObjectsTree()
  418. {
  419. try
  420. {
  421. ui->terrainFilterCombo->addItem("");
  422. //adding terrains
  423. for(auto & terrain : VLC->terrainTypeHandler->terrains())
  424. {
  425. QPushButton *b = new QPushButton(QString::fromStdString(terrain.name));
  426. ui->terrainLayout->addWidget(b);
  427. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain.id); });
  428. //filter
  429. ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
  430. }
  431. //add spacer to keep terrain button on the top
  432. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  433. //adding roads
  434. for(auto & road : VLC->terrainTypeHandler->roads())
  435. {
  436. QPushButton *b = new QPushButton(QString::fromStdString(road.fileName));
  437. ui->roadLayout->addWidget(b);
  438. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road.id, true); });
  439. }
  440. //add spacer to keep terrain button on the top
  441. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  442. //adding rivers
  443. for(auto & river : VLC->terrainTypeHandler->rivers())
  444. {
  445. QPushButton *b = new QPushButton(QString::fromStdString(river.fileName));
  446. ui->riverLayout->addWidget(b);
  447. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river.id, false); });
  448. }
  449. //add spacer to keep terrain button on the top
  450. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  451. if(objectBrowser)
  452. throw std::runtime_error("object browser exists");
  453. //model
  454. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  455. objectBrowser = new ObjectBrowser(this);
  456. objectBrowser->setSourceModel(&objectsModel);
  457. objectBrowser->setDynamicSortFilter(false);
  458. objectBrowser->setRecursiveFilteringEnabled(true);
  459. ui->treeView->setModel(objectBrowser);
  460. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  461. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  462. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  463. //adding objects
  464. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  465. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  466. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  467. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  468. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  469. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  470. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  471. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  472. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  473. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  474. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  475. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  476. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  477. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  478. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  479. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  480. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  481. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  482. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  483. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  484. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  485. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  486. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  487. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  488. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  489. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  490. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  491. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  492. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  493. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  494. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  495. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  496. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  497. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  498. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  499. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  500. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  501. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  502. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  503. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  504. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  505. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  506. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  507. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  508. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  509. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  510. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  511. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  512. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  513. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  514. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  515. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  516. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  517. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  518. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  519. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  520. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  521. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  522. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  523. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  524. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  525. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  526. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  527. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  528. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  529. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  530. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  531. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  532. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  533. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  534. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  535. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  536. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  537. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  538. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  539. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  540. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  541. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  542. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  543. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  544. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  545. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  546. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  547. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  548. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  549. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  550. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  551. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  552. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  553. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  554. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  555. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  556. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  557. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  558. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  559. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  560. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  561. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  562. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  563. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  564. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  565. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  566. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  567. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  568. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  569. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  570. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  571. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  572. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  573. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  574. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  575. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  576. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  577. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  578. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  579. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  580. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  581. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  582. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  583. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  584. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  585. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  586. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  587. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  588. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  589. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  590. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  591. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  592. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  593. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  594. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  595. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  596. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  597. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  598. addGroupIntoCatalog("OBSTACLES", true);
  599. addGroupIntoCatalog("OTHER", false);
  600. }
  601. catch(const std::exception & e)
  602. {
  603. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  604. }
  605. }
  606. void MainWindow::on_actionLevel_triggered()
  607. {
  608. if(controller.map() && controller.map()->twoLevel)
  609. {
  610. mapLevel = mapLevel ? 0 : 1;
  611. ui->mapView->setScene(controller.scene(mapLevel));
  612. ui->minimapView->setScene(controller.miniScene(mapLevel));
  613. if (mapLevel == 0)
  614. {
  615. ui->actionLevel->setToolTip(tr("View underground"));
  616. }
  617. else
  618. {
  619. ui->actionLevel->setToolTip(tr("View surface"));
  620. }
  621. }
  622. }
  623. void MainWindow::on_actionUndo_triggered()
  624. {
  625. QString str("Undo clicked");
  626. statusBar()->showMessage(str, 1000);
  627. if (controller.map())
  628. {
  629. controller.undo();
  630. }
  631. }
  632. void MainWindow::on_actionRedo_triggered()
  633. {
  634. QString str("Redo clicked");
  635. displayStatus(str);
  636. if (controller.map())
  637. {
  638. controller.redo();
  639. }
  640. }
  641. void MainWindow::on_actionPass_triggered(bool checked)
  642. {
  643. QString str("Passability clicked");
  644. displayStatus(str);
  645. if(controller.map())
  646. {
  647. controller.scene(0)->passabilityView.show(checked);
  648. controller.scene(1)->passabilityView.show(checked);
  649. }
  650. }
  651. void MainWindow::on_actionGrid_triggered(bool checked)
  652. {
  653. QString str("Grid clicked");
  654. displayStatus(str);
  655. if(controller.map())
  656. {
  657. controller.scene(0)->gridView.show(checked);
  658. controller.scene(1)->gridView.show(checked);
  659. }
  660. }
  661. void MainWindow::changeBrushState(int idx)
  662. {
  663. }
  664. void MainWindow::on_toolBrush_clicked(bool checked)
  665. {
  666. //ui->toolBrush->setChecked(false);
  667. ui->toolBrush2->setChecked(false);
  668. ui->toolBrush4->setChecked(false);
  669. ui->toolArea->setChecked(false);
  670. ui->toolLasso->setChecked(false);
  671. if(checked)
  672. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  673. else
  674. ui->mapView->selectionTool = MapView::SelectionTool::None;
  675. ui->tabWidget->setCurrentIndex(0);
  676. }
  677. void MainWindow::on_toolBrush2_clicked(bool checked)
  678. {
  679. ui->toolBrush->setChecked(false);
  680. //ui->toolBrush2->setChecked(false);
  681. ui->toolBrush4->setChecked(false);
  682. ui->toolArea->setChecked(false);
  683. ui->toolLasso->setChecked(false);
  684. if(checked)
  685. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  686. else
  687. ui->mapView->selectionTool = MapView::SelectionTool::None;
  688. ui->tabWidget->setCurrentIndex(0);
  689. }
  690. void MainWindow::on_toolBrush4_clicked(bool checked)
  691. {
  692. ui->toolBrush->setChecked(false);
  693. ui->toolBrush2->setChecked(false);
  694. //ui->toolBrush4->setChecked(false);
  695. ui->toolArea->setChecked(false);
  696. ui->toolLasso->setChecked(false);
  697. if(checked)
  698. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  699. else
  700. ui->mapView->selectionTool = MapView::SelectionTool::None;
  701. ui->tabWidget->setCurrentIndex(0);
  702. }
  703. void MainWindow::on_toolArea_clicked(bool checked)
  704. {
  705. ui->toolBrush->setChecked(false);
  706. ui->toolBrush2->setChecked(false);
  707. ui->toolBrush4->setChecked(false);
  708. //ui->toolArea->setChecked(false);
  709. ui->toolLasso->setChecked(false);
  710. if(checked)
  711. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  712. else
  713. ui->mapView->selectionTool = MapView::SelectionTool::None;
  714. ui->tabWidget->setCurrentIndex(0);
  715. }
  716. void MainWindow::on_actionErase_triggered()
  717. {
  718. on_toolErase_clicked();
  719. }
  720. void MainWindow::on_toolErase_clicked()
  721. {
  722. if(controller.map())
  723. {
  724. controller.commitObjectErase(mapLevel);
  725. }
  726. ui->tabWidget->setCurrentIndex(0);
  727. }
  728. void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
  729. {
  730. scenePreview->clear();
  731. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  732. if(!data.empty())
  733. {
  734. auto preview = data["preview"];
  735. if(preview != QJsonValue::Undefined)
  736. {
  737. QPixmap objPreview = pixmapFromJson(preview);
  738. scenePreview->addPixmap(objPreview);
  739. auto objId = data["id"].toInt();
  740. auto objSubId = data["subid"].toInt();
  741. auto templateId = data["template"].toInt();
  742. if(controller.discardObject(mapLevel) || createNew)
  743. {
  744. auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
  745. auto templ = factory->getTemplates()[templateId];
  746. controller.createObject(mapLevel, factory->create(templ));
  747. }
  748. }
  749. }
  750. }
  751. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  752. {
  753. preparePreview(index, false);
  754. }
  755. void MainWindow::on_treeView_activated(const QModelIndex &index)
  756. {
  757. ui->toolBrush->setChecked(false);
  758. ui->toolBrush2->setChecked(false);
  759. ui->toolBrush4->setChecked(false);
  760. ui->toolArea->setChecked(false);
  761. ui->toolLasso->setChecked(false);
  762. ui->mapView->selectionTool = MapView::SelectionTool::None;
  763. preparePreview(index, true);
  764. }
  765. void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
  766. {
  767. if(!objectBrowser)
  768. return;
  769. objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY_TERRAIN : VLC->terrainTypeHandler->getInfoByName(arg1.toStdString())->id;
  770. objectBrowser->invalidate();
  771. objectBrowser->sort(0);
  772. }
  773. void MainWindow::on_filter_textChanged(const QString &arg1)
  774. {
  775. if(!objectBrowser)
  776. return;
  777. objectBrowser->filter = arg1;
  778. objectBrowser->invalidate();
  779. objectBrowser->sort(0);
  780. }
  781. void MainWindow::on_actionFill_triggered()
  782. {
  783. QString str("Fill clicked");
  784. displayStatus(str);
  785. if(!controller.map())
  786. return;
  787. controller.commitObstacleFill(mapLevel);
  788. }
  789. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  790. {
  791. if(switchTab)
  792. ui->tabWidget->setCurrentIndex(1);
  793. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  794. inspector.updateProperties();
  795. }
  796. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  797. {
  798. if(!item->isSelected())
  799. return;
  800. int r = item->row();
  801. int c = item->column();
  802. if(c < 1)
  803. return;
  804. auto * tableWidget = item->tableWidget();
  805. //get identifier
  806. auto identifier = tableWidget->item(0, 1)->text();
  807. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  808. //get parameter name
  809. auto param = tableWidget->item(r, c - 1)->text();
  810. //set parameter
  811. Inspector inspector(controller.map(), obj, tableWidget);
  812. inspector.setProperty(param, item->text());
  813. controller.commitObjectChange(mapLevel);
  814. }
  815. void MainWindow::on_actionMapSettings_triggered()
  816. {
  817. auto settingsDialog = new MapSettings(controller, this);
  818. settingsDialog->setWindowModality(Qt::WindowModal);
  819. settingsDialog->setModal(true);
  820. }
  821. void MainWindow::on_actionPlayers_settings_triggered()
  822. {
  823. auto settingsDialog = new PlayerSettings(controller, this);
  824. settingsDialog->setWindowModality(Qt::WindowModal);
  825. settingsDialog->setModal(true);
  826. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  827. }
  828. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  829. {
  830. if(player.getNum() == 0) return ui->actionPlayer_1;
  831. if(player.getNum() == 1) return ui->actionPlayer_2;
  832. if(player.getNum() == 2) return ui->actionPlayer_3;
  833. if(player.getNum() == 3) return ui->actionPlayer_4;
  834. if(player.getNum() == 4) return ui->actionPlayer_5;
  835. if(player.getNum() == 5) return ui->actionPlayer_6;
  836. if(player.getNum() == 6) return ui->actionPlayer_7;
  837. if(player.getNum() == 7) return ui->actionPlayer_8;
  838. return ui->actionNeutral;
  839. }
  840. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  841. {
  842. if(controller.defaultPlayer == player)
  843. return;
  844. ui->actionNeutral->blockSignals(true);
  845. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  846. ui->actionNeutral->blockSignals(false);
  847. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  848. {
  849. getActionPlayer(PlayerColor(i))->blockSignals(true);
  850. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  851. getActionPlayer(PlayerColor(i))->blockSignals(false);
  852. }
  853. controller.defaultPlayer = player;
  854. }
  855. void MainWindow::onPlayersChanged()
  856. {
  857. if(controller.map())
  858. {
  859. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  860. for(int i = 0; i < controller.map()->players.size(); ++i)
  861. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  862. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  863. switchDefaultPlayer(PlayerColor::NEUTRAL);
  864. }
  865. else
  866. {
  867. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  868. getActionPlayer(PlayerColor(i))->setEnabled(false);
  869. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  870. }
  871. }
  872. void MainWindow::enableUndo(bool enable)
  873. {
  874. ui->actionUndo->setEnabled(enable);
  875. }
  876. void MainWindow::enableRedo(bool enable)
  877. {
  878. ui->actionRedo->setEnabled(enable);
  879. }
  880. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  881. {
  882. if (level == mapLevel)
  883. {
  884. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  885. setStatusMessage(info);
  886. ui->actionErase->setEnabled(anythingSelected);
  887. ui->toolErase->setEnabled(anythingSelected);
  888. }
  889. }
  890. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  891. {
  892. statusBar()->showMessage(message, timeout);
  893. }
  894. void MainWindow::on_actionValidate_triggered()
  895. {
  896. new Validator(controller.map(), this);
  897. }
  898. void MainWindow::on_actionUpdate_appearance_triggered()
  899. {
  900. if(!controller.map())
  901. return;
  902. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  903. {
  904. QMessageBox::information(this, "Update appearance", "No objects selected");
  905. return;
  906. }
  907. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  908. return;
  909. controller.scene(mapLevel)->selectionTerrainView.clear();
  910. int errors = 0;
  911. std::set<CGObjectInstance*> staticObjects;
  912. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  913. {
  914. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  915. if(!controller.map()->isInTheMap(obj->visitablePos()))
  916. {
  917. ++errors;
  918. continue;
  919. }
  920. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  921. if(handler->isStaticObject())
  922. {
  923. staticObjects.insert(obj);
  924. if(obj->appearance->canBePlacedAt(terrain->id))
  925. {
  926. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  927. continue;
  928. }
  929. for(auto & offset : obj->appearance->getBlockedOffsets())
  930. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  931. }
  932. else
  933. {
  934. auto app = handler->getOverride(terrain->id, obj);
  935. if(!app)
  936. {
  937. if(obj->appearance->canBePlacedAt(terrain->id))
  938. continue;
  939. auto templates = handler->getTemplates(terrain->id);
  940. if(templates.empty())
  941. {
  942. ++errors;
  943. continue;
  944. }
  945. app = templates.front();
  946. }
  947. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  948. obj->appearance = app;
  949. controller.mapHandler()->invalidate(tiles);
  950. controller.mapHandler()->invalidate(obj);
  951. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  952. }
  953. }
  954. controller.commitObjectChange(mapLevel);
  955. controller.commitObjectErase(mapLevel);
  956. controller.commitObstacleFill(mapLevel);
  957. if(errors)
  958. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  959. }
  960. void MainWindow::on_actionRecreate_obstacles_triggered()
  961. {
  962. }