ChangeLog 52 KB

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  1. 0.98 -> 0.next
  2. GENERAL:
  3. * New Bonus NO_TERRAIN_PENALTY
  4. * Nomads will remove Sand movement penalty from army
  5. * Flying and water walking is now supported in pathfinder
  6. * New artifacts supported
  7. - Angel Wings
  8. - Boots of Levitation
  9. ADVETURE AI:
  10. * Fixed AI trying to go through underground rock
  11. * Fixed several cases causing AI wandering aimlessly
  12. * AI can again pick best artifacts and exchange artifacts between heroes
  13. RANDOM MAP GENERATOR:
  14. * Changed fractalization algorithm so it can create cycles
  15. * Zones will not have straight paths anymore, they are totally random
  16. * Added Thieves Guild random object (1 per zone)
  17. 0.97 -> 0.98
  18. GENERAL:
  19. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  20. ADVENTURE AI:
  21. * AI will try to use Monolith entrances for exploration
  22. * AI will now always revisit each exit of two way monolith if exit no longer visible
  23. * AI will eagerly pick guarded and blocked treasures
  24. ADVENTURE MAP:
  25. * Implemented world view
  26. * Added graphical fading effects
  27. SPELLS:
  28. * New spells handled:
  29. - Earthquake
  30. - View Air
  31. - View Earth
  32. - Visions
  33. - Disguise
  34. * Implemented CURE spell negative dispell effect
  35. * Added LOCATION target for spells castable on any hex with new target modifiers
  36. BATTLES:
  37. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  38. RANDOM MAP GENERATOR:
  39. * Underground tunnels are working now
  40. * Implemented "junction" zone type
  41. * Improved zone placing algorithm
  42. * More balanced distribution of treasure piles
  43. * More obstacles within zones
  44. 0.96 -> 0.97 (Nov 01 2014)
  45. GENERAL:
  46. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  47. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  48. * (linux)
  49. * Changes in used librries:
  50. - VCMI can now be compiled with SDL2
  51. - Movies will use ffmpeg library
  52. - change boost::bind to std::bind
  53. - removed boost::asign
  54. - Updated FuzzyLite to 5.0
  55. * Multiplayer load support was implemented through command-line options
  56. ADVENTURE AI:
  57. * Significantly optimized execution time, AI should be much faster now.
  58. ADVENTURE MAP:
  59. * Non-latin characters can now be entered in chat window or used for save names.
  60. * Implemented separate speed for owned heroes and heroes owned by other players
  61. GRAPHICS:
  62. * Better upscaling when running in fullscreen mode.
  63. * New creature/commader window
  64. * New resolutions and bonus icons are now part of a separate mod
  65. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  66. RANDOM MAP GENERATOR:
  67. * Random map generator now creates complete and playable maps, should match original RMG
  68. * All important features from original map templates are implemented
  69. * Fixed major crash on removing objects
  70. * Undeground zones will look just like surface zones
  71. LAUNCHER:
  72. * Implemented switch to disable intro movies in game
  73. 0.95 -> 0.96 (Jul 01 2014)
  74. GENERAL:
  75. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  76. ADVENTURE AI:
  77. * Optimized speed and removed various bottlenecks.
  78. ADVENTURE MAP:
  79. * Heroes auto-level primary and secondary skill levels according to experience
  80. BATTLES:
  81. * Wall hit/miss sound will be played when using catapult during siege
  82. SPELLS:
  83. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  84. RANDOM MAP GENERATOR
  85. * Towns from mods can be used
  86. * Reading connections, terrains, towns and mines from template
  87. * Zone placement
  88. * Zone borders and connections, fractalized paths inside zones
  89. * Guard generation
  90. * Treasue piles generation (so far only few removable objects)
  91. MODS:
  92. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  93. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  94. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  95. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  96. GENERAL:
  97. * Added configuring of heroes quantity per player allowed in game
  98. 0.94 -> 0.95 (Mar 01 2014)
  99. GENERAL:
  100. * Components of combined artifacts will now display info about entire set.
  101. * Implements level limit
  102. * Added WoG creature abilities by Kuririn
  103. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  104. * Added precompiled header compilation for CMake (can be enabled per flag)
  105. * VCMI will detect changes in text files using crc-32 checksum
  106. * Basic support for unicode. Internally vcmi always uses utf-8
  107. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  108. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  109. ADVENTURE AI:
  110. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  111. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  112. * AI will now use SectorMap to find a way to guarded / covered objects.
  113. * Significantly improved exploration algorithm.
  114. * Locked heroes now try to decompose their goals exhaustively.
  115. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  116. * Improvements for army exchange criteria.
  117. * GatherArmy may include building dwellings in town (experimental).
  118. * AI should now conquer map more aggressively and much faster
  119. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  120. CAMPAIGNS:
  121. * Implemented move heroes to next scenario
  122. * Support for non-standard victory conditions for H3 campaigns
  123. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  124. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  125. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  126. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  127. TOWNS:
  128. * Extended building dependencies support
  129. MODS:
  130. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  131. * Custom victory/loss conditions for maps or campaigns
  132. * 7 days without towns loss condition is no longer hardcoded
  133. * Only changed mods will be validated
  134. 0.93 -> 0.94 (Oct 01 2013)
  135. GENERAL:
  136. * New Launcher application, see
  137. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  138. * fixed "get txt" console command
  139. * command "extract" to extract file by name
  140. * command "def2bmp" to convert def into set of frames.
  141. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  142. * fixed duels, added no-GUI mode for automatic AI testing
  143. * Sir Mullich is available at the start of the game
  144. * Upgrade cost will never be negative.
  145. * support for Chinese fonts (GBK 2-byte encoding)
  146. ADVENTURE MAP
  147. * if Quick Combat option is turned on, battles will be resolved by AI
  148. * first hero is awakened on new turn
  149. * fixed 3000 gems reward in shipwreck
  150. BATTLES:
  151. * autofight implemented
  152. * most of the animations is time-based
  153. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  154. * synchronized attack/defence animation
  155. * spell animation speed uses game settings
  156. * fixed disrupting ray duration
  157. * added logging domain for battle animations
  158. * Fixed crashes on Land Mines / Fire Wall casting.
  159. * UI will be correctly greyed-out during opponent turn
  160. * fixed remaining issues with blit order
  161. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  162. * Fixed Remove Obstacle.
  163. *defeating hero will yield 500 XP
  164. * Added lots of missing spell immunities from Strategija
  165. * Added stone gaze immunity for Troglodytes (did you know about it?)
  166. * damage done by turrets is properly increased by built buldings
  167. * Wyverns will cast Poison instead of Stone Gaze.
  168. TOWN:
  169. * Fixed issue that allowed to build multiple boats in town.
  170. * fix for lookout tower
  171. 0.92 -> 0.93 (Jun 01 2013)
  172. GENERAL:
  173. * Support for SoD-only installations, WoG becomes optional addition
  174. * New logging framework
  175. * Negative luck support, disabled by default
  176. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  177. * Fixed stack artifact (and related buttons) not displaying in creature window.
  178. * Fixed crash at month of double population.
  179. MODS:
  180. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  181. * Improved json validation. Now it support most of features from latest json schema draft.
  182. * Icons use path to icon instead of image indexes.
  183. * It is possible to edit data of another mod or H3 data via mods.
  184. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  185. * Removed no longer needed field "projectile spins"
  186. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  187. BATTLES:
  188. * Fixed Death Stare of Commanders
  189. * Projectile blitting should be closer to original H3. But still not perfect.
  190. * Fixed missing Mirth effects
  191. * Stack affected by Berserk should not try to attack itself
  192. * Fixed several cases of incorrect positioning of creatures in battles
  193. * Fixed abilities of Efreet.
  194. * Fixed broken again palette in some battle backgrounds
  195. TOWN:
  196. * VCMI will not crash if building selection area is smaller than def
  197. * Detection of transparency on selection area is closer to H3
  198. * Improved handling buildings with mode "auto":
  199. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  200. - transitive dependencies are handled (A makes B build, and B makes C and D)
  201. SOUND:
  202. * Added missing WoG creature sounds (from Kuririn).
  203. * The Windows package comes with DLLs needed to play .ogg files
  204. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  205. * some missing sounds for battle effects
  206. ARTIFACTS:
  207. * Several fixes to combined artifacts added via mods.
  208. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  209. * Fixed incorrect components of Cornucopia.
  210. * Cheat code with grant all artifacts, including the ones added by mods
  211. 0.91 -> 0.92 (Mar 01 2013)
  212. GENERAL:
  213. * hero crossover between missions in campaigns
  214. * introduction before missions in campaigns
  215. MODS:
  216. * Added CREATURE_SPELL_POWER for commanders
  217. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  218. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  219. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  220. * Double growth creatures are configurable now
  221. * Drain Life now has % effect depending on bonus value
  222. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  223. * Moat damage configurable
  224. * More config options for spells:
  225. - mind immunity handled by config
  226. - direct damage immunity handled by config
  227. - immunity icon configurable
  228. - removed mind_spell flag
  229. * creature config use string ids now.
  230. * support for string subtype id in short bonus format
  231. * primary skill identifiers for bonuses
  232. 0.9 -> 0.91 (Feb 01 2013)
  233. GENERAL:
  234. * VCMI build on OS X is now supported
  235. * Completely removed autotools
  236. * Added RMG interace and ability to generate simplest working maps
  237. * Added loading screen
  238. MODS:
  239. - Simplified mod structure. Mods from 0.9 will not be compatible.
  240. * Mods can be turned on and off in config/modSettings.json file
  241. * Support for new factions, including:
  242. - New towns
  243. - New hero classes
  244. - New heroes
  245. - New town-related external dwellings
  246. * Support for new artifact, including combined, commander and stack artifacts
  247. * Extended configuration options
  248. - All game objects are referenced by string identifiers
  249. - Subtype resolution for bonuses
  250. BATTLES:
  251. * Support for "enchanted" WoG ability
  252. ADVENTURE AI:
  253. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  254. * Improved exploration algorithm
  255. * AI will prioritize dwellings and mines when there are no opponents visible
  256. 0.89 -> 0.9 (Oct 01 2012)
  257. GENERAL:
  258. * Provisional support creature-adding mods
  259. * New filesystem allowing easier resource adding/replacing
  260. * Reorganized package for better compatibility with HotA and not affecting the original game
  261. * Moved many hard-coded settings into text config files
  262. * Commander level-up dialog
  263. * New Quest Log window
  264. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  265. BATTLES
  266. * New graphics for Stack Queue
  267. * Death Stare works identically to H3
  268. * No explosion when catapult fails to damage the wall
  269. * Fixed crash when attacking stack dies before counterattack
  270. * Fixed crash when attacking stack dies in the Moat just before the attack
  271. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  272. * Fleeing hero won't lose artifacts.
  273. * Spellbook won't be captured.
  274. ADVENTURE AI
  275. * support for quests (Seer Huts, Quest Guardians, and so)
  276. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  277. * AI will now understand threat of Abandoned Mine.
  278. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  279. * Fixed strange case when AI found allied town extremely dangerous
  280. * Fixed crash when AI tried to "revisit" a Boat
  281. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  282. * Fixed a possible freeze when exchanging resources at marketplace
  283. BATTLE AI
  284. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  285. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  286. 0.88 -> 0.89 (Jun 01 2012)
  287. GENERAL
  288. * Mostly implemented Commanders feature (missing level-up dialog)
  289. * Support for stack artifacts
  290. * New creature window graphics contributed by fishkebab
  291. * Config file may have multiple upgrades for creatures
  292. * CTRL+T will open marketplace window
  293. * G will open thieves guild window if player owns at least one town with tavern
  294. * Implemented restart functionality. CTRL+R will trigger a quick restart
  295. * Save game screen and returning to main menu will work if game was started with --start option
  296. * Simple mechanism for detecting game desynchronization after init
  297. * 1280x800 resolution graphics, contributed by Topas
  298. ADVENTURE MAP
  299. * Fixed monsters regenerating casualties from battle at the start of new week.
  300. * T in adventure map will switch to next town
  301. BATTLES
  302. * It's possible to switch active creature during tacts phase by clicking on stack
  303. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  304. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  305. * Fixed crash when death stare or acid breath activated on stack that was just killed
  306. * First aid tent can heal only creatures that suffered damage
  307. * War machines can't be healed by tent
  308. * Creatures casting spells won't try to cast them during tactic phase
  309. * Console tooltips for first aid tent
  310. * Console tooltips for teleport spell
  311. * Cursor is reset to pointer when action is requested
  312. * Fixed a few other missing or wrong tooltips/cursors
  313. * Implemented opening creature window by l-clicking on stack
  314. * Fixed crash on attacking walls with Cyclop Kings
  315. * Fixed and simplified Teleport casting
  316. * Fixed Remove Obstacle spell
  317. * New spells supported:
  318. - Chain Lightning
  319. - Fire Wall
  320. - Force Field
  321. - Land Mine
  322. - Quicksands
  323. - Sacrifice
  324. TOWNS:
  325. * T in castle window will open a tavern window (if available)
  326. PREGAME
  327. * Pregame will use same resolution as main game
  328. * Support for scaling background image
  329. * Customization of graphics with config file.
  330. ADVENTURE AI
  331. * basic rule system for threat evaluation
  332. * new town development logic
  333. * AI can now use external dwellings
  334. * AI will weekly revisit dwellings & mills
  335. * AI will now always pick best stacks from towns
  336. * AI will recruit multiple heroes for exploration
  337. * AI won't try attacking its own heroes
  338. 0.87 -> 0.88 (Mar 01 2012)
  339. * added an initial version of new adventure AI: VCAI
  340. * system settings window allows to change default resolution
  341. * introduced unified JSON-based settings system
  342. * fixed all known localization issues
  343. * Creature Window can handle descriptions of spellcasting abilities
  344. * Support for the clone spell
  345. 0.86 -> 0.87 (Dec 01 2011)
  346. GENERAL:
  347. * Pathfinder can find way using ships and subterranean gates
  348. * Hero reminder & sleep button
  349. PREGAME:
  350. * Credits are implemented
  351. BATTLES
  352. * All attacked hexes will be highlighted
  353. * New combat abilities supported:
  354. - Spell Resistance aura
  355. - Random spellcaster (Genies)
  356. - Mana channeling
  357. - Daemon summoning
  358. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  359. - Fear
  360. - Fearless
  361. - No wall penalty
  362. - Enchanter
  363. - Bind
  364. - Dispell helpful spells
  365. 0.85 -> 0.86 (Sep 01 2011)
  366. GENERAL:
  367. * Reinstated music support
  368. * Bonus system optimizations (caching)
  369. * converted many config files to JSON
  370. * .tga file support
  371. * New artifacts supported
  372. - Admiral's Hat
  373. - Statue of Legion
  374. - Titan's Thunder
  375. BATTLES:
  376. * Correct handling of siege obstacles
  377. * Catapult animation
  378. * New combat abilities supported
  379. - Dragon Breath
  380. - Three-headed Attack
  381. - Attack all around
  382. - Death Cloud / Fireball area attack
  383. - Death Blow
  384. - Lightning Strike
  385. - Rebirth
  386. * New WoG abilities supported
  387. - Defense Bonus
  388. - Cast before attack
  389. - Immunity to direct damage spells
  390. * New spells supported
  391. - Magic Mirror
  392. - Titan's Lightning Bolt
  393. 0.84 -> 0.85 (Jun 01 2011)
  394. GENERAL:
  395. * Support for stack experience
  396. * Implemented original campaign selection screens
  397. * New artifacts supported:
  398. - Statesman's Medal
  399. - Diplomat's Ring
  400. - Ambassador's Sash
  401. TOWNS:
  402. * Implemented animation for new town buildings
  403. * It's possible to sell artifacts at Artifact Merchants
  404. BATTLES:
  405. * Neutral monsters will be split into multiple stacks
  406. * Hero can surrender battle to keep army
  407. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  408. * Partial support for Stone Gaze, Paralyze, Mana drain
  409. 0.83 -> 0.84 (Mar 01 2011)
  410. GENERAL:
  411. * Bonus system has been rewritten
  412. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  413. * New artifacts supported:
  414. - Angellic Alliance
  415. - Bird of Perception
  416. - Emblem of Cognizance
  417. - Spell Scroll
  418. - Stoic Watchman
  419. BATTLES:
  420. * Better animations handling
  421. * Defensive stance is supported
  422. HERO:
  423. * New secondary skills supported:
  424. - Artillery
  425. - Eagle Eye
  426. - Tactics
  427. AI PLAYER:
  428. * new AI leading neutral creatures in combat, slightly better then previous
  429. 0.82 -> 0.83 (Nov 01 2010)
  430. GENERAL:
  431. * Alliances support
  432. * Week of / Month of events
  433. * Mostly done pregame for MP games (temporarily only for local clients)
  434. * Support for 16bpp displays
  435. * Campaigns:
  436. - support for building bonus
  437. - moving to next map after victory
  438. * Town Portal supported
  439. * Vial of Dragon Blood and Statue of Legion supported
  440. HERO:
  441. * remaining specialities have been implemented
  442. TOWNS:
  443. * town events supported
  444. * Support for new town structures: Deiety of Fire and Escape Tunnel
  445. BATTLES:
  446. * blocked retreating from castle
  447. 0.81 -> 0.82 (Aug 01 2010)
  448. GENERAL:
  449. * Some of the starting bonuses in campaigns are supported
  450. * It's possible to select difficulty level of mission in campaign
  451. * new cheat codes:
  452. - vcmisilmaril - player wins
  453. - vcmimelkor - player loses
  454. ADVENTURE MAP:
  455. * Neutral armies growth implemented (10% weekly)
  456. * Power rating of neutral stacks
  457. * Favourable Winds reduce sailing cost
  458. HERO:
  459. * Learning secondary skill supported.
  460. * Most of hero specialities are supported, including:
  461. -Creature specialities (progressive, fixed, Sir Mullich)
  462. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  463. -Secondary skill bonuses
  464. -Creature Upgrades (Gelu)
  465. -Resorce generation
  466. -Starting Skill (Adrienne)
  467. TOWNS:
  468. * Support for new town structures:
  469. - Artifact Merchant
  470. - Aurora Borealis
  471. - Castle Gates
  472. - Magic University
  473. - Portal of Summoning
  474. - Skeleton transformer
  475. - Veil of Darkness
  476. OBJECTS:
  477. * Stables will now upgrade Cavaliers to Champions.
  478. New object supported:
  479. - Abandoned Mine
  480. - Altar of Sacrifice
  481. - Black Market
  482. - Cover of Darkness
  483. - Hill Fort
  484. - Refugee Camp
  485. - Sanctuary
  486. - Tavern
  487. - University
  488. - Whirlpool
  489. 0.8 -> 0.81 (Jun 01 2010)
  490. GENERAL:
  491. * It's possible to start campaign
  492. * Support for build grail victory condition
  493. * New artifacts supported:
  494. - Angel's Wings
  495. - Boots of levitation
  496. - Orb of Vulnerability
  497. - Ammo cart
  498. - Golden Bow
  499. - Hourglass of Evil Hour
  500. - Bow of Sharpshooter
  501. - Armor of the Damned
  502. ADVENTURE MAP:
  503. * Creatures now guard surrounding tiles
  504. * New adventura map spells supported:
  505. - Summon Boat
  506. - Scuttle Boat
  507. - Dimension Door
  508. - Fly
  509. - Water walk
  510. BATTLES:
  511. * A number of new creature abilities supported
  512. * First Aid Tent is functional
  513. * Support for distance/wall/melee penalties & no * penalty abilities
  514. * Reworked damage calculation to fit OH3 formula better
  515. * Luck support
  516. * Teleportation spell
  517. HERO:
  518. * First Aid secondary skill
  519. * Improved formula for necromancy to match better OH3
  520. TOWNS:
  521. * Sending resources to other players by marketplace
  522. * Support for new town structures:
  523. - Lighthouse
  524. - Colossus
  525. - Freelancer's Guild
  526. - Guardian Spirit
  527. - Necromancy Amplifier
  528. - Soul Prison
  529. OBJECTS:
  530. New object supported:
  531. - Freelancer's Guild
  532. - Trading Post
  533. - War Machine Factory
  534. 0.75 -> 0.8 (Mar 01 2010)
  535. GENERAL:
  536. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  537. * Implemented assembling and disassembling of combination artifacts.
  538. * Kingdom Overview screen is now available.
  539. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  540. * Replaced TTF fonts with original ones.
  541. ADVENTURE MAP:
  542. * Implemented rivers animations (thx to GrayFace).
  543. BATTLES:
  544. * Fire Shield spell (and creature ability) supported
  545. * affecting morale/luck and casting spell after attack creature abilities supported
  546. HERO:
  547. * Implementation of Scholar secondary skill
  548. TOWN:
  549. * New left-bottom info panel functionalities.
  550. TOWNS:
  551. * new town structures supported:
  552. - Ballista Yard
  553. - Blood Obelisk
  554. - Brimstone Clouds
  555. - Dwarven Treasury
  556. - Fountain of Fortune
  557. - Glyphs of Fear
  558. - Mystic Pond
  559. - Thieves Guild
  560. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  561. OBJECTS:
  562. New objects supported:
  563. - Border gate
  564. - Den of Thieves
  565. - Lighthouse
  566. - Obelisk
  567. - Quest Guard
  568. - Seer hut
  569. A lot of of various bugfixes and improvements:
  570. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  571. 0.74 -> 0.75 (Dec 01 2009)
  572. GENERAL:
  573. * Implemented "main menu" in-game option.
  574. * Hide the mouse cursor while displaying a popup window.
  575. * Better handling of huge and empty message boxes (still needs more changes)
  576. * Fixed several crashes when exiting.
  577. ADVENTURE INTERFACE:
  578. * Movement cursor shown for unguarded enemy towns.
  579. * Battle cursor shown for guarded enemy garrisons.
  580. * Clicking on the border no longer opens an empty info windows
  581. HERO WINDOW:
  582. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  583. TOWNS:
  584. * new special town structures supported:
  585. - Academy of Battle Scholars
  586. - Cage of Warlords
  587. - Mana Vortex
  588. - Stables
  589. - Skyship (revealing entire map only)
  590. OBJECTS:
  591. * External dwellings increase town growth
  592. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  593. * Scholar won't give unavaliable spells anymore.
  594. A lot of of various bugfixes and improvements:
  595. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  596. 0.73 -> 0.74 (Oct 01 2009)
  597. GENERAL:
  598. * Scenario Information window
  599. * Save Game window
  600. * VCMI window should start centered
  601. * support for Necromancy and Ballistics secondary skills
  602. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  603. * VCMI client has its own icon (thx for graphic to Dikamilo)
  604. * Ellipsis won't be split when breaking text on several lines
  605. * split button will be grayed out when no creature is selected
  606. * fixed issue when splitting stack to the hero with only one creatures
  607. * a few fixes for shipyard window
  608. ADVENTURE INTERFACE:
  609. * Cursor shows if tile is accesible and how many turns away
  610. * moving hero with arrow keys / numpad
  611. * fixed Next Hero button behaviour
  612. * fixed Surface/Underground switch button in higher resolutions
  613. BATTLES:
  614. * partial siege support
  615. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  616. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  617. * more creatures special abilities supported
  618. * battle settings will be stored
  619. * fixed crashes occurring on attacking two hex creatures from back
  620. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  621. * even large stack numbers will fit the boxes
  622. * when active stack is killed by spell, game behaves properly
  623. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  624. * ballista can shoot even if there's an enemy creature next to it
  625. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  626. * selecting attack directions works as in H3
  627. * estimating damage that will be dealt while choosing stack to be attacked
  628. * modified the positioning of battle effects, they should look about right now.
  629. * after selecting a spell during combat, l-click is locked for any action other than casting.
  630. * flying creatures will be blitted over all other creatures, obstacles and wall
  631. * obstacles and units should be printed in better order (not tested)
  632. * fixed armageddon animation
  633. * new spells supported:
  634. - Anti-Magic
  635. - Cure
  636. - Resurrection
  637. - Animate Dead
  638. - Counterstrike
  639. - Berserk
  640. - Hypnotize
  641. - Blind
  642. - Fire Elemental
  643. - Earth Elemental
  644. - Water Elemental
  645. - Air Elemental
  646. - Remove obstacle
  647. TOWNS:
  648. * enemy castle can be taken over
  649. * only one capitol per player allowed (additional ones will be lost)
  650. * garrisoned hero can buy a spellbook
  651. * heroes available in tavern should be always different
  652. * ship bought in town will be correctly placed
  653. * new special town structures supported:
  654. - Lookout Tower
  655. - Temple of Valhalla
  656. - Wall of Knowledge
  657. - Order of Fire
  658. HERO WINDOW:
  659. * war machines cannot be unequiped
  660. PREGAME:
  661. * sorting: a second click on the column header sorts in descending order.
  662. * advanced options tab: r-click popups for selected town, hero and bonus
  663. * starting scenario / game by double click
  664. * arrows in options tab are hidden when not available
  665. * subtitles for chosen hero/town/bonus in pregame
  666. OBJECTS:
  667. * fixed pairing Subterranean Gates
  668. New objects supported:
  669. - Borderguard & Keymaster Tent
  670. - Cartographer
  671. - Creature banks
  672. - Eye of the Magi & Hut of the Magi
  673. - Garrison
  674. - Stables
  675. - Pandora Box
  676. - Pyramid
  677. 0.72 -> 0.73 (Aug 01 2009)
  678. GENERAL:
  679. * infowindow popup will be completely on screen
  680. * fixed possible crash with in game console
  681. * fixed crash when gaining artifact after r-click on hero in tavern
  682. * Estates / hero bonuses won't give resources on first day.
  683. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  684. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  685. * 'T' hotkey opens marketplace window
  686. * giving starting spells for heroes
  687. * pressing enter or escape close spellbook
  688. * removed redundant quotation marks from skills description and artifact events texts
  689. * disabled autosaving on first turn
  690. * bonuses from bonus artifacts
  691. * increased char per line limit for subtitles under components
  692. * corrected some exp/level values
  693. * primary skills cannot be negative
  694. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  695. * fixed timed events reappearing
  696. * saving system options
  697. * saving hero direction
  698. * r-click popups on enemy heroes and towns
  699. * hero leveling formula matches the H3
  700. ADVENTURE INTERFACE:
  701. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  702. * The size of the frame around the map depends on the screen size.
  703. * spellbook shows adventure spells when opened on adventure map
  704. * erasing path after picking objects with last movement point
  705. BATTLES:
  706. * spell resistance supported (secondary skill, artifacts, creature skill)
  707. * corrected damage inflicted by spells and ballista
  708. * added some missing projectile infos
  709. * added native terrain bonuses in battles
  710. * number of units in stack in battle should better fit the box
  711. * non-living and undead creatures have now always 0 morale
  712. * displaying luck effect animation
  713. * support for battleground overlays:
  714. - cursed ground
  715. - magic plains
  716. - fiery fields
  717. - rock lands
  718. - magic clouds
  719. - lucid pools
  720. - holy ground
  721. - clover field
  722. - evil fog
  723. TOWNS:
  724. * fixes for horde buildings
  725. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  726. * capitol bar in town hall is grey (not red) if already one exists
  727. * fixed crash on entering hall when town was near map edge
  728. HERO WINDOW:
  729. * garrisoned heroes won't be shown on the list
  730. * artifacts will be present on morale/luck bonuses list
  731. PREGAME:
  732. * saves are sorted primary by map format, secondary by name
  733. * fixed displaying date of saved game (uses local time, removed square character)
  734. OBJECTS:
  735. * Fixed primary/secondary skill levels given by a scholar.
  736. * fixed problems with 3-tiles monoliths
  737. * fixed crash with flaggable building next to map edge
  738. * fixed some descriptions for events
  739. * New objects supported:
  740. - Buoy
  741. - Creature Generators
  742. - Flotsam
  743. - Mermaid
  744. - Ocean bottle
  745. - Sea Chest
  746. - Shipwreck Survivor
  747. - Shipyard
  748. - Sirens
  749. 0.71 -> 0.72 (Jun 1 2009)
  750. GENERAL:
  751. * many sound effects and music
  752. * autosave (to 5 subsequent files)
  753. * artifacts support (most of them)
  754. * added internal game console (activated on TAB)
  755. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  756. * improved randomization
  757. * fixed crash on closing application
  758. * VCMI won't always give all three stacks in the starting armies
  759. * fix for drawing starting army creatures count
  760. * Diplomacy secondary skill support
  761. * timed events won't cause resources amount to be negative
  762. * support for sorcery secondary skill
  763. * reduntant quotation marks from artifact descriptions are removed
  764. * no income at the first day
  765. ADVENTURE INTERFACE:
  766. * fixed crasbug occurring on revisiting objects (by pressing space)
  767. * always restoring default cursor when movng mouse out of the terrain
  768. * fixed map scrolling with ctrl+arrows when some windows are opened
  769. * clicking scrolling arrows in town/hero list won't open town/hero window
  770. * pathfinder will now look for a path going via printed positions of roads when it's possible
  771. * enter can be used to open window with selected hero/town
  772. BATTLES:
  773. * many creatures special skills implemented
  774. * battle will end when one side has only war machines
  775. * fixed some problems with handling obstacles info
  776. * fixed bug with defending / waiting while no stack is active
  777. * spellbook button is inactive when hero cannot cast any spell
  778. * obstacles will be placed more properly when resolution is different than 800x600
  779. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  780. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  781. * new spells:
  782. - frost ring
  783. - fireball
  784. - inferno
  785. - meteor shower
  786. - death ripple
  787. - destroy undead
  788. - dispel
  789. - armageddon
  790. - disrupting ray
  791. - protection from air
  792. - protection from fire
  793. - protection from water
  794. - protection from earth
  795. - precision
  796. - slayer
  797. TOWNS:
  798. * resting in town with mage guild will replenih all the mana points
  799. * fixed Blacksmith
  800. * the number of creatures at the beginning of game is their base growth
  801. * it's possible to enter Tavern via Brotherhood of Sword
  802. HERO WINDOW:
  803. * fixed mana limit info in the hero window
  804. * war machines can't be removed
  805. * fixed problems with removing artifacts when all visible slots in backpack are full
  806. PREGAME:
  807. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  808. * Fix position of maps names.
  809. * Made the slider cursor much more responsive. Speedup the map select screen.
  810. * Try to behave when no maps/saves are present.
  811. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  812. OBJECTS:
  813. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  814. * leaving guardians in flagged mines.
  815. * support for Scholar object
  816. * support for School of Magic
  817. * support for School of War
  818. * support for Pillar of Fire
  819. * support for Corpse
  820. * support for Lean To
  821. * support for Wagon
  822. * support for Warrior's Tomb
  823. * support for Event
  824. * Corpse (Skeleton) will be accessible from all directions
  825. 0.7 -> 0.71 (Apr 01 2009)
  826. GENERAL:
  827. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  828. * morale/luck system and corresponding sec. skills supported
  829. * fixed crash when hero get level and has less than two sec. skills to choose between
  830. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  831. * proper handling of custom portraits of heroes
  832. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  833. * fixed crash when there was no hero available to hire for some player
  834. * fixed problems with 1024x600 screen resolution
  835. * updating blockmap/visitmap of randomized objects
  836. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  837. * further fixes for leveling-up (stability and identical offered skills bug)
  838. * splitting window allows to rebalance two stack with the same creatures
  839. * support for numpad keyboard
  840. * support for timed events
  841. ADVENTURE INTERFACE:
  842. * added "Next hero" button functionality
  843. * added missing path arrows
  844. * corrected centering on hero's position
  845. * recalculating hero path after reselecting hero
  846. * further changes in pathfinder making it more like original one
  847. * orientation of hero can't be change if movement points are exhausted
  848. * campfire, borderguard, bordergate, questguard will be accessible from the top
  849. * new movement cost calculation algorithm
  850. * fixed sight radious calculation
  851. * it's possible to stop hero movement
  852. * faster minimap refreshing
  853. * provisional support for "Save" button in System Options Window
  854. * it's possible to revisit object under hero by pressing Space
  855. BATTLES:
  856. * partial support for battle obstacles
  857. * only one spell can be casted per turn
  858. * blocked opening sepllbook if hero doesn't have a one
  859. * spells not known by hero can't be casted
  860. * spell books won't be placed in War Machine slots after battle
  861. * attack is now possible when hex under cursor is not displayed
  862. * glowing effect of yellow border around creatures
  863. * blue glowing border around hovered creature
  864. * made animation on battlefield more smooth
  865. * standing stacks have more static animation
  866. * probably fixed problem with displaying corpses on battlefield
  867. * fixes for two-hex creatures actions
  868. * fixed hero casting spell animation
  869. * corrected stack death animation
  870. * battle settings will be remembered between battles
  871. * improved damage calculation formula
  872. * correct handling of flying creatures in battles
  873. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  874. * amounts of units taking actions / being an object of actions won't be shown until action ends
  875. * fixed positions of stack queue and battle result window when resolution is != 800x600
  876. * corrected duration of frenzy spell which was incorrect in certain cases
  877. * corrected hero spell casting animation
  878. * better support for battle backgrounds
  879. * blocked "save" command during battle
  880. * spellbook displays only spells known by Hero
  881. New spells supported:
  882. - Mirth
  883. - Sorrow
  884. - Fortune
  885. - Misfortune
  886. TOWN INTERFACE:
  887. * cannot build more than one capitol
  888. * cannot build shipyard if town is not near water
  889. * Rampart's Treasury requires Miner's Guild
  890. * minor improvements in Recruitment Window
  891. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  892. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  893. * fixed blinking resdatabar in town screen when buying (800x600)
  894. * fixed horde buildings displaying in town hall
  895. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  896. PREGAME:
  897. * added scrolling scenario list with mouse wheel
  898. * fixed mouse slow downs
  899. * cannot select heroes for computer player (pregame)
  900. * no crash if uses gives wrong resolution ID number
  901. * minor fixes
  902. OBJECTS:
  903. * windmill gives 500 gold only during first week ever (not every month)
  904. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  905. New objects supported:
  906. * Prison
  907. * Magic Well
  908. * Faerie Ring
  909. * Swan Pond
  910. * Idol of Fortune
  911. * Fountain of Fortune
  912. * Rally Flag
  913. * Oasis
  914. * Temple
  915. * Watering Hole
  916. * Fountain of Youth
  917. * support for Redwood Observatory
  918. * support for Shrine of Magic Incantation / Gesture / Thought
  919. * support for Sign / Ocean Bottle
  920. AI PLAYER:
  921. Minor improvements and fixes.
  922. 0.64 -> 0.7 (Feb 01 2009)
  923. GENERAL:
  924. * move some settings to the config/settings.txt file
  925. * partial support for new screen resolutions
  926. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  927. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  928. * fixed crashbug occurring when hero levelled above 15 level
  929. * support for non-standard screen resolutions
  930. * F4 toggles between full-screen and windowed mode
  931. * minor improvements in creature card window
  932. * splitting stacks with the shift+click
  933. * creature card window contains info about modified speed
  934. ADVENTURE INTERFACE:
  935. * added water animation
  936. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  937. * partial handling r-clicks on adventure map
  938. TOWN INTERFACE:
  939. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  940. * fixed cloning creatures bug in garrisons (and related issues)
  941. BATTLES
  942. * support for the Wait command
  943. * magic arrow *really* works
  944. * war machines support partially added
  945. * queue of stacks narrowed
  946. * spell effect animation displaying improvements
  947. * positive/negative spells cannot be cast on hostile/our stacks
  948. * showing spell effects affecting stack in creature info window
  949. * more appropriate coloring of stack amount box when stack is affected by a spell
  950. * battle console displays notifications about wait/defend commands
  951. * several reported bugs fixed
  952. * new spells supported:
  953. a) Haste
  954. b) lightning bolt
  955. c) ice bolt
  956. d) slow
  957. e) implosion
  958. f) forgetfulness
  959. g) shield
  960. h) air shield
  961. i) bless
  962. j) curse
  963. k) bloodlust
  964. l) weakness
  965. m) stone skin
  966. n) prayer
  967. o) frenzy
  968. AI PLAYER:
  969. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  970. OBJECTS:
  971. * Guardians property for resources is handled
  972. * support for Witch Hut
  973. * support for Arena
  974. * support for Library of Enlightenment
  975. And a lot of minor fixes
  976. 0.63 -> 0.64 (Nov 01 2008)
  977. GENERAL:
  978. * sprites from /Sprites folder are handled correctly
  979. * several fixes for pathfinder and path arrows
  980. * better handling disposed/predefined heroes
  981. * heroes regain 1 mana point each turn
  982. * support for mistycisim and intelligence skills
  983. * hero hiring possible
  984. * added support for a number of hotkeys
  985. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  986. * many minor improvements
  987. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  988. a) woggaladriel -> vcmiainur
  989. b) wogoliphaunt -> vcminoldor
  990. c) wogshadowfax -> vcminahar
  991. d) wogeyeofsauron -> vcmieagles
  992. e) wogisengard -> vcmiformenos
  993. f) wogsaruman -> vcmiistari
  994. g) wogpathofthedead -> vcmiangband
  995. h) woggandalfwhite -> vcmiglorfindel
  996. ADVENTURE INTERFACE:
  997. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  998. * slowed map scrolling
  999. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1000. * blocked map scrolling when dialog window is opened
  1001. * scholar will be accessible from the top
  1002. TOWN INTERFACE:
  1003. * partially done tavern window (only hero hiring functionality)
  1004. BATTLES:
  1005. * water elemental will really be treated as 2 hex creature
  1006. * potential infinite loop in reverseCreature removed
  1007. * better handling of battle cursor
  1008. * fixed blocked shooter behavior
  1009. * it's possible in battles to check remeaining HP of neutral stacks
  1010. * partial support for Magic Arrow spell
  1011. * fixed bug with dying unit
  1012. * stack queue hotkey is now 'Q'
  1013. * added shots limit
  1014. 0.62 -> 0.63 (Oct 01 2008)
  1015. GENERAL:
  1016. * coloured console output, logging all info to txt files
  1017. * it's possible to use other port than 3030 by passing it as an additional argument
  1018. * removed some redundant warnings
  1019. * partially done spellbook
  1020. * Alt+F4 quits the game
  1021. * some crashbugs was fixed
  1022. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1023. * magical hero are given spellbook at the beginning
  1024. * added initial secondary skills for heroes
  1025. BATTLES:
  1026. * very significant optimization of battles
  1027. * battle summary window
  1028. * fixed crashbug occurring sometimes on exiting battle
  1029. * confirm window is shown before retreat
  1030. * graphic stack queue in battle (shows when 'c' key is pressed)
  1031. * it's possible to attack enemy hero
  1032. * neutral monster army disappears when defeated
  1033. * casualties among hero army and neutral creatures are saved
  1034. * better animation handling in battles
  1035. * directional attack in battles
  1036. * mostly done battle options (although they're not saved)
  1037. * added receiving exp (and leveling-up) after a won battle
  1038. * added support for archery, offence and armourer secondary abilities
  1039. * hero's primary skills accounted for damage dealt by creatures in battle
  1040. TOWNS:
  1041. * mostly done marketplace
  1042. * fixed crashbug with battles on swamps and rough terrain
  1043. * counterattacks
  1044. * heroes can learn new spells in towns
  1045. * working resource silo
  1046. * fixed bug with the mage guild when no spells available
  1047. * it's possible to build lighthouse
  1048. HERO WINDOW:
  1049. * setting army formation
  1050. * tooltips for artifacts in backpack
  1051. ADVENTURE INTERFACE:
  1052. * fixed bug with disappearing head of a hero in adventure map
  1053. * some objects are no longer accessible from the top
  1054. * no tooltips for objects under FoW
  1055. * events won't be shown
  1056. * working Subterranean Gates, Monoliths
  1057. * minimap shows all flaggable objects (towns, mines, etc.)
  1058. * artifacts we pick up go to the appropriate slot (if free)
  1059. 0.61 -> 0.62 (Sep 01 2008)
  1060. General:
  1061. * restructured to the server-client model
  1062. * support for heroes placed in towns
  1063. * upgrading creatures
  1064. * working gaining levels for heroes (including dialog with skill selection)
  1065. * added graphical cursor
  1066. * showing creature amount in the creature info window
  1067. * giving starting bonus
  1068. Castles:
  1069. * icon in infobox showing that there is hero in town garrison
  1070. * fort/citadel/castle screen
  1071. * taking last stack from the heroes army should be impossible (or at least harder)
  1072. * fixed reading forbidden structures
  1073. * randomizing spells in towns
  1074. * viewing hero window in the town screen
  1075. * possibility of moving hero into the garrison
  1076. * mage guild screen
  1077. * support for blacksmith
  1078. * if hero doesn't have a spell book, he can buy one in a mage guild
  1079. * it's possible to build glyph of fear in fortress
  1080. * creatures placeholders work properly
  1081. Adventure Interface:
  1082. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1083. Hero Window:
  1084. * bugfix: splitting stacks works in hero window
  1085. * removed bug causing significant increase of CPU consumption
  1086. Battles:
  1087. * shooting
  1088. * removed some displaying problems
  1089. * showing last group of frames in creature animation won't crash
  1090. * added start moving and end moving animations
  1091. * fixed moving two-hex creatures
  1092. * showing/hiding graphic cursor
  1093. * a part of using graphic cursor
  1094. * slightly optimized showing of battle interface
  1095. * animation of getting hit / death by shooting is displayed when it should be
  1096. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1097. * minor optimizations
  1098. PreGame:
  1099. * updates settings when selecting new map after changing sorting criteria
  1100. * if sorting not by name, name will be used as a secondary criteria
  1101. * when filter is applied a first available map is selected automatically
  1102. * slider position updated after sorting in pregame
  1103. Objects:
  1104. * support for the Tree of knowledge
  1105. * support for Campfires
  1106. * added event message when picking artifact
  1107. 0.6 -> 0.61 (Jun 15 2008)
  1108. Improvements:
  1109. * improved attacking in the battles
  1110. * it's possible to kill hostile stack
  1111. * animations won't go in the same phase
  1112. * Better pathfinder
  1113. * "%s" substitutions in Right-click information in town hall
  1114. * windmill won't give wood
  1115. * hover text for heroes
  1116. * support for ZSoft-style PCX files in /Data
  1117. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1118. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1119. * stack at the limit of unit's range can now be attacked
  1120. * range of unit is now properly displayed
  1121. * battle log is scrolled down when new event occurs
  1122. * console is closed when application exits
  1123. Bugfixes:
  1124. * stack at the limit of unit's range can now be attacked
  1125. * good background for the town hall screen in Stronghold
  1126. * fixed typo in hall.txt
  1127. * VCMI won't crash when r-click neutral stack during the battle
  1128. * water won't blink behind shipyard in the Castle
  1129. * fixed several memory leaks
  1130. * properly displaying two-hex creatures in recruit/split/info window
  1131. * corrupted map file won't cause crash on initializing main menu
  1132. 0.59 -> 0.6 (Jun 1 2008)
  1133. * partially done attacking in battles
  1134. * screen isn't now refreshed while blitting creature info window
  1135. * r-click creature info windows in battles
  1136. * no more division by 0 in slider
  1137. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1138. * fixed estate problems
  1139. * fixed blinking mana vortex
  1140. * grail increases creature growths
  1141. * new pathfinder
  1142. * several minor improvements
  1143. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1144. * fixed memory leak in battles
  1145. * blitting creature animations to rects in the recruitment window
  1146. * fixed wrong creatures def names
  1147. * better battle pathfinder and unit reversing
  1148. * improved slider ( #58 )
  1149. * fixed problems with horde buildings (won't block original dwellings)
  1150. * giving primary skill when hero get level (but there is still no dialog)
  1151. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1152. * creature levels not messed in Fortress
  1153. * war machines are added to the hero's inventory, not to the garrison
  1154. * support for H3-style PCX graphics in Data/
  1155. * VCMI won't crash when is unable to initialize audio system
  1156. * fixed displaying wrong town defs
  1157. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1158. * creature info window (only r-click)
  1159. * callback for buttons/lists based on boost::function
  1160. * a lot of minor improvements
  1161. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1162. Towns:
  1163. * recruiting creatures
  1164. * working creature growths (including castle and horde building influences)
  1165. * towns give income
  1166. * town hall screen
  1167. * building buildings (requirements and cost are handled)
  1168. * hints for structures
  1169. * updating town infobox
  1170. Garrisons:
  1171. * merging stacks
  1172. * splitting stacks
  1173. Battles:
  1174. * starting battles
  1175. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1176. * leaving battle by pressing flee button
  1177. * moving units in battles and displaying their ranges
  1178. * defend command for units
  1179. General:
  1180. * a number of minor fixes and improvements
  1181. 0.54 -> 0.55 (Feb 29 2008)
  1182. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1183. * randomization quantity of creatures on the map
  1184. * fix of Pandora's Box handling
  1185. * reading disposed/predefined heroes
  1186. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1187. * more detailed logs
  1188. * reported problems with hero flags resolved
  1189. * heroes cannot occupy the same tile
  1190. * hints for most of creature generators
  1191. * some minor stuff
  1192. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1193. * given hero is placed in the town entrance
  1194. * some objects such as river delta won't be blitted "on" hero
  1195. * tiles under FoW are inaccessible
  1196. * giving random hero on RoE maps
  1197. * improved protection against hero duplication
  1198. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1199. * right click popups with infoboxes for heroes/towns lists
  1200. * new interface coloring (many thanks to GrayFace ;])
  1201. * fixed bug in object flag's coloring
  1202. * added hints in town lists
  1203. * eliminated square from city hints
  1204. 0.53 - 0.53b (Feb 20 2008)
  1205. * added giving default buildings in towns
  1206. * town infobox won't crash on empty town
  1207. 0.52 - 0.53 (Feb 18 2008):
  1208. * hopefully the last bugfix of Pandora's Box
  1209. * fixed blockmaps of generated heroes
  1210. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1211. * fixed town randomization
  1212. * fixed hero randomization
  1213. * fixed displaying heroes in preGame
  1214. * fixed selecting/deselecting artifact slots in hero window
  1215. * much faster pathfinder
  1216. * memory usage and load time significantly decreased
  1217. * it's impossible to select empty artifact slot in hero window
  1218. * fixed problem with FoW displaying on minimap on L-sized maps
  1219. * fixed crashbug in hero list connected with heroes dismissing
  1220. * mostly done town infobox
  1221. * town daily income is properly calculated
  1222. 0.51 - 0.52 (Feb 7 2008):
  1223. * [feature] giving starting hero
  1224. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1225. * [feature] picked artifacts are added to hero's backpack
  1226. * [feature] possibility of choosing player to play
  1227. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1228. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1229. * [bugfix] improved randomization
  1230. * [bugfix] pathfinder can't be cheated (what caused errors)
  1231. 0.5 - 0.51 (Feb 3 2008):
  1232. * close button properly closes (same does 'q' key)
  1233. * two players can't have selected same hero
  1234. * double click on "Show Available Scenarios" won't reset options
  1235. * fixed possible crashbug in town/hero lists
  1236. * fixed crashbug in initializing game caused by wrong prisons handling
  1237. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1238. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1239. * fixed crashbug on reading blank Quest Guards
  1240. * better console messages
  1241. * map reading speed up (though it's still slow, especially on bigger maps)
  1242. to 0.5 (Feb 2 2008 - first closed release):
  1243. * Main menu and New game screens
  1244. * Scenario selection, part of advanced options support
  1245. * Partially done adventure map, town and hero interfaces
  1246. * Moving hero
  1247. * Interactions with several objects (mines, resources, mills, and others)