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- /*
- * MapComparer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <boost/test/unit_test.hpp>
- #include "MapComparer.h"
- #define VCMI_CHECK_FIELD_EQUAL_P(field) BOOST_CHECK_EQUAL(actual->field, expected->field)
- #define VCMI_CHECK_FIELD_EQUAL(field) BOOST_CHECK_EQUAL(actual.field, expected.field)
- #define VCMI_REQUIRE_FIELD_EQUAL_P(field) BOOST_REQUIRE_EQUAL(actual->field, expected->field)
- #define VCMI_REQUIRE_FIELD_EQUAL(field) BOOST_REQUIRE_EQUAL(actual.field, expected.field)
- template <class T>
- void checkEqual(const T & actual, const T & expected)
- {
- BOOST_CHECK_EQUAL(actual, expected) ;
- }
- template <class Element>
- void checkEqual(const std::vector<Element> & actual, const std::vector<Element> & expected)
- {
- BOOST_CHECK_EQUAL(actual.size(), expected.size());
-
- for(auto actualIt = actual.begin(), expectedIt = expected.begin(); actualIt != actual.end() && expectedIt != expected.end(); actualIt++, expectedIt++)
- {
- checkEqual(*actualIt, *expectedIt);
- }
- }
- template <class Element>
- void checkEqual(const std::set<Element> & actual, const std::set<Element> & expected)
- {
- BOOST_CHECK_EQUAL(actual.size(), expected.size());
-
- for(auto elem : expected)
- {
- if(!vstd::contains(actual, elem))
- BOOST_ERROR("Required element not found "+boost::to_string(elem));
- }
- }
- void checkEqual(const PlayerInfo & actual, const PlayerInfo & expected)
- {
- VCMI_CHECK_FIELD_EQUAL(canHumanPlay);
- VCMI_CHECK_FIELD_EQUAL(canComputerPlay);
- VCMI_CHECK_FIELD_EQUAL(aiTactic);
-
- checkEqual(actual.allowedFactions, expected.allowedFactions);
-
- VCMI_CHECK_FIELD_EQUAL(isFactionRandom);
- VCMI_CHECK_FIELD_EQUAL(mainCustomHeroPortrait);
- VCMI_CHECK_FIELD_EQUAL(mainCustomHeroName);
-
- VCMI_CHECK_FIELD_EQUAL(mainCustomHeroId);
-
- //todo:heroesNames
-
- VCMI_CHECK_FIELD_EQUAL(hasMainTown);
- VCMI_CHECK_FIELD_EQUAL(generateHeroAtMainTown);
- VCMI_CHECK_FIELD_EQUAL(posOfMainTown);
- VCMI_CHECK_FIELD_EQUAL(team);
- VCMI_CHECK_FIELD_EQUAL(hasRandomHero);
- }
- void checkEqual(const EventExpression & actual, const EventExpression & expected)
- {
- //todo: checkEventExpression
- }
- void checkEqual(const TriggeredEvent & actual, const TriggeredEvent & expected)
- {
- VCMI_CHECK_FIELD_EQUAL(identifier);
- VCMI_CHECK_FIELD_EQUAL(description);
- VCMI_CHECK_FIELD_EQUAL(onFulfill);
- VCMI_CHECK_FIELD_EQUAL(effect.type);
- VCMI_CHECK_FIELD_EQUAL(effect.toOtherMessage);
- checkEqual(actual.trigger, expected.trigger);
- }
- void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
- {
- //fatal fail here on any error
- VCMI_REQUIRE_FIELD_EQUAL(terType);
- VCMI_REQUIRE_FIELD_EQUAL(terView);
- VCMI_REQUIRE_FIELD_EQUAL(riverType);
- VCMI_REQUIRE_FIELD_EQUAL(riverDir);
- VCMI_REQUIRE_FIELD_EQUAL(roadType);
- VCMI_REQUIRE_FIELD_EQUAL(roadDir);
- VCMI_REQUIRE_FIELD_EQUAL(extTileFlags);
- }
- void MapComparer::compareHeader()
- {
- //map size parameters are vital for further checks
- VCMI_REQUIRE_FIELD_EQUAL_P(height);
- VCMI_REQUIRE_FIELD_EQUAL_P(width);
- VCMI_REQUIRE_FIELD_EQUAL_P(twoLevel);
- VCMI_CHECK_FIELD_EQUAL_P(name);
- VCMI_CHECK_FIELD_EQUAL_P(description);
- VCMI_CHECK_FIELD_EQUAL_P(difficulty);
- VCMI_CHECK_FIELD_EQUAL_P(levelLimit);
- VCMI_CHECK_FIELD_EQUAL_P(victoryMessage);
- VCMI_CHECK_FIELD_EQUAL_P(defeatMessage);
- VCMI_CHECK_FIELD_EQUAL_P(victoryIconIndex);
- VCMI_CHECK_FIELD_EQUAL_P(defeatIconIndex);
-
- checkEqual(actual->players, expected->players);
-
- //todo: allowedHeroes, placeholdedHeroes
- checkEqual(actual->triggeredEvents, expected->triggeredEvents);
- }
- void MapComparer::compareOptions()
- {
- //rumors
- //disposedHeroes
- //predefinedHeroes
- //allowedSpell
- //allowedArtifact
- //allowedAbilities
-
- BOOST_ERROR("Not implemented compareOptions()");
- }
- void MapComparer::compareObjects()
- {
- BOOST_ERROR("Not implemented compareObjects()");
- }
- void MapComparer::compareTerrain()
- {
- //assume map dimensions check passed
- //todo: separate check for underground
-
- for(int x = 0; x < expected->width; x++)
- for(int y = 0; y < expected->height; y++)
- {
- int3 coord(x,y,0);
- BOOST_TEST_CHECKPOINT(coord);
-
- checkEqual(actual->getTile(coord), expected->getTile(coord));
- }
- }
- void MapComparer::compare()
- {
- BOOST_REQUIRE_NE((void *) actual, (void *) expected); //should not point to the same object
- BOOST_REQUIRE_MESSAGE(actual != nullptr, "Actual map is not defined");
- BOOST_REQUIRE_MESSAGE(expected != nullptr, "Expected map is not defined");
- compareHeader();
- compareOptions();
- compareObjects();
- compareTerrain();
- }
- void MapComparer::operator() (const std::unique_ptr<CMap>& actual, const std::unique_ptr<CMap>& expected)
- {
- this->actual = actual.get();
- this->expected = expected.get();
- compare();
- }
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