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							- /*
 
-  * JsonRandom.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "JsonRandom.h"
 
- #include <vstd/StringUtils.h>
 
- #include <vstd/RNG.h>
 
- #include "JsonBonus.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CArtHandler.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CCreatureSet.h"
 
- #include "../spells/CSpellHandler.h"
 
- #include "../CSkillHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "../IGameCallback.h"
 
- #include "../gameState/CGameState.h"
 
- #include "../mapObjects/IObjectInterface.h"
 
- #include "../modding/IdentifierStorage.h"
 
- #include "../modding/ModScope.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- 	si32 JsonRandom::loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
 
- 	{
 
- 		if (value.empty() || value[0] != '@')
 
- 		{
 
- 			logMod->warn("Invalid syntax in load value! Can not load value from '%s'", value);
 
- 			return defaultValue;
 
- 		}
 
- 		std::string variableID = variableGroup + value;
 
- 		if (variables.count(variableID) == 0)
 
- 		{
 
- 			logMod->warn("Invalid syntax in load value! Unknown variable '%s'", value);
 
- 			return defaultValue;
 
- 		}
 
- 		return variables.at(variableID);
 
- 	}
 
- 	si32 JsonRandom::loadValue(const JsonNode & value, vstd::RNG & rng, const Variables & variables, si32 defaultValue)
 
- 	{
 
- 		if(value.isNull())
 
- 			return defaultValue;
 
- 		if(value.isNumber())
 
- 			return value.Integer();
 
- 		if (value.isString())
 
- 			return loadVariable("number", value.String(), variables, defaultValue);
 
- 		if(value.isVector())
 
- 		{
 
- 			const auto & vector = value.Vector();
 
- 			size_t index= rng.nextInt64(0, vector.size()-1);
 
- 			return loadValue(vector[index], rng, variables, 0);
 
- 		}
 
- 		if(value.isStruct())
 
- 		{
 
- 			if (!value["amount"].isNull())
 
- 				return loadValue(value["amount"], rng, variables, defaultValue);
 
- 			si32 min = loadValue(value["min"], rng, variables, 0);
 
- 			si32 max = loadValue(value["max"], rng, variables, 0);
 
- 			return rng.nextInt64(min, max);
 
- 		}
 
- 		return defaultValue;
 
- 	}
 
- 	template<typename IdentifierType>
 
- 	IdentifierType JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
 
- 	{
 
- 		if (value.empty() || value[0] != '@')
 
- 			return IdentifierType(VLC->identifiers()->getIdentifier(modScope, IdentifierType::entityType(), value).value_or(-1));
 
- 		else
 
- 			return loadVariable(IdentifierType::entityType(), value, variables, IdentifierType::NONE);
 
- 	}
 
- 	template<typename IdentifierType>
 
- 	IdentifierType JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
 
- 	{
 
- 		if (value.String().empty() || value.String()[0] != '@')
 
- 			return IdentifierType(VLC->identifiers()->getIdentifier(IdentifierType::entityType(), value).value_or(-1));
 
- 		else
 
- 			return loadVariable(IdentifierType::entityType(), value.String(), variables, IdentifierType::NONE);
 
- 	}
 
- 	template<>
 
- 	PlayerColor JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
 
- 	{
 
- 		return PlayerColor(*VLC->identifiers()->getIdentifier("playerColor", value));
 
- 	}
 
- 	template<>
 
- 	PrimarySkill JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
 
- 	{
 
- 		return PrimarySkill(*VLC->identifiers()->getIdentifier("primarySkill", value));
 
- 	}
 
- 	template<>
 
- 	PrimarySkill JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
 
- 	{
 
- 		if (value.empty() || value[0] != '@')
 
- 			return PrimarySkill(*VLC->identifiers()->getIdentifier(modScope, "primarySkill", value));
 
- 		else
 
- 			return PrimarySkill(loadVariable("primarySkill", value, variables, PrimarySkill::NONE.getNum()));
 
- 	}
 
- 	/// Method that allows type-specific object filtering
 
- 	/// Default implementation is to accept all input objects
 
- 	template<typename IdentifierType>
 
- 	std::set<IdentifierType> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
 
- 	{
 
- 		return valuesSet;
 
- 	}
 
- 	template<>
 
- 	std::set<ArtifactID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)
 
- 	{
 
- 		assert(value.isStruct());
 
- 		std::set<CArtifact::EartClass> allowedClasses;
 
- 		std::set<ArtifactPosition> allowedPositions;
 
- 		ui32 minValue = 0;
 
- 		ui32 maxValue = std::numeric_limits<ui32>::max();
 
- 		if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
 
- 			allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
 
- 		else
 
- 			for(const auto & entry : value["class"].Vector())
 
- 				allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
 
- 		if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
 
- 			allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));
 
- 		else
 
- 			for(const auto & entry : value["slot"].Vector())
 
- 				allowedPositions.insert(ArtifactPosition::decode(entry.String()));
 
- 		if (!value["minValue"].isNull())
 
- 			minValue = static_cast<ui32>(value["minValue"].Float());
 
- 		if (!value["maxValue"].isNull())
 
- 			maxValue = static_cast<ui32>(value["maxValue"].Float());
 
- 		std::set<ArtifactID> result;
 
- 		for (auto const & artID : valuesSet)
 
- 		{
 
- 			const CArtifact * art = artID.toArtifact();
 
- 			if(!vstd::iswithin(art->getPrice(), minValue, maxValue))
 
- 				continue;
 
- 			if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
 
- 				continue;
 
- 			if(!cb->isAllowed(art->getId()))
 
- 				continue;
 
- 			if(!allowedPositions.empty())
 
- 			{
 
- 				bool positionAllowed = false;
 
- 				for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))
 
- 				{
 
- 					if(allowedPositions.count(pos))
 
- 						positionAllowed = true;
 
- 				}
 
- 				if (!positionAllowed)
 
- 					continue;
 
- 			}
 
- 			result.insert(artID);
 
- 		}
 
- 		return result;
 
- 	}
 
- 	template<>
 
- 	std::set<SpellID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)
 
- 	{
 
- 		std::set<SpellID> result = valuesSet;
 
- 		if (!value["level"].isNull())
 
- 		{
 
- 			int32_t spellLevel = value["level"].Integer();
 
- 			vstd::erase_if(result, [=](const SpellID & spell)
 
- 			{
 
- 				return VLC->spellh->getById(spell)->getLevel() != spellLevel;
 
- 			});
 
- 		}
 
- 		if (!value["school"].isNull())
 
- 		{
 
- 			int32_t schoolID = VLC->identifiers()->getIdentifier("spellSchool", value["school"]).value();
 
- 			vstd::erase_if(result, [=](const SpellID & spell)
 
- 			{
 
- 				return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));
 
- 			});
 
- 		}
 
- 		return result;
 
- 	}
 
- 	template<typename IdentifierType>
 
- 	std::set<IdentifierType> JsonRandom::filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)
 
- 	{
 
- 		if(value.isString())
 
- 			return { decodeKey<IdentifierType>(value, variables) };
 
- 		assert(value.isStruct());
 
- 		if(value.isStruct())
 
- 		{
 
- 			if(!value["type"].isNull())
 
- 				return filterKeys(value["type"], valuesSet, variables);
 
- 			std::set<IdentifierType> filteredTypes = filterKeysTyped(value, valuesSet);
 
- 			if(!value["anyOf"].isNull())
 
- 			{
 
- 				std::set<IdentifierType> filteredAnyOf;
 
- 				for (auto const & entry : value["anyOf"].Vector())
 
- 				{
 
- 					std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);
 
- 					filteredAnyOf.insert(subset.begin(), subset.end());
 
- 				}
 
- 				vstd::erase_if(filteredTypes, [&filteredAnyOf](const IdentifierType & filteredValue)
 
- 				{
 
- 					return filteredAnyOf.count(filteredValue) == 0;
 
- 				});
 
- 			}
 
- 			if(!value["noneOf"].isNull())
 
- 			{
 
- 				for (auto const & entry : value["noneOf"].Vector())
 
- 				{
 
- 					std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);
 
- 					for (auto bannedEntry : subset )
 
- 						filteredTypes.erase(bannedEntry);
 
- 				}
 
- 			}
 
- 			return filteredTypes;
 
- 		}
 
- 		return valuesSet;
 
- 	}
 
- 	TResources JsonRandom::loadResources(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		TResources ret;
 
- 		if (value.isVector())
 
- 		{
 
- 			for (const auto & entry : value.Vector())
 
- 				ret += loadResource(entry, rng, variables);
 
- 			return ret;
 
- 		}
 
- 		for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 		{
 
- 			ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng, variables);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	TResources JsonRandom::loadResource(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::set<GameResID> defaultResources{
 
- 			GameResID::WOOD,
 
- 			GameResID::MERCURY,
 
- 			GameResID::ORE,
 
- 			GameResID::SULFUR,
 
- 			GameResID::CRYSTAL,
 
- 			GameResID::GEMS,
 
- 			GameResID::GOLD
 
- 		};
 
- 		std::set<GameResID> potentialPicks = filterKeys(value, defaultResources, variables);
 
- 		GameResID resourceID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
 
- 		si32 resourceAmount = loadValue(value, rng, variables, 0);
 
- 		TResources ret;
 
- 		ret[resourceID] = resourceAmount;
 
- 		return ret;
 
- 	}
 
- 	PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::set<PrimarySkill> defaultSkills{
 
- 			PrimarySkill::ATTACK,
 
- 			PrimarySkill::DEFENSE,
 
- 			PrimarySkill::SPELL_POWER,
 
- 			PrimarySkill::KNOWLEDGE
 
- 		};
 
- 		std::set<PrimarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);
 
- 		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
 
- 	}
 
- 	std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::vector<si32> ret(GameConstants::PRIMARY_SKILLS, 0);
 
- 		std::set<PrimarySkill> defaultSkills{
 
- 			PrimarySkill::ATTACK,
 
- 			PrimarySkill::DEFENSE,
 
- 			PrimarySkill::SPELL_POWER,
 
- 			PrimarySkill::KNOWLEDGE
 
- 		};
 
- 		if(value.isStruct())
 
- 		{
 
- 			for(const auto & pair : value.Struct())
 
- 			{
 
- 				PrimarySkill id = decodeKey<PrimarySkill>(pair.second.getModScope(), pair.first, variables);
 
- 				ret[id.getNum()] += loadValue(pair.second, rng, variables);
 
- 			}
 
- 		}
 
- 		if(value.isVector())
 
- 		{
 
- 			for(const auto & element : value.Vector())
 
- 			{
 
- 				std::set<PrimarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);
 
- 				PrimarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
 
- 				defaultSkills.erase(skillID);
 
- 				ret[skillID.getNum()] += loadValue(element, rng, variables);
 
- 			}
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::set<SecondarySkill> defaultSkills;
 
- 		for(const auto & skill : VLC->skillh->objects)
 
- 			if (cb->isAllowed(skill->getId()))
 
- 				defaultSkills.insert(skill->getId());
 
- 		std::set<SecondarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);
 
- 		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
 
- 	}
 
- 	std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::map<SecondarySkill, si32> ret;
 
- 		if(value.isStruct())
 
- 		{
 
- 			for(const auto & pair : value.Struct())
 
- 			{
 
- 				SecondarySkill id = decodeKey<SecondarySkill>(pair.second.getModScope(), pair.first, variables);
 
- 				ret[id] = loadValue(pair.second, rng, variables);
 
- 			}
 
- 		}
 
- 		if(value.isVector())
 
- 		{
 
- 			std::set<SecondarySkill> defaultSkills;
 
- 			for(const auto & skill : VLC->skillh->objects)
 
- 				if (cb->isAllowed(skill->getId()))
 
- 					defaultSkills.insert(skill->getId());
 
- 			for(const auto & element : value.Vector())
 
- 			{
 
- 				std::set<SecondarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);
 
- 				SecondarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
 
- 				defaultSkills.erase(skillID); //avoid dupicates
 
- 				ret[skillID] = loadValue(element, rng, variables);
 
- 			}
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	ArtifactID JsonRandom::loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::set<ArtifactID> allowedArts;
 
- 		for(const auto & artifact : VLC->arth->objects)
 
- 			if (cb->isAllowed(artifact->getId()) && VLC->arth->legalArtifact(artifact->getId()))
 
- 				allowedArts.insert(artifact->getId());
 
- 		std::set<ArtifactID> potentialPicks = filterKeys(value, allowedArts, variables);
 
- 		return cb->gameState()->pickRandomArtifact(rng, potentialPicks);
 
- 	}
 
- 	std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::vector<ArtifactID> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			ret.push_back(loadArtifact(entry, rng, variables));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	SpellID JsonRandom::loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::set<SpellID> defaultSpells;
 
- 		for(const auto & spell : VLC->spellh->objects)
 
- 			if (cb->isAllowed(spell->getId()) && !spell->isSpecial())
 
- 				defaultSpells.insert(spell->getId());
 
- 		std::set<SpellID> potentialPicks = filterKeys(value, defaultSpells, variables);
 
- 		if (potentialPicks.empty())
 
- 		{
 
- 			logMod->warn("Failed to select suitable random spell!");
 
- 			return SpellID::NONE;
 
- 		}
 
- 		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
 
- 	}
 
- 	std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::vector<SpellID> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			ret.push_back(loadSpell(entry, rng, variables));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::vector<PlayerColor> ret;
 
- 		std::set<PlayerColor> defaultPlayers;
 
- 		for(size_t i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
 
- 			defaultPlayers.insert(PlayerColor(i));
 
- 		for(auto & entry : value.Vector())
 
- 		{
 
- 			std::set<PlayerColor> potentialPicks = filterKeys(entry, defaultPlayers, variables);
 
- 			ret.push_back(*RandomGeneratorUtil::nextItem(potentialPicks, rng));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, vstd::RNG & rng)
 
- 	{
 
- 		std::vector<HeroTypeID> ret;
 
- 		for(auto & entry : value.Vector())
 
- 		{
 
- 			ret.push_back(VLC->heroTypes()->getByIndex(VLC->identifiers()->getIdentifier("hero", entry.String()).value())->getId());
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, vstd::RNG & rng)
 
- 	{
 
- 		std::vector<HeroClassID> ret;
 
- 		for(auto & entry : value.Vector())
 
- 		{
 
- 			ret.push_back(VLC->heroClasses()->getByIndex(VLC->identifiers()->getIdentifier("heroClass", entry.String()).value())->getId());
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		CStackBasicDescriptor stack;
 
- 		std::set<CreatureID> defaultCreatures;
 
- 		for(const auto & creature : VLC->creh->objects)
 
- 			if (!creature->special)
 
- 				defaultCreatures.insert(creature->getId());
 
- 		std::set<CreatureID> potentialPicks = filterKeys(value, defaultCreatures, variables);
 
- 		CreatureID pickedCreature;
 
- 		if (!potentialPicks.empty())
 
- 			pickedCreature = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
 
- 		else
 
- 			logMod->warn("Failed to select suitable random creature!");
 
- 		stack.type = pickedCreature.toCreature();
 
- 		stack.count = loadValue(value, rng, variables);
 
- 		if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
 
- 		{
 
- 			if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
 
- 			{
 
- 				stack.type = RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)->toCreature();
 
- 			}
 
- 		}
 
- 		return stack;
 
- 	}
 
- 	std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
 
- 	{
 
- 		std::vector<CStackBasicDescriptor> ret;
 
- 		for (const JsonNode & node : value.Vector())
 
- 		{
 
- 			ret.push_back(loadCreature(node, rng, variables));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<JsonRandom::RandomStackInfo> JsonRandom::evaluateCreatures(const JsonNode & value, const Variables & variables)
 
- 	{
 
- 		std::vector<RandomStackInfo> ret;
 
- 		for (const JsonNode & node : value.Vector())
 
- 		{
 
- 			RandomStackInfo info;
 
- 			if (!node["amount"].isNull())
 
- 				info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
 
- 			else
 
- 			{
 
- 				info.minAmount = static_cast<si32>(node["min"].Float());
 
- 				info.maxAmount = static_cast<si32>(node["max"].Float());
 
- 			}
 
- 			CreatureID creatureID(VLC->identifiers()->getIdentifier("creature", node["type"]).value());
 
- 			const CCreature * crea = creatureID.toCreature();
 
- 			info.allowedCreatures.push_back(crea);
 
- 			if (node["upgradeChance"].Float() > 0)
 
- 			{
 
- 				for(const auto & creaID : crea->upgrades)
 
- 					info.allowedCreatures.push_back(creaID.toCreature());
 
- 			}
 
- 			ret.push_back(info);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<Bonus> JsonRandom::loadBonuses(const JsonNode & value)
 
- 	{
 
- 		std::vector<Bonus> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			if(auto bonus = JsonUtils::parseBonus(entry))
 
- 				ret.push_back(*bonus);
 
- 		}
 
- 		return ret;
 
- 	}
 
- VCMI_LIB_NAMESPACE_END
 
 
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