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							- /*
 
-  * Configuration.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Configuration.h"
 
- #include "../serializer/JsonSerializeFormat.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
 
- {
 
- 	return static_cast<EVisitMode>(visitMode);
 
- }
 
- ui16 Rewardable::Configuration::getResetDuration() const
 
- {
 
- 	return resetParameters.period;
 
- }
 
- std::optional<int> Rewardable::Configuration::getVariable(const std::string & category, const std::string & name) const
 
- {
 
- 	std::string variableID = category + '@' + name;
 
- 	if (variables.values.count(variableID))
 
- 		return variables.values.at(variableID);
 
- 	return std::nullopt;
 
- }
 
- const JsonNode & Rewardable::Configuration::getPresetVariable(const std::string & category, const std::string & name) const
 
- {
 
- 	static const JsonNode emptyNode;
 
- 	std::string variableID = category + '@' + name;
 
- 	if (variables.preset.count(variableID))
 
- 		return variables.preset.at(variableID);
 
- 	else
 
- 		return emptyNode;
 
- }
 
- void Rewardable::Configuration::presetVariable(const std::string & category, const std::string & name, const JsonNode & value)
 
- {
 
- 	std::string variableID = category + '@' + name;
 
- 	variables.preset[variableID] = value;
 
- }
 
- void Rewardable::Configuration::initVariable(const std::string & category, const std::string & name, int value)
 
- {
 
- 	std::string variableID = category + '@' + name;
 
- 	variables.values[variableID] = value;
 
- }
 
- void Rewardable::ResetInfo::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeInt("period", period);
 
- 	handler.serializeBool("visitors", visitors);
 
- 	handler.serializeBool("rewards", rewards);
 
- }
 
- void Rewardable::VisitInfo::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeStruct("limiter", limiter);
 
- 	handler.serializeStruct("reward", reward);
 
- 	handler.serializeStruct("message", message);
 
- 	handler.serializeInt("visitType", visitType);
 
- }
 
- void Rewardable::Variables::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	if (handler.saving)
 
- 	{
 
- 		JsonNode presetNode;
 
- 		for (auto const & entry : preset)
 
- 			presetNode[entry.first] = entry.second;
 
- 		handler.serializeRaw("preset", presetNode, {});
 
- 	}
 
- 	else
 
- 	{
 
- 		preset.clear();
 
- 		JsonNode presetNode;
 
- 		handler.serializeRaw("preset", presetNode, {});
 
- 		for (auto const & entry : presetNode.Struct())
 
- 			preset[entry.first] = entry.second;
 
- 	}
 
- }
 
- void Rewardable::Configuration::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeStruct("onSelect", onSelect);
 
- 	handler.enterArray("info").serializeStruct(info);
 
- 	handler.serializeEnum("selectMode", selectMode, std::vector<std::string>{SelectModeString.begin(), SelectModeString.end()});
 
- 	handler.serializeEnum("visitMode", visitMode, std::vector<std::string>{VisitModeString.begin(), VisitModeString.end()});
 
- 	handler.serializeStruct("resetParameters", resetParameters);
 
- 	handler.serializeBool("canRefuse", canRefuse);
 
- 	handler.serializeBool("showScoutedPreview", showScoutedPreview);
 
- 	handler.serializeInt("infoWindowType", infoWindowType);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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