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							- /*
 
-  * Interface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Interface.h"
 
- #include "../CHeroHandler.h"
 
- #include "../TerrainHandler.h"
 
- #include "../CPlayerState.h"
 
- #include "../CSoundBase.h"
 
- #include "../gameState/CGameState.h"
 
- #include "../spells/CSpellHandler.h"
 
- #include "../spells/ISpellMechanics.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../mapObjects/MiscObjects.h"
 
- #include "../mapping/CMapDefines.h"
 
- #include "../networkPacks/StackLocation.h"
 
- #include "../networkPacks/PacksForClient.h"
 
- #include "../IGameCallback.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
 
- {
 
- 	std::vector<ui32> ret;
 
- 	for(size_t i = 0; i < configuration.info.size(); i++)
 
- 	{
 
- 		const Rewardable::VisitInfo & visit = configuration.info[i];
 
- 		if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
 
- 		{
 
- 			logGlobal->trace("Reward %d is allowed", i);
 
- 			ret.push_back(static_cast<ui32>(i));
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
 
- {
 
- 	assert(hero);
 
- 	assert(hero->tempOwner.isValidPlayer());
 
- 	assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
 
- 	cb->giveResources(hero->tempOwner, info.reward.resources);
 
- 	if (info.reward.revealTiles)
 
- 	{
 
- 		const auto & props = *info.reward.revealTiles;
 
- 		const auto functor = [&props](const TerrainTile * tile)
 
- 		{
 
- 			int score = 0;
 
- 			if (tile->terType->isSurface())
 
- 				score += props.scoreSurface;
 
- 			if (tile->terType->isUnderground())
 
- 				score += props.scoreSubterra;
 
- 			if (tile->terType->isWater())
 
- 				score += props.scoreWater;
 
- 			if (tile->terType->isRock())
 
- 				score += props.scoreRock;
 
- 			return score > 0;
 
- 		};
 
- 		std::unordered_set<int3> tiles;
 
- 		if (props.radius > 0)
 
- 		{
 
- 			cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());
 
- 			if (props.hide)
 
- 				cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());
 
- 			vstd::erase_if(tiles, [&](const int3 & coord){
 
- 				return !functor(cb->getTile(coord));
 
- 			});
 
- 		}
 
- 		else
 
- 		{
 
- 			cb->getAllTiles(tiles, hero->tempOwner, -1, functor);
 
- 		}
 
- 		if (props.hide)
 
- 		{
 
- 			for (auto & player : cb->gameState()->players)
 
- 			{
 
- 				if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)
 
- 					cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);
 
- 		}
 
- 	}
 
- 	for(const auto & entry : info.reward.secondary)
 
- 	{
 
- 		auto currentLevel = static_cast<MasteryLevel::Type>(hero->getSecSkillLevel(entry.first));
 
- 		if(currentLevel == MasteryLevel::EXPERT)
 
- 			continue;
 
- 		if(currentLevel != MasteryLevel::NONE || hero->canLearnSkill())
 
- 			cb->changeSecSkill(hero, entry.first, entry.second, false);
 
- 	}
 
- 	for(int i=0; i< info.reward.primary.size(); i++)
 
- 		cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);
 
- 	TExpType expToGive = 0;
 
- 	if (info.reward.heroLevel > 0)
 
- 		expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
 
- 	if (info.reward.heroExperience > 0)
 
- 		expToGive += hero->calculateXp(info.reward.heroExperience);
 
- 	if(expToGive)
 
- 		cb->giveExperience(hero, expToGive);
 
- }
 
- void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
 
- {
 
- 	if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
 
- 		cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
 
- 	if(info.reward.movePoints || info.reward.movePercentage >= 0)
 
- 	{
 
- 		SetMovePoints smp;
 
- 		smp.hid = hero->id;
 
- 		smp.val = hero->movementPointsRemaining();
 
- 		if (info.reward.movePercentage >= 0) // percent from max
 
- 			smp.val = hero->movementPointsLimit(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
 
- 		smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
 
- 		cb->setMovePoints(&smp);
 
- 	}
 
- 	for(const Bonus & bonus : info.reward.bonuses)
 
- 	{
 
- 		GiveBonus gb;
 
- 		gb.who = GiveBonus::ETarget::OBJECT;
 
- 		gb.bonus = bonus;
 
- 		gb.id = hero->id;
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	for(const ArtifactID & art : info.reward.artifacts)
 
- 		cb->giveHeroNewArtifact(hero, art.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
 
- 	if(!info.reward.spells.empty())
 
- 	{
 
- 		std::set<SpellID> spellsToGive;
 
- 		for (auto const & spell : info.reward.spells)
 
- 			if (hero->canLearnSpell(spell.toEntity(VLC), true))
 
- 				spellsToGive.insert(spell);
 
- 		if (!spellsToGive.empty())
 
- 			cb->changeSpells(hero, true, spellsToGive);
 
- 	}
 
- 	if(!info.reward.creaturesChange.empty())
 
- 	{
 
- 		for(const auto & slot : hero->Slots())
 
- 		{
 
- 			const CStackInstance * heroStack = slot.second;
 
- 			for(const auto & change : info.reward.creaturesChange)
 
- 			{
 
- 				if (heroStack->type->getId() == change.first)
 
- 				{
 
- 					StackLocation location(hero, slot.first);
 
- 					cb->changeStackType(location, change.second.toCreature());
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if(!info.reward.creatures.empty())
 
- 	{
 
- 		CCreatureSet creatures;
 
- 		for(const auto & crea : info.reward.creatures)
 
- 			creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
 
- 		if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be split on map instance part and interface part
 
- 			cb->giveCreatures(army, hero, creatures, false);
 
- 	}
 
- 	
 
- 	if(info.reward.spellCast.first != SpellID::NONE)
 
- 	{
 
- 		caster.setActualCaster(hero);
 
- 		caster.setSpellSchoolLevel(info.reward.spellCast.second);
 
- 		cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
 
- 	}
 
- 	if(info.reward.removeObject)
 
- 		if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
 
- 			cb->removeAfterVisit(instance);
 
- }
 
- void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	configuration.serializeJson(handler);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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