CHeroWindow.cpp 34 KB

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  1. #include "stdafx.h"
  2. #include <cstdlib>
  3. #include "global.h"
  4. #include "CHeroWindow.h"
  5. #include "CGameInfo.h"
  6. #include "hch/CHeroHandler.h"
  7. #include "hch/CGeneralTextHandler.h"
  8. #include "SDL.h"
  9. #include "SDL_Extensions.h"
  10. #include "CAdvmapInterface.h"
  11. #include "hch/CLodHandler.h"
  12. #include "AdventureMapButton.h"
  13. #include "hch/CObjectHandler.h"
  14. #include "CMessage.h"
  15. #include "CCallback.h"
  16. #include "hch/CArtHandler.h"
  17. #include "hch/CAbilityHandler.h"
  18. #include "hch/CDefHandler.h"
  19. #include "client/CBitmapHandler.h"
  20. #include <sstream>
  21. #include "client/Graphics.h"
  22. extern SDL_Surface * screen;
  23. extern TTF_Font * GEOR16;
  24. CHeroWindow::CHeroWindow(int playerColor):
  25. backpackPos(0), player(playerColor)
  26. {
  27. artWorn.resize(19);
  28. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  29. graphics->blueToPlayersAdv(background, playerColor);
  30. pos.x = 65;
  31. pos.y = 8;
  32. pos.h = background->h;
  33. pos.w = background->w;
  34. curBack = NULL;
  35. curHero = NULL;
  36. activeArtPlace = NULL;
  37. garInt = NULL;
  38. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  39. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::bind(&CHeroWindow::quit,this), 674, 524, "hsbtns.def", false, NULL, false);
  40. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
  41. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
  42. gar1button = new AdventureMapButton(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], boost::bind(&CHeroWindow::gar1,this), 546, 491, "hsbtns6.def", false, NULL, false);
  43. gar2button = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::gar2,this), 604, 491, "hsbtns8.def", false, NULL, false);
  44. gar3button = new AdventureMapButton(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], boost::bind(&CHeroWindow::gar3,this), 546, 527, "hsbtns7.def", false, NULL, false);
  45. gar4button = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[32], boost::function<void()>(), 604, 527, "hsbtns9.def", false, NULL, false);
  46. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
  47. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
  48. for(int g=0; g<8; ++g)
  49. {
  50. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  51. heroListMi.push_back(new LClickableAreaHero());
  52. heroListMi[g]->pos.x = 677;
  53. heroListMi[g]->pos.y = 95+g*54;
  54. heroListMi[g]->pos.h = 32;
  55. heroListMi[g]->pos.w = 48;
  56. heroListMi[g]->owner = this;
  57. heroListMi[g]->id = g;
  58. }
  59. flags = CDefHandler::giveDef("CREST58.DEF");
  60. //areas
  61. portraitArea = new LRClickableAreaWText();
  62. portraitArea->pos.x = 83;
  63. portraitArea->pos.y = 26;
  64. portraitArea->pos.w = 58;
  65. portraitArea->pos.h = 64;
  66. for(int v=0; v<4; ++v)
  67. {
  68. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  69. primSkillAreas[v]->pos.x = 95 + 70*v;
  70. primSkillAreas[v]->pos.y = 111;
  71. primSkillAreas[v]->pos.w = 42;
  72. primSkillAreas[v]->pos.h = 42;
  73. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  74. primSkillAreas[v]->type = v;
  75. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  76. primSkillAreas[v]->baseType = 0;
  77. }
  78. expArea = new LRClickableAreaWText();
  79. expArea->pos.x = 83;
  80. expArea->pos.y = 236;
  81. expArea->pos.w = 136;
  82. expArea->pos.h = 42;
  83. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  84. spellPointsArea = new LRClickableAreaWText();
  85. spellPointsArea->pos.x = 227;
  86. spellPointsArea->pos.y = 236;
  87. spellPointsArea->pos.w = 136;
  88. spellPointsArea->pos.h = 42;
  89. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  90. for(int i=0; i<8; ++i)
  91. {
  92. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  93. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  94. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  95. secSkillAreas[i]->pos.w = 136;
  96. secSkillAreas[i]->pos.h = 42;
  97. secSkillAreas[i]->baseType = 1;
  98. }
  99. }
  100. CHeroWindow::~CHeroWindow()
  101. {
  102. SDL_FreeSurface(background);
  103. delete quitButton;
  104. delete dismissButton;
  105. delete questlogButton;
  106. delete gar1button;
  107. delete gar2button;
  108. delete gar3button;
  109. delete gar4button;
  110. delete leftArtRoll;
  111. delete rightArtRoll;
  112. for(int g=0; g<heroListMi.size(); ++g)
  113. delete heroListMi[g];
  114. if(curBack)
  115. SDL_FreeSurface(curBack);
  116. delete flags;
  117. delete garInt;
  118. delete ourBar;
  119. for(int g=0; g<artWorn.size(); ++g)
  120. {
  121. delete artWorn[g];
  122. }
  123. artWorn.clear();
  124. for(int g=0; g<backpack.size(); ++g)
  125. {
  126. delete backpack[g];
  127. }
  128. backpack.clear();
  129. delete portraitArea;
  130. delete expArea;
  131. delete spellPointsArea;
  132. for(int v=0; v<primSkillAreas.size(); ++v)
  133. {
  134. delete primSkillAreas[v];
  135. }
  136. for(int v=0; v<secSkillAreas.size(); ++v)
  137. {
  138. delete secSkillAreas[v];
  139. }
  140. }
  141. void CHeroWindow::show(SDL_Surface *to)
  142. {
  143. if(!to)
  144. to=screen;
  145. if(curBack)
  146. blitAt(curBack,pos.x,pos.y,to);
  147. quitButton->show();
  148. dismissButton->show();
  149. questlogButton->show();
  150. gar1button->show();
  151. gar2button->show();
  152. gar3button->show();
  153. gar4button->show();
  154. leftArtRoll->show();
  155. rightArtRoll->show();
  156. garInt->show();
  157. ourBar->show();
  158. for(int d=0; d<artWorn.size(); ++d)
  159. {
  160. artWorn[d]->show(to);
  161. }
  162. for(int d=0; d<backpack.size(); ++d)
  163. {
  164. backpack[d]->show(to);
  165. }
  166. }
  167. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  168. {
  169. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  170. if(!hero) //something strange... no hero? it shouldn't happen
  171. {
  172. return;
  173. }
  174. curHero = hero;
  175. char * prhlp = new char[200];
  176. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  177. dismissButton->name = std::string(prhlp);
  178. delete [] prhlp;
  179. prhlp = new char[200];
  180. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  181. portraitArea->hoverText = std::string(prhlp);
  182. delete [] prhlp;
  183. portraitArea->text = hero->biography;
  184. delete garInt;
  185. /*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  186. garInt->update = false;
  187. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
  188. for(int g=0; g<primSkillAreas.size(); ++g)
  189. {
  190. primSkillAreas[g]->bonus = hero->primSkills[g];
  191. }
  192. for(int g=0; g<hero->secSkills.size(); ++g)
  193. {
  194. secSkillAreas[g]->type = hero->secSkills[g].first;
  195. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  196. std::string hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->infoTexts[hero->secSkills[g].second];
  197. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  198. char * hlpp = new char[200];
  199. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  200. secSkillAreas[g]->hoverText = std::string(hlpp);
  201. delete [] hlpp;
  202. }
  203. char * th = new char[200];
  204. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  205. expArea->text = std::string(th);
  206. delete [] th;
  207. th = new char[400];
  208. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  209. spellPointsArea->text = std::string(th);
  210. delete [] th;
  211. for(int g=0; g<artWorn.size(); ++g)
  212. {
  213. delete artWorn[g];
  214. }
  215. for(int g=0; g<backpack.size(); ++g)
  216. {
  217. delete backpack[g];
  218. }
  219. backpack.clear();
  220. artWorn[8] = new CArtPlace(hero->getArt(8));
  221. artWorn[8]->pos.x = 515;
  222. artWorn[8]->pos.y = 295;
  223. artWorn[8]->pos.h = artWorn[8]->pos.w = 44;
  224. if(hero->getArt(8))
  225. artWorn[8]->text = hero->getArt(8)->description;
  226. else
  227. artWorn[8]->text = std::string();
  228. artWorn[8]->ourWindow = this;
  229. artWorn[8]->feet = true;
  230. artWorn[0] = new CArtPlace(hero->getArt(0));
  231. artWorn[0]->pos.x = 509;
  232. artWorn[0]->pos.y = 30;
  233. artWorn[0]->pos.h = artWorn[0]->pos.w = 44;
  234. if(hero->getArt(0))
  235. artWorn[0]->text = hero->getArt(0)->description;
  236. else
  237. artWorn[0]->text = std::string();
  238. artWorn[0]->ourWindow = this;
  239. artWorn[0]->head = true;
  240. artWorn[4] = new CArtPlace(hero->getArt(4));
  241. artWorn[4]->pos.x = 564;
  242. artWorn[4]->pos.y = 183;
  243. artWorn[4]->pos.h = artWorn[4]->pos.w = 44;
  244. if(hero->getArt(4))
  245. artWorn[4]->text = hero->getArt(4)->description;
  246. else
  247. artWorn[4]->text = std::string();
  248. artWorn[4]->ourWindow = this;
  249. artWorn[4]->lHand = true;
  250. artWorn[7] = new CArtPlace(hero->getArt(7));
  251. artWorn[7]->pos.x = 610;
  252. artWorn[7]->pos.y = 183;
  253. artWorn[7]->pos.h = artWorn[7]->pos.w = 44;
  254. if(hero->getArt(7))
  255. artWorn[7]->text = hero->getArt(7)->description;
  256. else
  257. artWorn[7]->text = std::string();
  258. artWorn[7]->ourWindow = this;
  259. artWorn[7]->lRing = true;
  260. artWorn[13] = new CArtPlace(hero->getArt(13));
  261. artWorn[13]->pos.x = 564;
  262. artWorn[13]->pos.y = 30;
  263. artWorn[13]->pos.h = artWorn[13]->pos.w = 44;
  264. if(hero->getArt(13))
  265. artWorn[13]->text = hero->getArt(13)->description;
  266. else
  267. artWorn[13]->text = std::string();
  268. artWorn[13]->ourWindow = this;
  269. artWorn[13]->warMachine1 = true;
  270. artWorn[14] = new CArtPlace(hero->getArt(14));
  271. artWorn[14]->pos.x = 610;
  272. artWorn[14]->pos.y = 30;
  273. artWorn[14]->pos.h = artWorn[14]->pos.w = 44;
  274. if(hero->getArt(14))
  275. artWorn[14]->text = hero->getArt(14)->description;
  276. else
  277. artWorn[14]->text = std::string();
  278. artWorn[14]->ourWindow = this;
  279. artWorn[14]->warMachine2 = true;
  280. artWorn[15] = new CArtPlace(hero->getArt(15));
  281. artWorn[15]->pos.x = 610;
  282. artWorn[15]->pos.y = 76;
  283. artWorn[15]->pos.h = artWorn[15]->pos.w = 44;
  284. if(hero->getArt(15))
  285. artWorn[15]->text = hero->getArt(15)->description;
  286. else
  287. artWorn[15]->text = std::string();
  288. artWorn[15]->ourWindow = this;
  289. artWorn[15]->warMachine3 = true;
  290. artWorn[16] = new CArtPlace(hero->getArt(16));
  291. artWorn[16]->pos.x = 610;
  292. artWorn[16]->pos.y = 122;
  293. artWorn[16]->pos.h = artWorn[16]->pos.w = 44;
  294. if(hero->getArt(16))
  295. artWorn[16]->text = hero->getArt(16)->description;
  296. else
  297. artWorn[16]->text = std::string();
  298. artWorn[16]->ourWindow = this;
  299. artWorn[16]->warMachine4 = true;
  300. artWorn[9] = new CArtPlace(hero->getArt(9));
  301. artWorn[9]->pos.x = 383;
  302. artWorn[9]->pos.y = 143;
  303. artWorn[9]->pos.h = artWorn[9]->pos.w = 44;
  304. if(hero->getArt(9))
  305. artWorn[9]->text = hero->getArt(9)->description;
  306. else
  307. artWorn[9]->text = std::string();
  308. artWorn[9]->ourWindow = this;
  309. artWorn[9]->misc1 = true;
  310. artWorn[10] = new CArtPlace(hero->getArt(10));
  311. artWorn[10]->pos.x = 399;
  312. artWorn[10]->pos.y = 194;
  313. artWorn[10]->pos.h = artWorn[10]->pos.w = 44;
  314. if(hero->getArt(10))
  315. artWorn[10]->text = hero->getArt(10)->description;
  316. else
  317. artWorn[10]->text = std::string();
  318. artWorn[10]->ourWindow = this;
  319. artWorn[10]->misc1 = true;
  320. artWorn[11] = new CArtPlace(hero->getArt(11));
  321. artWorn[11]->pos.x = 415;
  322. artWorn[11]->pos.y = 245;
  323. artWorn[11]->pos.h = artWorn[11]->pos.w = 44;
  324. if(hero->getArt(11))
  325. artWorn[11]->text = hero->getArt(11)->description;
  326. else
  327. artWorn[11]->text = std::string();
  328. artWorn[11]->ourWindow = this;
  329. artWorn[11]->misc3 = true;
  330. artWorn[12] = new CArtPlace(hero->getArt(12));
  331. artWorn[12]->pos.x = 431;
  332. artWorn[12]->pos.y = 296;
  333. artWorn[12]->pos.h = artWorn[12]->pos.w = 44;
  334. if(hero->getArt(12))
  335. artWorn[12]->text = hero->getArt(12)->description;
  336. else
  337. artWorn[12]->text = std::string();
  338. artWorn[12]->ourWindow = this;
  339. artWorn[12]->misc4 = true;
  340. artWorn[18] = new CArtPlace(hero->getArt(18));
  341. artWorn[18]->pos.x = 381;
  342. artWorn[18]->pos.y = 296;
  343. artWorn[18]->pos.h = artWorn[18]->pos.w = 44;
  344. if(hero->getArt(18))
  345. artWorn[18]->text = hero->getArt(18)->description;
  346. else
  347. artWorn[18]->text = std::string();
  348. artWorn[18]->ourWindow = this;
  349. artWorn[18]->misc5 = true;
  350. artWorn[2] = new CArtPlace(hero->getArt(2));
  351. artWorn[2]->pos.x = 508;
  352. artWorn[2]->pos.y = 79;
  353. artWorn[2]->pos.h = artWorn[2]->pos.w = 44;
  354. if(hero->getArt(2))
  355. artWorn[2]->text = hero->getArt(2)->description;
  356. else
  357. artWorn[2]->text = std::string();
  358. artWorn[2]->ourWindow = this;
  359. artWorn[2]->neck = true;
  360. artWorn[3] = new CArtPlace(hero->getArt(3));
  361. artWorn[3]->pos.x = 383;
  362. artWorn[3]->pos.y = 68;
  363. artWorn[3]->pos.h = artWorn[3]->pos.w = 44;
  364. if(hero->getArt(3))
  365. artWorn[3]->text = hero->getArt(3)->description;
  366. else
  367. artWorn[3]->text = std::string();
  368. artWorn[3]->ourWindow = this;
  369. artWorn[3]->rHand = true;
  370. artWorn[6] = new CArtPlace(hero->getArt(6));
  371. artWorn[6]->pos.x = 431;
  372. artWorn[6]->pos.y = 68;
  373. artWorn[6]->pos.h = artWorn[6]->pos.w = 44;
  374. if(hero->getArt(6))
  375. artWorn[6]->text = hero->getArt(6)->description;
  376. else
  377. artWorn[6]->text = std::string();
  378. artWorn[6]->ourWindow = this;
  379. artWorn[6]->rRing = true;
  380. artWorn[1] = new CArtPlace(hero->getArt(1));
  381. artWorn[1]->pos.x = 567;
  382. artWorn[1]->pos.y = 240;
  383. artWorn[1]->pos.h = artWorn[1]->pos.w = 44;
  384. if(hero->getArt(1))
  385. artWorn[1]->text = hero->getArt(1)->description;
  386. else
  387. artWorn[1]->text = std::string();
  388. artWorn[1]->ourWindow = this;
  389. artWorn[1]->shoulders = true;
  390. artWorn[17] = new CArtPlace(hero->getArt(17));
  391. artWorn[17]->pos.x = 610;
  392. artWorn[17]->pos.y = 310;
  393. artWorn[17]->pos.h = artWorn[17]->pos.w = 44;
  394. if(hero->getArt(17))
  395. artWorn[17]->text = hero->getArt(17)->description;
  396. else
  397. artWorn[17]->text = std::string();
  398. artWorn[17]->ourWindow = this;
  399. artWorn[17]->spellBook = true;
  400. artWorn[5] = new CArtPlace(hero->getArt(5));
  401. artWorn[5]->pos.x = 509;
  402. artWorn[5]->pos.y = 130;
  403. artWorn[5]->pos.h = artWorn[5]->pos.w = 44;
  404. if(hero->getArt(5))
  405. artWorn[5]->text = hero->getArt(5)->description;
  406. else
  407. artWorn[5]->text = std::string();
  408. artWorn[5]->ourWindow = this;
  409. artWorn[5]->torso = true;
  410. for(int g=0; g<artWorn.size(); ++g)
  411. {
  412. artWorn[g]->myNumber = g;
  413. artWorn[g]->backNumber = -1;
  414. char * hll = new char[200];
  415. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  416. artWorn[g]->hoverText = std::string(hll);
  417. delete [] hll;
  418. }
  419. for(int s=0; s<5; ++s)
  420. {
  421. CArtPlace * add;
  422. if( s < curHero->artifacts.size() )
  423. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  424. else
  425. add = new CArtPlace(NULL);
  426. add->pos.x = 403 + 46*s;
  427. add->pos.y = 365;
  428. add->pos.h = add->pos.w = 44;
  429. if(s<hero->artifacts.size() && hero->artifacts[s])
  430. add->text = hero->getArt(s)->description;
  431. else
  432. add->text = std::string();
  433. add->ourWindow = this;
  434. add->spellBook = true;
  435. add->warMachine1 = true;
  436. add->warMachine2 = true;
  437. add->warMachine3 = true;
  438. add->warMachine4 = true;
  439. add->misc1 = true;
  440. add->misc2 = true;
  441. add->misc3 = true;
  442. add->misc4 = true;
  443. add->misc5 = true;
  444. add->feet = true;
  445. add->lRing = true;
  446. add->rRing = true;
  447. add->torso = true;
  448. add->lHand = true;
  449. add->rHand = true;
  450. add->neck = true;
  451. add->shoulders = true;
  452. add->head = true;
  453. add->myNumber = -1;
  454. add->backNumber = s;
  455. backpack.push_back(add);
  456. }
  457. activeArtPlace = NULL;
  458. redrawCurBack();
  459. }
  460. void CHeroWindow::quit()
  461. {
  462. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  463. {
  464. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  465. {
  466. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  467. }
  468. }
  469. deactivate();
  470. LOCPLINT->adventureInt->activate();
  471. SDL_FreeSurface(curBack);
  472. curBack = NULL;
  473. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  474. {
  475. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  476. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  477. }*/
  478. for(int g=0; g<artWorn.size(); ++g)
  479. {
  480. delete artWorn[g];
  481. artWorn[g] = NULL;
  482. }
  483. for(int g=0; g<backpack.size(); ++g)
  484. {
  485. delete backpack[g];
  486. backpack[g] = NULL;
  487. }
  488. backpack.clear();
  489. activeArtPlace = NULL;
  490. }
  491. void CHeroWindow::activate()
  492. {
  493. LOCPLINT->curint = this;
  494. quitButton->activate();
  495. dismissButton->activate();
  496. questlogButton->activate();
  497. gar1button->activate();
  498. gar2button->activate();
  499. gar3button->activate();
  500. gar4button->activate();
  501. leftArtRoll->activate();
  502. rightArtRoll->activate();
  503. portraitArea->activate();
  504. expArea->activate();
  505. spellPointsArea->activate();
  506. garInt->activate();
  507. LOCPLINT->statusbar = ourBar;
  508. for(int v=0; v<primSkillAreas.size(); ++v)
  509. {
  510. primSkillAreas[v]->activate();
  511. }
  512. for(int v=0; v<curHero->secSkills.size(); ++v)
  513. {
  514. secSkillAreas[v]->activate();
  515. }
  516. redrawCurBack();
  517. for(int f=0; f<artWorn.size(); ++f)
  518. {
  519. if(artWorn[f])
  520. artWorn[f]->activate();
  521. }
  522. for(int f=0; f<backpack.size(); ++f)
  523. {
  524. if(backpack[f])
  525. backpack[f]->activate();
  526. }
  527. for(int e=0; e<heroListMi.size(); ++e)
  528. {
  529. heroListMi[e]->activate();
  530. }
  531. //LOCPLINT->lclickable.push_back(artFeet);
  532. }
  533. void CHeroWindow::deactivate()
  534. {
  535. quitButton->deactivate();
  536. dismissButton->deactivate();
  537. questlogButton->deactivate();
  538. gar1button->deactivate();
  539. gar2button->deactivate();
  540. gar3button->deactivate();
  541. gar4button->deactivate();
  542. leftArtRoll->deactivate();
  543. rightArtRoll->deactivate();
  544. portraitArea->deactivate();
  545. expArea->deactivate();
  546. spellPointsArea->deactivate();
  547. garInt->deactivate();
  548. for(int v=0; v<primSkillAreas.size(); ++v)
  549. {
  550. primSkillAreas[v]->deactivate();
  551. }
  552. for(int v=0; v<curHero->secSkills.size(); ++v)
  553. {
  554. secSkillAreas[v]->deactivate();
  555. }
  556. for(int f=0; f<artWorn.size(); ++f)
  557. {
  558. if(artWorn[f])
  559. artWorn[f]->deactivate();
  560. }
  561. for(int f=0; f<backpack.size(); ++f)
  562. {
  563. if(backpack[f])
  564. backpack[f]->deactivate();
  565. }
  566. for(int e=0; e<heroListMi.size(); ++e)
  567. {
  568. heroListMi[e]->deactivate();
  569. }
  570. }
  571. void CHeroWindow::dismissCurrent()
  572. {
  573. const CGHeroInstance * ch = curHero;
  574. quit();
  575. LOCPLINT->cb->dismissHero(ch);
  576. }
  577. void CHeroWindow::questlog()
  578. {
  579. }
  580. void CHeroWindow::gar1()
  581. {
  582. }
  583. void CHeroWindow::gar2()
  584. {
  585. }
  586. void CHeroWindow::gar3()
  587. {
  588. }
  589. void CHeroWindow::gar4()
  590. {
  591. }
  592. void CHeroWindow::leftArtRoller()
  593. {
  594. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  595. {
  596. backpackPos+=curHero->artifacts.size()-1; //set new offset
  597. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  598. {
  599. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
  600. if(backpack[s]->ourArt)
  601. backpack[s]->text = backpack[s]->ourArt->description;
  602. else
  603. backpack[s]->text = std::string();
  604. }
  605. }
  606. }
  607. void CHeroWindow::rightArtRoller()
  608. {
  609. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  610. {
  611. backpackPos+=1; //set new offset
  612. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  613. {
  614. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
  615. if(backpack[s]->ourArt)
  616. backpack[s]->text = backpack[s]->ourArt->description;
  617. else
  618. backpack[s]->text = std::string();
  619. }
  620. }
  621. }
  622. void CHeroWindow::switchHero()
  623. {
  624. //int y;
  625. //SDL_GetMouseState(NULL, &y);
  626. //for(int g=0; g<heroListMi.size(); ++g)
  627. //{
  628. // if(y>=94+54*g)
  629. // {
  630. // //quit();
  631. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  632. // //LOCPLINT->openHeroWindow(curHero);
  633. // redrawCurBack();
  634. // }
  635. //}
  636. }
  637. void CHeroWindow::redrawCurBack()
  638. {
  639. if(curBack)
  640. SDL_FreeSurface(curBack);
  641. curBack = SDL_DisplayFormat(background);
  642. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  643. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  644. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  645. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  646. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  647. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  648. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  649. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  650. std::stringstream secondLine;
  651. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  652. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  653. //primary skliis names
  654. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  655. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  656. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  657. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  658. //dismiss / quest log
  659. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  660. if(toPrin->size()==1)
  661. {
  662. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  663. }
  664. else
  665. {
  666. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  667. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  668. }
  669. delete toPrin;
  670. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  671. if(toPrin->size()==1)
  672. {
  673. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  674. }
  675. else
  676. {
  677. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  678. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  679. }
  680. delete toPrin;
  681. //printing primary skills' amounts
  682. std::stringstream primarySkill1;
  683. primarySkill1<<curHero->primSkills[0];
  684. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  685. std::stringstream primarySkill2;
  686. primarySkill2<<curHero->primSkills[1];
  687. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  688. std::stringstream primarySkill3;
  689. primarySkill3<<curHero->primSkills[2];
  690. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  691. std::stringstream primarySkill4;
  692. primarySkill4<<curHero->primSkills[3];
  693. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  694. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  695. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  696. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  697. //hero list blitting
  698. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  699. {
  700. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  701. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
  702. //printing yellow border
  703. if(cur->name == curHero->name)
  704. {
  705. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  706. {
  707. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  708. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  709. {
  710. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  711. }
  712. }
  713. }
  714. }
  715. //secondary skills
  716. if(curHero->secSkills.size()>=1)
  717. {
  718. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  719. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  720. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  721. }
  722. if(curHero->secSkills.size()>=2)
  723. {
  724. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  725. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  726. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  727. }
  728. if(curHero->secSkills.size()>=3)
  729. {
  730. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  731. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  732. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  733. }
  734. if(curHero->secSkills.size()>=4)
  735. {
  736. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  737. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  738. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  739. }
  740. if(curHero->secSkills.size()>=5)
  741. {
  742. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  743. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  744. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  745. }
  746. if(curHero->secSkills.size()>=6)
  747. {
  748. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  749. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  750. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  751. }
  752. if(curHero->secSkills.size()>=7)
  753. {
  754. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  755. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  756. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  757. }
  758. if(curHero->secSkills.size()>=8)
  759. {
  760. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  761. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  762. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  763. }
  764. //printing special ability
  765. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  766. //printing necessery texts
  767. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  768. std::stringstream expstr;
  769. expstr<<curHero->exp;
  770. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  771. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  772. std::stringstream manastr;
  773. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  774. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  775. }
  776. CArtPlace::CArtPlace(const CArtifact* Art): ourArt(Art), active(false), clicked(false),
  777. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  778. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  779. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  780. lHand(false), rHand(false), neck(false), shoulders(false), head(false) {}
  781. void CArtPlace::activate()
  782. {
  783. if(!active)
  784. {
  785. //ClickableL::activate();
  786. LRClickableAreaWTextComp::activate();
  787. active = true;
  788. }
  789. }
  790. void CArtPlace::clickLeft(boost::logic::tribool down)
  791. {
  792. //LRClickableAreaWTextComp::clickLeft(down);
  793. if(!down && !clicked) //not clicked before
  794. {
  795. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  796. {
  797. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  798. {
  799. clicked = true;
  800. ourWindow->activeArtPlace = this;
  801. }
  802. }
  803. else //perform artifact substitution
  804. {
  805. //chceck if swap is possible
  806. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  807. {
  808. //swap artifacts
  809. LOCPLINT->cb->swapArifacts(
  810. ourWindow->curHero,
  811. this->myNumber>=0,
  812. this->myNumber>=0 ? this->myNumber : (this->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size(),
  813. ourWindow->curHero,
  814. ourWindow->activeArtPlace->myNumber>=0,
  815. ourWindow->activeArtPlace->myNumber>=0 ? ourWindow->activeArtPlace->myNumber : (ourWindow->activeArtPlace->backNumber + ourWindow->backpackPos)%ourWindow->curHero->artifacts.size());
  816. const CArtifact * pmh = ourArt;
  817. ourArt = ourWindow->activeArtPlace->ourArt;
  818. ourWindow->activeArtPlace->ourArt = pmh;
  819. //set texts
  820. if(pmh)
  821. ourWindow->activeArtPlace->text = pmh->description;
  822. else
  823. ourWindow->activeArtPlace->text = std::string();
  824. if(ourArt)
  825. text = ourArt->description;
  826. else
  827. text = std::string();
  828. ourWindow->activeArtPlace->clicked = false;
  829. ourWindow->activeArtPlace = NULL;
  830. }
  831. else
  832. {
  833. int backID = -1;
  834. for(int g=0; g<ourWindow->backpack.size(); ++g)
  835. {
  836. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  837. {
  838. backID = g;
  839. break;
  840. }
  841. }
  842. if(backID>=0) //put to backpack
  843. {
  844. /*ourWindow->activeArtPlace->ourArt = NULL;
  845. ourWindow->activeArtPlace->clicked = false;
  846. ourWindow->activeArtPlace = NULL;*/
  847. }
  848. }
  849. }
  850. }
  851. else if(!down && clicked)
  852. {
  853. clicked = false;
  854. ourWindow->activeArtPlace = NULL;
  855. }
  856. }
  857. void CArtPlace::clickRight(boost::logic::tribool down)
  858. {
  859. if(text.size()) //if there is no description, do nothing ;]
  860. LRClickableAreaWTextComp::clickRight(down);
  861. }
  862. void CArtPlace::deactivate()
  863. {
  864. if(active)
  865. {
  866. active = false;
  867. //ClickableL::deactivate();
  868. LRClickableAreaWTextComp::deactivate();
  869. }
  870. }
  871. void CArtPlace::show(SDL_Surface *to)
  872. {
  873. if(ourArt)
  874. {
  875. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  876. }
  877. if(clicked && active)
  878. {
  879. for(int i=0; i<pos.h; ++i)
  880. {
  881. for(int j=0; j<pos.w; ++j)
  882. {
  883. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  884. {
  885. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  886. }
  887. }
  888. }
  889. }
  890. }
  891. bool CArtPlace::fitsHere(const CArtifact * art)
  892. {
  893. if(!art)
  894. return true; //you can have no artifact somewhere
  895. if( this->spellBook && art->spellBook || this->warMachine1 && art->warMachine1 ||
  896. this->warMachine2 && art->warMachine2 || this->warMachine3 && art->warMachine3 ||
  897. this->warMachine4 && art->warMachine4 || this->misc1 && art->misc1 ||
  898. this->misc2 && art->misc2 || this->misc3 && art->misc3 ||
  899. this->misc4 && art->misc4 || this->misc5 && art->misc5 ||
  900. this->feet && art->feet || this->lRing && art->lRing ||
  901. this->rRing && art->rRing || this->torso && art->torso ||
  902. this->lHand && art->lHand || this->rHand && art->rHand ||
  903. this->neck && art->neck || this->shoulders && art->shoulders ||
  904. this->head && art->head )
  905. {
  906. return true;
  907. }
  908. return false;
  909. }
  910. CArtPlace::~CArtPlace()
  911. {
  912. deactivate();
  913. }
  914. void LClickableArea::activate()
  915. {
  916. ClickableL::activate();
  917. }
  918. void LClickableArea::deactivate()
  919. {
  920. ClickableL::deactivate();
  921. }
  922. void LClickableArea::clickLeft(boost::logic::tribool down)
  923. {
  924. //if(!down)
  925. //{
  926. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  927. //}
  928. }
  929. void RClickableArea::activate()
  930. {
  931. ClickableR::activate();
  932. }
  933. void RClickableArea::deactivate()
  934. {
  935. ClickableR::deactivate();
  936. }
  937. void RClickableArea::clickRight(boost::logic::tribool down)
  938. {
  939. //if(!down)
  940. //{
  941. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  942. //}
  943. }
  944. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  945. {
  946. if(!down)
  947. {
  948. #if !defined(__amigaos4__) && !defined(__unix__)
  949. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  950. #else
  951. #warning error here!
  952. #endif
  953. }
  954. }
  955. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  956. {
  957. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  958. }
  959. void LRClickableAreaWText::activate()
  960. {
  961. LClickableArea::activate();
  962. RClickableArea::activate();
  963. Hoverable::activate();
  964. }
  965. void LRClickableAreaWText::deactivate()
  966. {
  967. LClickableArea::deactivate();
  968. RClickableArea::deactivate();
  969. Hoverable::deactivate();
  970. }
  971. void LRClickableAreaWText::hover(bool on)
  972. {
  973. Hoverable::hover(on);
  974. if (on)
  975. LOCPLINT->statusbar->print(hoverText);
  976. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  977. LOCPLINT->statusbar->clear();
  978. }
  979. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  980. {
  981. if(!down)
  982. {
  983. owner->deactivate();
  984. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  985. owner->setHero(buf);
  986. owner->redrawCurBack();
  987. owner->activate();
  988. }
  989. }
  990. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  991. {
  992. if((!down) && pressedL)
  993. {
  994. #if !defined(__amigaos4__) && !defined(__unix__)
  995. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  996. #else
  997. #warning error here!
  998. #endif
  999. }
  1000. ClickableL::clickLeft(down);
  1001. }
  1002. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  1003. {
  1004. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  1005. }
  1006. void LRClickableAreaWTextComp::activate()
  1007. {
  1008. LClickableArea::activate();
  1009. RClickableArea::activate();
  1010. Hoverable::activate();
  1011. }
  1012. void LRClickableAreaWTextComp::deactivate()
  1013. {
  1014. LClickableArea::deactivate();
  1015. RClickableArea::deactivate();
  1016. Hoverable::deactivate();
  1017. }
  1018. void LRClickableAreaWTextComp::hover(bool on)
  1019. {
  1020. Hoverable::hover(on);
  1021. if (on)
  1022. LOCPLINT->statusbar->print(hoverText);
  1023. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  1024. LOCPLINT->statusbar->clear();
  1025. }